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![[Post New]](/s/i/i.gif) 2013/03/21 09:47:30
Subject: Questions from my first 200pt game
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Confident Marauder Chieftain
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Me and a friend played our first "proper" 200pt game last night, advancing from the starter rules and trying to incorporate as many of the rules as I could remember. Besides completely forgetting about guts rolls and v:no wound incapacitation my Aleph fared well against his Yu Jing, the oniwaban I was scared of was taken down by my Asura in CC after loosing a wound against it in one round, but I have a few questions about some things that we couldn't find a clear answer for. I've looked around and can't see any of these questions answered so please forgive me if I'm repeating someone else's questions:
1. Coup de Grace. do you need to make a successful normal CC roll to kill an unconscious model in base contact? We played it as no, figuring that the opponent doesn't get a chance to defend itself and they aren't granted an ARM roll, being in base contact is sufficient to kill the enemy model. Example: my asura beats the oniwaban in CC, he falls unconscious. In my turn I spend an order to have the asura coup de grace the unconscious oniwaban and then move off to her next target. Should the asura have made a normal CC roll to kill the oniwaban? On reflection I'm thinking she should have, but confirmation would be nice.
2. Failing more ARM rolls than wounds. My naga sniper shot and hit a yu jing model 2 times (very lucky  ), he failed 2 ARM rolls. Seeing as all actions happen at the same time we ruled that rather than dying he just goes to unconscious and the excess wound is wasted. Is this right or does the 1 wound model go straight from alive to dead?
3. Face to Face roll against a grenade launcher. My active turn, a tacbot fires at a yu jing model with a grenade launcher, he ARO's with the grenade launcher hoping to hit a few of my models that are (foolishly) bunched up around the tacbot. I win the FtF roll by beating the opposing roll which was a lower hit, does the grenade shot still hit? We ruled it as a no because he lost the FtF roll. Another instance with the grenade launcher, he ARO'd with it, missed with a high roll so we used the dispersion rules. Was this right?
All in all, despite checking the rule book often we both enjoyed it and I've got some more Aleph on the way
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![[Post New]](/s/i/i.gif) 2013/03/21 10:50:55
Subject: Questions from my first 200pt game
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Dakka Veteran
Devon, UK
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1. No, it's automatic. See http://infinitythegame.wikispot.org/Unconsciousness
'In Close Combat, if the miniature attacking declares that he is attacking an Unconscious character the latter will die without being able to roll for either CC or ARM: this is known as the Coup de Grâce.'
2. Dead. See the first FAQ entry on the link above. Bear in mind that the Naga is carrying a MULTI Sniper Rifle so that would have been two DA Ammo hits for a total of four ARM rolls! So not just dead but very dead...
3. If a grenade roll is beaten the grenade effectively never got thrown. If both sides failed their rolls then the grenade will disperse.
Minor note - the Oniwaban has a Monofilament CCW, you can't suffer a single wound from it, you just go directly to dead as soon as you fail the ARM roll (and with no ARM included!).
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This message was edited 1 time. Last update was at 2013/03/21 10:57:11
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![[Post New]](/s/i/i.gif) 2013/03/21 10:51:15
Subject: Questions from my first 200pt game
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PanOceaniac Hacking Specialist Sergeant
Lake Macquarie, NSW
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On the coup de grace, there's no roll, ARM or CC. They just die. Shooting needs a successful hit, but not CC. And on the second one, I'd say they die and the wound isn't discarded.
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"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf
W-L-D: 0-0-0. UNDEFEATED |
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![[Post New]](/s/i/i.gif) 2013/03/21 10:55:02
Subject: Questions from my first 200pt game
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Leaping Dog Warrior
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Welcome to the game mate! sounds like you had a great time, especially if an Oniwaban loses to an Asura in CC!
to answer your questions, here are some extracts from the wiki:
1) "In Close Combat, if the miniature attacking declares that he is attacking an Unconscious character the latter will die without being able to roll for either CC or ARM: this is known as the Coup de Grâce..."
