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Made in ca
Foolproof Falcon Pilot




Ontario, Canada

So its obvious everyone drinks while playing 40k. They pretty much go hand in hand, yet I found it incredibly difficult to find any good 40k drinking games. So I decided to make my own. It plays identically to crusade, but instead of rolling for mysterious objectives, forests, and rivers, you roll on a custom "Drinking" table for each. It will obviously only work if both parties willingly enter the terrain and objectives, so I tried to make some good rewards in the terrain while still having an amount of risk involved. Let me know what you guys think!

NOTE: 1 Drink = 1 Swig of beer. 1 Shot = 1 Standard 1 oz Shot glass of whichever liquor you choose.

Drinking Crusade
by Bojazz
Spoiler:
The Battlefield:
Determine Deployment Map (page 118)
Set up Terrain: Must include at LEAST two mysterious drinking forests and two mysterious drinking swamps. Place them in locations where they are likely to be used (It IS a drinking game after all, so try to have some fun with them.)
Place Primary Objectives: After setting up terrain, the players take it in turns to place a total of D3+2 Primary Objectives (See Page 121).
Victory Conditions:
At the end of the game, the player who has scored the most victory points wins the game. The loser must chug a beer . If the game is a tie, Both players must chug together.
Primary objectives: Each primary objective is worth 3 victory points to the player that controls it.
Secondary objectives: Slay the Warlord, First Blood, Linebreaker. Each secondary objective is worth 1 victory point.
Mission Special Rules:
Night Fighting, Mysterious Drinking Objectives, Mysterious Drinking Terrain, Reserves.



Mysterious Drinking Objectives. (Roll each turn for each unit within 3")
1 - Boozey Trap - 5+ to disarm it. Otherwise, drink 5.
2 - You find Sadness - Drown your sorrows. Drink 3
3 - Stockpile - Hooray! You found some booze! Have a drink in celebration with your men.
4 - Gin & Tonic Bomb - R:48" S:4 AP:- Large Blast. Instead of removing casualties, take that many drinks One time use, Carried with unit, can be saved for future turns. Multiple can be saved.
5 - Alcoholic Shots - This Squad's weapons cause one drink per casualty inflicted until end of turn
6 - Reflective Shield Array - on a 4+ reflect a drink to target opponent. One turn only.

Mysterious Drinking Forests. (Roll for each unit with a model inside the terrain each turn)
1 - 7 Dwarves - Dwarves drink a lot. Drink 5 with them or they'll fight you. (Cannot be reflected)
2 - Hallucinogenic Mushroom - Your Warlord dreams of fighting the enemy warlord in close combat. Drink 3 if you lose. No penalty if opponent loses.
3 - Scary beast - Damn, that thing was scary. Its gone now, but I swear it was there. Have a drink to calm your nerves.
4 - Rotting Tyranid biovore - It started to ferment. Fire a fermented spore mine anywhere within 18". It scatters 2D6" per turn. Upon being within 3" of any unit it errupts causing D6 drinks to that unit's controller.
5 - Moonshiners - You find a moonshiner shack. You blow it up, because thats what anyone awesome would do. Moonshine molotov cocktails rain down on the battlefield. Place 4 blast markers anywhere on the battlefield at least 6 inches away from any units. They scatter 2D6" and give drinks equal to the amount of hits they score.
6 - Mead Steeds - Your unit becomes cavalry for one turn. Then you drink your steeds. (take a drink for every model in the unit)

Mysterious Drinking Swamps. (Roll for each unit with a model inside the terrain each turn)
1 - Flammable - The drinking swamp is on fire here. Take a dangerous terrain test for each model. Drink 1 for every 1 rolled, then proceed with saving throws.
2 - There's nothing here. May as well drink 5.
3 - Wasted - Your troops are hammered. Luckily, its opposite day and drinking more will sober them up. Your entire unit's WS and BS are reduced by 1 until you drink 2 for every model in the unit.
4 - Treasure! - You find a big red 'X' on the ground. Upon digging a bit you find a chest containing plans for a powerful weapon. You may Sacrifice your unit's next turn to give one of your models any weapon in your codex. (you must still roll for drinking during the sacrificed turn).
5 - Lake of booze - Drink any amount up to the number of models in the unit. They're sloshed, for each drink put a marker on the unit. You may remove 1 marker at any time to take a feel no pain roll where applicable.
6 - Bartillery - You find a working bartillery cannon. Its got one shot left. Shoot using the ballistic skill of any model in the unit. If it hits, give a shot.


