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Made in us
Douglas Bader






Coyote81 wrote:
You could outflank a Riptide using this setup. And let the Riptide reroll one to hit to help avoid gets hot rolls.


Fun fact: re-rolling 1s to hit with a gets hot blast weapon means you re-roll the die to see if it gets hot, and can re-roll the scatter dice.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Dakka Veteran




Reading - UK

Shadowsun can take a 3++ drone and join a unit of lets say...Kroot/dogs. She gives the unit Stealth and Shrouded but most importantly her drone stays with the kroot when she dies.
   
Made in gb
Devious Space Marine dedicated to Tzeentch




United Kingdom

Do not ask for pirated materials on Dakka. --Janthkin

This message was edited 1 time. Last update was at 2013/04/07 09:00:51


 
   
Made in us
Disbeliever of the Greater Good






 Peregrine wrote:
I think people are missing the point of this thread. I don't care about the obvious things like "put a fireblade in with fire warriors and get extra shots", I want ideas for independent character abuse. You know, the things that get you called WAAC TFG and win games when your opponent ragequits. The goal is to take all those nice USRs on Tau ICs and apply them to units they weren't supposed to be given to. .


Missileside spam. A full unit with 6 missile drones is firing 12 S5AP5 TL shots and, more importantly, 24 S7 AP4 shots. Then reinforce with other units to get some markerlights out there and some fire warriors to take the charge. I've seen a squad of 6 BA Termies wipe on an overwatch with that method. Get 2 units of missilesides within 6" of as much stuff as you can, and watch the carnage.

DQ:90S+G+MB++I+Pw40k11+D+A+/areWDR+T(T)DM+
 
   
Made in us
Douglas Bader






 UrsielHauke wrote:
Missileside spam. A full unit with 6 missile drones is firing 12 S5AP5 TL shots and, more importantly, 24 S7 AP4 shots. Then reinforce with other units to get some markerlights out there and some fire warriors to take the charge. I've seen a squad of 6 BA Termies wipe on an overwatch with that method. Get 2 units of missilesides within 6" of as much stuff as you can, and watch the carnage.


How is this IC abuse?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in de
Fresh-Faced New User




You want abuse?

Try Farsight with 10 TH/SS Terminators from Codex: SM and Gate of Infinity Liby
   
Made in us
Regular Dakkanaut




Puretide Commander w/ Telion on Quad/Icarus. Mega Flyer Death, and can wreck MCs and FMCs.


Shadowsun with Sternguard in cover pumping out ridiculous amounts of dakka with a 2+ Cover.

Puretider w/ Devastators.

Shadowsun with Vanguard Vets. No JP just infiltrate through cover with a few PWs and wreck face in assault.

Shadowsun Delivery service: Mr. Lysander would pay top dollar to get close to that Iron Warriors Encampment. How exactly she got his bulky Tactical Dreadnought armor so close? Who can say?


Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Regular Dakkanaut




Darkstrider+2units
Darkstrider joins one unit and parks it closely behind(almost mixed in). Then, when someone tries to assault the front unit, fire overwatch, including supporting fire. Then after darkstriders squad consolidates forward blocking the assault from actually occuring.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Glocknall wrote:


Shadowsun Delivery service: Mr. Lysander would pay top dollar to get close to that Iron Warriors Encampment. How exactly she got his bulky Tactical Dreadnought armor so close? Who can say?


Not as bad as creed and a reaver.
Farsight with his 7 man bodyguard with PR/FG and shadowsun.

This message was edited 1 time. Last update was at 2013/04/07 22:42:46


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in ca
Shas'ui with Bonding Knife





Stick Aun'Va with a GK termie IC. 2+ save against AP2, ignore AP1, additional 3+, 4+, 5+, and 6+ save if anything gets through your 2+/3++ fnp.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Horrific Howling Banshee




Aun'Va is not an independent character.

 
   
Made in us
Sneaky Striking Scorpion





Aun'va is not an IC.
   
Made in us
Legendary Master of the Chapter






Glocknall wrote:
Puretide Commander w/ Telion on Quad/Icarus. Mega Flyer Death, and can wreck MCs and FMCs.



Add in a multi spectral tracker and now you have a telion that can make MC/Tanks/flyers and force some lookout sirs without any coversaves.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Shas'ui with Bonding Knife





Quark wrote:
Aun'Va is not an independent character.


 Tarrasq wrote:
Aun'va is not an IC.


...Which is why you're sticking a termie IC with him, and not vice versa.

This message was edited 2 times. Last update was at 2013/04/07 23:07:16


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Longtime Dakkanaut




St. George, UT

ICs cannot join units that always only consist of 1 model. Its why Mephy always has to go it alone.