2) "If the model has suffered more wounds than its Wounds stat then it falls dead at the end of the order. Note that the model will fall over after any movement..."
3) If you beat the Grenade Launcher in a FTF roll, then your model pulled the trigger quicker than he did, so no grenade launched! So you got that bit right. Dispersion will only happen in FTF rolls if BOTH people fail to achieve a successful hit.
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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![[Post New]](/s/i/i.gif) 2013/03/21 13:13:54
Subject: Re:Questions from my first 200pt game
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Confident Marauder Chieftain
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Cool, thanks for all the replies!
@IJW, good catch with the monofilament weapon, think I owe someone a re-match!
With the Naga's multi sniper rifle, it has a burst of 2/1, ammunition type AP/ DA. I was under the impression that if you fired AP rounds, you got two shots and only one with the DA round? I'm not sure if I've read that somewhere or if it's just how it reads:
http://infinitythegame.wikispot.org/Sniper_Rifle
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![[Post New]](/s/i/i.gif) 2013/03/21 13:33:12
Subject: Re:Questions from my first 200pt game
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Hacking Shang Jí
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You can do 2 AP or DA, or an integrated ammo; 1 AP and DA. Great thing to use when you've got a Heavy Infantry or TAG out in the open with +3 to hit! Two Half armor rolls. Seems kinda silly because you would have similar results with two AP ammo shots. If you shoot two DA and succeed it doesn't affect their armor but makes them roll twice for each shot hit. So if you hit twice that's four armor saves.
http://infinitythegame.wikispot.org/Combi_and_Multi_Weaponry
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![[Post New]](/s/i/i.gif) 2013/03/21 14:19:33
Subject: Questions from my first 200pt game
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Confident Marauder Chieftain
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Nice! So my sniper is better than I thought then. I've got 4 more models on order, one of which is the Dasyu sniper. I really like the idea of snipers covering the advance of the front line guys and I think this game is one that pulls the effect off best. Is it cheesy to have two snipers in a list? The other 3 models I have on order are a Myrmidon Officer (for Chain of command) a lone myrmidon to try them out and the Ekdromoi to have a go at AD: Combat jump. That and all the models are pure awsome!
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![[Post New]](/s/i/i.gif) 2013/03/21 14:27:29
Subject: Questions from my first 200pt game
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Hacking Shang Jí
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No. No cheese. As long as you are paying for the SWC it's all good. No different than taking a sniper and an HMG or Missile Launcher.
Snipers can also be great in a link team. Think of them having a spotter. In a full five man link they gain +3 to BS and +1 to the Burst!
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![[Post New]](/s/i/i.gif) 2013/03/21 14:46:22
Subject: Questions from my first 200pt game
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Confident Marauder Chieftain
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Something to bear in mind then, but we haven't bothered with those bits of the rules yet, I've only really glossed over them. Without having an army list in front of me, would a five man link team require everyone to be equipped with a sniper rifle?
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![[Post New]](/s/i/i.gif) 2013/03/21 14:53:33
Subject: Questions from my first 200pt game
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Leaping Dog Warrior
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nope, the only requirement is that they are from the same unit and they are allowed to link. Some characters allow for different link possibilities.
So they become a squad, equipped how you feel best!
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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![[Post New]](/s/i/i.gif) 2013/03/21 14:57:01
Subject: Questions from my first 200pt game
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Hacking Shang Jí
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You could! lol but would use up all your SWC after just two or three. You can make up link teams to have any combo of weapons. But you only get 0.5 SWC for every 50pts of the game. A sniper rifle is usually 1.5 SWC. So in a 300pt game, in a 5 man link team, 4 of them could have sniper rifles. But then of course you can't have anything else like hackers or FO, etc.
