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Well first i would like to thank the people that gave me an idea of what a pre-release would be like. I played at my local one opting for the green box as thats my favoured colour and ended up up pulling a kruphix god of horizons, dictate of kruphix and ashiok knightmare weaver and built a good blue green deck using heroes bane, kruphix ,golden hind and karametras acolyte.
ended up finishing ninth out of 32 and got a sage of hours in one of my prize boosters and a foil launch the fleet in the other
Brother SRM wrote:
I don't understand why she needs to be naked with a rocket launcher.
3 read the bones
3 ultimate price
3 doom blade
4 bile blight
3 underworld connections
2 corrupt
2 whip of erebos
Automatically Appended Next Post: ( it currently actuslly has 4 corrupts, but i think the addition of 2 whips of erebos, and taking out the 2 corrupts for the whips like the list has, might be a better idea, since i can bring the gray merchants and other creatures back, and add 2 black devotion for each whip)
Automatically Appended Next Post: whips? or corrupts?
Automatically Appended Next Post: alrighty, well, im going to try the whips out, at my next FNM, then i'll report back, and discuss, (hopefully with someone), on if it went well, or not, etc, etc
This message was edited 3 times. Last update was at 2014/04/29 03:41:29
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
alrighty..... well, i havent been able to play the mono black devotion yet, but, i am planning on another standard, that will be ready to go when the ravnica block with rtr, gatecrash, and dragon's maze and the m14 set, turn out of standard, it will be a b/r minotaur deck, with all theros, born of the gods, and journey into nyx cards. the list is still being made, but will be posted soon, any ideas for the deck b4 i post it?
Automatically Appended Next Post: b/r standard minotaurs aggro
other spells-
4 magma jet
4 read the bones
4blinding flare
4 heroes downfall
Automatically Appended Next Post: The blinding flare is for when you just wanna say' go f*ck yourself' to your opponent, with all your minotaurs out and ready to RAGE!
This message was edited 2 times. Last update was at 2014/05/01 19:10:59
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
I'm not terribly familiar with the new Greek sets, so I'll take a look at your stuff later today if I get time.
Whip of Erebos might be a good fit for your monoblack deck- you might try one first. Seems like you might want to do some playtesting before to mess with it too much(even if you have to Goldfish).
This message was edited 2 times. Last update was at 2014/05/01 20:47:43
ok, sounds good, yeah, the minotaur deck is tribal, with the new sets etc, and the decks is hardcore aggro, especially with the ragemonger, kragma warcaller, skullcleaver, and kragma butcher, then mogis comes in, and pretty much eats my opponents creatures then lets me in to crush them.
For the mono black deck, yeah, i was thinking 1 or 2 at least, but then it would be 1 whip, and 3 corrupt? or ,maybe add in 2, playtest it to see if it works,or........ i could add in 1 other thing like a duress, elixir of immortality, just so i can keep drawing , or something like that
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
Before you shake things up too much, get some testing in. Goldfish a few times(just play until you deal 20 damage). Get a good feel for the deck- Corrupt is usually a really big swing when you play it. It can win you the game, or get you back in it if you take too much of a pounding. The whip is more of a utility card. It doesn't win the game by itself, but it can help you win it.
orkkiller21 wrote: alrighty..... well, i havent been able to play the mono black devotion yet, but, i am planning on another standard, that will be ready to go when the ravnica block with rtr, gatecrash, and dragon's maze and the m14 set, turn out of standard, it will be a b/r minotaur deck, with all theros, born of the gods, and journey into nyx cards. the list is still being made, but will be posted soon, any ideas for the deck b4 i post it?
Automatically Appended Next Post: b/r standard minotaurs aggro
other spells-
4 magma jet
4 read the bones
4blinding flare
4 heroes downfall
Automatically Appended Next Post: The blinding flare is for when you just wanna say' go f*ck yourself' to your opponent, with all your minotaurs out and ready to RAGE!
I think the problem is with the number of spells costing either two red or two black, and not the flexibility in the mana base to cover it. My Minotaur tribal uses four red/black shockland and two Scry land, but I still found Hero's Downfall too slow. I prefer Dreadbore, and Searing Blood, which is effective removal in standard and deals player danage. I also use Boros Reckoners, because they are the best Minotaur in standard. Mogis isn't nearly that much fun and once revealed has to be sideboarded out due to the amount of exile-based removal, but that does mean they are siding in useless cards as he's my only enchantment.
Yeah, im gonna revise it a bit also, so its faster, but, its made for when the rtr block, and m14 turn out of standard, so it wont be able to use some of those spells
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
Otherwise....... besides not being able to attend my last FNM, which i am pissed off about still, since some other stuff got in the way, etc, i will be making a " 'MERICA!!!!" EDH deck with the r/w/u dragon numot, which is still in development. Otherwise, it will be a bant edh deck, which i also have a lot of specific cards for, otherwise, the 1st plan was to make an g/w/b edh deck, with teneb as the general.