Drinking Crusade (Mild Version)
by Bojazz
Spoiler:
The Battlefield:
Determine Deployment Map (page 118)
Set up Terrain: Must include at LEAST two mysterious drinking forests and two mysterious drinking swamps. Place them in locations where they are likely to be used (It IS a drinking game after all, so try to have some fun with them.)
Place Primary Objectives: After setting up terrain, the players take it in turns to place a total of D3+2 Primary Objectives (See Page 121).
Victory Conditions:
At the end of the game, the player who has scored the most victory points wins the game. The winner chooses 1 drink the loser must consume (no gross stuff, guys, jeez).
Primary objectives: Each primary objective is worth 3 victory points to the player that controls it.
Secondary objectives: Slay the Warlord, First Blood, Linebreaker. Each secondary objective is worth 1 victory point.
Mission Special Rules:
Night Fighting, Mysterious Drinking Objectives, Mysterious Drinking Terrain, Reserves.

Mysterious Drinking Objectives. (Roll each turn for each unit within 3")
1 - Boozey Trap - 5+ to disarm it. Otherwise, drink 2.
2 - You find Sadness - Drown your sorrows. Drink 1
3 - Stockpile - Hooray! You found some booze! Have a drink in celebration with your men.
4 - Gin & Tonic Bomb - R:48" S:4 AP:- Large Blast. Instead of removing casualties, take that many drinks One time use, Carried with unit, can be saved for future turns. Multiple can be saved.
5 - Alcoholic Shots - This Squad's weapons cause one drink per two casualties inflicted until end of turn
6 - Reflective Shield Array - on a 4+ reflect a drink to target opponent. One turn only.

Mysterious Drinking Forests. (Roll for each unit with a model inside the terrain each turn)
1 - 7 Dwarves - Dwarves drink a lot. Drink 2 with them or they'll fight you. (Cannot be reflected)
2 - Hallucinogenic Mushroom - Your Warlord dreams of fighting the enemy warlord in close combat. Drink 2 if you lose. No penalty if opponent loses.
3 - Scary beast - Damn, that thing was scary. Its gone now, but I swear it was there. Have a drink to calm your nerves.
4 - Rotting Tyranid biovore - It started to ferment. Fire a fermented spore mine anywhere within 18". It scatters 2D6" per turn. Upon being within 3" of any unit it errupts causing D3 drinks to that unit's controller.
5 - Moonshiners - You find a moonshiner shack. You blow it up, because thats what anyone awesome would do. Moonshine molotov cocktails rain down on the battlefield. Place 4 blast markers anywhere on the battlefield at least 6 inches away from any units. They scatter 2D6" and give 2 drinks if they hit anything.
6 - Mead Steeds - Your unit becomes cavalry for one turn. Then you drink your steeds. (1-5 models, 1 drink. 6-10 models, 2 drinks. 11+ models, 3 drinks)

Mysterious Drinking Swamps. (Roll for each unit with a model inside the terrain each turn)
1 - Flammable - The drinking swamp is on fire here. Take a dangerous terrain test for each model. Drink 1 for every casualty inflicted (and remove casualties)
2 - There's nothing here. May as well drink.
(Drink however much you like)
3 - Wasted - Your troops are hammered. Luckily, its opposite day and drinking more will sober them up. Your entire unit's WS and BS are reduced by 1 until you drink 2.
4 - Treasure! - You find a big red 'X' on the ground. Upon digging a bit you find a chest containing plans for a powerful weapon. You may Sacrifice your unit's next turn to give one of your models any weapon in your codex. (you must still roll for drinking during the sacrificed turn).
5 - Lake of booze - Drink any amount up to the number of models in the unit. They're sloshed, for each drink put a marker on the unit. You may remove 1 marker at any time to take a feel no pain roll where applicable.
6 - Bartillery - You find a working bartillery cannon. Its got one shot left. Shoot using the ballistic skill of any model in the unit. If it hits, give a shot.