Now that Shadowsun is an IC her potential has skyrocketed. She brings so much fun to the table. I love the idea of her and a Riptide hanging out together. Suddenly she goes to T6 for all incoming shooting and the riptide can take LOS checks for her when the weapons get too hot. Her target lock wont hinder the Riptides shooting effectiveness or even target selection at all. And naturally gives the whole unit a lovely cover save.

This message was edited 1 time. Last update was at 2013/04/07 23:56:56


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Jayden63 wrote:
ICs cannot join units that always only consist of 1 model. Its why Mephy always has to go it alone.

The Space Pope is three models, he has his motorcade too.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
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Longtime Dakkanaut




St. George, UT

 Krellnus wrote:
 Jayden63 wrote:
ICs cannot join units that always only consist of 1 model. Its why Mephy always has to go it alone.

The Space Pope is three models, he has his motorcade too.


My bad, I forgot about them.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
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Sneaky Sniper Drone




Firebase Zulu

 Jayden63 wrote:

Now that Shadowsun is an IC her potential has skyrocketed. She brings so much fun to the table. I love the idea of her and a Riptide hanging out together. Suddenly she goes to T6 for all incoming shooting and the riptide can take LOS checks for her when the weapons get too hot. Her target lock wont hinder the Riptides shooting effectiveness or even target selection at all. And naturally gives the whole unit a lovely cover save.



And if need be she lets herself and the Riptide JSJ 3d6. She doesn't have a full up Target Lock unfourtantly, so she only gets to shoot one FB at something different per her special rules.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Im seeing that shadwosun seems to be the best bang for your buck in this codex. Shes a delivery system for whatever unityou please (ill probably stick pathfinders on top of a tower or something fun) and shes a mobile bunker for whatever unit you need protected.

I can see her being exceptionally great with a riptide, especially when you consider that it has Move Through Cover, which means you jump the RIptide in and out area terrain with her just outside to avoid the dangerous terrain test but also giving it a HUGE boost in cover save, which is nice considering how freaking huge it is. Plus they can jet 3d6 to really get out of the way when needed.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Longtime Dakkanaut




St. George, UT

 generalchaos34 wrote:
Im seeing that shadwosun seems to be the best bang for your buck in this codex. Shes a delivery system for whatever unityou please (ill probably stick pathfinders on top of a tower or something fun) and shes a mobile bunker for whatever unit you need protected.

I can see her being exceptionally great with a riptide, especially when you consider that it has Move Through Cover, which means you jump the RIptide in and out area terrain with her just outside to avoid the dangerous terrain test but also giving it a HUGE boost in cover save, which is nice considering how freaking huge it is. Plus they can jet 3d6 to really get out of the way when needed.


I'm trying to figure out a way to get this unit Hit and Run so the big guy can't be tied up in assault and stalemated all game long. Unless of course even the ICs are stuck at Init 2 (wont be getting the codex for at least a week) in which case its very unlikely that they can escape anyway.

This message was edited 1 time. Last update was at 2013/04/08 02:26:01


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Sneaky Sniper Drone




Firebase Zulu

 Jayden63 wrote:

I'm trying to figure out a way to get this unit Hit and Run so the big guy can't be tied up in assault and stalemated all game long. Unless of course even the ICs are stuck at Init 2 (wont be getting the codex for at least a week) in which case its very unlikely that they can escape anyway.


Vectored Retro Thusters on a Support O who has a Donkey Gauntlet, Multi Spec Suit and Command and Control Node. The Riptide now effectively has a Twin Linked Heavy Burst Cannon or Ion Accelerator that Ignores cover if the Support O doesn't shoot his weapons. With 3 Support/Weapon slots left add something like, Counterfire Defense System + Twinlink weapon of Choice (as the Command and Control Node doesn't work on Overwatching fire).

Put a VT and EWO on the Riptide to have it shoot down the flyer that comes on board during their turn (remember that Novacharged 12 shot Burst Cannon you fired last turn, the Nova Charge stays active till the Riptides next movement phase.. so shoot that burst cannon at it in Nova Mode. Also the NoveCharge mode is a "can fire" using its nova-charge profile so if you have an Ion Accel you can fire it in normal mode).

This message was edited 1 time. Last update was at 2013/04/08 04:00:19


 
   
Made in gb
Secretive Dark Angels Veteran






 Jayden63 wrote:
 generalchaos34 wrote:
Im seeing that shadwosun seems to be the best bang for your buck in this codex. Shes a delivery system for whatever unityou please (ill probably stick pathfinders on top of a tower or something fun) and shes a mobile bunker for whatever unit you need protected.

