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![[Post New]](/s/i/i.gif) 2013/04/01 20:58:06
Subject: Disembarking and embarking transports
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Painlord Titan Princeps of Slaanesh
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I play Chaos Space Marines and I only have 2 options for transports, so I am trying to figure out how to milk my rhinos.
1. Can I ever embark 2 squads of 5 men into a 10 seat transport without the Combat Squad rule? For example I had 2 different squads of 10 men but they both lose 5 men each, I happen to have a rhino nearby, can they both embark?
2. If I have a squad that failed their leadership test, then can I move a rhino in between them and my table edge and have them embark at the beginning of the move phase and would that allow them to stop running away?
3. Can I form a square with 4 rhinos and have troops disembark in the square in an attempt to stop them from being charged because they have to destroy the rhinos first? I would achieve the same affect if they were in the transport but I want to shoot from the 4 corner edges especially when I know there are no blast templates and the other 2-3 rhinos are empty anyways.
4. Also can I attempt to box an enemy squad in with the 4 rhinos, would it be possible to shock tank them but not allow them to not move out of the way, what would happen?
...[]................. []................. .[]................[]
[]....[].....-->...[][][]......or.....[]....[]..-->....[][]
...[].......................................[]........>..... []
5. Also, if there is a ruined building with 2 walls, can I block off the other 2 sides with the rhinos to prevent assaults? In the same vein, can I park 1 rhino directly under it even risking immobilisation in a last ditch effort to prevent enemy assaults from reaching my troops on a 2nd or 3rd floor.
6. If troops can climb over my rhino, can my troops inside disembark on the roof? if not then why do the rhinos even have the top hatches?
7. If there is a bastion with a door, can I block the entrance with a rhino so the occupants can not get out? Also is it possible for the occupants to shoot at the rhino? If they shoot at the rhino from above, what is the AV atop the rhino?
8. Does the height and top of the head of a Zoanthrope allow it psychically cast a lance at my Land Raider even though there are 2 rhinos in front of it all of which were on even plane? I do not remember if he gave me a good cover save since much more than 50% of Land Raider was covered by the 2 Rhinos.
9. Can Rhinos ram thru an ADL? If the rhino can not do so but stops right out side the ADL, can the troops inside disembark 6" into the ADL?
10. When my Rhinos are wrecked, I turn them upside down, I use to think that it would still block line of sight and be treated as impassable terrain, can some body explain what exactly happens?
I would like to know legitimate tips and tricks with transports.
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This message was edited 3 times. Last update was at 2013/04/01 21:06:55
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![[Post New]](/s/i/i.gif) 2013/04/01 21:15:01
Subject: Disembarking and embarking transports
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Executing Exarch
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Filch wrote:I play Chaos Space Marines and I only have 2 options for transports, so I am trying to figure out how to milk my rhinos.
1. Can I ever embark 2 squads of 5 men into a 10 seat transport without the Combat Squad rule? For example I had 2 different squads of 10 men but they both lose 5 men each, I happen to have a rhino nearby, can they both embark?
2. If I have a squad that failed their leadership test, then can I move a rhino in between them and my table edge and have them embark at the beginning of the move phase and would that allow them to stop running away?
3. Can I form a square with 4 rhinos and have troops disembark in the square in an attempt to stop them from being charged because they have to destroy the rhinos first? I would achieve the same affect if they were in the transport but I want to shoot from the 4 corner edges especially when I know there are no blast templates and the other 2-3 rhinos are empty anyways.
4. Also can I attempt to box an enemy squad in with the 4 rhinos, would it be possible to shock tank them but not allow them to not move out of the way, what would happen?
[] [] [] []
[] [] => [][][] or [] [] => [] []
[] [] []
5. Also, if there is a ruined building with 2 walls, can I block off the other 2 sides with the rhinos to prevent assaults? In the same vein, can I park 1 rhino directly under it even risking immobilisation in a last ditch effort to prevent enemy assaults from reaching my troops on a 2nd or 3rd floor.
6. If troops can climb over my rhino, can my troops inside disembark on the roof? if not then why do the rhinos even have the top hatches?
7. If there is a bastion with a door, can I block the entrance with a rhino so the occupants can not get out? Also is it possible for the occupants to shoot at the rhino? If they shoot at the rhino from above, what is the AV atop the rhino?
8. Does the height and top of the head of a Zoanthrope allow it psychically cast a lance at my Land Raider even though there are 2 rhinos in front of it all of which were on even plane? I do not remember if he gave me a good cover save since much more than 50% of Land Raider was covered by the 2 Rhinos.
9. Can Rhinos ram thru an ADL? If the rhino can not do so but stops right out side the ADL, can the troops inside disembark 6" into the ADL?
I would like to know legitimate tips and tricks with transports.
Lots of questions and I type slowly, so fairly sure someone will beat me to it...
1. No, Loyalist space marines have a specific exception to this rule (Page 78, under "Transport Capacity") in the form of Combat Squads (Apocolypse may have some as well, I've no idea).
2. You cannot choose to embark instead of running away, fleeing units may not make moves other than Fall Back moves ( Pg 30).
3. Sounds reasonable, as long as enemy models cannot fit between the gaps in the Rhino's then they will have to charge / destroy them first - relevant to your questions 5-6 too.