This message was edited 4 times. Last update was at 2013/04/14 18:26:14


 
   
Made in us
Smokin' Skorcha Driver






Forest 6 could Kill an ork/nid/Power blob player.

"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.

Victories against: 2 2 1 11 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
 
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Big Mek Dattrukk wrote:
Forest 6 could Kill an ork/nid/Power blob player.

You haven't seen Swamp 3 yet...
   
Made in us
Bounding Black Templar Assault Marine




columbus ohio

this.....im in college.....Friday night here I come

The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
 
   
Made in fi
Psychic Novitiate selected by a Gatherer





Vantaa, Finland

Made .txt of it just to make sure it wont get lost into webs... I think im gonna print it out and glue it to rulebook
   
Made in ca
Sinewy Scourge






Just take a shot every time you roll a 1 including rerolls~

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Rough Rider with Boomstick




Gunblaze West

it should be two shots for the second one

 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i will never let alcohol near me when im around 40k. Something will break, and then either i or whoever im playing will be very mad.
Hell i dont even trust myself around my COMPUTER when im drunk lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Not all groups are alike - I've never played with or against anyone who drank while playing 40k, and indeed I'm teetotal myself

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Regular Dakkanaut




Sioux Falls, SD

First - Put a disclaimer in there

Second - Your game will KILL PEOPLE!!! Either 1-you don't rink, 2-you have an INSANE tolerance, or 3-You don't care about the health of people...

Third - No...no drinking not only for me - but none at games or the shop

Raver Tau: Just Started; Record (WLD): 0-0-0
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i actually read the numbers this time.

Dude....how much do you drink to think this is good numbers? I cant even stand 10 shots under 2 hrs, 10 minutes later ill be on the floor lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

MSU spam spaced out or you will die playing this game. On the up side, if you are playing against orks or blob IG, you will either table your opponent... or floor them.

Even in my wildest college days (which I did to way do much drinking), a bad game with these rules could hospitalize me. Or at least make me forfeit when I could no longer function enough to move guys and roll dice.

I think the number of drinks would need to be toned down. Either that or your "drink" is a one ounce shot of beer.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

EDIT: I incorporated this into the original post so both versions are easy to find.

Alright so the general consensus is that I need to tone the numbers down. to me a "drink" is simply a swig of your beer while a "shot" is a standard 1 oz shot glass of whichever hard liquor you choose. For those who feel this is too much I propose this mild version.


Drinking Crusade (Mild Version)
by Bojazz

The Battlefield:
Determine Deployment Map (page 118)
Set up Terrain: Must include at LEAST two mysterious drinking forests and two mysterious drinking swamps. Place them in locations where they are likely to be used (It IS a drinking game after all, so try to have some fun with them.)
Place Primary Objectives: After setting up terrain, the players take it in turns to place a total of D3+2 Primary Objectives (See Page 121).
Victory Conditions:
At the end of the game, the player who has scored the most victory points wins the game. The loser must chug a beer . If the game is a tie, Both players must chug together.
Primary objectives: Each primary objective is worth 3 victory points to the player that controls it.
Secondary objectives: Slay the Warlord, First Blood, Linebreaker. Each secondary objective is worth 1 victory point.
Mission Special Rules:
Night Fighting, Mysterious Drinking Objectives, Mysterious Drinking Terrain, Reserves.



Mysterious Drinking Objectives. (Roll each turn for each unit within 3")
1 - Boozey Trap - 5+ to disarm it. Otherwise, drink 2.
2 - You find Sadness - Drown your sorrows. Drink 1
3 - Stockpile - Hooray! You found some booze! Have a drink in celebration with your men.
4 - Gin & Tonic Bomb - R:48" S:4 AP:- Large Blast. Instead of removing casualties, take that many drinks One time use, Carried with unit, can be saved for future turns. Multiple can be saved.
5 - Alcoholic Shots - This Squad's weapons cause one drink per two casualties inflicted until end of turn
6 - Reflective Shield Array - on a 4+ reflect a drink to target opponent. One turn only.