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
I happened to pull aeheros god of passage from pre-release and I was wondering how I could run him in shadowborn apostle edh deck.
I have shirei but I think aetheros might be better.
God is much more survivable and cheaper but doesn't guarantee shadowborns. Also if I start dropping shadowborns inorder to fit in more spells, pulling them becomes harder. In my experience going below 30 cards pulling enough cards becomes a really big problem.
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in.
Hmmmmm....... well, you could maybe drop a few, then use immortal servitude to bring them back, or another spell/creature that could bring them back again, and again.....and again......and again....and again......and AGAIN...... AND AGAIN!!!!!!! jk, not that many times maybe, but you get the idea, that maybe you could just take the amount of apostles you know you need, then use spells like immortal servitude, or another dead raising spell to keep using the apostles while you have room for other spells with the space you get from taking out the other apostles you didnt need. something like that maybe...... or however you wanna do it
Automatically Appended Next Post: Alrighty, tomorrow is the night i will finally get to playtest my mono black devotion deck at the FNM near me, so hopefully it kicks some arse!!!!!!! I will post how it did later!
This message was edited 1 time. Last update was at 2014/05/09 04:28:06
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
Immortal servitude is nice but I can only use it once. Orzov charm also allows me to bring back a cleric.
I could also add extra punishment to life loss via mindcrank or other means.
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in.
yeah, those would work also, its really whatever you prefer.
Cant wait til tonight, im finally gonna be able to unleash the mono black devotion deck!!!! also, i was wondering if maybe it would be a good idea to maybe sideboard in maybe 2 of each colored guildgate? (they would be all the gates that have black, and a non-black color, so it would be golgari,orzhov, dimir, rakdos, guildgates that i woyld sideboard in if i had to, so then i can play spells with the specters, etc. so if im playing against a black/red deck, i could just switch out 3-4 swamps for 3-4 rakdos guildgates, or if its a blue/white deck, it'll probably be 2 dimir guildgates, and 2 orzhov gates so then i can play blue and white spells that i exile with the specters...... good idea? or stick with plain old swampy swamps???
around 1500,and building/improving
will be destroying soon?
Lotr/Hobbit SBG
MTG-Main decks-
Std- Mono Red Aggro
Std- Mono G. Devotion
EDH u/w control
You'd be better of popping a couple of Mana Comfluence or Chromatic Lantern in rather than filling the deck with dual lands that come out tapped and slowing your game down.
Break Down:
The deck is a control deck with three primary win conditions: Duskmantle Seer killing the opponent through both Bob effects and 4 power in the air, Mind Grinding their library away in the late game, and using Ashiok to steal a big creature they would rather I wouldn't have.
One very important note; Almost every card is two mana. This is important, as Disciple of Deceit allows me to Transmute any card in my hand into another, as long as the CMC is the same. Also, with only six cards being CMC 4, the damage in minimal to me for Duskmantle Seer. Far & Away allows me to take two damage from drawing it (As Far), and then Transmute it via Away to get Ashiok. Font of Fortunes is also Transmuteable, and as long as I have it on the field, it is essentially instant card draw. Also, while Duskmantle Seer does grant them extra cards, if anything too powerful pops up I can Transmute into Negate or Essence Scatter, when appropriate.
One little trick I've used is to follow an Overloaded Cyclonic Rift with a Reap Intellect, which is pretty devastating, even if it does leave me open afterward.
What do you guys think? Any changes I should make?
This message was edited 1 time. Last update was at 2014/05/17 01:34:51
I've never feared Death or Dying. I've only feared never Trying.
4x Darksteel Citadel
2x Glimmervoid
4x Great Furnace
4x Seat of the Synod
4x Vault of Whispers
Artifact (14)
4x Cranial Plating
4x Lotus Petal (This is a cheap alternative to Opal, I know its not as good)
4x Springleaf Drum
2x Welding Jar
Sorcery (4)
4x Thoughtcast
I dunno what to do about a sideboard, but I guess that really depends on meta. I'm also open to certain suggestions regarding the main. Also, feth fetches.
Break Down:
The deck is a control deck with three primary win conditions: Duskmantle Seer killing the opponent through both Bob effects and 4 power in the air, Mind Grinding their library away in the late game, and using Ashiok to steal a big creature they would rather I wouldn't have.
One very important note; Almost every card is two mana. This is important, as Disciple of Deceit allows me to Transmute any card in my hand into another, as long as the CMC is the same. Also, with only six cards being CMC 4, the damage in minimal to me for Duskmantle Seer. Far & Away allows me to take two damage from drawing it (As Far), and then Transmute it via Away to get Ashiok. Font of Fortunes is also Transmuteable, and as long as I have it on the field, it is essentially instant card draw. Also, while Duskmantle Seer does grant them extra cards, if anything too powerful pops up I can Transmute into Negate or Essence Scatter, when appropriate.
