Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/26 19:56:37
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Stalwart Veteran Guard Sergeant
|
So I'm actually surprised my Death Company Marines with jump packs and CC weapons annihilated my friend's Deathwing Terminators in the Assault Phase.
That was only my second game ever and I didn't think they'd be up to the challenge. I'm guessing it had something to do with the five attacks per model and the HoW attack at the beginning.
But I feel I did something I wasn't suppose to, thus making me a cheater by accident. Does anyone out there know what could've gone wrong in this battle? I don't want to play the wrong way and get someone mad or annoyed. I like to be fair in all my games.
|
Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 19:58:57
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Focused Dark Angels Land Raider Pilot
West Chester, PA
|
Out of curiousity, how was the DW squad kitted out? How many were there?
By the same token, how many DC did you have and how were they equipped?
|
4000
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 20:07:54
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Stalwart Veteran Guard Sergeant
|
DW was 5 Termies with 4 PF and one Power Sword.
DC was 5 Marines with Jump packs, thunder hammer, power sword, PF, and 2 chainswords.
|
Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 20:53:30
Subject: Re:DC Assault Squad vs Deathwing Terminators
|
 |
Kovnik
|
Im pretty new to the game too, so my points might get called out wrong but you got 3 Weapons that ignore his 2+ armor save, so hes got to be quite lucky to get his 5+ inv.safes. Your kit was superior to his, so you deserve your win. DC is a beast in assault... I constantly get smashed by them myself
|
This message was edited 1 time. Last update was at 2013/03/26 20:54:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 20:57:05
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Irked Blood Angel Scout with Combat Knife
Boston
|
That's a really well-kitted DC squad. By my count it's 245 points, which is probably more than the deathwing squad.
With 8 WS5/S9/AP2 attacks on the charge at I1, that squad should have pretty much cleaned up any 5 man squad of terminators. The 15 attacks at I4 might have forces 1 or 2 wounds through to seal the deal and reduce casualties.
The problem is that you would take a few power fist hits back at I1, so you probably lost most of your DC squad. It was probably a near-equal exchange in points. And since fists are S8, you don't get any saves against them, even with FNP.
The only thing that's a little tricky with this is that HoW is an auto-hit with base model strength and AP -. If you played it as just an extra attack, or adding the FC bonus, they that would be cheating. Not saying you did, though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 21:09:06
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Blood Angel Terminator with Lightning Claws
|
DW guy really dropped the ball. DW termies should always have a lest 1 TH/SS guy, preferably 2. If he had taken them he probably would shrugged off your attacks and them wiped you out the next turn.
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 21:17:07
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
The solution is simple: don't let DC charge something you care about. It's not that hard to engineer.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 22:11:06
Subject: Re:DC Assault Squad vs Deathwing Terminators
|
 |
Chalice-Wielding Sanguinary High Priest
|
Without getting into exact number of Attacks - you should be following these particular points:
1) Your standard DC and the one with a power sword would strike at the same time as his Sergeant. He'd get 2+ saves against all of these, you'd only get FNP in return.
2) Your power fist and thunder hammer would then strike at the same time as his power fists, I1. You'd get no save or FNP at all as double strength means ID, but he would only get 5+.
3) You only get HoW and the rerolling failed ToHit rolls on the turn you charge, sounds like this was the case. HoW you also only get if you didn't use the jump packs to move 12" in the Movement phase.
Something else, though... did you run them with a Chaplain? It bumps the points up, but damn is it worth it - rerolling any failed ToHit *AND* Wound rolls on charging makes them just about (arguably mind!!) the best close combat squad in the game.
|
This message was edited 1 time. Last update was at 2013/03/26 22:11:20
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 22:32:36
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 22:40:06
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Boom! Leman Russ Commander
New Zealand
|
Martel732 wrote:DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
I can't think of any assault units that are immune to counterassault or being shot in the open.
|
5000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 22:53:05
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Thinking of Joining a Davinite Loge
|
MarsNZ wrote:Martel732 wrote:DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
I can't think of any assault units that are immune to counterassault or being shot in the open.