Mysterious Drinking Forests. (Roll for each unit with a model inside the terrain each turn)
1 - 7 Dwarves - Dwarves drink a lot. Drink 2 with them or they'll fight you. (Cannot be reflected)
2 - Hallucinogenic Mushroom - Your Warlord dreams of fighting the enemy warlord in close combat. Drink 2 if you lose. No penalty if opponent loses.
3 - Scary beast - Damn, that thing was scary. Its gone now, but I swear it was there. Have a drink to calm your nerves.
4 - Rotting Tyranid biovore - It started to ferment. Fire a fermented spore mine anywhere within 18". It scatters 2D6" per turn. Upon being within 3" of any unit it errupts causing D3 drinks to that unit's controller.
5 - Moonshiners - You find a moonshiner shack. You blow it up, because thats what anyone awesome would do. Moonshine molotov cocktails rain down on the battlefield. Place 4 blast markers anywhere on the battlefield at least 6 inches away from any units. They scatter 2D6" and give 2 drinks if they hit anything.
6 - Mead Steeds - Your unit becomes cavalry for one turn. Then you drink your steeds. (take a drink for every 10 people in the unit)

Mysterious Drinking Swamps. (Roll for each unit with a model inside the terrain each turn)
1 - Flammable - The drinking swamp is on fire here. Take a dangerous terrain test for each model. Drink 1 for every casualty inflicted (and remove casualties)
2 - There's nothing here. May as well drink.
(Drink however much you like)
3 - Wasted - Your troops are hammered. Luckily, its opposite day and drinking more will sober them up. Your entire unit's WS and BS are reduced by 1 until you drink 2.
4 - Treasure! - You find a big red 'X' on the ground. Upon digging a bit you find a chest containing plans for a powerful weapon. You may Sacrifice your unit's next turn to give one of your models any weapon in your codex. (you must still roll for drinking during the sacrificed turn).
5 - Lake of booze - Drink any amount up to the number of models in the unit. They're sloshed, for each drink gain one feel no pain roll for that unit.
6 - Bartillery - You find a working bartillery cannon. Its got one shot left. Shoot using the ballistic skill of any model in the unit. If it hits, give a shot.

This message was edited 1 time. Last update was at 2013/04/14 18:27:29


 
   
Made in us
Humorless Arbite





Maine

 Amaraxis wrote:
First - Put a disclaimer in there

Second - Your game will KILL PEOPLE!!! Either 1-you don't rink, 2-you have an INSANE tolerance, or 3-You don't care about the health of people...

Third - No...no drinking not only for me - but none at games or the shop


Just scale the shot glass to 28mm and you will be fine.

Voxed from Salamander 84-24020
 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

This is awesome. I wish we could drink at the game stores here. Although my wife would have to drive me home...

10000
2700
4000
3800
3000  
   
Made in us
Regular Dakkanaut




Sioux Falls, SD

A drink is a sip/1oz shot? Around here a 'drink' is 1/3 a beer or 1/4 a bag of wine...lol

talljosh85 wrote:
This is awesome. I wish we could drink at the game stores here. Although my wife would have to drive me home...


You win since your wife goes with you to the game store...lol

Raver Tau: Just Started; Record (WLD): 0-0-0
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Bojazz wrote:
So its obvious everyone drinks while playing 40k. They pretty much go hand in hand,

This is clearly not true.

I never drink when playing 40K

Did not read the rest of your post because it has been rendered irrelevant by the quoted statement.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

 DeathReaper wrote:

This is clearly not true.

I never drink when playing 40K

Did not read the rest of your post because it has been rendered irrelevant by the quoted statement.

^ this guy is so offended by drinking lol. Opens thread entitled "40k drinking game", says he never drinks when he plays 40k and that a single statement renders the entire concept irrelevant simply because he doesn't agree with it. awesome logic.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Bojazz wrote:
 DeathReaper wrote:

This is clearly not true.

I never drink when playing 40K

Did not read the rest of your post because it has been rendered irrelevant by the quoted statement.

^ this guy is so offended by drinking lol. Opens thread entitled "40k drinking game", says he never drinks when he plays 40k and that a single statement renders the entire concept irrelevant simply because he doesn't agree with it. awesome logic.

I am offended by drinking? That is news to me. (I drink sometimes, just never when playing 40K).

Also I never said that "a single statement renders the entire concept irrelevant"

You really need to re-read my post to see exactly what I did say, because it seems you missed it.

