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![[Post New]](/s/i/i.gif) 2013/04/10 20:55:36
Subject: So.. Tau overwatch
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Monstrously Massive Big Mutant
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Since the new Tau codex has a rule for Overwatch stating -
**Fighting Retreat** Darkstrider and his unit can consolidate D6" in any direction immediately after firing Overwatch.
(before rolls for charge range are made) .
Does this mean my Zerkers in a Land Raider with a simply Dirge Caster can effectively prevent them from not only firing Overwatch, but also prevent them from retreating D6" since they cannot preform the prerequisite of firing Overwatch?
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2013/04/10 21:09:16
Subject: Re:So.. Tau overwatch
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yes, if the unit can't fire overwatch they can't use an ability that triggers off of it.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/10 21:10:48
Subject: So.. Tau overwatch
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Shas'la with Pulse Carbine
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I agree with Grey Templar
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2013/04/10 21:16:14
Subject: So.. Tau overwatch
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Monstrously Massive Big Mutant
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Well, I feel dirty now.. lol
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Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2013/04/10 21:19:33
Subject: Re:So.. Tau overwatch
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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What?
Its an upgrade that only works within 6" of a vehicle that purchased it, hardly cheezy. If the Tau player let you get that close with a vehicle its his own fault.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/10 21:23:32
Subject: So.. Tau overwatch
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Dakka Veteran
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Just wondering then, does it prevent other units on the Tau side from using their Support Fire ability?
I can imagne they do get their overwatch as long as they are not in the radius of the vehicles ability.
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![[Post New]](/s/i/i.gif) 2013/04/10 21:25:18
Subject: Re:So.. Tau overwatch
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It would only prevent them overwatching if the unit they are supporting has to have Overwatched, or if they are also within 6" of the vehicle. If the only requirement is that a friendly within 6" is getting charged then the Dirge caster can only stop them if they too are in range of the Dirge Caster.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/10 22:01:04
Subject: So.. Tau overwatch
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Calm Celestian
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Yeah, units outside of 6'' can still overwatch (Probably, we'll see if it gets FAQ'd or not.)
Tau have no trouble killing Rhinos, they now have a surprisingly hard time with killing Landraiders. (At least I do, since XV'88 got hit with the nerf hammer in relation to their railgun.)
Statistically speaking, the High yield missile pod will do more damage to light vehicles than the Heavy rail rifle will.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2013/04/11 09:56:18
Subject: So.. Tau overwatch
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Grey Knight Purgator firing around corners
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Celtic Strike wrote:Yeah, units outside of 6'' can still overwatch (Probably, we'll see if it gets FAQ'd or not.)
Tau have no trouble killing Rhinos, they now have a surprisingly hard time with killing Landraiders. (At least I do, since XV'88 got hit with the nerf hammer in relation to their railgun.)
Statistically speaking, the High yield missile pod will do more damage to light vehicles than the Heavy rail rifle will.
Maybe this is not the best of tactics but (eyeballing the math):
12 FW w/ EMP grenades at 8" (possibly on the offensive)
plus... a couple markers from another unit
equals to: 12 2+ hitrolls, averages to 10 hits, D6 results are: nearly* 2 penetrating hits, nearly* 2 'no effect', a bit more# than 6 glancing hits... it means a loss of about 8 Hull Points, wether or not the penetrating hit(s) are effective.
{Eyeballing it again, it should be *=1.(6), #=6.(6), but I'm not in the mood to calculate it properly}
Not so sure that railgun nerf was that painful
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2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
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![[Post New]](/s/i/i.gif) 2013/04/11 10:12:37
Subject: So.. Tau overwatch
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Helpful Sophotect
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Kerrathyr wrote: Celtic Strike wrote:Yeah, units outside of 6'' can still overwatch (Probably, we'll see if it gets FAQ'd or not.)
Tau have no trouble killing Rhinos, they now have a surprisingly hard time with killing Landraiders. (At least I do, since XV'88 got hit with the nerf hammer in relation to their railgun.)
Statistically speaking, the High yield missile pod will do more damage to light vehicles than the Heavy rail rifle will.
Maybe this is not the best of tactics but (eyeballing the math):
12 FW w/ EMP grenades at 8" (possibly on the offensive)
plus... a couple markers from another unit
equals to: 12 2+ hitrolls, averages to 10 hits, D6 results are: nearly* 2 penetrating hits, nearly* 2 'no effect', a bit more# than 6 glancing hits... it means a loss of about 8 Hull Points, wether or not the penetrating hit(s) are effective.
{Eyeballing it again, it should be *=1.(6), #=6.(6), but I'm not in the mood to calculate it properly}
Not so sure that railgun nerf was that painful
How are you throwing that many grenades?
I thought it was one per squad?
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![[Post New]](/s/i/i.gif) 2013/04/11 10:29:24
Subject: So.. Tau overwatch
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Decrepit Dakkanaut
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For shooting it is one per unit. In combat it is 1A with a grenade per model.
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