Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/04/06 16:48:22
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Warplord Titan Princeps of Tzeentch
|
Not really, Tau "unchatchable armored cadre" might have gone down, and boradside spam is less efficient, but both markerlight stationary spam and no-light crisis army still works.
But with new drone rules (and cost!) spreading marker drones around now also works, marker drone teams is a new (and interesting) option, warrior hoard can function with new EMP nades, "no marker precision" with twin-linked guns all around still works perfectly well, and some new combos on how to either get better accuracy or get insane number of shots can be done now.
New codex is very, very generous when it comes to playstyle options, there are more viable options then one can take.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:01:03
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Wicked Canoptek Wraith
|
I'm surprised no one has mentioned the absolute awesomeness of all battle-suits having built in multitrakers. this opens up a support slot, and lets every battlesuit have the option of having a twin linked weapon and an additional weapon. fire-knives and helios just became cheaper and all get a twin linked weapons now. One thing the new codex has opened up is having widely distributed marker drones. Even though drones have gakky bs now, they're way cheaper. You can put a few in each battle suit squad and a few will get through. Also, since drone controller effects all drones in the squad, giving one suit a drone controller (which he has room for now, thanks to free multi tracker) will up all marker drones to bs 3.
|
The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.
War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:01:22
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
Im thinking about using a suit commander as more of a buffing unit than a combat unit, using lots of upgrades like command and control node, puretide, neuroweb jammer and minimal weapons systems and turn some regular suits into some really powerful.
|
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:09:30
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Fireknife Shas'el
|
can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:34:33
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
plus its insulting for most armies to have your big bad CC unit punched to death by a crisis suit. My HQ did that to Astorath in 5th edition and my friend now has a vendetta against all tau
|
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:44:02
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Drone without a Controller
|
Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
Onager only works against tanks, iirc.
And on another note: does anyone know how tetras function at this stage? The targeting array and marker beacon specifically.
|
This message was edited 2 times. Last update was at 2013/04/06 17:52:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:52:42
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Sneaky Sniper Drone
|
generalchaos34 wrote: Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
plus its insulting for most armies to have your big bad CC unit punched to death by a crisis suit. My HQ did that to Astorath in 5th edition and my friend now has a vendetta against all tau
Don't you love it when that happens?
I'd like to buy you a beer...
|
- 3000 painted 2500 based
13 Wins
2 Draw
3 Losses |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 17:53:46
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Dakka Veteran
|
Lumipon wrote: Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
Onager only works against tanks, iirc.
While the fluff states that it was designed with heavy armour in mind there is nothing in the actual rule that says it only works on vehicles. Kind of silly to think they would only swing this jackhammer at a tank and not at a marines head. Automatically Appended Next Post: Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
I don't see why not, it says that they make take items from the signature systems, which would imply more than one. Still can take only one of each from the list. Shame for that really can you imagine onager gauntlets for everybody  . At only 5 points I will be taking one on my commander for sure.
|
This message was edited 1 time. Last update was at 2013/04/06 18:00:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:06:17
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Sneaky Sniper Drone
|
as far as tactics go, assuming you are going to take a flyer out to play...
Bomber or fighter? I am having a heck of a time deciding, I have had to postpone the assembly of my flyer and move on to the riptide.
I love the quad turret, then again I also love the drones with skyfire and intercept, with the option to make my missile pod TL....though the bomb, while being useful i cant see myself doing a lot on a S5 hit...to anything thats a vehicle or a meq and up...
what would you guys go for...and if you dont go for it, treat this as a hypothetical question.
|
- 3000 painted 2500 based
13 Wins
2 Draw
3 Losses |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:16:33
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
Hans_Einberg wrote: generalchaos34 wrote: Savageconvoy wrote:can one commander take more than one of the special 1/army items? I'm thinking the onager gauntlet with the iridium armor would be great on a commander. If you manage to get caught in combat, you can challenge and have one chance to instant kill an opponent. The majority of weapons that will be hitting the commander will go last, meaning the commander can hit firt.
plus its insulting for most armies to have your big bad CC unit punched to death by a crisis suit. My HQ did that to Astorath in 5th edition and my friend now has a vendetta against all tau
Don't you love it when that happens?
I'd like to buy you a beer...
What makes the story worse was that he was tied up in CC for 3 turns and it was a combination of bad hits for him and good shield generator saves from me, also that Astorath had taken no wounds previously.... Automatically Appended Next Post: Hans_Einberg wrote:as far as tactics go, assuming you are going to take a flyer out to play...
