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Made in us
Powerful Ushbati





Manhatten, KS

Obviously this list lacks a little balance. I could use some more anti-mech in it but it is a first go with the new tau. Gonna see how many force multipliers I can utilize and which ones benefit me the most. Thoughts?


dark strider 100pts
Cadre fireblade(shield dronex2) 84pts

Elite:
3 Crisis Team (Shas'vre; Iridium Armor; 2x Plasma; 2x Shield drones; Stimulant Injectorx2) 245pts
3 Crisis Team (Shas'vre; puretide engram nuerochip; 2x Missle pod; 2x Shield drones; 2x velocity tracker) 240pts

Troops:
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts

Heavy:
Hammerhead Gunship (Submunitions rounds; blacksun filter; disruption pod; 2x seeker missle) 162pts
Fortification:
Aegis Defense Line (quad gun) 100pts

This message was edited 2 times. Last update was at 2013/04/14 18:08:37


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Troubled By Non-Compliant Worlds






This may be a stupid question, but what exactly is each crisis suit armed with?
   
Made in ca
Fresh-Faced New User




I wouldn't say that is a stupid question, given that it is a new codex, there are many different loadouts that people will try now. That being said, I'm assuming they are your standard Fireknife suits seeing as those got better while most got a teensy bit worse.
   
Made in us
Sneaky Sniper Drone






Utah, USA

The ML drones in the FW squads only shoot at bs 2 averaging like 2.6 hits for 96 pts, too bad the 'ui can't take a drone controller.

 
   
Made in us
Powerful Ushbati





Manhatten, KS

BlueRift wrote:The ML drones in the FW squads only shoot at bs 2 averaging like 2.6 hits for 96 pts, too bad the 'ui can't take a drone controller.


Yea, might have to work in drone controllers. Didnt realize that until I got in the game. Though it would only bump them up to BS 3 for the fire warriors.

Xenii wrote:I wouldn't say that is a stupid question, given that it is a new codex, there are many different loadouts that people will try now. That being said, I'm assuming they are your standard Fireknife suits seeing as those got better while most got a teensy bit worse.



mothman_451 wrote:This may be a stupid question, but what exactly is each crisis suit armed with?



All of them had same dual weapon load out. 2x plasma gun or 2x missile pod.


General note. This list just got slaughtered by daemons. He gave his seekers a 2++ and then charged my lines. After playing a game with them I see tau filling more of an allied roll rather then being a primary army.


Automatically Appended Next Post:
Cadre should of been a unit upgrade. You can never bring enough fire warriors to make him worth it.

This message was edited 1 time. Last update was at 2013/04/07 05:11:48


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Water-Caste Negotiator






If you want more markerlights at a better bs you should take a team of sniper drones and take three Firesight Marksman as they hit on BS5!

And for the record, a new book drops, you choose what looks like an average at best list, lose and go "tau as allies not a primary list" lol just because we get new stuff doesn't mean instant win! Its called a learning curve and more practise needed lol.

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in us
Terminator with Assault Cannon





Seekers with a 2++ sound pretty flukey to me. I wouldn't give up just yet. I agree though that the Cadre Fireblade may not be that efficient. In my opinion his primary role is as a cheap compulsory HQ for allied detachments.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, three units of Fire Warriors could suffice. I'd include a Riptide giving the enemy a headache at this pt level.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Xenii wrote:
I wouldn't say that is a stupid question, given that it is a new codex, there are many different loadouts that people will try now. That being said, I'm assuming they are your standard Fireknife suits seeing as those got better while most got a teensy bit worse.


FIrenifes really did not change just got cheaper. Bladestorms got cheaper and picked up and extra shot. Helios got cheaper and picked up 6inches of effective range. Deathrins may have gotten better, as I don't see a restirction from buying a twinlinked and single of the same weapon on a suit (or 2 twinlinked on the commander). Thought I think hat needs to go to YMDCfor a proper break down.
   
