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Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
I should have clarified a little better, I apologize.
Everything that black/blue/white already use to get rid of creatures in this LIMITED set is either Exile, -x/-x, or "shuffle back into Library". None of that is affected by indestructability.
In Constructed, he's pretty much a straight boss. I hate R/W, but I might have to EDH him.
I've never feared Death or Dying. I've only feared never Trying.
Ignoring damage doesn't help when most black removal is -x/-x in this set anyway.
The point is its very powerful. Saying dies to -x/-x removal is stupid haha. Indestructible dies to -x/-x removal. Saying "dies to removal" is so old.
The point is all those glass hammer you had in your boros deck are now glass hammers that don't shatter easily, and can be stopped unless you have some serious aggro.
Glass hammers that only stop being glass when you turn them sideways. It's very one-dimensional and can be easily played around. Most boros creatures double-blocking doesn't set you back much. If they only have three creatures, taking out one drastically reduces their efficacy(counting the teamwork bonus). It doesn't give you any bonuses when you're not attacking, it costs four mana, and when he's a creature he has no evasion and he's not particularly beefy. It's a very mediocre card.
Just me personally, but I would sub out a Dissolve or two for some Plasm Captures.
Nothing like countering a spell, flashing in what you need to (provided you have the mana to do that afterward) and then use a Free Cyclonic Rift/Opportunity during your turn.
Rather disappointed in Keranos, but that Sage of Hours is already in my Vorel of the Hull Clade EDH. The moment I realized it was (Counters/5=extra turns) and that Vorel usually kills people with a 200/200 creature..... well.....
I've never feared Death or Dying. I've only feared never Trying.
Keranos is actually really freaking good, Free card every turn or a free Lightning Bolt? Yes, card advantage engines are VERY good. (Plus, he'll work in EXCELLENT Tandem with Thassa)
Iroas is still #1 I think, With Kruphix being just as much, if not moreso disappointing than Phenax...
Why does WotC continually sacrifice a God each set to EDH?
This message was edited 1 time. Last update was at 2014/04/10 21:52:22
Because the other four gods get sacrificed to Standard, where everyone plays the same four lists, buy the same 20 dollar cards, only to sell them off again at 4 dollars each when they rotate out of standard.
And Keranos comes out way too late to be of any real use. Against Control, they just counter him. Against Aggro, you are already dead by turn five. And whatever Combo decks come out of this don't really care about card advantage when they only need two/three.
I've never feared Death or Dying. I've only feared never Trying.
By the time you play Keranos, it won't matter if you have a draw engine or a lightning bolt- the game has already been decided. Unless you're playing control against control, but even then he's mostly just counterbait.
UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
I honestly think Iroas is going to be one of those cards that is really expensive starting out, but really falls out of the Meta. Sorta like Xenagos was.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
I've never feared Death or Dying. I've only feared never Trying.
The best card seems to be the starfish. Especially in edh.
Kinda silly would be ajani+sage+sunbond.
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
He's not even going to touch Modern imo. Far too slow, for far too little. Draw a land or lightning bolt-guess which! is not that powerful. Draw enchantments are barely used to begin with.
Hi there i'm fairly new to mtg i started at Christmas where i bought the 2014 core set and the Anthousa's army intro deck and i have entered into a few FNM events my placing in these event are ok atm as i have placed second with a hydra deck and third with a gorgon deck in the junior event.
i have had little help from the tappedout community probably because im doing something wrong and thought i would turn to dakka as it helps me a lot with warhammer
im looking to improve my deck but i want to stay clear of standard template decks
and as a note i do have a sideboard which consists of
4 deadly recluses
4 nessian asps
a archtype of endurance (looking for another)
a windstorm
a skyreaping
and 4 rangers guiles
any advice is greatly appricated.
edited for spelling
This message was edited 1 time. Last update was at 2014/04/11 21:34:03
Brother SRM wrote:
I don't understand why she needs to be naked with a rocket launcher.
I would definitely replace the Predator's Rapports with something else- while they can keep you from losing the game, they don't help you win it. You might replace them with the recluses or asps, because a lot of your creatures are of a higher mana cost, and you'll want to lay something down early to defend yourself, or apply pressure.