Bomber or fighter? I am having a heck of a time deciding, I have had to postpone the assembly of my flyer and move on to the riptide.
I love the quad turret, then again I also love the drones with skyfire and intercept, with the option to make my missile pod TL....though the bomb, while being useful i cant see myself doing a lot on a S5 hit...to anything thats a vehicle or a meq and up...
what would you guys go for...and if you dont go for it, treat this as a hypothetical question.
Both are insanely useful. The fighter has that turret with a 360 degree turn so you dont need to worry about directions at all. The bomber, on the other hand has those amazing drones, with ultra powerful weapons and interceptor. And depending on how they fit into their housing you could even argue how much they can shoot, since the rules simply state that it is a "passenger" and the firing point from where it is mounted, which would technically give you an almost 360 degree view excepting where actual parts of the aircraft block it (which wont be that much)
|
This message was edited 1 time. Last update was at 2013/04/06 18:22:04
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:23:40
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Regular Dakkanaut
|
Hans_Einberg wrote:as far as tactics go, assuming you are going to take a flyer out to play...
Bomber or fighter? I am having a heck of a time deciding, I have had to postpone the assembly of my flyer and move on to the riptide.
I love the quad turret, then again I also love the drones with skyfire and intercept, with the option to make my missile pod TL....though the bomb, while being useful i cant see myself doing a lot on a S5 hit...to anything thats a vehicle or a meq and up...
what would you guys go for...and if you dont go for it, treat this as a hypothetical question.
The bomber is currently useless. It does not have a bomb to start with, and to make one, it must go on a bombing run, something it can't do because it does not start with one. So when you make your descision factor in the bomber's lack of bombs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:25:53
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Been Around the Block
|
Just wondering, what are you guys going to do for your troops? I am heavily leaning towards the kroots with snipers over the fire warriors.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:27:31
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
|
cryhavok wrote:Hans_Einberg wrote:as far as tactics go, assuming you are going to take a flyer out to play...
Bomber or fighter? I am having a heck of a time deciding, I have had to postpone the assembly of my flyer and move on to the riptide.
I love the quad turret, then again I also love the drones with skyfire and intercept, with the option to make my missile pod TL....though the bomb, while being useful i cant see myself doing a lot on a S5 hit...to anything thats a vehicle or a meq and up...
what would you guys go for...and if you dont go for it, treat this as a hypothetical question.
The bomber is currently useless. It does not have a bomb to start with, and to make one, it must go on a bombing run, something it can't do because it does not start with one. So when you make your descision factor in the bomber's lack of bombs.
Thats obviously an oversight, i couldnt see anyone arguing it otherwise that they wouldnt start with a bomb given the way it is worded.
|
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:32:00
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Dakka Veteran
|
khuffy wrote:Just wondering, what are you guys going to do for your troops? I am heavily leaning towards the kroots with snipers over the fire warriors.
Either Grey Knight terminators or Deathwing LMAO. Tau are going to make outstanding allies
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:33:48
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Boosting Space Marine Biker
|
I am very happy they limited missile drones to just broadsides. That was the single biggest "holy gak" factor when I saw them and found out any suit can take 2 without needing a drone controller, and it only got worse when I saw what a drone controller does. Its just too good. Theyre still pretty nuts, but wont be as prevalent due to that limitation.
Overall Im very happy. I miss the advanced stabilzation systems, but all suits having BSF and Multi trackers more than make up for it. 12 point markerlight drones means you can still go crazy with volume of fire and still have some markerlights.
Im definitely going to have fun with things, and I fully intend on not using skyfire but rather weight of shots to bring down flyers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:34:26
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Fireknife Shas'el
|
I just saw in YMDC that EMP grenades aren't listed in the codex. Is that true?
As for Troops, I'm feeling two larger squads of pulse rifles, a small unit with pulse carbines to advance forward (maybe with a devilfish), and Kroot outflanking with snipers to fill the rest, and maybe 1 Kroot hound a piece just for the Acute senses.
|
This message was edited 1 time. Last update was at 2013/04/06 18:34:56
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:41:01
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Mekboy Hammerin' Somethin'
|
Commander with a Command and Control Node and the Multispectrum Sensor Suite, throw in two marker light drones. Plop him in the unit of your choice and you have a unit that rerolls to hit and ignores cover. Could be devastating with a unit of Broadsides that have the High Yield Missile Pod or whatever it's called. Could be devastating with pretty much any unit you put this guy in.
