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Made in us
Stalwart Veteran Guard Sergeant





Couple of Rules questions hopefully you guys can clarify;
1. ATSKNF, and “Get Back into the Fight” do those negate, the adverse Pinning/Falling Back effects like snap shotting your weapons.
2. Artillery (namely Barrage) should negate “Night Fight” as long the target is within the 36” visible distance, correct?
3. GK Monkees, can they switch their weapons on both players turns, or only on controlling player turn?
4. Can the Dragon from CSM “Fly OVER” another flier (aka Vendetta/StormRaven) in order to use his vector strike?
5. Can emplaced weapons “Deny the Witch” and if they cannot, can multiple units within the Blast/LOS of a psychic attack Deny the Witch or just the “targeted unit”.

Thanks for the assistance guys
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

1 and 3 I'm not sure on off hand.
2. Night Fight rules do not allow you to choose a target more than 36" away. LOS has no bearing on that, so you are still forced to choose a target within 36".
4. Yes. Flying over another Flier is the only way to Vector Strike it.
5. Emplaced Weapons are part of a building and cannot be targeted. Gun Emplacements are not enemy units and thus are not allowed a deny the Witch. Not sure off hand the other part.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Number 1 - ATSKNF specifically states that you move, run/shoot and declare charges in the turn that you (automatically) regroup, in addition to the 3" move (rulebook page 33, which FAQs will show overrides the differently worded Codex versions). In other words, no ill effects. BUT you need to clarify how you recover from Pinning. Go have a look at it on page 40, then at Go to Ground on page 18 (clue - you don't recover from going to ground by regrouping).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Stalwart Veteran Guard Sergeant





Thanks Happy, i should clarify on (5) i was thinking of taking a PBS and "targetting" the Quad gun itself, thus negating the opponets opportunity to "Deny" and hopefully putting some wounds on the nearby troops as well.

Thanks Super, IG Codex says GBITF makes them "act as normal" but wanted to verify.

This message was edited 1 time. Last update was at 2013/03/22 18:27:22


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

3. The Jokaero can select the mode for his digis each turn. In absence of other qualifiers, turn means player turn, so he can indeed fire it as a lascannon in his player's turn, and then use it as a heavy flamer in the opponent's assault phase to fire Overwatch with. At least, the way I'm reading it.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Grisly Ghost Ark Driver





3) The Jokaeros' special rule regarding it's digital weapons do indeed say 'turn', which in the absence of further qualifiers should be read to mean 'player turn' as per the BRB rules on page 9 regarding such.
   
Made in gb
Stalwart Veteran Guard Sergeant




 Super Ready wrote:
Number 1 - ATSKNF specifically states that you move, run/shoot and declare charges in the turn that you (automatically) regroup, in addition to the 3" move (rulebook page 33, which FAQs will show overrides the differently worded Codex versions). In other words, no ill effects. BUT you need to clarify how you recover from Pinning. Go have a look at it on page 40, then at Go to Ground on page 18 (clue - you don't recover from going to ground by regrouping).


To regroup you have to be falling back. If you're falling back you cannot be pinned as once you fail the morale check, even if you we're pinned, you will automatically become unpinned before falling back.

So if a vanilla marine unit went to ground, but still took enough casualties to take a morale check, they could choose to auto fail it due to combat tactics, before auto rallying in their turn and not suffering the penalties for going to ground.
   
Made in us
Stalwart Veteran Guard Sergeant





Metairie, LA

Didn't see #2 properly answered. The attack is considered to originate from the center of the blast marker for a barrage with a blast, so yes, it would ignore Night Fight cover bonuses. As was said (and as you said in the question), you still can't choose targets outside of 36".

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 plus1jeremy wrote:
The attack is considered to originate from the center of the blast marker for a barrage with a blast, so yes, it would ignore Night Fight cover bonuses.


Not true. The shot is considered to be coming from the center of the blast for two reasons. By the time you get to those the target unit has already been granted either Stealth or Shrouded based on their distance from the firing unit.

This message was edited 1 time. Last update was at 2013/03/25 11:17:30


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in au
Dakka Veteran





 Happyjew wrote:
 plus1jeremy wrote:
The attack is considered to originate from the center of the blast marker for a barrage with a blast, so yes, it would ignore Night Fight cover bonuses.


Not true. The shot is considered to be coming from the center of the blast for two reasons. By the time you get to those the target unit has already been granted either Stealth or Shrouded based on their distance from the firing unit.


I agree this is correct. For a long time I couldn't really reconcile why it should be the case that targets out of sight should get the benefits of Night Fighting, but I suppose if a Barrage unit is going to fire indirect they must be getting some sort of battlefield intel from somewhere to say where to attack - so I suppose it must be the (virtual) spotter who is having difficulty pinpointing the target. Anyway, that's how I'm getting sleep nights now
   
Made in gb
Decrepit Dakkanaut




 plus1jeremy wrote:
Didn't see #2 properly answered. The attack is considered to originate from the center of the blast marker for a barrage with a blast, so yes, it would ignore Night Fight cover bonuses. As was said (and as you said in the question), you still can't choose targets outside of 36".


The shot originates from the centre of the blast for two uses, but the range to the firing unit - which is what i smeasured for Night Fighting - never changes.
   
 
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