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![[Post New]](/s/i/i.gif) 2013/03/22 21:21:22
Subject: Beating nids as orks
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Fresh-Faced New User
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I need some help fighting nids. I've never faced them before, what can I do to beat them as orks?
I generally run a few mobs of footsloggers, backed up by a bunch of lootas. I've got access to big guns, a dakkajet and a boatload of deffkoptas. But I'm not sure what to run against nids. would tankbustas actually be good against them, since they don't have vehicles and all.
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![[Post New]](/s/i/i.gif) 2013/03/22 22:50:02
Subject: Beating nids as orks
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Growlin' Guntrukk Driver with Killacannon
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The TB's rules aren't as harsh as they used to be. As cliche as it sounds, volume of fire and PK's.
The best way to win against them is to play against them and lose a lot, learn a lot, then win.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/03/22 23:24:04
Subject: Beating nids as orks
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Mekboy on Kustom Deth Kopta
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It is a challenge, Lootas are still the best solution and shoota boys with big shootas will take care of his troops. Even if he charges you, you should be able to kill a few with overwatching. Keep the nob towards the back so he can't be challenged and can pile in to attack.
Unless its a MC, then you can accept or issue and should have plenty of rerolls, so if you charge a MC you should get your 4 hits & wounds.
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![[Post New]](/s/i/i.gif) 2013/03/23 10:57:04
Subject: Beating nids as orks
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Fresh-Faced New User
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So I should basically try and outshoot him?
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![[Post New]](/s/i/i.gif) 2013/03/23 13:25:38
Subject: Beating nids as orks
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Big Mek in Kustom Dragster with Soopa-Gun
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Yea, i dislike facing nids it literally feels like i throw dice and hope i get lucky because the only real counter orks have to nid tactics isnt a real counter, more of a medium of evils.
Tankbustas work, but are expensive since you kinda NEED to put them in a wagon. Unless he takes the 2+ armor on his Tyrants, you'll pen his armor with them. Problem is bs2 lol as usual. Lootas wont pen the armor but tend to fire way more shots at a safe distance, so thats the norm.
PKs only work if you can pull the "Im out of challenge range" shenanigans, non-character PKs from MANz or Elite Nobz and make sure he wasnt able to reach it with normal attacks (as hes AP2 and SHOULD be smashing to instapaste you), or take Ghaz which cant be pasted and can say FU to most MCs even without his waagh power trip (provided he has his wounds still), So it works, but its not a counter it "can i do more damage to him than he does to me?" thing lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/27 15:35:05
Subject: Re:Beating nids as orks
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Dakka Veteran
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Vineheart pretty much echos my thoughts on Tyranids in 6th.
Two Flyrants can literally almost take on my entire army on their own, and there is very little that I can do about it unless my opponent fails his grounding tests. If he keeps passing them, the only thing I can do is keep rolling more dice at them, and hoping for 6's upon 6's. It's sort of like hoping you win at slots.
I've used Battlewagons, Nobz, Dakkjets, Lootas, Artillery, Ageis, and other things against him, and it's just extremely difficult.
Between Flyrants, and the ability of Tervigons and Hive Tyrants to challenge the Nob or Warboss and eliminate his PowerKlaw from the assault, there's only so much I can do. Nob squads are probably the best I've done with since he can't Challenge them (but he'll still challenge the Painboy of course) but you just can't bring enough Nobz to deal with all the monstrous creatures they can throw on the table.
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![[Post New]](/s/i/i.gif) 2013/03/27 16:26:00
Subject: Beating nids as orks
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Longtime Dakkanaut
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Shoota boy's for ground troops en masse. They can deal with anything niddy.
Dakkajet's, are a great help against flyrant's, and even without flyrant's, they can do great against mass infantry, or big monsters.
In short, more dakka!
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![[Post New]](/s/i/i.gif) 2013/03/27 16:41:24
Subject: Re:Beating nids as orks
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Flashy Flashgitz
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If you think Nids are bad,.. try fighting against DE mass shooty transport lists >.> You will cry, a lot...
Anyways,.. against nids i usualy take 2 squads of lootas(+- 8 per squad) spread out across my table edge or in good cover in my deployment zone.
I will have a squad of Burna's in a trukk at the ready to go where the most gaunts will be and make em crispy.. Ahw! You wanna charge? 10xD3 overwatch squishy git! Die upon my wall of flame! Wahahah dakka dakka! Oh you no charge? Datz fine! 10xflamer template on yer face ya stupid grot!
I take a walking warboss with PK/BP/CB and take a nob squad as troops with him in a deffrolla battlewagon. Crump your way through da gaunts in da waggun and den charge!
I would take your big gunz,.. though which type are they? Id suggest lobbas or else kannons. Kannons work quite fine against any MC that gets in LOS.
Aim your lootas at MC's, if you cant target one aim for elite Nids, if those are not in LOS work your way down target priority lists.. By taking out gaunts you will severely limit his options to capture. Kill all the troops and he can only denie your objectives. If an MC gives you to much trouble tarpit him within a squad of around 20 or more boyz.. Leave the nob at the end and give him a PK.
As stated above, bring lots of dakka squads. You WILL get charged and you WILL hit last 9/10 times. Nids are quick orks only slightly less powerfull. They have higher initiative and about same amount of attacks.
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![[Post New]](/s/i/i.gif) 2013/03/27 16:55:59
Subject: Beating nids as orks
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The Hive Mind
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Lootas are the bane of my Flyrants.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/28 09:03:24
Subject: Beating nids as orks
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Big Mek in Kustom Dragster with Soopa-Gun
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Maybe if you had to roll a dice for every successful To Hit not just each unit that fires at it they would be the bane of your flyrants.
