Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/17 04:57:13
Subject: Pink Horrors: Bring the Fire!
|
 |
Towering Hierophant Bio-Titan
UK
|
I have been wondering if anyone has had any experience with the new Pink Horrors. A couple things I am curious about are;
-Herald 6D6 horror hit squads
- MSU Horrors
-Beam spam horrors
Thoughts?
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 11:28:58
Subject: Re:Pink Horrors: Bring the Fire!
|
 |
Brainless Zombie
|
So far I have tried the big unit with herald of +1S psychics, and the small unit of 10 approach, and both have been disappointing, uselessly so, as in I do not plan on taking horrors again.
Small units might be ok vs vehicles but not worth your time otherwise. Maybe taking the one that gives more blue horror hits is a good idea cause atm they are only good for dying
In my experience of course
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 11:43:07
Subject: Pink Horrors: Bring the Fire!
|
 |
Maddening Mutant Boss of Chaos
|
u gotta make the herald a lvl 3, so he can throw prescience on the sqaud first. Then he does 2d6 spell, and squad does 4d6.
Bs 3 on the squad is what hurts. However prescience makes up for that.
6d6, will warrant 21 shots. 10 hits, rerolls, 15-16 hits. Wounding most things on 2's. Glancing some things on 6's. And popping paper transports on on either 4 or 5's.
|
2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 12:26:59
Subject: Re:Pink Horrors: Bring the Fire!
|
 |
Sister Vastly Superior
canada
|
Sorry slightly off topic but I couldn't find it in the book.
Can multiple psychers have the same power? Or is it like fantasy power/spell once per army?
|
They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 12:52:50
Subject: Pink Horrors: Bring the Fire!
|
 |
[ARTICLE MOD]
Fixture of Dakka
|
Tsilber wrote:u gotta make the herald a lvl 3, so he can throw prescience on the sqaud first. Then he does 2d6 spell, and squad does 4d6.
At this point, how many points have you invested in this?
I'm with JimbobBar - this unit is underwhelming for what you pay for it. Given that in any shooting phase there's a 23% chance that they'll fail to do anything, I can't see depending on them for anything at all. (That's the combined chance that they fail their psychic test, or that the opponent makes the Deny the Witch roll. It's a lot worse against some armies, like Eldar, Grey Knights, or really anyone with a nearby psychic hood).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 14:35:56
Subject: Pink Horrors: Bring the Fire!
|
 |
Perturbed Blood Angel Tactical Marine
Switzerland
|
Ive tried them in two games now and have had the opposite experience. Ive ran a big squad of 20 with L3 herald and they destroyed literally everything everytime they shot. So about 2-3 troop squads (actually won in a combat due to bein in terrain) and a sqaud of genetsealers with broodlord. All this for about 300 points i would say is good, as long as Tzeentch decides to help you  I also played 2 10 man squads at 1k, they ran behind and finishd off/damaged stuuf, bur werent really targeted as there were bigger threats there ( SG, plaguedrones, 20 daemonettes w/ slerald...) and they did well. The Toughness test actually killed the last 3 people in the squad which got me first blood! HA!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 18:53:32
Subject: Pink Horrors: Bring the Fire!
|
 |
Maddening Mutant Boss of Chaos
|
Redbeard wrote:Tsilber wrote:u gotta make the herald a lvl 3, so he can throw prescience on the sqaud first. Then he does 2d6 spell, and squad does 4d6.
At this point, how many points have you invested in this?
I'm with JimbobBar - this unit is underwhelming for what you pay for it. Given that in any shooting phase there's a 23% chance that they'll fail to do anything, I can't see depending on them for anything at all. (That's the combined chance that they fail their psychic test, or that the opponent makes the Deny the Witch roll. It's a lot worse against some armies, like Eldar, Grey Knights, or really anyone with a nearby psychic hood).
Its about 300 points. And the chance of them being in-affective is the same chance of having your lord of change killed first turn to to over whelming fire. Or having a GUO poisoned to death before being effective. How bout a bloodthirster gets shot down, then hit with rad grenade, made t5 and a vindicator cannon Instant kills it.... i think you see the point im trying to make
Remember with those pink horrors, its also a scoring unit. Cannot be shot off an objective.. And if you are feeling suacy, give the herald the grimoire, and make the unit 3+ invul (66%) of the time.
