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![[Post New]](/s/i/i.gif) 2013/03/13 13:56:46
Subject: Putting the War in Warlocks
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Morphing Obliterator
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Proposed new rules for Eldar Warlocks: Points: 30 ppm WS: 4 BS:4 S:3 T:3 W:1 I:4 A:2 LD:9 SV: 4++ Wargear: Shuriken pistol, witchblade, rune armour, plasma grenades, Mastery Level 0 Pysker Unit size: 3-10 (Taken as Farseer upgrade) May be split off to join any non vehicle unit except Monstrous Creatures Each model comes with one of the following psychic powers at no additional cost (rolled for before deployment): Primaris - Embolden - All units within 12" of the Warlock re-roll LD tests 1- Conceal - Shrouded to Warlocks unit 2 - Enhance - Preferred Enemy to Warlocks unit 3 - Destructor - as heavy flamer but add Soul Blaze 4 - Augment - Doubles the range of any one Farseer power in the same unit as the Warlock 5 - Entangle - One enemy unit within 12" of the Warlock counts as being in difficult terrain. If already in difficult terrain, it counts as being dangerous. 6 - Resist - Grants FNP (5+) to Warlocks unit Options: Swap Witchblade for Singing Spear at +3pts Each Warlock may select one of the following options: Spirit Seer - +6pts. All Wraith units within 12” Ignore Wraithsight and gain Fleet. Bone Singer – +10pts. May attempt to repair a single vehicle within 6” in each shooting phase. Roll a D6, on a 5+ then a single weapon destroyed or Immobilized result is ignored or a single lost hull point is restored. This may be used on a transport vehicle that the Warlock is embarked on. Bonesingers may also restore a single lost wound per turn to a Wraithlord within 6” on a 5+. They may not attempt to repair a vehicle and heal a Wraithlord in the same turn, however,
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This message was edited 8 times. Last update was at 2013/03/16 07:52:29
Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/13 14:10:00
Subject: Putting the War in Warlocks
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Confessor Of Sins
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Note that because they are psykers already they already make DtW on a 5+.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/03/13 14:24:16
Subject: Putting the War in Warlocks
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Morphing Obliterator
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Ah I missed that when I was writing the rules.
Scrap that one then! What do you think of the rest?
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/13 14:33:50
Subject: Putting the War in Warlocks
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Confessor Of Sins
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The problem in making them psykers is that you're rolling up to 10 psychic tests every turn for em (assuming you want to use the powers). You're bound to lose a few during a game.
With a multi-wound character like the Farseer it's fine because it won't insta-kill him, but at 40-60 points for a single warlock it'll hurt.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/03/13 15:13:45
Subject: Putting the War in Warlocks
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Morphing Obliterator
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Hmmm, good point.
How about counting them as ML0 for their default powers but ML1 if they swap to Pyromancy or Telekinesis?
This would also only allow them one power each which would also cut down the amount of psychic tests they take.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/13 16:03:37
Subject: Putting the War in Warlocks
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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The title is copyright, you will be hearing from my lawyers  .
i like the powers, all very augmenty. If they are level 2 do they get 2 powers? I also feel the augment power if very powerful, 36 inch mind war anyone? I'd also keep a kind of primaras power, that all warlocks have. That should be the re-roll leadership power, because that was one of the reason we had them with a farseer, and it really helped guardians. Mkae it a range power (like 12 inches) to make it different from stubborn.
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![[Post New]](/s/i/i.gif) 2013/03/14 09:07:19
Subject: Putting the War in Warlocks
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Morphing Obliterator
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ALEXisAWESOME wrote:The title is copyright, you will be hearing from my lawyers  .
i like the powers, all very augmenty. If they are level 2 do they get 2 powers? I also feel the augment power if very powerful, 36 inch mind war anyone? I'd also keep a kind of primaras power, that all warlocks have. That should be the re-roll leadership power, because that was one of the reason we had them with a farseer, and it really helped guardians. Mkae it a range power (like 12 inches) to make it different from stubborn.
Ah, I knew I had read that line on here somewhere! I will speak to my lawyer today
The idea was that a level 2 warlock would have 2 powers, but then it was pointed out that you would be taking so many psychic tests each turn that you would be bound to lose a few to perils and these guys aren't cheap!
How about I make the Augment power Warp Charge 2 to compensate for it's power? Although if we aren't giving Warlocks mastery levels to save losing them to perils (unless they swap for a rulebook power) then this could be hard to implement.
Regarding the primaris power idea, I should have explained it better but I wasn't expecting the Warlock to roll on a table to see which power he gets, it was meant to be a choice you make when you buy him for the army.
Saying that though, I guess it makes more sense for them to roll on a table.
So lets see what we can do here:
Primaris - Embolden - All units within 12" of the Warlock re-roll LD tests
1- Conceal - Shrouded to Warlocks unit
2 - Enhance - Preferred Enemy to Warlocks unit
3 - Destructor - as heavy flamer but add Soul Blaze
4 - Augment - Doubles the range of any one Farseer power in the same unit as the Warlock
5 - Entangle - One enemy unit within 12" of the Warlock counts as being in difficult terrain. If already in difficult terrain, it counts as being dangerous.