Take Ironarm or whatever it is that impoves toughness, T7-9 lootas arent doing jack. Regular flyrants get eaten by lootas and shootas, T7+ ones go "What is this little pest shooting at me?"
Its the perfect example why i feel the Challenge rules were meant to screw over orks. Who the hell does that rule hurt except us? Random character, stalls big bad boy for a turn. Big bad boy, challenges out only one that can hurt him effectively or owns him 1on1 because he hits first/harder.
Challenges need to go away. Dumbest crap ever.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/28 12:29:58
Subject: Beating nids as orks
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The Hive Mind
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If grounding tests were made for every hit, I'd never swoop.
Iron Arm isn't a guarantee. And challenges don't hurt orcs as much as you're insisting they do.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/28 13:49:40
Subject: Beating nids as orks
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Flashy Flashgitz
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Vineheart01 wrote:Maybe if you had to roll a dice for every successful To Hit not just each unit that fires at it they would be the bane of your flyrants.
Take Ironarm or whatever it is that impoves toughness, T7-9 lootas arent doing jack. Regular flyrants get eaten by lootas and shootas, T7+ ones go "What is this little pest shooting at me?"
Its the perfect example why i feel the Challenge rules were meant to screw over orks. Who the hell does that rule hurt except us? Random character, stalls big bad boy for a turn. Big bad boy, challenges out only one that can hurt him effectively or owns him 1on1 because he hits first/harder.
Challenges need to go away. Dumbest crap ever.
I hope in the next Ork dex you can upgrade one boy to nob per 10 boyz or so...,.. challenge us now stupid gitz!  But yeah, challenges realy make large boy squads not dangerous at all... If you have a game where a single SM commander on bike wipes out 3 squads,... yeah,.. i dont even take nobz in regular squads anymore... Some friends keep doing that so meeeh :(
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![[Post New]](/s/i/i.gif) 2013/03/28 16:14:35
Subject: Beating nids as orks
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Growlin' Guntrukk Driver with Killacannon
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rigeld2 wrote:If grounding tests were made for every hit, I'd never swoop.
Iron Arm isn't a guarantee. And challenges don't hurt orcs as much as you're insisting they do.
Except the guy who plays at our FLGS gets it every game AND it goes off every turn adding at least 2 sometimes 3.
Unless you're insinuating he's cheating? You wouldn't be the first
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/03/28 16:25:30
Subject: Beating nids as orks
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Dakka Veteran
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You might want to consider Vehicles, Nids only reliant Anti-armor is their elite choices, and their monsters.
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![[Post New]](/s/i/i.gif) 2013/03/28 19:24:17
Subject: Beating nids as orks
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The Hive Mind
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PipeAlley wrote:rigeld2 wrote:If grounding tests were made for every hit, I'd never swoop.
Iron Arm isn't a guarantee. And challenges don't hurt orcs as much as you're insisting they do.
Except the guy who plays at our FLGS gets it every game AND it goes off every turn adding at least 2 sometimes 3.
Unless you're insinuating he's cheating? You wouldn't be the first 
There's 2 1/6 chances to get the power, a 11/12 chance to cast it and a 66% chance to get a 2 or better on the d3.
The odds are not in his favor.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/29 05:59:43
Subject: Beating nids as orks
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Stealthy Grot Snipa
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-Shootaboys
-Battlewagon transports for boys OR Massed boomguns
-Lootas
-Deffkoptas/Warbuggies with Rokkits
These are roughly the four units I use to take on nidz. Which is convenient because my list always has them anyways.
-The deffkoptas and warbugges are for Anti-MC
-Battlewagons are for laughing at the nidz and to gun down anything that comes close.
-The Lootedwagons w/ boomguns are for emptying his side of the board and anything that happens to leave it.
-The lootas are for anti -everything
-Shootaboys are for exterminating any attackers with overwatch and for ripping apart everything from rippers to carnifexes with volume of fire.
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![[Post New]](/s/i/i.gif) 2013/03/29 14:48:44
Subject: Beating nids as orks
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Longtime Dakkanaut
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Orks arent bad vs Nids at all.
Take 120 Shoota Boyz with PK Nobs (place them so that you cant be challenged first round and so you will get to swing), Lootas, Dakkajets and some MANz with Ghaz.
That should give you the goods to ground 2 FMCs a turn (average) and put on quite a few W. It'll take a Flyrant a long time to chew through a big squad of Orks. Ghaz can really put a hurtin' on MCs with str 10 and will take relatively little damage in return.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/03/29 22:45:26
Subject: Beating nids as orks
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Big Mek in Kustom Dragster with Soopa-Gun
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Its the flyrant that gives me problems as orks, the other MCs are just annoying and i usually swomp them down with boyz anyway.
The local nid player always brings Flyrant and gets Ironarm majority of the time. These flyrants are equipped with 2 TL Devourers, which pretty much auto-kills 12 boyz whenever he fires it. If hes T8/9 i cant even touch him, dakka or charge.
Ive had games where i took out 2 Mawlocs and a Carnifex with 60 boyz and some loota fire, but that lone Flyrant just wrecked me because he was T8 the entire game so only my lootas could even attempt to attack him unless he was grounded so i could charge him with my PKs and hope they didnt die before doing anything.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/30 00:31:19
Subject: Beating nids as orks
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The Hive Mind
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Even if he's T8 all you have to do is hit him for him to make a grounding test. Throw enough Dakka and he'll come crashing down.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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