I like the ability for commanders to be pure force multipliers rather than just another gun platform with slightly better shooting.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 18:41:56
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Fireknife Shas'el
|
I'm thinking the Early Warning Override will be the new BSF. It's something cheap to throw on just to fill space and take up points. It offers a nice benefit, but doesn't hurt or take away if your opponent has no reserves. But like the BSF, when you get night fighting turn 1 (or get a flyer or reserve heavy army) then you can have a field day.
People are getting really excited about taking interceptor, but I honestly think that twin-linking and interceptors will be a nice addition. I will probably bring Skyfire Broadsides, since they can endure some punishment to reliably take down a flyer. Either that or I'll take the missile side with it's twin-linked weapons and interceptor, hoping I get some 6's out of all the shots.
At the very least, it will make an opponent be conservative about how he brings in reserves.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:27:34
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Warplord Titan Princeps of Tzeentch
|
Savageconvoy wrote:I just saw in YMDC that EMP grenades aren't listed in the codex. Is that true?
I don't even HAVE the codex yet and I saw them, both EMP grenades and photon grenades are in a small siebar, with photon saying "see defensive grenades in BRB" and EMP say "see haywire grenades in BRB"
Yea, 2 point haywire grenade upgrade.
F*** broadside nerf, our troops can now drop a landraider if he wanders too close.
On another note, EWO wont be the new BSF for 2 reasons:
1-the ATS is cheaper and also quite nice.
2-suits no longer HAVE to take 3 choices, they can take UP TO 3.
Skyfire too expensive there (20 points each suit), just trust the twin-linked and the fact random markers can improve snapshots. anti-air is where the EWO do shine, just due to possible hail of fire once coming from reserves.
|
This message was edited 1 time. Last update was at 2013/04/06 19:28:41
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:36:16
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Dakka Veteran
|
Hehehe here is my first ghetto missileside lol.
|
This message was edited 1 time. Last update was at 2013/04/06 19:36:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:39:39
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Fireknife Shas'el
|
honestly it looks better than the official missile side. I can't stand the pose where he is holding out the arm, like he actually needs to aim the missiles.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:45:14
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Lone Wolf Sentinel Pilot
|
BoomWolf wrote:
I don't even HAVE the codex yet and I saw them, both EMP grenades and photon grenades are in a small siebar, with photon saying "see defensive grenades in BRB" and EMP say "see haywire grenades in BRB"
Yea, 2 point haywire grenade upgrade.
F*** broadside nerf, our troops can now drop a landraider if he wanders too close.
I too have been looking at EMP grenades with interest. With this edition's vehicle assault and damage rules being able to slap a tank to death seems possible, even for Fire Warriors - as long as you can get there.
|
This message was edited 1 time. Last update was at 2013/04/06 19:46:35
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:48:03
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Dakka Veteran
|
Savageconvoy wrote:honestly it looks better than the official missile side. I can't stand the pose where he is holding out the arm, like he actually needs to aim the missiles.
Well the way I look at it, this one squad is equal to several psyfleman dread's. They will make an excellent ally for my knights or my dark angels. Seriously a missileside squad with an attached commander is amazing, it reminds me of Lootaz in a way, only they don't have random shot amounts, are not twin linked, and don't ignore cover.
On 2nd thought they are not much like lootaz except for the fact that when you roll a 3 on that D3 for the lootaz shots. I can't wait to start dropping buckets of missile dice and shredding units.
|
This message was edited 1 time. Last update was at 2013/04/06 19:59:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 19:57:24
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Executing Exarch
|
From what Ive gleamed:
- HYM broadsides are better in every way possible then HRR broadsides
- Missile drones are worth every penny, they are like ork lootas, but cheaper and better armour and guaranteed 2 shots and we all KNOW for a fact how good lootas are.
- Velocity tracker is autotake on broadsides
- Stealth suits are godly, they have infiltrate, stealth, shrouding. Thats 4+ cover in the open and 2+ every where else. Add in the fact that burstcannons are assault 4 and they can ride in transports and you have yourself a party.
- Shadowsun is a great character, nice and cheap and gives serious boosts to stealth suits
|
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:03:43
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Regular Dakkanaut
|
Ravenous D wrote:Stealth suits are godly, they have infiltrate, stealth, shrouding. Thats 4+ cover in the open and 2+ every where else. Add in the fact that burstcannons are assault 4 and they can ride in transports and you have yourself a party.
Except they are still just T3 with a single wound...I don't care how good their cover saves are, they are a far cry from "godly".
|
"You can have moments of happiness, moments of joy, but life is very difficult – unless you're a total idiot, then you can be happy." - Irvin Kershner |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:03:48
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Dakka Veteran
|
Ravenous D wrote:From what Ive gleamed:
- HYM broadsides are better in every way possible then HRR broadsides
- Missile drones are worth every penny, they are like ork lootas, but cheaper and better armour and guaranteed 2 shots and we all KNOW for a fact how good lootas are.
