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I know that I've talked a bit about it with you, but honestly, there is nothing I don't like.
I like the World Eater, but I feel he's the "worst" of the 6 we're seeing. Still like the card , but you're right that double X monstrosity is a bit of a killer. Though his ability is a bit of a gakker (dealing damage to him) I guess one would hope that you do it to small things until he gets larger and larger. At minimum you're spending 3 mana to get +1/+1
The Satyr and Destructive Revelry are looking awesome.
This message was edited 1 time. Last update was at 2013/08/20 12:40:45
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Alfndrate wrote: I know that I've talked a bit about it with you, but honestly, there is nothing I don't like.
I like the World Eater, but I feel he's the "worst" of the 6 we're seeing. Still like the card , but you're right that double X monstrosity is a bit of a killer. Though his ability is a bit of a gakker (dealing damage to him) I guess one would hope that you do it to small things until he gets larger and larger. At minimum you're spending 3 mana to get +1/+1
The Satyr and Destructive Revelry are looking awesome.
Yeah, I like the cards previewed so far! I just can't wait until they preview some cards in my favorite colors though!
Automatically Appended Next Post: Played my Rakdos deck tonight in a Standard event. It was 3 rounds and we had a clear winner by the end of it, so no point in playing any more.
I was 15 minutes late, and originally I called and asked if it was still cool if I joined late, the kid said nope over the phone. I stopped by anyways and explained to him again that I was willing to pay the entrance fee and take a round 1 loss.
Round 2 was vs a hyper competitive Rakdos deck, I lost 2-0. It was hilarious when our first three turns were copies of each other. We played a friendly game after the round and I managed a win (oh well right?).
Round 3 was against a Selesnya Lifegain Deck. I lost game 1, game 2 I stomped face, and game three I was so mana screwed it wasn't funny. I had Rakdos, a Spike Jester, Excava, Ash Zealot, Pillar of Flame, and Searing Spear in my hand needing 1 red mana to play so I could kill Trostani. But it didn't matter, the game was called on time and he beat me a turn or two after that.
I pulled a Legion Loyalist in my mercy pack.
This message was edited 2 times. Last update was at 2013/08/23 00:36:26
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Have you actually tried the Sliver deck? Here are my feelings on it after looking it over. You have 21 land of which two are colourless, but you're running a three colour deck. You only have 4 dual lands. It's going to jam up. There are ways to fix this, more dual lands, lands like Cavern of Souls, or cheaper alternatives are enchantments to produce mana of any colour, like Abundant Growth or Verdant Haven. I don't think you need four Door of Destinies, two at most, but you do need more of the good Slivers, like the Bonescythe Sliver. Four Descendant's Path is excessive too, I think you're trying to do too many things in this deck, you'll be dead before they all start working. You'd probably be better off putting in something to help you draw cards, or do direct damage to creatures/players.
Reading back I think I sounded harsh, but I'm just trying to be honest and practical. If you haven't got the lands, you're going to struggle to play a game and not end up unable to cast stuff.
Consider only using two colours, you won't be short of Slivers if you only go white-green and you can main deck the Hive Stirrings and perhaps a couple of Megantic Slivers. Then you can use a few other green and white favourites, Rancor, for example.
1) Yes I have played with the Sliver deck, it's gotten more play in recent days than my Rakdos deck. Getting colors of mana aren't an issue due to the Manaweft, of whom I normally draw 1 opening hand, and even if I don't, mana is rarely an issue. To put it in a bit of perspective, I had Megantic Slivers in the deck (5G) and had no trouble having the mana to play them, but I did have trouble drawing them, which is why I don't have them in the deck anymore.
2) I don't need 4 Descendant's path, I normally run 3 and generally get 1 or 2 in play (the first game I had 4 in the deck, I ended up playing 3 of them). The 4th is because I needed to fill a card slot and didn't want to throw in a 6 mana card, and I took the hive stirrings out for the Ghor-Clan Rampagers. I'd use Rancor if I owned any, but I probably won't get much time to use them since they're cycling out in a little over a month. If I played 3 times a week, they'd already be in the deck because I could get standard play out of them for more than maybe one night every two weeks.
