Hi, I've been playing a Typhus list @ the 1850 point range recently and had a lot of success with it. I think I can help you with some advice. I saw this a day or so ago and wanted to post this info, but I got busy.
The basics:
A typhus list
imo needs:
-Typhus (duh!)
-One big zombie screening unit
- 5 spawn
MoN
- 2-3
PM units
- Long range
HS options (havocs & oblits for foot, or Armor if you prefer
PMs in Rhinos)
After that you mix in to taste.
You have all of that covered (almost), and chose to go the infantry route. I prefer the Death Guard on foot as well.
Firstly, some observations:
The tank is not a horrible choice, but in the context of this list the single armor unit is very fragile and stands out as a target for first blood since you have no other armor. I would suggest dropping it and making the commitment to pure infantry. AV13 isn't bad, but it can go up in one shot. One of the nice things about a foot Typhus list is that it rarely gives up first blood.
I love zombies, but in this list I think you have too many of them. They are great tar pits and fearless scoring, but you are going to have a lot of trouble moving the rest of your army around them.
They are SLOW with a capital SLOW. They are going to be especially problematic for your two Heldrakes as they will take up a ton or real estate; restricting the flight paths of the dragons. Also, they don't really kill much and you want some of your enemy force unengaged for your drakes to burninate.
In my 1850 list I run one 30 zombie unit and one 10 zombie unit. I think you could do something similar at 2k with a 30 and two 10 mans and be just fine. Anymore than that is going to be a real headache at deployment and the movement phases. Ten mans screen in a pinch, but are excellent as backfield scorers. Zombies don't kill anything, but with a large enough amount of them your opponent will have to deal with them or give up objectives. They are very hard to get rid of for most army builds out there. They can hold up non-dedicated assault units for turns, especially
MCs.
Also, from experience, just doing 40 zombies was expensive $$. doing 100... well man, good luck!

I used mantic "corporation" bodies and zombie parts. My P&M thread is here:
http://www.dakkadakka.com/dakkaforum/posts/list/508532.page I've taken a week or two break but should be getting back to it shortly.
With your plague marines, 6 is probably fine. In my army I just dropped down from 3x7 man squads to 3x6; but I haven't played with the new list yet to test it out; but I feel it is plenty on foot @ 1850. Although @ 2k, I may feel that 7 man is minimum.
As for
VoTLW on them, it's nice if you're facing marines but unnecessary. What you are missing though is Melta Bombs. Especially with double plasma on the
PM, you need a way to crack AV13.
MB are cheap and it makes the units much more versatile. I would also put at least one unit with meltaguns, they will get there to use them and one unit of Oblits cant do all of the heavy lifting.
If you are going to commit to only oblits in the
HS slots, get four and go 2x2. I only run 1x2 oblits and use two Havoc squads with 4xAC. I also run an
adl with quad so I get 20
AC shots in a turn and this helps out a lot reducing light armor and infantry at range.With AV13 my list can hit a wall. This is the main reason I stress melta bombs on
PM champs and nothing else. I tried combi weapons, but for 5 points you just cant beat the utility of
MB.
Where to put Typhus is the key in this kind of list. He's a slow expensive melee monster, getting him in combat fast is key. Deep striking means a turn three charge at the earliest, plus you already have a lot in reserve. You really need an effective Typhus delivery unit.
If you would like to get Typhus stuck in a bit earlier: look at
MoN spawn. In my battles it's rare that I don't have Typhus in melee on turn two because of the mobility presented by a full unit of 5
MoN spawn. You could probably do the same thing with a unit of bikes, but they are more expensive and not nearly as durable. Spawn make excellent character slingshots. In this list it's another 15 T6 wounds that your opponent has to deal with and pulls the same kind of fire power that would be shooting at your
PMs.
Since Typhus can kill most everything with the serious exception of AV13 walkers, and high
ini ID ICs (stupid challenges!) I have started to write in an unmarked sorcerer into my Undeath Star (typhus and the spawn) just for biomancy and
MB. Biomancy and the nurgle powers mesh well, as does biomancy with the sorcerer's purpose of eating challenges so Typhus can go to work on the squad. Biomancy also works great with already high toughness units, so I can't wait to test it out!
Anyway, I hope I helped. The only way I could advise is let you know what has worked for me. I love Typhus and zombie lists and hope you have as much fun with it as I have.
Good luck!