Grey hunters are nasty counter assulters, and any MC would do fine.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 22:56:58
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Blood Angel Terminator with Lightning Claws
|
MarsNZ wrote:Martel732 wrote:DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
I can't think of any assault units that are immune to counterassault or being shot in the open.
Hammernators? I can't remember the number of times where my friend brings his 20 Hammernators (That I bought for him for his Birthday  ) to bear and I spend two turns emptying everything I have into them, only to kill 2...
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:05:35
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
MarsNZ wrote:Martel732 wrote:DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
I can't think of any assault units that are immune to counterassault or being shot in the open.
Any assault units that are not paying premiums for their powers that only work on the assault. Terminators take charges fine. Grey Hunters. Genestealers take charges, but not the shooting so much.
DC also trick people into bringing too few scoring units in their list since they are "troops". They should have just been honest and put them in elites.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:10:28
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Blood Angel Terminator with Lightning Claws
|
Martel732 wrote:MarsNZ wrote:Martel732 wrote:DC are not even close to the best CC squad in the game ,because they are only good on the assault. If they are counter assaulted or shot after their initial assault, they die like slime.
I can't think of any assault units that are immune to counterassault or being shot in the open.
Any assault units that are not paying premiums for their powers that only work on the assault. Terminators take charges fine. Grey Hunters. Genestealers take charges, but not the shooting so much.
DC also trick people into bringing too few scoring units in their list since they are "troops". They should have just been honest and put them in elites.
Don't forget CSM with MoK since they get Counter-Attack
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:12:12
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
I don't pretend to know all assault options that are more versatile than DC. I only know that they exist, and the BA don't have them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:42:28
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Stalwart Veteran Guard Sergeant
|
TheSanguineSauce wrote:That's a really well-kitted DC squad. By my count it's 245 points, which is probably more than the deathwing squad.
With 8 WS5/S9/AP2 attacks on the charge at I1, that squad should have pretty much cleaned up any 5 man squad of terminators. The 15 attacks at I4 might have forces 1 or 2 wounds through to seal the deal and reduce casualties.
The problem is that you would take a few power fist hits back at I1, so you probably lost most of your DC squad. It was probably a near-equal exchange in points. And since fists are S8, you don't get any saves against them, even with FNP.
The only thing that's a little tricky with this is that HoW is an auto-hit with base model strength and AP -. If you played it as just an extra attack, or adding the FC bonus, they that would be cheating. Not saying you did, though.
I actually only lost one. And he Challenged my power sword guy with his own sgt (with power sword)
|
Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:50:07
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Martel732 wrote:I don't pretend to know all assault options that are more versatile than DC. I only know that they exist, and the BA don't have them.
TH/ SS Termies? Sanguniary Guard maybe, although to a lesser degree.
|
This message was edited 1 time. Last update was at 2013/03/26 23:50:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/26 23:55:43
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
Oh, yeah. The TH/SS guys were not on my mind as they had already been listed. Sanguinary guard take charges much better than DC, but plasma is really bad for them. Really really bad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 02:32:27
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Martel732 wrote:Oh, yeah. The TH/ SS guys were not on my mind as they had already been listed. Sanguinary guard take charges much better than DC, but plasma is really bad for them. Really really bad.
Mhmm, for sure. I almost want to like Sanguinary Guard because they're a pretty good unit... but they have such a hard counter in the form of AP1 or 2 weapons that they're almost useless... kind of like Land Raiders in 5th edition. Maybe if the meta shifts then they might be more viable (like Land Raiders in 6th  ). But that said, with Tau on the way, that's unlikely to happen.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 09:51:22
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Chalice-Wielding Sanguinary High Priest
|
Ah, now THIS was incorrect...although it wouldn't have made much difference in the end. You can only enact challenges by characters, against characters. DC don't come with an attached Sergeant or anything so you can only work a challenge in by having an IC attached.