3) 4 Door of Destinies has only screwed me once in which I drew 2 of them, nothing I could do about that. Door and Descendant's path work really well with each other since Path counts as a cast so I cast the sliver for free and get +1/+1 to everything. This stacks up quickly, especially with 2 of each. I'm usually not dead before they start working, or if I am it's because I'm facing a deck that is designed to win in 4 turns no matter what, and my deck is designed to win in 5 at it's fastest and generally 7 at it's slowest. I talked this over with Sasori a lot, Path and Door are really there for games in which I am struggling to get creatures on the board, or to keep them on the board. It's my late game push, and keeps me in the fight. I'd rather run 3 Paths and 4 doors as that has been working for me.
4) I contemplated Verdant Haven, but it seems... too slow for me. By turn 3, I want to be able to put down at least a 4 drop (manaweft and 3 lands). If I can get something larger so be it, but colors of mana is something I don't usually have issues with. Though I do like Abundant Growth more than Verdant Haven, though much like Rancor, it's cycling out.
5) Cavern of Souls, Checklands (i.e. clifftop retreat), Mutavault, and Shock lands are just too expensive. I could easily take out the basic land cards in my deck, put 4 Stomping Grounds, 4 Sacred Foundries, 4 Clifftop Retreats, 4 Mutavaults, 4 Cavern of Souls, and 4 Rootbound Crags (or throwing in the Selesyna version of the check and shock lands), but that's not how I want to play magic. I don't want to drop 75 bucks or so on a few lands, when 12 of them are rotating out.
6) You do sound harsh, but my post probably sounds just as harsh in return, because Sasori and I have been over most of this. As to main decking the Hive Stirrings and the Megantics, I pulled the HS for the Ghor-Clan Rampagers, and the megantics were pulled for one or two cards because I was never drawing them, so they were just taking up space. I took them, and the fogs out for 1 rampager, 2 Boros Charms, 1 Thorncaster Sliver, and 1 of something else.
Edit: Where was this advice a few weeks ago when I was building the deck
2nd Edit: Now that I am thinking about it, I was running 3 Doors when I first put them in... I'm trying to remember when I threw the 4th one in...
3rd Edit: I will try out 2 Descendant's Path and 3 Doors (I was using 3 originally, I think when I was at the game day people were saying to throw my 4th one in)... Sasori says RANCORS! Though I have none. Madcapskills is a decent replacement, it's good but like he says, it's not AS good as Rancor.
This message was edited 3 times. Last update was at 2013/08/23 01:39:26
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
I still think you're wrong and the mana base will be an issue.
You say that you would only struggle against decks that win in four turns, but there are a lot around. I never buy cards but it's worth trading for the shock lands, even when they leave standard they will hold their value in modern, they're a solid investment in this regard in like many cards which devalue in modern. I do have a lot of dual lands and would still prefer to run two colours in this deck. Even my human deck (see above) jams occasionally and that's got almost no basic land at all.
As we're being harsh I think your sideboard needs thinking about. The black sliver, how are you planning to cast that exactly? Using only Manaweft Slivers and maybe Descendants' Path? If you had a pile of Abundant Growths, Verdant Havens and Caverns of Souls in there, I'd be tempted, but I just don't see when you'll be able to reliably cast it if you sideboard it in, and you have three. Hero's Reunion is just a bit dull, what sort of deck will you use this against? It's great in limited formats but not here IMO. Silence is a really tricky card to use and I think it's one of those cards that half the time you don't know when you use it and the rest you waste it.
That's fine, I've yet to have issues with it since my recent tweaks.
