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Made in us
Beast Lord





Right now I have a smaller (750 points) foot list, and lately I've been liking the sound of a mech list so this is what I came up with

CCS w/ Chimera, x4 Plasma Gun, Astropath

x3 Veteran w/ Chimera, x3 Meltagun
x2 Veteran w/ x3 Meltagun (Vendettas)

x2 Vendetta

Punisher w/ HB, HB Sponsons
Punsisher w/ HB

1500 exactly

4 Chimeras, 2 Russes, 2 Vendettas, 50 vets

This message was edited 1 time. Last update was at 2013/03/17 21:32:35


 
   
Made in us
Regular Dakkanaut




Seems like a rather well organized solid list.
   
Made in gb
Rogue Grot Kannon Gunna





The list looks very good.

Have you considered tooling up a veterans unit to sit back with the Russes to make sure they don't get deep struck and to lend a little stronger heavy weapons fire; or to objective sit away from the action and still be able to lend strong support fire.

 
   
Made in us
Beast Lord





I had considered plasma guns over meltas, but to be honest I'm just not the biggest fan of a weapon that has just under a 1/6 chance to kill its user. I also don't really know how I'd fit them in, other than replacing 3 meltas for 2 plasmas, or to remove the heavy bolter sponsons from the russ for 3 plasmas and 5 extra points. But with that, I'm not sure if it's really worth losing 2 heavy bolters, and losing 3 meltas just for 3 plasmas.

Also, my main opponent is a speed freaks Ork player, so I think having close range anti tank and the ability to ID nobs is a good deal.
   
Made in us
Guard Heavy Weapon Crewman





Charleston, SC

tybg wrote:
I had considered plasma guns over meltas, but to be honest I'm just not the biggest fan of a weapon that has just under a 1/6 chance to kill its user. I also don't really know how I'd fit them in, other than replacing 3 meltas for 2 plasmas, or to remove the heavy bolter sponsons from the russ for 3 plasmas and 5 extra points. But with that, I'm not sure if it's really worth losing 2 heavy bolters, and losing 3 meltas just for 3 plasmas.

Also, my main opponent is a speed freaks Ork player, so I think having close range anti tank and the ability to ID nobs is a good deal.


From what i have seen, Plasma spam is the dominant metta for IG, yes you have a chance of loosing a guardsman, but the chance for 2 hits versus 1 can mean the difference between a Dead Knob Biker and a Live One. Aside from that, the PC sponsons on the russes are a bit more dangerous, loosing a russ from its own sponson would be devastating IMO.

My Steel Legion Project Log http://www.dakkadakka.com/dakkaforum/posts/list/512305.page
2000 Point Cadian "Blood Blades"
1000 Point Black Templar Crusade
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Made in au
Drop Trooper with Demo Charge




Well the sponsons on the punisher won't do so well, each time you move they're snap shot, also the 24" range might be a problem, since you're versing speed freaks a mob with a few claws will total the LR's and by the time the vandettas get there the buggies and wagons have do e their jobs.. Try turning one of the punishers (the sponson one) into a demolisher, that way you can blow up vehicles easily and kill the passengers that survive with the punisher.. And when you run out of vehicles you can instagib the jobs etc with the demolisher..


Automatically Appended Next Post:
But personally I think you've underestimated how much some manticores will kill, good with vehicles good with hordes and don't risk the get close to the angry power claws ruling.. I would love to see the ork player's face when he see's them in action!

This message was edited 1 time. Last update was at 2013/03/19 04:10:45


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

^^ sponsons fire as normal on the russ. Its a heavy vehicle so it can move 6" and fire all normal, unless it shoots off an ordnance gun then the rest have to snapfire. For something like speed freaks, the punisher would glance to death a trukk easy, the scatter from the demolisher and range would not make it as good IMO.
I would take chimera vets with plasma guns for dealing to any trukks or nobs that get close, and keep the meltas in the vendettas for if your opponent fields battlewagons. Things like multilasers are also good against AV10 trukks.
For speed freaks, I'm imagining its nob bikers or something you're dealing with? Due to their cover save, I wouldn't look at trying to ID them, just use weight of fire so the punishers you've got at the moment would work well.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in eu
Road-Raging Blood Angel Biker





Welwyn Garden City, England

The other option (if you really want to take it) would be to swap the meltas for plasmas and the Russes for Vultures with the TL Punisher cannons.

Two Vultures with TL Punishers would save you enough points over Russ Punishers to have the plasma guns. Plus being TL you get to re-roll any misses.

5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 
   
Made in au
Sneaky Sniper Drone




tybg wrote:
Right now I have a smaller (750 points) foot list, and lately I've been liking the sound of a mech list so this is what I came up with

CCS w/ Chimera, x4 Plasma Gun, Astropath

x3 Veteran w/ Chimera, x3 Meltagun
x2 Veteran w/ x3 Meltagun (Vendettas)

x2 Vendetta

Punisher w/ HB, HB Sponsons
Punsisher w/ HB

1500 exactly

4 Chimeras, 2 Russes, 2 Vendettas, 50 vets


Your HQ is good

You have too many meltas, you do NEED some plasmas. Vets with 3 plasmas and a las makes a really solid firebase, or 3 G.Launcher and an auto. They also work well out of the top hatch of a chimera

Your Hvy support is your weak point, the Punisher is the worse russ there is. Go for the Battle Cannon, awesome MEQ and swarm stopping power, and you won't need sponsons, but a lascannon on the hull will make it a real threat.
   
Made in us
Beast Lord





 rahxephon wrote:

For speed freaks, I'm imagining its nob bikers or something you're dealing with? Due to their cover save, I wouldn't look at trying to ID them, just use weight of fire so the punishers you've got at the moment would work well.


My friend is going the trukks + battlewagons route, no bikes. He's got a squad of regular nobs inside of a battlewagon instead.

Anyway, here's a couple of lists I thought up. Let me know if these are an improvement:

CCS w/ Chimera, x4 Plasma gun, Astropath

x4 Veteran w/ Chimera, x3 Plasma Gun

x2 Vendetta

Demolisher w/ HB
Punisher w/ HB, HB sponsons

Basically this list removes the meltavets from the Vendettas, adds an extra Chimera vet, and spreads plasma guns all around. The Demolisher can pick up some AT slack from the lxack of meltas, and the punisher stays to clean up the Ork bodies.

OR

CCS w/ Chimera, x4 Plasma gun, Astropath

x3 Veteran w/ Chimera, x3 Plasma Gun (one squad has a Lascannon)
x2 Veteran w/ x3 Meltagun (Vendettas)

x2 Vultures w/ TL Punisher Cannon
x2 Vendetta

My issues with this list, is I'm not sure I like the idea of squadding my Vendettas, I'd rather use the Russ model I own, and I don't know if only having 4 Chimeras on the board on turn 1 will be enough.

This message was edited 1 time. Last update was at 2013/03/19 17:23:49


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I like the first one better. The other one's quite flier heavy so they could possibly leave you hanging out to dry on bad reserve rolls, but thats not so big an issue. Mostly its just having to squad the vendettas. It really limits your anti tank options. Also the vultures are FW so it can get awkward at some GW events.
With the first one I would think it better to have at least 1 melta squad that just operate out of the chimera rather than a flier.
Also I dont think the punisher is by any means the worse russ. Kitted out with heavy bolters its an anti-horde machine. Chuck in Pask for giggles and you're getting around 19 S5 hits a turn, and yes that would kinda make his crack shot kinda redundant...

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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