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This message was edited 1 time. Last update was at 2013/03/21 14:57:52
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![[Post New]](/s/i/i.gif) 2013/03/22 10:53:59
Subject: Questions from my first 200pt game
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Kelne
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CDK wrote:You could! lol but would use up all your SWC after just two or three. You can make up link teams to have any combo of weapons. But you only get 0.5 SWC for every 50pts of the game. A sniper rifle is usually 1.5 SWC. So in a 300pt game, in a 5 man link team, 4 of them could have sniper rifles. But then of course you can't have anything else like hackers or FO, etc.
Not necessarily. Kazak snipers or Ghulam snipers are only 0.5 SWC each, but then, they can't choose ammo types.
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![[Post New]](/s/i/i.gif) 2013/03/22 13:43:55
Subject: Questions from my first 200pt game
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Hacking Shang Jí
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And they are still high in points. But of those only Ghulam can Link right now.
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![[Post New]](/s/i/i.gif) 2013/03/22 16:27:58
Subject: Questions from my first 200pt game
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Kelne
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CDK wrote:And they are still high in points. But of those only Ghulam can Link right now.
I forgot we were talking about linkable troops.
However, I'd say that 18 points for a Ghulam with a sniper, being only +5 points over a normal Ghulam, is not really that expensive in points.
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![[Post New]](/s/i/i.gif) 2013/03/22 18:06:43
Subject: Questions from my first 200pt game
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Longtime Dakkanaut
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The crippling part about a Ghulam link team is they can only go up to 4. So while they are Pt/ SWC cheap, they also aren't terribly great.
Regular sniper rifles in general aren't all that scary. the fear of sniper rifles comes from Viral or Multi sniper rifles where a one shot ARO can force two saves.
Haqqislam - Hassassin Bahram | 4 models
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 Ghulam Sniper (18|0.5)
 Ghulam Rifle (13|0)
 Ghulam Rifle (13|0)
 Ghulam Rifle (13|0)
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57/300 points | 0.5/6 swc
Warnings: must have exactly one Lt
open with Aleph Toolbox  : http://goo.gl/7VbL0
Nomads | 5 models
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 Alguacil Combi (10|0)
 Alguacil Combi (10|0)
 Alguacil Combi (10|0)
 Alguacil Combi (10|0)
 Alguacil Sniper (24|1.5)
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64/300 points | 1.5/6 swc
Warnings: must have exactly one Lt
open with Aleph Toolbox  : http://goo.gl/yFbvg
Alguaciles are 7pts/1SWC more for a 5 man team and a HELL of a lot scarier. That is where the balance comes in because Corregidor can't take potentially 3 Impersonators and viral snipers lol.
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![[Post New]](/s/i/i.gif) 2013/03/22 19:49:08
Subject: Questions from my first 200pt game
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Dakka Veteran
Devon, UK
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BlueDagger wrote:The crippling part about a Ghulam link team is they can only go up to 4. So while they are Pt/ SWC cheap, they also aren't terribly great.
Only if you're thinking in terms of Hassassins. In Qapu Khalki they're AVA total.
Haqqislam - Qapu Khalqi | 5 models
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 Ghulam Sniper (18|0.5)
 Ghulam Sniper (18|0.5)
 Ghulam Sniper (18|0.5)
 Ghulam Sniper (18|0.5)
 Ghulam Doctor (17|0)
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89/300 points | 2/6 swc
Warnings: must have exactly one Lt
open with Aleph Toolbox  : direct link
Four fully linked Sniper Rifles and a Doctor would make for a darn scary firebase!
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![[Post New]](/s/i/i.gif) 2013/03/22 20:08:15
Subject: Questions from my first 200pt game
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Longtime Dakkanaut
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Well I'll be damned, didn't realize both sects got them. If I were to got that route though it'd totally be...
Haqqislam - Qapu Khalqi | 5 models
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 Ghulam Missile (28|1)
 Ghulam Missile (28|1)
 Ghulam Missile (28|1)
 Ghulam Missile (28|1)
 Ghulam Doctor (17|0)
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129/300 points | 4/6 swc
Warnings: must have exactly one Lt
open with Aleph Toolbox  : http://goo.gl/U71WE
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