The post was rendered irrelevant because he started the post off with something that was clearly not true and It is not worth reading something that starts off with a lie.

I have no issue with the concept of a 40K drinking game, but it puzzles me that the OP thinks "So its obvious everyone drinks while playing 40k." when clearly everyone does not drink when playing 40k...
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

I find it hypocritical of you to demand others read your post when you refuse to do the same simply because the author started the post with such an obvious exaggeration.

Seriously, man. Get down off your high horse. If you're that upset about a single statement that wasn't even meant to be taken literally then just browse to another topic. There's no reason to start belittling what lots of other readers consider a good idea.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

If gaming at home or a friends house I may have a beer or two while gaming. At the FLGS I don't (although there is a bar two stores down the strip mall)

If you want to make a practical drinking game, you should work backwards. Figure out how long an average game takes, how much you want to drink in that time, and then generate rules to get approximately that much booze into your system.

I think a drink what you kill system would be more fun. If you set a ounce of beer to point ratio it would help to level the playing field between horde and elite armies. You could add shots of stronger stuff for HQs, or just for VP things.

   
Made in fr
Swift Swooping Hawk






An alternative:

Each unit comes with a certain number of shot glasses as "wargear" every time a certain number of models in the unit die you have to down one of the shots.(so say one for every five-ten Orks) Could even theme the alcohol to the army.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Those are both really good ideas. Personally I more enjoy drinking games based on chance rather than skill as it adds a bit of a gambling aspect to the game, although they do tend to have a balance issue as Nevelon described. I feel like I should create an alternative drinking game based on skill using these ideas now haha.
   
Made in fi
Sinewy Scourge





Finland, Espoo

Every now and then i might have a drink or two while playing, but when playing at our FLGS we have an "unwritten rule" that the winner buys the loser a beer from the bar close by.
So more often it's an after-game drink rather than drinking during the actual match.

Still, trying some sort of 40k drinking game would be quite interesting.

Display and tabletop painter from the cold north.

Hobby blog here on Dakka: Ezki's hobby thread
Instagram: tarkamos_mini_workshop
Display miniatures: Putty & Paint


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Bojazz wrote:
I find it hypocritical of you to demand others read your post when you refuse to do the same simply because the author started the post with such an obvious exaggeration.

Seriously, man. Get down off your high horse. If you're that upset about a single statement that wasn't even meant to be taken literally then just browse to another topic. There's no reason to start belittling what lots of other readers consider a good idea.

Why are you attributing emotions when none exist.

I am not upset at anything. I never demanded that anyone read my posts, I simply posted, and you are free to read my post, or not. It is totally your choice

I was simply pointing out that reading a post that starts out with a lie does not rank on my to do list.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

I am new, and after how badly drinking/modeling/painting went, I think I might breath test myself before every game! Make it like driving!

 
   
Made in gb
Longtime Dakkanaut






St. Albans

Nice work on this dude. Personally I think there should be more drinking during 40k. We always have a few beers during our games, although by the 3rd or 4th it becomes a bit difficult to remember all of the rules [especially in 6th!] We were thinking about doing shots during our last game but binned the idea at the last minute.

I used to play at a club upstairs in a Working Men's Club [a bit like a member's only pub] and would always have a couple of beers while I played. Even when I was offering to pay the other people in the club didn't want a drink because they took winning so seriously! One of the reasons I stopped going [that and they only played Warmachine]. Although apparently there is a really good club in Charing Cross based in a pub where most of them have a drink.

So yeah, I like to have a few beers and relax while playing 40k and don't see anything wrong with it. For me painting and drinking don't mix. I had a painting session after a few beers one night and had to strip the models afterwards. I also think that assembling models is a no-no, as I've found from bitter experience stanley knives and beer definitely do not go hand in hand.


 
   
Made in us
Giggling Nurgling




Whenever me and my friend get together to play we come up with makeshift drinking rules. We started playing 40k in general based on the concept of "Warhammered 40k". It's fun trying to be strategic while blitzed and getting as belligerent as humanly possible.

Watching my friend slur profanities at dead models is hilarious, as well.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

haha I love reading all these stories. I'm glad I'm not the only one who doesn't mind occasionally gluing some models back together after a few drunken games!
   
 
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