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Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

So I'm building a Nurgle themed army that includes a Daemon Prince outfitted as follows.

-Armor
-Wings
-Black Mace
-Nurgle

I like that the DP gets a 5+ cover save and 3+ jink save and I'm not that worried about S&P, but I wonder if another type of DP might be a better investment.
   
Made in us
Dark Angels Librarian with Book of Secrets






I like mine with wings, Khorne, armor, and gift of mutation.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Is GoM normally worth the points on a DP?

Also, given that I know I'll be using the Black Mace, I'm thinking Khorne might not be great as the Furious Charge bonus is almost completely wasted.
   
Made in be
Deranged Necron Destroyer






Tzeentch, Wings, 3+, gift (optional Lvl3, spellfamiliar).

tbh nurgle sucks, you want him in hth and nurgle can't sweep due to s&p

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I guess the best option is to go with Tzneentch then. Rerolling 1's on saves seems pretty good and it isn't saddled with a downside. The fluff sucks, but I'm sure I can make up a reason for a daemon of Nurgle to get re-rolls.

Also, I'm still wondering if Gift is worth the 10 points on a DP. Does anybody have any arguements for or against dropping two meltabombs from my list and giving my DP GoM?
   
Made in fr
Regular Dakkanaut




Tzeentch (for save) or Slaanesh (for fleet - can always be usefull when you miss a critical charge).

lvl 3 + spell familiar can be fun, but having to roll at least one "god" spell sucks and removes you a chance to have one of the useful biomancy spells (for a DP, i.e. Iron arm/endurance).

An alternative could be a lvl 3 sorcerer support, without mark, to have 3 biomancy powers and hopefully cast endurance on the DP
Besides, the black mace+ enfeeble can be fun...

 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I don't think I have the points to play with to get my DP any good powers. Though enfeeble + mace could be fun...

I guess I should post my list idea so people get a better idea of what I'm going for.

Headquarters
Typhus 230
Daemon Prince of Nurgle - 265 - Armor, Wings, Mace

Troops
Plague Marines x7 - 205 - Vets, Plasma Gun x2
Plague Marines x7 - 225 - Vets, Flamer x2, Melta Bombs, Rhino
Plague Marines x7 - 205 - Vets, Plasma Gun x2
Plague Marines x7 - 195 - Vets, Melta x2, Melta Bombs, Rhino
Cultists x10 - 50

Elites
Terminators x5 - 250 - Reaper, Powerfist, MoN

Heavy
Forgefiend - 175 - Hades Autocannon
Forgefiend - 175 - Hades Autocannon

My main worries are having AA and having enough offensive output. I currently don't have the models for a Helldrake detachment at this stage.
   
Made in us
Battleship Captain




Oregon

First thing to get for AA is the ADL and quad gun.
   
Made in us
Beast of Nurgle




If you can't afford the points to give him some psychic powers then nurgle really only hurts you. Yes it gives you a better save when getting to your melee combat, but once in melee (where he really shines) it only hurts you. No sweeping advances sucks since you crush units. I play nurgle lists all the time with a Tzeentch DP and sometimes some Tzeentch termies, just build the fluff of Typhus picking up some extra friends to help him out.

Also if you are going to pay for Typhus, then don't take cultists take Plague Zombies. Much better at holding a backfield objective or protecting an IC.

darkcloak wrote:

I don't give a damn about GW, their crap rules, their extortionist prices, hot models, limited edition books, Digital Release and spam in a box armies. I don't care about Forgeworld or their shoddy resin and their wacky unit rules or whether or not they're allowed. I don't care. I don't.

I love Warhammer 40000 and if you want to try to spoil that for me, or impose your own vision of it onto mine, then you can go suck a lemon.
 
   
Made in mx
Morphing Obliterator





Mexico

As mentioned before Tzeentch is the best DP, the I learnt the hardway that not being able to sweep against non MEQ armies (where the black mace shines) sucks. I'd say that a DP should also be a lvl 3 sorc, the buffs you get from biomancy makes them a lot more deadlier and always hoping to get iron arm to make him eternal warrior which is his main weakness.

On your list I think you have way too many plague marines, sure they are great troops and all but 2 - 3 squads should be enough to hold objectives and put some midfield pressure. The DP and your range should take care of the rest.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Staying nurgle but far more competitive (nurgle prince is bad, but it is fluffy...)

Prince - Nurgle, wings, armor, gift, mastery level 3, black mace
Lord - Nurgle, lightning claw
5 plague marines - 2 x plasma, rhino w. havoc
5 plague marines - 2 x plasma, rhino w. havoc
5 plague marines - 2 x plasma, rhino w. havoc
5 plague marines - 2 x flamer, rhino
Heldrake w/ bale flamer
Heldrake w/ bale flamer
Forgefiend
Forgefiend
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

@Minigun762: Is the ADL with Quad gun really that good against flyers, or is it more of a band-aid? With now new models I can already get Havoks with Flak missiles if I get really worried about flyers.