Made in us
Powerful Ushbati





Manhatten, KS

Alltheones wrote:
If you want more markerlights at a better bs you should take a team of sniper drones and take three Firesight Marksman as they hit on BS5!

And for the record, a new book drops, you choose what looks like an average at best list, lose and go "tau as allies not a primary list" lol just because we get new stuff doesn't mean instant win! Its called a learning curve and more practise needed lol.

ATO


I guess it does appear that way. When I play with a list win or lose I am assessing the army as a whole. I could of won a land slide victory and still came to the same conclusion. Tau still lack the ability to keep their troops alive for a sustained period of time to hold objectives. That was their issue before and it is still an issue now. In addition, the basic fire warriors are still kind of crap for shooting. However, the support fire can be pretty good, though if they are that close your already in trouble.


Automatically Appended Next Post:
 wuestenfux wrote:
Well, three units of Fire Warriors could suffice. I'd include a Riptide giving the enemy a headache at this pt level.


The riptide looks pretty damn good if you can roll a 3+ to get his boosted effects. The crazy thing is IC's can join the riptide if he has drones to benefit from average toughness of 6. A buddy pointed this out to me it is not my own idea.

This message was edited 2 times. Last update was at 2013/04/07 17:08:21


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut




Alltheones wrote:
If you want more markerlights at a better bs you should take a team of sniper drones and take three Firesight Marksman as they hit on BS5!

And for the record, a new book drops, you choose what looks like an average at best list, lose and go "tau as allies not a primary list" lol just because we get new stuff doesn't mean instant win! Its called a learning curve and more practise needed lol.

ATO


Not as sure about that. Mainly as the most you get is 3 high bs ML that have to shoot the same target as the 3 drones since none of them have network Ms or target lock anymore. Alittle sad they lost "buy one slot worth, deploy as 3 teams ability"
   
Made in us
Human Auxiliary to the Empire





Port Orange FL

barnowl wrote:
Alltheones wrote:
If you want more markerlights at a better bs you should take a team of sniper drones and take three Firesight Marksman as they hit on BS5!

And for the record, a new book drops, you choose what looks like an average at best list, lose and go "tau as allies not a primary list" lol just because we get new stuff doesn't mean instant win! Its called a learning curve and more practise needed lol.

ATO


Not as sure about that. Mainly as the most you get is 3 high bs ML that have to shoot the same target as the 3 drones since none of them have network Ms or target lock anymore. Alittle sad they lost "buy one slot worth, deploy as 3 teams ability"


While it does suck that they don't have target lock anymore, the sniper drones fire at BS 5 while the marksman are alive, meaning that they can weaken a target, and the markerlights can help follow-up shots hurt it even more, if not kill it.
   
Made in us
Powerful Ushbati





Manhatten, KS

1750 Build

HQ:
Commander (Iridium Armor; onager gauntlet, neuroweb system jammer, command and control node, multi-spectrum sensor suite, puretide engram neurochip; drone crontroller; 2x marker drones, shield generator, Missle Pod, Plasma Rifle) 244pts
Ethereal (black sun filter) 55pts

Elite:
3 Crisis Team (Shas'vre; Shield Generator; 2x Plasma; 2x Shield drones; 2x Stimulant Injector) 245pts
3 Crisis Team (Shas'vre; Cyclic ion blaster; 2x Missle pod; 2x Shield drones; 2x velocity tracker) 240pts
3 stealth Team (Fusion Blaster) 95pts

Troops:
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors 108pts
20 Kroot + 1 Krootox; (Shaper, Sniper Rounds) 180pts

Fast:
6 pathfinders 66pts

Heavy:
Hammerhead Gunship (Submunitions rounds; blacksun filter; disruption pod) 145pts


Fortification:
Aegis Defense Line (quad gun) 100pts

total: 1750pts

Still have some glaring issues in the list but I am not sure at the time how to fix them. Going to try a few things here. First off the kitted out commander. Infiltrating kroot or just boosting them with the ethereal behind the aegis. The army does lack some anti-mech but I am hoping to mitigate that with the kroot, stealth suits, & crisis suits. Trying to only use models I currently own so no riptide or broadsides atm.