6 - Resist - Grants FNP (5+) to Warlocks unit
If we are going to keep Warlocks as Mastery Level 0 psykers, then I will scrap the rule allowing them to change their power for Pyromancy or Telekinesis to keep things simple.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/14 09:33:30
Subject: Putting the War in Warlocks
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Warp-Screaming Noise Marine
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What does Psyker level zero mean? Do they still roll psychic tests, or do these powers automatically occur? Do they get the bonus towards deny the witch for having a psyker in the squad?
Why not just give then a second wound if perils is so worrying? Or accept it as the peril of using psychic energy in the 40 universe? Automatically Appended Next Post: Though,I do want to say,I think this looks like a very nice way of including warlocks in a way that seems to make sense, well done.
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This message was edited 1 time. Last update was at 2013/03/14 09:34:32
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![[Post New]](/s/i/i.gif) 2013/03/14 10:10:40
Subject: Putting the War in Warlocks
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Confessor Of Sins
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Currently the psyker level 0 only marks them as psykers for anti-psyker weapons and improves the Deny the Witch.
Their 'powers' aren't powers currently since they are always on and don't require activation.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/03/14 10:31:52
Subject: Putting the War in Warlocks
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Morphing Obliterator
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Psyker level 0 means that they psyker doesn't take a test to use their power (so it can't be dispelled with things like runic weapons from space wolves). Warlocks and Shadowseers currently work this way.
I think they do get the bonus from having a psyker in the unit towards deny the witch but not the bonus for having a higher level psyker.
I could give the warlock a second wound but I don't want to have to bump up their points cost too much.
Since 3rd edition eldar warlocks have always had powers that are always 'on' (no psychic test to use) so I am reluctant to change that too much.
Thanks for the reply and the compliment though!
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/14 21:21:47
Subject: Putting the War in Warlocks
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Wicked Warp Spider
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rohansoldier wrote:Proposed new rules for Eldar Warlocks:
Stats: As now but each model has 2 attacks on profile
Points: 40 ppm
Wargear: Shuriken pistol, witchblade, rune armour, plasma grenades, Mastery Level 1 Pysker
Leadership 8 psycher? Are his abilities free from test to cast?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/03/14 21:43:31
Subject: Putting the War in Warlocks
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Warp-Screaming Noise Marine
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Huh, I didn't know any of that about warlocks, I clearly haven't been lucky enough to play nearly enough Eldar!
If they have been Psyker 0, Always On for a few editions now, then it definitely makes sense to continue the pattern. I like the vaguely Wolf Guard way you could distribute them and their buffs around the armies, and the generically useful Primaris roll helps that.
I like it.
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![[Post New]](/s/i/i.gif) 2013/03/15 08:23:22
Subject: Putting the War in Warlocks
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Morphing Obliterator
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Mahtamori wrote:rohansoldier wrote:Proposed new rules for Eldar Warlocks:
Stats: As now but each model has 2 attacks on profile
Points: 40 ppm
Wargear: Shuriken pistol, witchblade, rune armour, plasma grenades, Mastery Level 1 Pysker
Leadership 8 psycher? Are his abilities free from test to cast?
Yes they are. Warlocks and Shadowseers work this way. Automatically Appended Next Post: OK so I have updated my original post with the new rules.
I am actually pretty pleased with these and think they are quite balanced.
Would anyone care to give them a try and let me know how it goes?
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This message was edited 1 time. Last update was at 2013/03/15 08:24:26
Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/15 23:10:05
Subject: Putting the War in Warlocks
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Wicked Warp Spider
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Retinue rule doesn't exist anymore. Just stick them down as wargear similar to Space Wolf dogs if you want the Farseer to be able to join a unit with Warlocks along or set them as squad upgrade if you don't.
40 points per model is a bit much for such a weak profile. Going by the Chaos Sorceror (the most recent) you get proper psychic powers, +1WS, +1S, +1T, +1W, +2LD, +1Sv, -4Inv, +Krak grenades and -fleet for +20 points.
Sorceror also has a force weapon which is arguable better than a witchblade, but they are very different weapons.
I'd say the model described should be around 30 points or recieve additional benefits. Regardless of path taken I'd say 9LD or even 10LD even if it isn't a ML1+ psycher.
Remember that the current codex Eldar aren't anywhere near actual in point cost and suggestion models shouldn't be based on the models in that book.
Spiritseer: how about adding Fleet to any wraiths within his influence as well? It's a very costly upgrade to a very arbitrary drawback.
Bonesinger: if you select a bonesinger you're doing it for a purpose. Scrap the entire table in favour of vehicle and wraith repairs I say and make the upgrade significantly cheaper. Bonesingers aren't really warriors the way Warlocks are.
Suggestion: replace Witchblade with Power Weapon for no additional cost?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/03/16 07:49:07
Subject: Putting the War in Warlocks
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Morphing Obliterator
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I guess I was trying to keep costs fairly in line with the current book as we don't know what gw plans to do with the next one (Warlock base cost 25 + most expensive power 15 = 40pts).