...I fully regret my comment about DC being the best cc unit, I should've known it'd derail the thread. Please open up a new thread if you wanna carry on instead of dragging this one out...!
|
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 16:09:03
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Locked in the Tower of Amareo
|
No, it's fine. If you can set up a charge on something valuable, DC work really well. But, in my experience, that requires enemy cooperation, something that is bad to count on.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 19:54:44
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Homicidal Veteran Blood Angel Assault Marine
Massachusetts
|
One quick little note, your TH and PF guys should have had 4 attacks each on the charge. They do not get the +1 attack for an extra CC weapon due to their specialist weapons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 22:28:26
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Stalwart Veteran Guard Sergeant
|
Orblivion wrote:One quick little note, your TH and PF guys should have had 4 attacks each on the charge. They do not get the +1 attack for an extra CC weapon due to their specialist weapons.
I know, they actually didn't, I remembered that.
|
Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/27 23:30:49
Subject: Re:DC Assault Squad vs Deathwing Terminators
|
 |
[DCM]
Tilter at Windmills
|
Super Ready wrote:Something else, though... did you run them with a Chaplain? It bumps the points up, but damn is it worth it - rerolling any failed ToHit *AND* Wound rolls on charging makes them just about (arguably mind!!) the best close combat squad in the game.
It's a ton of fun, but point for point, it's normally more effective and cheaper to take a few more Death Company with power axes. The extra wounds they deal (especially against troops with decent saves) almost always outweigh the benefit of the re-rolls. And you don't risk a second kill point/Slay the Warlord when you throw them into the fray.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/29 11:21:38
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Furious Fire Dragon
|
Andilus Greatsword wrote:Martel732 wrote:Oh, yeah. The TH/ SS guys were not on my mind as they had already been listed. Sanguinary guard take charges much better than DC, but plasma is really bad for them. Really really bad.
Mhmm, for sure. I almost want to like Sanguinary Guard because they're a pretty good unit... but they have such a hard counter in the form of AP1 or 2 weapons that they're almost useless... kind of like Land Raiders in 5th edition. Maybe if the meta shifts then they might be more viable (like Land Raiders in 6th  ). But that said, with Tau on the way, that's unlikely to happen.
Yeah, I like to use them but with a similar attitude to when you take your land raider
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/29 14:13:15
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
Titan Atlas wrote: Andilus Greatsword wrote:Martel732 wrote:Oh, yeah. The TH/ SS guys were not on my mind as they had already been listed. Sanguinary guard take charges much better than DC, but plasma is really bad for them. Really really bad.
Mhmm, for sure. I almost want to like Sanguinary Guard because they're a pretty good unit... but they have such a hard counter in the form of AP1 or 2 weapons that they're almost useless... kind of like Land Raiders in 5th edition. Maybe if the meta shifts then they might be more viable (like Land Raiders in 6th  ). But that said, with Tau on the way, that's unlikely to happen.
Yeah, I like to use them but with a similar attitude to when you take your land raider
A cavalier attitude?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/31 17:02:12
Subject: DC Assault Squad vs Deathwing Terminators
|
 |
Furious Fire Dragon
|
Andilus Greatsword wrote: Titan Atlas wrote: Andilus Greatsword wrote:Martel732 wrote:Oh, yeah. The TH/ SS guys were not on my mind as they had already been listed. Sanguinary guard take charges much better than DC, but plasma is really bad for them. Really really bad.
Mhmm, for sure. I almost want to like Sanguinary Guard because they're a pretty good unit... but they have such a hard counter in the form of AP1 or 2 weapons that they're almost useless... kind of like Land Raiders in 5th edition. Maybe if the meta shifts then they might be more viable (like Land Raiders in 6th  ). But that said, with Tau on the way, that's unlikely to happen.
Yeah, I like to use them but with a similar attitude to when you take your land raider
A cavalier attitude?
Pretty much.
|
|
 |
 |
|