Thanks for the hasty reply I have some sedge scorpions as well which have proved effective in the past would these fit in better or would you still stick with the recluses
And as an afterthought would I be able to get a rough idea of what happens at a pre-release event as I'm booked in for the journey to nyx one and have chosen green as my colour
Cheers again
Brother SRM wrote:
I don't understand why she needs to be naked with a rocket launcher.
scotta29 wrote: Thanks for the hasty reply I have some sedge scorpions as well which have proved effective in the past would these fit in better or would you still stick with the recluses
And as an afterthought would I be able to get a rough idea of what happens at a pre-release event as I'm booked in for the journey to nyx one and have chosen green as my colour
Cheers again
Probably the Recluses, cheaper and toughness won't matter as much for a creature with deathtouch. Not to mention you have more green mana sources in your deck.
Been a while since I've been to a prerelease, but how I think it works now is they give you a starter deck, and you play a series of games with your opponents to determine a winner. There might be extra boosters involved in adding to your deck. Everything should be explained when you get there.
scotta29 wrote: AH OK thanks for the pre release info although I think yo may have sedge scorpions mixed up as they are a single green mana and a 1/1 with deathtouch
Cheers again
Automatically Appended Next Post: Hang on I may have read that wrong my bad
I did. In case that I would say it's personal preference really.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
This message was edited 1 time. Last update was at 2014/04/12 04:20:39
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Anybody else realise that blue has gone more aggro with the krakens now. Does anyone play a R/U Devotion with aggro/control in it I think with keranos on the horizon.
I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
You're both wrong. Neither deck can stand against the monster that is AFFINITY.
But seriously, they're both useful, but Keranos doesn't really do enough. A five mana enchantment that sometimes lightning bolts, or draws a land randomly isn't exactly going to tear up the standard environment, not to mention it does nothing when you play it. It's not going to impact the board until turn 6 at the earliest.
PlaguelordHobbyServices wrote: UWR Control will definitely play him... Seriously, he's not just a draw engine, he's a pure-advantage engine. Couple him with Thassa and you've got some excellent control over the board state. Seriously, the game will NOT be decided by turn 5, especially not with all the removal and board wipes in standard right now... Seriously..
Plus, he has other applications than just standard, Could see play in Modern as well. Just wait til you see him in action.
Keranos against Mogis:
Mogis: 4 mana. Keranos: 5 Mana. Mogis comes out first.
Mogis either gets rid of blockers for R/B, or deals damage straight to his opponents dome. Keranos either draws two cards, one of them being a potential dead draw (Drawing lands when you have four in hand already, for instance.) or deals three damage to target creature or player. Keranos deals more damage per turn, but doesn't have complete control over when that is. Mogis will either hit for less or allow your creatures to hit for more. Point; Mogis.
Mogis has Underworld Connections, Dark Prophecy and other mono black enchantments that are hard to remove to turn him into a creature. Keranos doesn't have anything of the sort.
Mogis' affect happens at the beginning of the opponent's upkeep, Keranos is only the first card you draw of your turn; turn he comes out, Keranos' ability doesn't work. Mogis is starting right away.
Mogis is clearly the better god, and Red/Black is better at ramp than Red/Blue.
I can do the other gods if you want me to.....
You're comparing apples and oranges dude, seriously, Mogis is an agro god, Keranos is for Control.
You really have to compare like cards to each other, Keranos does VERY different things than Mogis, different Effect, different Deck.
Gee hmm, how good is getting rid of blockers when I've already wiped your board of attackers the previous turn, exiled your god and now I get to use Thassa and Keranos to bolt your face every turn?
Again, comes out the turn before your god, can't be countered, and gets ALL copies out of your deck.
Do you want to cast mogis, or that, cause if you cast that and wait til the next turn to cast mogis he'll get eaten by a counter. Sure, go ahead and two for one yourself...
At least my deck doesn't fold to a wrath spell... :/
You're both wrong. Neither deck can stand against the monster that is AFFINITY.
But seriously, they're both useful, but Keranos doesn't really do enough. A five mana enchantment that sometimes lightning bolts, or draws a land randomly isn't exactly going to tear up the standard environment, not to mention it does nothing when you play it. It's not going to impact the board until turn 6 at the earliest.
[Sigh]
I've said it before, and i'll say it again,
"At the beginning of your upkeep, Scry 1"
Having foreknowledge of the top card on your library goes a VERY long way to mitigating randomness.