4. Tank Shock is explained on page 85, and includes what happens to models that cannot get out of the way, bit tricky to pull off without I would imagine.
5-6. Enemy troops may not move within 1" of your vehicles unless they are assaulting them or they are already Wrecked (Page 74, Wrecked vehicles become Difficult and Dangerous terrain).
And the Rhino top hatch is for shooting out of :-)
8. A vehicle is either 25% Obscured (cover save) or less than 25% (no cover save), the save does not increase purely by more of the vehicle is obscured but only if the closest facing is completely out of LoS but other facings are not (page 75).
9. The ADL is terrain (Battlefield Debris) rather than a building, so you can drive over it or disembark over it exactly like other obstructions (taking terrain tests where appropriate).
Nope this is some help, not sure on 7.
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![[Post New]](/s/i/i.gif) 2013/04/01 21:24:51
Subject: Disembarking and embarking transports
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Captain of the Forlorn Hope
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4) there will always be room for the unit you just tank shocked with a rhino, as the rhino has to move out of its current location to tank shock, the unit can just occupy the space vacated by the rhino.
If you had a skimmer tank then you could destroy a unit by surrounding it and tank shocking.
7) you can block the door, and the unit inside can shoot the rhino if they can draw line of sight from a fire point to the rhino. The AV of the rhino is determined by what facing they are in.
Quanar got the rest.
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![[Post New]](/s/i/i.gif) 2013/04/01 23:33:45
Subject: Re:Disembarking and embarking transports
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Chalice-Wielding Sanguinary High Priest
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For 9) - it is possible to immobilise yourself by failing a Difficult Terrain test while trying to drive over the ADL. This would leave you parked up in front of it, leading to the disembark scenario you describe.
Normal disembark rules are that you place each model, then perform a normal move that must end wholly within 6" of the access point (don't have the book to hand for the page, unfortunately). So yes the unit may move over the ADL as part of a disembark but this would be subject to any terrain tests you would normally expect it to take as a result.
As a more general tip - tanks make damn good line of sight blockers and sources of moving cover once they've performed their primary role of dropping units off. Don't forget about smoke launchers, either, this is usually more useful for Rhinos than snapping off a couple of combi-bolter shots.
In objective games they're also handy for getting Troops or denial units across quickly in the last couple of turns. Just remember that a unit can't embark and disembark in the same turn, so you need to plan ahead to pull this off.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/04/02 06:56:36
Subject: Disembarking and embarking transports
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Painlord Titan Princeps of Slaanesh
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4.) What if I use 2 Rhinos and the 20 men inside to trap them. Rhino A flanks on the right, and then disembarks 10 men to form the upper fence like a trapazoid. Rhino B disembarks men 6" to the left completing the infantry link first then the rhino moves after an enclosed loop is formed. Would that work if the Rhino moved in such a way that there would be no room for them to get out of the way...Hold on, I am retinking this like yogurt in a tube. If the tank can just sqeeze 1" into the mass of bodies and they cant go left because of the marines blocking the way, and the enemy can not travel the full lenght of the rhino so that it can get to the other side then can this work? I am trying to do this all in 1 movement phase to avoid the enemy from charging or shooting.
6.) So they do have to waste a combat phase destroying my rhino before climbing to assault my troops on the 2nd level?
7.) Would the firing point from the 4 corners of a bastion be subject to any line of sight angle minimum such as 25 degrees firing arc? If the bastion has heavy bolters in those 4 sides, can he fire a selected weapon from that occupying squad instead of the heavy bolter?
I am interested in more rhino tricks if possible.
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This message was edited 1 time. Last update was at 2013/04/02 07:07:08
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![[Post New]](/s/i/i.gif) 2013/04/02 13:51:31
Subject: Disembarking and embarking transports
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Bonkers Buggy Driver with Rockets
Right behind you...
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If you want Rhino tricks and tips, I would suggest the tactic forum...
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This message was edited 1 time. Last update was at 2013/04/02 13:53:37
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![[Post New]](/s/i/i.gif) 2013/04/02 14:41:25
Subject: Disembarking and embarking transports
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Bloodthirsty Bloodletter
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This is more of a Tactica Forum Question
I just read this over and over on page 78-80, trying to understand how to surround a vehicle. Any ideas on how to kill off a unit of passengers with an huge assault?
Questions: Does a Combat Team count as a squad in terms of transports? Can you split scouts to have a static force and a deep-striking storm force? Can you disembark a squad move your rhino and then disembark you IC that are not in the previous squad?
1.) Only one squad may be in a rhino, you can have any number of IC though.
2.) It would slow them down if it was there before they fleed. But the base is 28mm so an enemy could still surround you with the one inch it might have between it and the rhino.
3.) You can have 1 inch corners to play with, that like guns each corner.
4.) It would be easier to take a rhino, place it one inch from one side of an enemy unit, disembark the passengers in a 2 inch spread around the rest of the unit, and then tank shock. BUT it would be pretty hard to pull off. Like most surround the enemy plays are.
6.) Yeah, enemies would have to kill the tank if it is within 1 inch of any access point to the second floor. Likewise, if it is within 1 inch from the entrance points onto the terrain piece. I do this with the thunderstorm cannon to protect my scouts.
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