Its durables, blows up anything armor 12 or less. Can DS if it wants, scoring, and infantry/mob killers.
|
This message was edited 1 time. Last update was at 2013/03/17 18:54:05
2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 19:48:34
Subject: Pink Horrors: Bring the Fire!
|
 |
Elite Tyranid Warrior
|
I don't play demons or own the book so I'm a little unsure on the total capabilities of the Pink Horrors.
If the unit falls below 20, does it lose the ability to make 3 warp charges?
Does the Herald's shooting count as a separate psychic shooting attack? So it would require 2 separate deny the witch rolls?
Is the Tzeentch FNP bonus only a base FNP or boost but not both? Ex: I have a Hive Tyrant with Endurance which grants the standard 5+ FNP, I pass my Tzeentch toughness test, so does my FNP go up to a 4+? At the start of my next turn, do I lose the bonus or does it go to a 6+? If I cast endurance again, does it go back up to a 4+ or do I lose it completely?
With my limited knowledge Pink Horrors seem like a decent option for objective camping. They are the only shooting troop and their shots are pretty powerful. They definitely need support to maximize their effectiveness but they don't seem completely useless.
|
This message was edited 1 time. Last update was at 2013/03/17 20:07:56
Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 19:52:39
Subject: Pink Horrors: Bring the Fire!
|
 |
[ARTICLE MOD]
Fixture of Dakka
|
Tsilber wrote: Redbeard wrote:Tsilber wrote:u gotta make the herald a lvl 3, so he can throw prescience on the sqaud first. Then he does 2d6 spell, and squad does 4d6. At this point, how many points have you invested in this? Its about 300 points. And the chance of them being in-affective is the same chance of having your lord of change killed first turn to to over whelming fire. Or having a GUO poisoned to death before being effective. How bout a bloodthirster gets shot down, then hit with rad grenade, made t5 and a vindicator cannon Instant kills it.... i think you see the point im trying to make Actually, no, your point isn't relevant. Let's see, all of the examples you included above include your opponent actively doing something. It's a wargame, you're going to lose units, your opponent is going to have some say in which ones they target, and stuff will die. Pink Horrors are 23% ineffective without your opponent doing anything. They don't need to shoot at you. They don't need to assault you. 23% of the time, your unit will simply fail to fire a single shot. And if you think that's a good use of 300 points, we're not playing the same game. Remember with those pink horrors, its also a scoring unit. Cannot be shot off an objective..
Right, because t3 and a 5+ save are the epitome of not being able to be killed in the shooting phase. Excuse me, what game are you playing? It doesn't take that much to shoot horrors off the table, whether they're near an objective or not. And if you are feeling suacy, give the herald the grimoire, and make the unit 3+ invul (66%) of the time.
Hey, let's invest even more points into trying to make a crappy unit work. Yeah, this is a winning strategy.
|
This message was edited 1 time. Last update was at 2013/03/17 19:53:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 19:58:11
Subject: Pink Horrors: Bring the Fire!
|
 |
Longtime Dakkanaut
|
All I can say is multiple small unit's, is not a good idea, purely for the fact you risk giving them feel no pain, at the cost of maybe 1 or 2 wounds.
Better to obliterate squad's at a time, or as close as possible, than risk making 2+ armour, 2+ feel no pain terminators
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 20:09:46
Subject: Pink Horrors: Bring the Fire!
|
 |
Tunneling Trygon
|
Try putting an Aegis line by an objective, or an objective inside Ruins. Then have those pink Horrors go to ground right there. Laugh as opponent tries to beat your rerollable 2+ cover save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 21:34:10
Subject: Pink Horrors: Bring the Fire!
|
 |
Deranged Necron Destroyer
|
jifel wrote:Try putting an Aegis line by an objective, or an objective inside Ruins. Then have those pink Horrors go to ground right there. Laugh as opponent tries to beat your rerollable 2+ cover save.
Except then they aren't using the shooting you paid 300 points for. In fact, a 90 point horror squad can do that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/17 21:47:07
Subject: Pink Horrors: Bring the Fire!
|
 |
Maddening Mutant Boss of Chaos
|
Redbeard wrote:Tsilber wrote: Redbeard wrote:Tsilber wrote:u gotta make the herald a lvl 3, so he can throw prescience on the sqaud first. Then he does 2d6 spell, and squad does 4d6.
At this point, how many points have you invested in this?
Its about 300 points. And the chance of them being in-affective is the same chance of having your lord of change killed first turn to to over whelming fire. Or having a GUO poisoned to death before being effective. How bout a bloodthirster gets shot down, then hit with rad grenade, made t5 and a vindicator cannon Instant kills it.... i think you see the point im trying to make
Actually, no, your point isn't relevant. Let's see, all of the examples you included above include your opponent actively doing something. It's a wargame, you're going to lose units, your opponent is going to have some say in which ones they target, and stuff will die.