This message was edited 1 time. Last update was at 2013/04/14 09:49:36


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut




Sioux Falls, SD

 Tomb King wrote:
HQ:
Commander (Iridium Armor; onager gauntlet, neuroweb system jammer, command and control node, multi-spectrum sensor suite, puretide engram neurochip; drone crontroller; 2x marker drones, shield generator, Missle Pod, Plasma Rifle) 244pts
Ethereal (black sun filter) 55pts

Wow...what are you doing with the commander that you need every bell and whistles? I would strip him down, get him set up like what you want to use him for (AV or AI) and then just take the systems that help that role.

 Tomb King wrote:

Elite:
3 Crisis Team (Shas'vre; Shield Generator; 2x Plasma; 2x Shield drones; 2x Stimulant Injector) 245pts
3 Crisis Team (Shas'vre; Cyclic ion blaster; 2x Missle pod; 2x Shield drones; 2x velocity tracker) 240pts
3 stealth Team (Fusion Blaster) 95pts

Shield Generator < Shield Drone - taking it as an upgrade is not really worth the point costs.
Stimulant Injectors are too pricy and not worth the points. Your suits should not be dishing out the vast majority of your dmaage - your troops should be.
I am not going into the pages long discussion about why it is - but your loadout for weapons is illegal....unless you are saying they are twin-linked.

 Tomb King wrote:

Troops:
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors 108pts
20 Kroot + 1 Krootox; (Shaper, Sniper Rounds) 180pts

Split the kroot into two squads - ditch the shaper if you have to for the points, and leave them all snipers. Get markers for the other FWs

 Tomb King wrote:

Fast:
6 pathfinders 66pts

This seems almost like an after thought as to what you wanted to add to get more markers. If you really want them - lose all the markers from the squads and get 2 x4 or x5 man PF squads.

 Tomb King wrote:

Heavy:
Hammerhead Gunship (Submunitions rounds; blacksun filter; disruption pod) 145pts

Not bad...

 Tomb King wrote:

Fortification:
Aegis Defense Line (quad gun) 100pts

I would be more mobile with my Tau so this would be a waste - but if you are the sit & shoot - this is fine

Raver Tau: Just Started; Record (WLD): 0-0-0
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Amaraxis wrote:
 Tomb King wrote:
HQ:
Commander (Iridium Armor; onager gauntlet, neuroweb system jammer, command and control node, multi-spectrum sensor suite, puretide engram neurochip; drone crontroller; 2x marker drones, shield generator, Missle Pod, Plasma Rifle) 244pts
Ethereal (black sun filter) 55pts

Wow...what are you doing with the commander that you need every bell and whistles? I would strip him down, get him set up like what you want to use him for (AV or AI) and then just take the systems that help that role.

 Tomb King wrote:

Elite:
3 Crisis Team (Shas'vre; Shield Generator; 2x Plasma; 2x Shield drones; 2x Stimulant Injector) 245pts
3 Crisis Team (Shas'vre; Cyclic ion blaster; 2x Missle pod; 2x Shield drones; 2x velocity tracker) 240pts
3 stealth Team (Fusion Blaster) 95pts

Shield Generator < Shield Drone - taking it as an upgrade is not really worth the point costs.
Stimulant Injectors are too pricy and not worth the points. Your suits should not be dishing out the vast majority of your dmaage - your troops should be.
I am not going into the pages long discussion about why it is - but your loadout for weapons is illegal....unless you are saying they are twin-linked.