You say that you would only struggle against decks that win in four turns, but there are a lot around. I never buy cards but it's worth trading for the shock lands, even when they leave standard they will hold their value in modern, they're a solid investment in this regard in like many cards which devalue in modern. I do have a lot of dual lands and would still prefer to run two colours in this deck. Even my human deck (see above) jams occasionally and that's got almost no basic land at all.
I'm running 3 colors because those are the best slivers in the set, with the Syphon and Galerider being... "meh" at best, since you can't build a deck around them. Shocklands are fantastic, I've got a few in my Rakdos deck. I pulled one, traded for another, the dragonskull summit, and the clifftop retreat. The stomping ground was pulled and the second one was snagged from the m14 Event Deck (I had a gruul guildgate there *shudders*). I'd love to replace some of my basic lands for shock lands, there are just 3 issues. 1) Everyone wants the shocklands for the colors I run. Stomping Ground sees play in Jund decks, gruul decks, and naya. Sacred Foundry is in Boros and naya, and Temple Garden is just fething expensive and really good and seemingly in every deck (even though it's not). 2) If I wanted to trade for them, I can't do "need based" trading where I give you a card you're looking for and you give me a card I'm looking for. All trades where I play are done on "value-based" trading. Where if I trade you a 30 dollar card, you trade me x number of cards that equal 30 dollars, which leads into my third issue 3) I don't have a lot of trade stock. I have maybe 3 pages worth of rares and foils that people might be looking for. Getting my second mutavault was a pain in the arse because everyone wanted 20 dollars worth of stuff and it had to be stuff they wanted/were looking for. So I'm extremely limited in what I can and cannot do.
As we're being harsh I think your sideboard needs thinking about. The black sliver, how are you planning to cast that exactly? Using only Manaweft Slivers and maybe Descendants' Path? If you had a pile of Abundant Growths, Verdant Havens and Caverns of Souls in there, I'd be tempted, but I just don't see when you'll be able to reliably cast it if you sideboard it in, and you have three. Hero's Reunion is just a bit dull, what sort of deck will you use this against? It's great in limited formats but not here IMO. Silence is a really tricky card to use and I think it's one of those cards that half the time you don't know when you use it and the rest you waste it.
The Syphons only see play against another Sliver deck. Lifelink is what gives me the edge in those games, and at most I only throw two in there, I've yet to need a third. And yes, it's completely done via manawefts and Descendant's path (though I've never gotten one via Path yet). The two times I've had them in my deck I ended up drawing one opening hand. Heroes' Reunion is dull, and was mainboarded right after the release of m14 (I needed filler), and I don't know what deck I would use it against.... are there many points where life gain isn't good? It certainly was helpful for my opponent last night when he played one the turn I was going to kill him. Silence and Terminus are much like the third Syphon Sliver... they're... there... I've not needed to play them, and have not found a game in which they might be useful.
This message was edited 3 times. Last update was at 2013/08/23 12:12:14
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Anyone know good places to get rid of a magic collection that's just taking up room? I played competitively from M13 to Gatecrash before LCGs caught my eye. The problem is everyone loves standard legal in my area. And those that don't generally don't want cards from Innistrad/Ravnica blocks.
Zond wrote: Anyone know good places to get rid of a magic collection that's just taking up room? I played competitively from M13 to Gatecrash before LCGs caught my eye. The problem is everyone loves standard legal in my area. And those that don't generally don't want cards from Innistrad/Ravnica blocks.
Do what the big card dealers do at conventions, bulk sell off stuff.
Get a box, put a smattering of 500 cards of all colors into the box, mix in a few junk rares and sell it for 15 bucks, sell lands in bulk packs of 100 lands for 5 bucks.
Sell anything that's worth anything to your local store, starcity games, tcgplayer, etc...
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Well people will trade cards at trade value rather than one for one, simply because some are very good and some are quite poor. I don't see a problem with that myself, at least you can look up a website to see relative values on the spot so someone can't swindle you.