I think I'm sold on getting a Tzeentch DP for the list. It aint fluffy rules wise, but I can make it work. I also think I canfind the points to make him a Psyker.

My new idea for a list is this.

Headquarters
Typhus 230
Daemon Prince of Nurgle - 265 - Armor, Wings, Mace, Mastery lv3, Gift

Troops
Plague Marines x5 - 155 - Vets, Plasma Gun x2, Combi-Plasma
Plague Marines x5 - 155 - Vets, Plasma Gun x2, Combi-Plasma, Rhino
Plague Marines x5 - 155 - Vets, Plasma Gun x2, Combi-Plasma, Rhino
Plague Marines x5 - 175 - Vets, Flamer x2, Combi-Flamer, Rhino
Plague Zombies x10 - 50

Elites
Terminators x5 - 250 - Reaper, Powerfist, MoN

Heavy
Forgefiend - 175 - Hades Autocannon
Forgefiend - 175 - Hades Autocannon

I'd add the Helldrakes, but I lack the models and the cash to add them and I'd like a list to use before I'll be able to upgrade my list with them.
   
Made in us
Frenzied Berserker Terminator






The way you have your daemon prince kitted out, he costs way more than 265 pts



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Frightening Flamer of Tzeentch





The Prince you have comes in at 335 points.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

I forgot to change the points when I edited the list. You'll note that the points still add to 2k.

EDIT: Never mind, my points went sideways when I started adding bits, here's the list at proper price.

Headquarters
Typhus 230
Daemon Prince of Tzeentch - 350 - Armor, Wings, Mace, Mastery lv3, Gift

Troops
Plague Marines x5 - 165 - Vets, Plasma Gun x2, Combi-Plasma
Plague Marines x5 - 200 - Vets, Plasma Gun x2, Combi-Plasma, Rhino, Havok Launcher
Plague Marines x5 - 200 - Vets, Plasma Gun x2, Combi-Plasma, Rhino, Havok Launcher
Plague Marines x5 - 180 - Vets, Flamer x2, Combi-Flamer, Rhino
Plague Zombies x10 - 50

Elites
Terminators x5 - 250 - Reaper, Powerfist, MoN

Heavy
Forgefiend - 175 - Hades Autocannon
Forgefiend - 175 - Hades Autocannon

This message was edited 1 time. Last update was at 2013/04/06 19:59:27


 
   
Made in us
Frenzied Berserker Terminator






Cut out the mastery levels. Not worth it on the DP. Psykers are way weaker than they were in 5th imho. DP is deadly enough with the mace and wings/power armor. Also, he's difficult to ground and he's a bullet magnet. He soaks up shots from your other units and when he gets into close combat he eats everything alive.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Fireknife Shas'el





United States

 Canadian 5th wrote:
I don't think I have the points to play with to get my DP any good powers. Though enfeeble + mace could be fun...

I guess I should post my list idea so people get a better idea of what I'm going for.

Headquarters
Typhus 230
Daemon Prince of Nurgle - 265 - Armor, Wings, Mace

Troops
Plague Marines x7 - 205 - Vets, Plasma Gun x2
Plague Marines x7 - 225 - Vets, Flamer x2, Melta Bombs, Rhino
Plague Marines x7 - 205 - Vets, Plasma Gun x2
Plague Marines x7 - 195 - Vets, Melta x2, Melta Bombs, Rhino
Cultists x10 - 50

Elites
Terminators x5 - 250 - Reaper, Powerfist, MoN

Heavy
Forgefiend - 175 - Hades Autocannon
Forgefiend - 175 - Hades Autocannon

My main worries are having AA and having enough offensive output. I currently don't have the models for a Helldrake detachment at this stage.
I think the Hades ACs might do the trick for AA. I've taken down flyers with them, so while it may not be awesome, it's still pretty good.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Dalymiddleboro wrote:
Cut out the mastery levels. Not worth it on the DP. Psykers are way weaker than they were in 5th imho. DP is deadly enough with the mace and wings/power armor. Also, he's difficult to ground and he's a bullet magnet. He soaks up shots from your other units and when he gets into close combat he eats everything alive.


I'm not sure that I can do more for the points and I think something like Breath of Change from Tzeentch and Iron arm makes a DP a much larger threat, but if you have an idea of where those points might go I'm open to options.

This message was edited 1 time. Last update was at 2013/04/07 09:28:35


 
   
 
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