I think 30 is fair though.
As for how to select them, I guess wargear could work but I don't want them to be a squad upgrade as that would probably be only for guardians and wraithguard and I want them to be able to join any non vehicle unit like wolf guard to make them more flexible.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/16 11:35:51
Subject: Putting the War in Warlocks
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Wicked Warp Spider
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No no, you misunderstand. I was speaking of how they are purchased with Farseers, whether they are purchased so that they deny Farseer from joining units or not.
That said, for myself I'd prefer if Warlocks were not attached to Farseers at all, except for 1 or 2 bodyguards purchased completely separate from the main Warlock entry.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/03/16 12:15:32
Subject: Putting the War in Warlocks
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Morphing Obliterator
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How about we just make them like the Necron Royal Court instead?
That way they can be put into other squads without a problem.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/03/17 09:01:27
Subject: Putting the War in Warlocks
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Warp-Screaming Noise Marine
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Like the updated rules. How do the Necrons work their court?
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![[Post New]](/s/i/i.gif) 2013/03/17 11:33:47
Subject: Putting the War in Warlocks
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Wicked Warp Spider
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Essentially you get X number of semi-HQ model Y that you can stick into units Z. Models Y become individual characters only when entire unit Z are destroyed.
For the Necron Court the model Y were very very modular models with some extremely powerful abilities (one of them can teleport the squad, another has an assault Bright Lance)
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/03/17 13:39:55
Subject: Re:Putting the War in Warlocks
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Longtime Dakkanaut
Beaver Dam, WI
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Primaris - Embolden - All units within 12" of the Warlock re-roll LD tests
1- Conceal - Shrouded to Warlocks unit
2 - Enhance - Preferred Enemy to Warlocks unit
3 - Destructor - as heavy flamer but add Soul Blaze
4 - Augment - Doubles the range of any one Farseer power in the same unit as the Warlock
5 - Entangle - One enemy unit within 12" of the Warlock counts as being in difficult terrain. If already in difficult terrain, it counts as being dangerous.
6 - Resist - Grants FNP (5+) to Warlocks unit
My point would be to eliminate rerolls in most cases... I like this as a base..
1st... Warlocks have same stat lines of today except Ld 9 (after all Monkey mages - IG Primaris - have a Ld 9)
1. Embolden +1 Ld to psyker and reroll of psyker tests only.
2 Enhance - Not bad, I like Preferred Enemy but I would also like to keep the +1 I...
3. Destructor - I like
4 Augment - Rather than double range, add +1 S to farseer power or +1 Attack (mind war)
5. Entangle - awesome but perhaps 18" range otherwise the warlock will be in range of charge so who cares that I made it difficult?
6l Conceal - Shroud to unit - good.
7. Resist - I don't like this one as it involves a reroll... besides it stomps on the psychic Endurance spell.
To view them properly it should be in conjunction with Farseer powers...
Mind War(T) - 12" Focused Witchfire Roll 3d6 for every point you exceed opp. Ld by take one wound. No cover or armor saves. Invul only.
Fortune (D) - 12" +1 to your save. (Max 2)
Doom (D)- 24" All targets subject to fleshbane until the next Eldar player turn.
Guide (D)- 12" +1 to target units BS for the turn.
Eldritch Storm (T) - 18" Large Blast, S 3 AP 5 Haywire effect on any vehicle.
Farseers are the most powerful psykers in the galaxy. A base Farseer is Lvl 2 Psyker for 100 pts with the option of adding up to 2 levels for 25 pts each. A farseer selects whether to be a Divination (D) or Telepathy (T) major... Whichever he is, he gets the bonus Eldar powers in addition to 1 roll on the Div or Tel chart for every level he is. Auto has Runes of Warding & Witnessing, Ghosthelm, Witchblade and Shuriken Pistol.
Runes of Warding - Makes opponent psyker tests more dangerous.. -1 Ld to psyker tests does not stack and Perils test on any Double.
Runes of Witnessing - As now Roll 3 dice and take the 2 lowest.
Ghost Helm - +1 to Deny the Witch rolls and 3++ save vs Perils test.
Note: Eldrads staff is (in effect) a psychic battery with 1 Warp Charge. He may expend this in any way re-using any spell.
Up a warlock cost to 50 pts but the warlock power is free - just choose 1. As an option, allow warlocks to become active as opposed to passive psykers for 25 pts This grants them 1 Warp Power and 1 roll on Divination or Telepathy table.
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This message was edited 2 times. Last update was at 2013/03/17 13:43:49
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![[Post New]](/s/i/i.gif) 2013/03/17 14:05:52
Subject: Putting the War in Warlocks
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Wicked Warp Spider
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Why would 0LD10 psychers need +1LD? Or is that to the Warlock?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/03/17 14:16:49
Subject: Putting the War in Warlocks
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Longtime Dakkanaut
Beaver Dam, WI
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Warlock only... The only benefit to a Farseer is the reroll on his failed psychic tests.
You could add Stubborn... (A weak version of Avatar bubble.)
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This message was edited 1 time. Last update was at 2013/03/17 14:21:41
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