Pink Horrors are 23% ineffective without your opponent doing anything. They don't need to shoot at you. They don't need to assault you. 23% of the time, your unit will simply fail to fire a single shot. And if you think that's a good use of 300 points, we're not playing the same game.
Remember with those pink horrors, its also a scoring unit. Cannot be shot off an objective..
Right, because t3 and a 5+ save are the epitome of not being able to be killed in the shooting phase. Excuse me, what game are you playing? It doesn't take that much to shoot horrors off the table, whether they're near an objective or not.
And if you are feeling suacy, give the herald the grimoire, and make the unit 3+ invul (66%) of the time.
Hey, let's invest even more points into trying to make a crappy unit work. Yeah, this is a winning strategy.
Put your internet muscles down ... and chill with the attitude. This isnt a pissing contest... But The original topic asked effectiveness, you made a comment and i did the same. If you need to respond being snooty, or have to criticize someones play over the internet, then perhaps you have some security issues and should refrain from posting when someone disagrees with you.
Back to the topic at hand.
20 unbreakable pinkies from shooting, 5+ save (rerolling 1's) with option of cover save probably. Is pretty durable.
And if your opponent shoots at them. Their not shooting at anything else.
Also its a squad of psykers. Meaning if terrain permits, you can keep all pinkies out of sight and only move 1 out into the open and line of sight and still get the maximum Xd6 from the spell. Also the squad shoots 4d6 str6 at 16-20 models ( ld 10, 1 in 18 chance). and the herald alone can cast prescience on him and the unit. And then cast 3d6 of his own str 6 shots. (leadership 11 ... so thats only 1 in 36 chance of failing)
Now spending 30 points more for the Grimoire to put on the herald is not a waste of points as suggested above. the Grimoire is not a shooting attack and targets a unit during the movement phase. (so you can cast it on your bloodthirster, your DP, you fast attack hounds or seekers)... Point is... Well ill explain it. The 30 points you add to the herald in the pinky unit can benefit that pinky unit, or benefit another unit. A smart player will make it so majority of the time you need to kill the 20 pinkys before going after the herald with that grimoire. Now of coarse an enemy can go attack the herald in hand 2 hand. But any smart player would have some sort of screen or cover unit protecting the pinkies.
300 or 330 points, its a great unit. Try it out by proxying a few models. See for yourself.
I have used it, I really liked it and found it fully effective.
|
This message was edited 3 times. Last update was at 2013/03/17 22:29:50
2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/18 00:31:05
Subject: Re:Pink Horrors: Bring the Fire!
|
 |
Towering Hierophant Bio-Titan
UK
|
I think people may be investing too many points into these guys;
A squad of 16 is fine - so this horribly expensive doom squad is actually a mere 239pts. I'm also assuming that if the squad gets shot at, it could loose 50% of its models (so the extra 4 to make 20 is not that useful). With the redundancy of the Herald, it will actually do -something- most of the time. Whether its getting 2d6, 4d6 or 6d6 (or anywhere in between) with shots that also -may- be re-roll to hit, its not bad.
A squad of 11 is also fine, vanilla. You either roll for the beam power and keep that (if the opponent has any kind of mech) or you sub for the primary power. 3D6 str 5, 99pts - Reasonable, I feel.
Another point I don't believe people are really acknowledging; that 5++ save is great but what's better is a 4+ cover save. Which you can still re-roll 1's.
Finally, if you loose 15 models, you can still pump out 4d6 TL str 6 shots. And yes the enemy can get DtW. (Point is, there lots of positive and negatives, real question is can they perform)
Be fair/honest with your reviews please - random splat-gun critiques aren't that helpful.
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/18 00:53:00
Subject: Re:Pink Horrors: Bring the Fire!
|
 |
Longtime Dakkanaut
|
I'm with Redbeard on this. The Horrors are simply too random to invest a sizeable amount of points in. 23% chance to simply not do what they are intended to do (shoot), is pretty terrible. SW/Nids/GK/Eldar make it far worse. In a codex that already leaves much more than most to chance, it seems counter-intuitive to invest more points into something that will have wildly varied results. I would think that in order to balance out the inherent, scaled-up randomness of the codex, people would field the most consistent models.
|
Bee beep boo baap |
|
 |
 |
|