- Velocity tracker is autotake on broadsides
- Stealth suits are godly, they have infiltrate, stealth, shrouding. Thats 4+ cover in the open and 2+ every where else. Add in the fact that burstcannons are assault 4 and they can ride in transports and you have yourself a party.
- Shadowsun is a great character, nice and cheap and gives serious boosts to stealth suits
I dunno I like Early Warning Override. You won't be facing flyers every game but there is a good chance you will see Drop Pods or deepstriking Deathwing. So having interceptor IMO is a better way to go.
Kill it before it gets to kill you.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:04:26
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Lone Wolf Sentinel Pilot
|
Anyone got any good ideas for Pathfinder squad loadouts? I'm just looking at the book myself but they have a lot of options...I'm particularly wondering which drones would be best for them and whether you think the Shas'ui is worth it. I sort of like the Recon Drone but I can't help thinking I would have liked it more if they'd been Infiltrators. Similarly, I'm thinking of giving them a couple of rail rilfes, but then is it worth replacing the lost Markerlights with Marker Drones (considering they're only BS2 and you can't get a Controller)?
The kind of squad I was considering was:
10 x models
2 x rail rifles
That's pretty much it...you get 8 markerlights and at least 2 rail shots per turn. Maybe add in an ion rifle for trying to wound tougher enemies?
|
This message was edited 3 times. Last update was at 2013/04/06 20:13:05
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:11:10
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Longtime Dakkanaut
|
More Dakka wrote:Oh ok, so it's still kinda like the old dex where you play either a markerlight army or a mobile army, except now the mobile option isn't there anymore? Yes. If you played Mech Tau, and waited for the new book to make it viable again - well, better luck in 7th Edition! See you in 2021! \o_ However, for new Tau players who don't know what they have missed, I expect them to like new book.
|
This message was edited 1 time. Last update was at 2013/04/06 20:13:07
Mr Vetock, give back my Multi-tracker! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:12:10
Subject: Re:The wait is over lets talk Tau 2013 tactics
|
 |
Smokin' Skorcha Driver
Canada
|
Did anyone else notice that the markerlight BS buff isn't restricted to 5 now?
Anyway, i think it's odd how many auto-take upgrades there are. Railgun fist? very cheap so why not. The neuroweb jammer? 2 points... there's no reason not to take. Longstrike? He already replaces almost 20 points of wargear, and is cheap for the rest of the buffs he gives. Then the fact that it is even an option to take burst cannons on hammerheads... when it's a free upgrade to smart missiles.
But I can't help but feel a little betrayed by the new ion weapon rules. I mean, Tau's thing was limiting firepower to keep their troops safe. Now they gave buffs for overcharging that make it a very rare situation indeed that you won't want to risk the "gets hot"
|
tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 20:16:38
Subject: The wait is over lets talk Tau 2013 tactics
|
 |
Executing Exarch
|
valace2 wrote: Ravenous D wrote:From what Ive gleamed:
- HYM broadsides are better in every way possible then HRR broadsides
- Missile drones are worth every penny, they are like ork lootas, but cheaper and better armour and guaranteed 2 shots and we all KNOW for a fact how good lootas are.
- Velocity tracker is autotake on broadsides
- Stealth suits are godly, they have infiltrate, stealth, shrouding. Thats 4+ cover in the open and 2+ every where else. Add in the fact that burstcannons are assault 4 and they can ride in transports and you have yourself a party.
- Shadowsun is a great character, nice and cheap and gives serious boosts to stealth suits
I dunno I like Early Warning Override. You won't be facing flyers every game but there is a good chance you will see Drop Pods or deepstriking Deathwing. So having interceptor IMO is a better way to go.
Kill it before it gets to kill you.
Yeah but you only hit on BS1, and cannot fire at anything in your following turn, and you cannot take both systems. I ran the math and odds are you do bugger all against a heldrake, and 4 hits with 4 broadsides firing vs 4 broadsides firing it and killing it on average. Against 1 night sycthe you would only knock off 2 hull points firing with 4 broadsides, where as velocity tracker the odds are 1 dead per 2 broadsides. I'd rather have high odds of guaranteed dead then kinda maybe hurt something and be ineffective the following turn.
|
This message was edited 2 times. Last update was at 2013/04/06 20:19:23
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
|
|
 |
 |
|