I've found that I'm quite good at painting onto mtg cards, and the majority of card players are not painters, so mine are quite valuable to some people. I'm doing basic lands at trading them at about the value of $10-15
Howard A Treesong wrote: Well people will trade cards at trade value rather than one for one, simply because some are very good and some are quite poor. I don't see a problem with that myself, at least you can look up a website to see relative values on the spot so someone can't swindle you.
I've found that I'm quite good at painting onto mtg cards, and the majority of card players are not painters, so mine are quite valuable to some people. I'm doing basic lands at trading them at about the value of $10-15
Trading for value is fine as long as you have enough stock to make it worth it... I don't.
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+ Ask me about Brushfire or Endless: Fantasy Tactics
Don't feel so bad, I ran a red/blue Guttersnipe deck (my first time playing blue) built from the deckbuilder's toolkit and what I had spare.
2 Draws, 1 Loss, and a Bye.
My first opponent was a middle aged man who never seems to know what the cards do. Plus, he cursed at me and my deck every turn when I'd counter him or kill something.
My 3rd opponent for the night ran a mill deck that featured 2 creatures that had a power/toughness equal to the number of cards in my graveyard. It was at this point that I fell in love with Essence Backlash (stopping a 16/16 from coming on the board plus dealing 16 damage to my opponent for only 3 mana (thanks to Goblin Electromancer).
Dr. What wrote: Don't feel so bad, I ran a red/blue Guttersnipe deck (my first time playing blue) built from the deckbuilder's toolkit and what I had spare.
2 Draws, 1 Loss, and a Bye.
My first opponent was a middle aged man who never seems to know what the cards do. Plus, he cursed at me and my deck every turn when I'd counter him or kill something.
My 3rd opponent for the night ran a mill deck that featured 2 creatures that had a power/toughness equal to the number of cards in my graveyard. It was at this point that I fell in love with Essence Backlash (stopping a 16/16 from coming on the board plus dealing 16 damage to my opponent for only 3 mana (thanks to Goblin Electromancer).
Aye, I love that little Miller Pede, especially if you have a bunch of Ornithopters in your deck XD
Does anyone know of a Black card that allows you to put out more than one swamp per turn? Desperately need one for a deck I'm working on (Fire Breathing Black with Liliana and Crypt Ghasts for massive mana), but most of them I'm seeing are "Search your Library for a Swamp card and put it into your hand".
I could splash green, but I really REALLY want it to be Pure Black.
I've never feared Death or Dying. I've only feared never Trying.
Slarg232 wrote: Aye, I love that little Miller Pede, especially if you have a bunch of Ornithopters in your deck XD
Does anyone know of a Black card that allows you to put out more than one swamp per turn? Desperately need one for a deck I'm working on (Fire Breathing Black with Liliana and Crypt Ghasts for massive mana), but most of them I'm seeing are "Search your Library for a Swamp card and put it into your hand".
I could splash green, but I really REALLY want it to be Pure Black.
Farseek is the only one in standard that I know of, off the top of my head.
I've actually got a deck I'm working on, for post rotation!
Also, some thoughts for discussion, what does everyone think is going to go up in value, Post rotation?
I think Blood Baron is going to skyrocket, so I bought a playset of him while he is low. I also think Exava will get a bit better too.
What does everyone else think? Now is the time to start brainstorming, so we don't have to pay 200$ for a playset of something (Voices, which I think are going to be even better with stuff like pillar rotating out)
I'm thinking I may pick up some Trostanis, as well.
Jace, AOT is also on my mind. He's around 10$ right now, and I wouldn't be surprised if he hits 20-25 in the near future.
Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
Dr. What wrote: Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
They reprinted Doomblade though! which is quite awesome.
Dr. What wrote: Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
They reprinted Doomblade though! which is quite awesome.
LOL my deck hasn't been legal since Legends and Revised were pulled from standard (I believe it's called Type II now, IIRC). It was a green and red speed burn deck designed to cast big creatures and big X and abuse the crap out of Autumn Willow and Duel Lands.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora