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![[Post New]](/s/i/i.gif) 2013/04/05 23:20:47
Subject: Chess and the Movement phase
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Secretive Dark Angels Veteran
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Do you allow your opponents to re-position their units once they've moved them, or do you follow chess-style rulings where once you've picked up and moved a model, it cannot be moved again ?
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![[Post New]](/s/i/i.gif) 2013/04/05 23:23:08
Subject: Chess and the Movement phase
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Powerful Phoenix Lord
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Once my opponent has started moving another unit (this does not include measuring) any units already moved are stuck. Until then, any model in the unit (including the whole unit) can be repositioned.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/04/05 23:25:33
Subject: Re:Chess and the Movement phase
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Secretive Dark Angels Veteran
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Even if they're out of coherency by accidentally moving the wrong model from a different squad?
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![[Post New]](/s/i/i.gif) 2013/04/05 23:28:14
Subject: Re:Chess and the Movement phase
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Powerful Phoenix Lord
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Asmodai Asmodean wrote:Even if they're out of coherency by accidentally moving the wrong model from a different squad?
If my opponent mixes up models from multiple units (and believe me as a Tyranid player this happens quite often with me) I have no problem with him fixing it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/04/05 23:32:47
Subject: Chess and the Movement phase
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Regular Dakkanaut
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In friendlies I've let people go back 3-4 moves after they realized the mistake, but those are friendlies and I'm more interested in having fun.
In competition I'd really base it on the person I was playing, if we've been having a good time of it and I think it's an honest mistake I'll probably say go ahead. On the other hand if I'm playing against a lawyer/stickler/downright unpleasant person then chess rules all the way
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![[Post New]](/s/i/i.gif) 2013/04/05 23:34:59
Subject: Chess and the Movement phase
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Abhorrent Grotesque Aberration
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If its rare, no problem. If they are doing it often and it appears that this is being used to constantly gain on movement then no
Considering everything can now be premeasured then there really shouldn't be a problem figuring out where you are going to move before you start.
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This message was edited 1 time. Last update was at 2013/04/05 23:36:36
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/04/06 00:04:46
Subject: Re:Chess and the Movement phase
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Secretive Dark Angels Veteran
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Strict moving on one hand adds tension to the game, every move needing to be thought out and measured in advance. It might slow the game a little as well.
On the other hand, having a free move phase makes the game faster as you can reposition and not think so hard and allows either player to optimise gameplay.
Hmm.
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![[Post New]](/s/i/i.gif) 2013/04/06 00:55:22
Subject: Re:Chess and the Movement phase
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Boom! Leman Russ Commander
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I've never had a problem with taking back movement.
What I have a problem with is that guy who measures a distance then pulls the tape away while moving a model - it's usually so obvious that they're moving it too far.
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![[Post New]](/s/i/i.gif) 2013/04/06 01:12:46
Subject: Chess and the Movement phase
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Dakka Veteran
Snake Mountain
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I personally only really play friendlies, but even in a tournament I would allow an opponent to take a move back or to reposition a unit.
Although I had this pop up at a tournament, I allowed an opponent to reposition a unit, later in said game I asked if I could do basically a similar thing.and he wouldn't allow it.
Even so I don't regret it, free movement phases lead to a faster and more interesting game where you are not so limited or over thinking. My only real rule when repositioning is that they are not pulling tricks with the tape/distances to get more movement etc as some have mentioned. (This is even more relevant in fantasy where turning etc plays its part.)
The main thing is to make sure both you and your opponent are happy that you are either both playing freely or playing strict.
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'I'm like a man with a fork, in a world of soup.'
Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015
3DS Friend Code: Rysaer - 5129-0913-0659 |
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![[Post New]](/s/i/i.gif) 2013/04/06 02:04:16
Subject: Chess and the Movement phase
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Secretive Dark Angels Veteran
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Rysaer wrote:I personally only really play friendlies, but even in a tournament I would allow an opponent to take a move back or to reposition a unit.
Although I had this pop up at a tournament, I allowed an opponent to reposition a unit, later in said game I asked if I could do basically a similar thing.and he wouldn't allow it.
Even so I don't regret it, free movement phases lead to a faster and more interesting game where you are not so limited or over thinking. My only real rule when repositioning is that they are not pulling tricks with the tape/distances to get more movement etc as some have mentioned. (This is even more relevant in fantasy where turning etc plays its part.)
The main thing is to make sure both you and your opponent are happy that you are either both playing freely or playing strict.
Well in Fantasy the game is won or lost in the movement phase, so it's completely different. In 40k it's slightly more fluid, but I think repositioning is quite douchey, although I still do it
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![[Post New]](/s/i/i.gif) 2013/04/06 03:00:25
Subject: Chess and the Movement phase
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[DCM]
Tilter at Windmills
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If you've since gone on and moved another unit, it's not okay to go back and re-move an earlier one.
That being said, once or twice in a game, especially early in a game, I have no problem letting it slide. Presuming of course that the same courtesy is extended to me if I forget something.
In a tight, competitive game, especially late, I will generally hold folks to their moves and expect to be held to mine.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/04/06 03:03:52
Subject: Chess and the Movement phase
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Secretive Dark Angels Veteran
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Mannahnin wrote:If you've since gone on and moved another unit, it's not okay to go back and re-move an earlier one.
That being said, once or twice in a game, especially early in a game, I have no problem letting it slide. Presuming of course that the same courtesy is extended to me if I forget something.
In a tight, competitive game, especially late, I will generally hold folks to their moves and expect to be held to mine.
A moment of laxity spawns an entire game of heresy. Never forget, never forgive rules infractions!
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![[Post New]](/s/i/i.gif) 2013/04/06 03:30:48
Subject: Chess and the Movement phase
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[DCM]
Tilter at Windmills
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It's not a rules infraction so much as a desire to play the game well and properly. I still shuffle and cut the cards when playing poker with friends. Same idea.
Also, if I don't get take-backs I learn better. I'll remember next time if it hurts this time.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/04/06 03:52:10
Subject: Re:Chess and the Movement phase
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Devestating Grey Knight Dreadknight
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Exalted Asmodai. I almost spewed beer all over my keyboard.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/04/06 04:36:45
Subject: Re:Chess and the Movement phase
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Secretive Dark Angels Veteran
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![[Post New]](/s/i/i.gif) 2013/04/06 07:38:04
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 04:19:13
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![[Post New]](/s/i/i.gif) 2013/04/06 09:20:20
Subject: Chess and the Movement phase
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Terrifying Treeman
The Fallen Realm of Umbar
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Che-Vito wrote:Asmodai Asmodean wrote:Do you allow your opponents to re-position their units once they've moved them, or do you follow chess-style rulings where once you've picked up and moved a model, it cannot be moved again ?
I don't understand the tense nature of this. If things are simple, such as, "I moved my Chimera 12" in a straight line, I'm going to move it back 6", I don't mind.
My comfortability with an opponent doing this, is dependent on the complexity of their movement, and how likely it seems that they'll be able to keep their models within the legal limit allowed during the Movement phase. Friendly games or competitive ones.
Agreed, I don't recall unit by unit activation being in 40k
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/04/06 12:33:26
Subject: Re:Chess and the Movement phase
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Secretive Dark Angels Veteran
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BRB:
"Once a unit has completed all of its movernent, you can select
another unit and move that one) and so on, until you have
moved all of the units you wish to move. once you have started
moving a unit, you must finish its move before you start to
move another unit... Once
you've completed a unit's move, you cannot go back and change
it, so think carefully before giving the order to advance.
However, itis perfectly finne to measure a unit's move in
one direction, and then change your mind and decide to move
it somewhere else"
So not quite chess rules, but there you go.
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![[Post New]](/s/i/i.gif) 2013/04/06 13:11:21
Subject: Chess and the Movement phase
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[DCM]
Tilter at Windmills
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Yup. It's always been this way (at least since 3rd ed). Once you've moved a unit you're not supposed to go back and move an earlier unit a second time.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/04/06 17:49:44
Subject: Chess and the Movement phase
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Malicious Mutant Scum
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only time i allow people to re-move is when its A)newbie that is leaning tatics B)somthing doesnt work the way they thought it did cuz the rules of this game are kina nutty C) they are not coherency which is required for them to do so they should be in coherency (it sucks so much if you finish moving and you forgot a model or somthing 2.1" out because now that unit cant do anything untill ins back in coherency a good opponent will ask if there in coherency before its a issue
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Dream Crush |
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![[Post New]](/s/i/i.gif) 2013/04/06 19:17:53
Subject: Chess and the Movement phase
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[DCM]
Tilter at Windmills
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I also allow people to go back and fix coherency; although if your closest models are out, they had better go backwards rather than everyone else creeping forward. Or whichever is less advantageous to the guy who broke coherency.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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