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![[Post New]](/s/i/i.gif) 2013/03/19 02:50:08
Subject: Re:overwatch
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Storm Trooper with Maglight
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I like the overwatch. My 30 man blob IG did some nice damage when they were assaulted. 21 Rapid fire lasguns, 3 autocannons and 3 flamers made a world of hurting and wiped out the charging force. very nice.
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![[Post New]](/s/i/i.gif) 2013/03/19 02:52:25
Subject: overwatch
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Regular Dakkanaut
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b-man wrote:As far as you guys talking about froggy27s trolling, I think it is unintentional. I have met him many times in person and he is a nice and articulate person. You would never know from talking to him that he may have a hard time spelling and using the proper words.
Thanks for the vote of confidence.
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/19 07:23:46
Subject: Re:overwatch
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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frogy27 wrote:I guess i just don't see how killing a few guys before a charge useful like ur going to really stop them from charge you for a rule that should give you chance to stop a charge it ant very good
Let's run some numbers.
30 Ork Sluggas charging 10 Necron Tesla Immortals.
Necrons Overwatch,
Two hits, translates to six hits with tesla.
Four wounds, no saves.
The Necrons, assuming the charge goes ahead, are now facing 16 less attacks when the Orks get to combat.
That's quite some benefit.
15 Ork Burnaboys, assaulted by 10 Assault Marines
30 hits, 15 wounds, 5 failed saves, the marines have now lost half a squad, and may not reach combat.
If they do make it, they have lost 20 attacks before they get there.
Overwatch is more about reducing the effectiveness of the charging unit than stopping it altogether.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2013/03/19 07:34:50
Subject: Re:overwatch
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Death-Dealing Dark Angels Devastator
The Rock
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You can only fire a template weapon if the plate is not touching any friendly models.
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Repent! For tomorrow you die!
1500
2000
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![[Post New]](/s/i/i.gif) 2013/03/19 07:39:43
Subject: Re:overwatch
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Hallowed Canoness
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TechmarineNic wrote:You can only fire a template weapon if the plate is not touching any friendly models.
What's that got to do with Overwatch? You don't use the template, you just hit d3 times.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/19 08:40:07
Subject: Re:overwatch
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Decrepit Dakkanaut
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I am pretty sure froggy is just trolling a lot on Dakka, given his recent threads.
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![[Post New]](/s/i/i.gif) 2013/03/19 12:38:29
Subject: Re:overwatch
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Decrepit Dakkanaut
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TechmarineNic wrote:You can only fire a template weapon if the plate is not touching any friendly models.
You don't use the template. You get 1d3 hits per flamer, per the overwatch rules and Template weapons.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/03/20 01:55:54
Subject: overwatch
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Automated Rubric Marine of Tzeentch
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just quickly its 1d3 per Template right? or per shot per template. thinking BA Frag cannon... and a heavy flamer on the dreads getting 3d3 hits as overwatch?
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/20 02:07:22
Subject: Re:overwatch
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Its D3 per template weapon being overwatched. So the Frag Cannon only gets D3, not 2D3.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/20 02:38:58
Subject: overwatch
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Dakka Veteran
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I believe I'm correct on this but i'd like some confirmation, when your opponent says that he's going to charge 2 of his squads at 1 of yours you are allowed to choose who you want to overwatch but if you chose squad #2 which we'll say is behind their squad #1 and #1 makes it into CC with your squad you are unable to then fire overwatch into squad #2?
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![[Post New]](/s/i/i.gif) 2013/03/20 02:47:29
Subject: overwatch
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Automated Rubric Marine of Tzeentch
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Barrywise wrote:I believe I'm correct on this but i'd like some confirmation, when your opponent says that he's going to charge 2 of his squads at 1 of yours you are allowed to choose who you want to overwatch but if you chose squad #2 which we'll say is behind their squad #1 and #1 makes it into CC with your squad you are unable to then fire overwatch into squad #2? the sequence is Declare squad 1 charging --> over-watch yes/no if yes you've over-watched if no, they roll charge distance if they make base to base then thats it no over-watch. Declare squad 2 charging... if previous charge failed and you didnt over-watch you can now do so... there is no need to declare all charges at once. its squad by squad.
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This message was edited 1 time. Last update was at 2013/03/20 02:50:17
CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/20 02:48:59
Subject: overwatch
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Hurr! Ogryn Bone 'Ead!
Los Gatos, CA
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Only problem when overwatching with a large 50-man guard squad is if you have plasma guns in there. I’ve don’t think I’ve killed a single guy with overwatch from a plasma gun but at least 10 or so of my guys have died from Get’s Hot. It has worked to my advantage a few times either by knocking a few charges just out of range, or wiping out the remained of a small squad all together.
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BAO 2015 : Best Space Wolves.
The best battle plans are the simplest. Just run forward and punch your enemy in the face. |
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![[Post New]](/s/i/i.gif) 2013/03/20 03:08:15
Subject: overwatch
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Regular Dakkanaut
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Gets Hot is the only logical reason NOT to use overwatch. Or some crippling disease where you can't roll dice, plus being deaf and blind (why are you playing 40k?!). When you're just as likely to injure yourself...
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/20 03:18:55
Subject: overwatch
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Savage Khorne Berserker Biker
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I've had good results with overwatch. It's great for shaving one or two models from the enemy vanguard and make charges fail, and dice being what they are, there have been occasions in which I rolled a lot of 6's and my opponent had bad luck in his saves and made it into combat with 3 MeQs inteasd of 6.
Besides, some things are just scary to charge due to overwatch. Salamander sternguard with flamers, Wraithguard and fire dragons with Divination support, Raiders with warriors and splinter racks and necron arks can pretty much erase some very expensive stuff that tries to engage them.
Which is why Invisibility is a great Telepathy power and the Dirge Caster in CSM vehicles is a good buy.
Overwatch is pretty much always worth the try. Even with weapons that have Gets Hot!, you have to ask the question: what are the odds of the model surviving the assault to fire the weapon again? If it's a weak charge and you feel you can win or reinforce the CC, you may want to hold fire. If you are going to lose, take the shot and the chance to bring a terminator down with you.
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This message was edited 1 time. Last update was at 2013/03/20 03:21:17
In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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