 Tomb King wrote:

Troops:
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors 108pts
20 Kroot + 1 Krootox; (Shaper, Sniper Rounds) 180pts

Split the kroot into two squads - ditch the shaper if you have to for the points, and leave them all snipers. Get markers for the other FWs

 Tomb King wrote:

Fast:
6 pathfinders 66pts

This seems almost like an after thought as to what you wanted to add to get more markers. If you really want them - lose all the markers from the squads and get 2 x4 or x5 man PF squads.

 Tomb King wrote:

Heavy:
Hammerhead Gunship (Submunitions rounds; blacksun filter; disruption pod) 145pts

Not bad...

 Tomb King wrote:

Fortification:
Aegis Defense Line (quad gun) 100pts

I would be more mobile with my Tau so this would be a waste - but if you are the sit & shoot - this is fine


The commander is there to be resilient while also trying out all the new gadgets. They arent overly expensive so thouhgt I would give them a shot.

As for the Crisis suits, there is a profile for a twin linked weapon and a profile for a single weapon it is an easy fix though I believe if you pay the points to buy two separate weapons then you would be allowed to fire them as such. I can easily fix this by intermixing the weapons to have 1 plasma and 1 missile pod per suit.

As for the shield drones and shield generator on the suits. I find that the suits draw more fire then anything else in my army. So if I can take steps to keep them alive longer to keep them off my troops I will. Might drop the shield generator though as it is expensive for a two wound sergeant equivalent model.

As for the pathfinders I might drop the shas; ui and the marker lights off of the fire warriors and bring another 6 pathfinders instead. The ballistic skill alone makes them that much better.

The ADL is good for Tau as your troops arent very resilient and this gives you a place to utilize your supporting fire as well as ensuring you have cover in your deployment zone. Add this to the possibility of getting exemplar of the Selfless Cause and you can have your entire army go to ground and then get up the following turn.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Played this list tonight:

1850 Build Total pts: 1849

HQ:
Commander (Iridium Armor; onager gauntlet, neuroweb system jammer, command and control node, multi-spectrum sensor suite, puretide engram neurochip; drone crontroller; 2x marker drones, shield generator, Missle Pod, Plasma Rifle) 244pts
Ethereal (black sun filter) 55pts

Elite:
3 Crisis Team (Shas'vre; Air Bursting Fragmentation Projector; 1x Plasma; 1x Missle pod; 2x Marker drones; 2x velocity tracker) 245pts
3 Crisis Team (Shas'vre; Cyclic ion blaster; 1x Missle pod; 1x Plasma; 2x Marker drones; 2x velocity tracker) 245pts
6 stealth Team (Fusion Blaster x 2) 190pts

Troops:
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors (2xmarker light drones; shas; ui) 142pts
12 fire warriors 108pts
20 Kroot + 1 Krootox; (Sniper Rounds) 165pts

Fast:
6 pathfinders 66pts

Heavy:
Hammerhead Gunship (Submunitions rounds; disruption pod; black sun filter) 146pts


Fortification:
Aegis Defense Line (quad gun) 100pts


Went against Codex Daemons:
Had Blood Thirster
Daemon Prince
4 Juggernaut heralds
2 units of blood letters
2 units of max hounds

He scouted up turn 1 and I buffed with the ethereal and advancted to fire triple shot pulse rifle killing off nearly all of the dogs by the end of turn 1 thanks to overwatch as well with triple shots. The Ethereals are an auto-take IMO. His leadership buffs alone kept me around. Was still largely unimpressed with the kroot. They dont seem to fit with the army.

Modified the list to drop the injectors they aren't worth the 15 points. Exchanged for velocity trackers. Next list I am going to experiment with the protoype weapons. Will check back in with successes or failures... Also same as other thread I will be storing all of my list in here until army builder updates. Also traded out the shield drones for more marker drones. If you can keep a constant flow of marker lights on your enemy it helps out a ton.

This message was edited 5 times. Last update was at 2013/04/15 17:20:03


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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