I can see her being exceptionally great with a riptide, especially when you consider that it has Move Through Cover, which means you jump the RIptide in and out area terrain with her just outside to avoid the dangerous terrain test but also giving it a HUGE boost in cover save, which is nice considering how freaking huge it is. Plus they can jet 3d6 to really get out of the way when needed.


I'm trying to figure out a way to get this unit Hit and Run so the big guy can't be tied up in assault and stalemated all game long. Unless of course even the ICs are stuck at Init 2 (wont be getting the codex for at least a week) in which case its very unlikely that they can escape anyway.


Commanders I 3, Shadowsun I 4, Farsight I 5. You hit and run using the highest initiative in the unit, so you can have an I2 suit with Farsight's I5 initiative.

Why are all of you raving about Shadowsun giving things Stealth and Shrouded not assuming that markerlights will just strip your cover?

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Asmodai Asmodean wrote:
 Jayden63 wrote:
 generalchaos34 wrote:
Im seeing that shadwosun seems to be the best bang for your buck in this codex. Shes a delivery system for whatever unityou please (ill probably stick pathfinders on top of a tower or something fun) and shes a mobile bunker for whatever unit you need protected.

I can see her being exceptionally great with a riptide, especially when you consider that it has Move Through Cover, which means you jump the RIptide in and out area terrain with her just outside to avoid the dangerous terrain test but also giving it a HUGE boost in cover save, which is nice considering how freaking huge it is. Plus they can jet 3d6 to really get out of the way when needed.


I'm trying to figure out a way to get this unit Hit and Run so the big guy can't be tied up in assault and stalemated all game long. Unless of course even the ICs are stuck at Init 2 (wont be getting the codex for at least a week) in which case its very unlikely that they can escape anyway.


Commanders I 3, Shadowsun I 4, Farsight I 5. You hit and run using the highest initiative in the unit, so you can have an I2 suit with Farsight's I5 initiative.

Why are all of you raving about Shadowsun giving things Stealth and Shrouded not assuming that markerlights will just strip your cover?


Im the only tau player i know, the only thing i have to worry about is divination, and with some of that fancy new wargear, librarians are going to get sniped in the head rather easily

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Fixture of Dakka





Los Angeles

Peregrine, I dunno if folks can really appreciate what it means:

A Farsight unit of Sunforge seven XV8s, that is PlasmaRifle/FusionBlaster, one of whom has the C&CN / MultiSpectrum (ignores cover) toys as you hinted at. That'd be 14 PR shots & 7 FB shots, Twin-Linked with AP2 or 1 love for all.

Around 11 or so hits the first throw and then you pick up another 5 or 6 hits after the reroll. 16 or 17 hits with that crew, within 12", all high STR, low AP.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 chrisrawr wrote:
Stick Aun'Va with a GK termie IC. 2+ save against AP2, ignore AP1, additional 3+, 4+, 5+, and 6+ save if anything gets through your 2+/3++ fnp.


Can't put ICs in Allies of Convenience squads.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Incubus





Brothererekose wrote:
Peregrine, I dunno if folks can really appreciate what it means:

A Farsight unit of Sunforge seven XV8s, that is PlasmaRifle/FusionBlaster, one of whom has the C&CN / MultiSpectrum (ignores cover) toys as you hinted at. That'd be 14 PR shots & 7 FB shots, Twin-Linked with AP2 or 1 love for all.

Around 11 or so hits the first throw and then you pick up another 5 or 6 hits after the reroll. 16 or 17 hits with that crew, within 12", all high STR, low AP.


They are called

helios.

Read the description for sunforge please.
That is all.

Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
 
   
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Veteran Inquisitorial Tyranid Xenokiller





Quick and versatile thing you can do mid game. Have a Commander with Multi-sensor suite join a rip tide for some lovely S8 AP2 Ignoring cover save wounds. So Tank hunter makes him into a parking lot clearing machine.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Regular Dakkanaut




If ICs can't join squads that consist of one model, how is anything joining a riptide?
   
Made in se
Ferocious Black Templar Castellan






Sweden

cryhavok wrote:
If ICs can't join squads that consist of one model, how is anything joining a riptide?


They can't join squads that ALWAYS consist of one model. Riptides can take drones.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
cryhavok wrote:
If ICs can't join squads that consist of one model, how is anything joining a riptide?


They can't join squads that ALWAYS consist of one model. Riptides can take drones.
Hahaha, nice loophole, didn't catch it myself thanks.
   
 
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