One little trick I've used is to follow an Overloaded Cyclonic Rift with a Reap Intellect, which is pretty devastating, even if it does leave me open afterward.
What do you guys think? Any changes I should make?
With all those counter spells and lack of creatures, I think you may find a problem with card advantage. You'll be trading one for one most of time, you might need a few raw card draw spells. One for two or more.
rapterz wrote:I dunno if legacy is popular here on dakka dakka, but could any of you hidden rich people critique this?
4x Darksteel Citadel
2x Glimmervoid
4x Great Furnace
4x Seat of the Synod
4x Vault of Whispers
Artifact (14)
4x Cranial Plating
4x Lotus Petal (This is a cheap alternative to Opal, I know its not as good)
4x Springleaf Drum
2x Welding Jar
Sorcery (4)
4x Thoughtcast
I dunno what to do about a sideboard, but I guess that really depends on meta. I'm also open to certain suggestions regarding the main. Also, feth fetches.
Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
This message was edited 1 time. Last update was at 2014/05/17 02:08:01
Yeah, Ravager pretty much trumps everything, and dump Etherium Sculptor, you're not running the Storm Version of Affinity (Vedalken Archmage plus a ton of free artifacts into a huge Grapeshot, or the Top > Future Sight > Sculptor > Grapeshot combo)
Drop down to 16 land, Affinity doesn't want more than 16, we want to win before needing that much land. Should be Running 4 Ancient Tomb, 4 Glimmervoid at least.
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
This message was edited 1 time. Last update was at 2014/05/17 02:34:34
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
As Plague lord said, you might drop a couple lands. Or the glaze fiends. Dropping the lands without the opals though could be risky, so I would playtest thoroughly(gold fishing anyway) to see how it affects your deck.
Sinful Hero wrote: Get the opals as soon as you can, an Tezzeret, Agent of Bolas. He's four mana, but he wins the game after he plops down. I would prefer Arcbound Ravager over Glaze Fiend myself. He can help a lot more in unexpected circumstances. He's more of a TAC choice.
Tezzeret seems decent, although I dunno what I'd replace for him. I always assumed Arcbound Ravager was more appropriate for modern, as it requires a more +1/+1 counter based deck, which tend to be slower. As far as Opals are concerned...I need the 200 bucks for em. Anybody care to loan me some cash?
As Plague lord said, you might drop a couple lands. Or the glaze fiends. Dropping the lands without the opals though could be risky, so I would playtest thoroughly(gold fishing anyway) to see how it affects your deck.
This message was edited 1 time. Last update was at 2014/05/17 02:42:52
That's the price of playing legacy. Offline anyway. I understand it's a bit cheaper online, but you're missing a few expansions and you don't have physical cards. Not my cup of tea.
So, what does everyone think about the new Conspiracy cards?
For those of you not next to your computer/at work, Conspiracy cards A) Start the game in the Command Zone, and B) Grant an effect depending on which Conspiracy you use.
One such card reduces your minimum deck limit by five (35 for Limited, 95 for Commander), while another one grants all of a Named Creature +1/+1, and yet another grants all of a named creature Haste.
About the only decks I can see using them are Token decks (Krenko automatically gives all his Goblin Tokens haste), and the Relentless Rats EDH decks.
Edit: Also, looks like we have two more legendaries to be announced;
I'm thinking Bant, and probably Rakdos.
This message was edited 1 time. Last update was at 2014/05/17 21:51:28
I've never feared Death or Dying. I've only feared never Trying.
Also, in the set we have 5 legends, 1 Mono colored, 3 Two-Color, and 1 Wedge colored, the only ones we haven't seen are 1 of the Two-color legends and the Mono Colored one, the Tri Colored one is URB, Brago is U/W, Selvala is G/W.
Also, here's a list of every reprint seen or mentioned in the video. PS, There will be foils in this set as well, So, finally, a new pack foil of Brainstorm and Swords to Plowshares.
•Aether Tradewinds
•Air Servant
•Basandra, Battle Seraph
•Brainstorm
•Boldwyr Intimidator
•Courier Hawk
•Dimir Doppelganger
•Elvish Aberration
•Fact or Fiction
•Favorable Winds
•Galvanic Juggernaut
•Glimmerpoint Stag
•Heartless Hidetsugu
•Howling Wolf
•Liliana's Specter
•Magus of the Mirror
•Mortify
•Pelakka Wurm
•Plummet
•Reflecting Pool
•Reito Lantern
•Screaming Seahawk
•Silent Arbiter
•Squirrel Nest
•Stasis Cell
•Swords to Plowshares
•Terastrodon
•Tragic Slip
•Unquestioned Authorty
•Volcanic Fallout
This message was edited 1 time. Last update was at 2014/05/19 15:00:02