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Made in us
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Sorry to ask another question, but some rules aren't specific to me. This one has been bugging me a little.

Now, I know if your unit suffers a 50% casualty must do a CMD check, but what if its a squad of 5? If I lose 2 men in that squad, do I need to do a CMD check, or does it need to be at least 3 or higher to do the CMD check?

And when you fail the CMD check, how do you exactly do you flee...? Do you go backwards in your unit's SPD, or.... explaination is much appreciated, and once again, sorry for asking a little too many questions on other threads.
   
Made in gb
Longtime Dakkanaut




 Sharps wrote:
Sorry to ask another question, but some rules aren't specific to me. This one has been bugging me a little.

Now, I know if your unit suffers a 50% casualty must do a CMD check, but what if its a squad of 5? If I lose 2 men in that squad, do I need to do a CMD check, or does it need to be at least 3 or higher to do the CMD check?

And when you fail the CMD check, how do you exactly do you flee...? Do you go backwards in your unit's SPD, or.... explaination is much appreciated, and once again, sorry for asking a little too many questions on other threads.


you'd need to lose 3.

fleeing. its in the rulebook. p85. and covered quite clearly

a fleeing model must run during its activation. if it cant run, it must advance (for example, if there was a spell/feat in play that removed your action ie no running). But regardless, you basically run away from enemy models (it specifically states that you cannot advance towards them as a flee move) rather than towards a specific table edge/point on the board. Crucially, you choose how far they run/advance. you can choose to have them run 0" if you want. they are not required to move up to the full distance of the run.

and after they've completed their action, they get the chance to rally.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Basically, if a fleeing unit moves they have to Run directly away from enemy units. They don't have to run any specific distance though, running 0" is still running away.

And you take the test if you lose half or more of your unit. 2 is not half of 5. 3 is more than half of 5, so a test would be needed.

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So i'd just turn my models the opposite direction from the enemy, and choose any amount inches to run away from them.

Alright, simple enough.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They don't have to turn(or rather they can turn around after their run to face the same direction they were before)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
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And does Fleeing give your opponent the advantage, or you? Not sure is fleeing is suppose to be good for you or not, but it just saves your unit from being killed any further, right?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

If you decide to only more 0", all it really means is you lose control over the unit till they rally. So no attacking or anything.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Longtime Dakkanaut




 Sharps wrote:
And does Fleeing give your opponent the advantage, or you? Not sure is fleeing is suppose to be good for you or not, but it just saves your unit from being killed any further, right?


well, theyre out of position, and theyre not killing stuff or contributing to the game plan, so them fleeing isnt helping!
   
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Painlord Titan Princeps of Slaanesh




They also (effectively) lose at least one turn of use.
   
Made in us
Wraith






Leo_the_Rat wrote:
They also (effectively) lose at least one turn of use.



This. That's the advantage your opponent gets; the unit does nothing for at least one turn. There are a few situations where actually moving away would be useful:
1.) If they're currently in an enemy unit's shooting range, and fleeing would take them out of range
2.) If they're within an enemy unit's charge range, and fleeing would take them out of range
3.) If they're currently engaged with an enemy but have parry or something else that would render them immune to free strikes.

Otherwise people generally just have them stand there and do nothing until they rally.

This message was edited 4 times. Last update was at 2013/03/18 02:24:22


 
   
Made in us
Longtime Dakkanaut







The big kicker about fleeing is that a fleeing model cannot advance toward any enemy models. The rules define toward as anything that reduces the distance between the two models, so if you have a model past the battle line, fleeing models can't go anywhere even if they wanted to.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Which can result in the model being unable to move because there's an enemy model 20" away he would move closer to.

It should be visible enemy models within a certain distance IMO. Or just flee directly away from the closest enemy model.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

 RatBot wrote:
Leo_the_Rat wrote:
They also (effectively) lose at least one turn of use.



This. That's the advantage your opponent gets; the unit does nothing for at least one turn. There are a few situations where actually moving away would be useful:
1.) If they're currently in an enemy unit's shooting range, and fleeing would take them out of range
2.) If they're within an enemy unit's charge range, and fleeing would take them out of range
3.) If they're currently engaged with an enemy but have parry or something else that would render them immune to free strikes.

Otherwise people generally just have them stand there and do nothing until they rally.


You missed one big one, when your fleeing unit is in the way of your other models LOS or charge lanes.

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