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Made in gb
Regular Dakkanaut





Here's my kinda of drop pod sm list
Vulcan 190
Epistolary the avenger gate of infinity 150
10 sternguard 250
Rifleman in drop pod 160
5 scouts with snipers and camp cloaks 90
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Vindicator with siege shield 125
Adl with comm relay
Total 1495
I haven't got any models yet but I do have the codex so I'm gonna make a list before buyin
HELP NEEDED


2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in gb
Cowboy Wannabe



London

It seems a bit mixed.

Vulkan is decent, and works well provided you have enough flamers and meltas in the list, which looking at yours you should.

Epistolary is an expensive upgrade, and I would not bother with it. Just keep the libby basic. In general you want one of your powers to be null zone, as it is very useful against lots of armies.

Sternguard are an awesome unit, but they really need some combi-weapons. 2-4 combi-meltas, and a couple of combi-flamers would make this unit amazing, and mesh well with Vulkan. Drop pod is also their preferred mode of delivery.

Rifleman is a good solid support choice for a dread, but is vulnerable without other threats around, and giving it a drop pod is very pointless. It wants to be away from the enemy, not close to them like a pod delivers.

Scouts are okay, and can be survivable in the right situations. Just be warned that they will do almost no damage, and be wary of cover ignoring weapons. (such as the heldrake, colossus, thunderfire, to name the common ones).

Tactical squads in drop pods can work too. 3x melta in there (special, heavy, combi) is good. What does Elat mean in this instance?

Vindicator is a decent tank, but will be the focus of most of your opponents anti-tank, and will often not be in range on turn 1, so I am not convinced by this. Another squad in a drop pod (dropping something else too) or something like a thunderfire would be more useful I feel.

Aegis doesn't do much in this list, but the comms is very useful.

All in all it's decent, a couple of odd choices aside.

Hope this is useful.
   
Made in gb
Regular Dakkanaut





Sorry fetching autocorwecter in means with or in a thanks for the feed back the dreads drop pod sit to block Los to it and the vindi keeping it alive would 2 combi plasma on the sternguard be good? The drop epistolary and aegis and bring a TFC ?

2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in gb
Lone Wolf Sentinel Pilot





UK

theninjabadger wrote:
Here's my kinda of drop pod sm list
Vulcan 190

There are a grand total of two weapons taking advantage of his gimmick (and they can't even fire by turn 3 after they have been fired upon), if you want to field him you should take TH/SS Termies and MM Land Speeders as well.

Epistolary the avenger gate of infinity 150

Epistolary is a waste of points, you want this guy cheap as he is already a rip off in terms of points. But you can't do anything about that anyway because every generic no-name HQ for C:SM is.

My advice? Dump Vulkan, stick with a 100 point barebones Librarian. That or modify your list significantly to take advantage of Vulkan and remove the Libby..



10 sternguard 250

Take a transport or get out pretty much here. And even with a Rhino or Razorback, I'd still be skeptical as AV11 isn't reliable insurance they'll reach the target. Drop pod is the best way to field these, and with a handful of combi weapons.

Rifleman in drop pod 160

Shouldn't be in a drop pod. This puts your only real long range firepower into reserve for the critical first turn and for little good as at best you might get to shoot at the rear facing of something if you are lucky.

5 scouts with snipers and camp cloaks 90
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Tac squad combi melta, mm, Elat drop pod with locator beacon 230

Not enough effective scoring units here- in wiping out one of your Tactical squads early, you are severely crippled in objective taking. 5/6 games will need scoring units as well.

Vindicator with siege shield 125

I would be surprised if this lasted the first turn in most games- its the only vehicle on the table, and its AV13/11 (its going to get shot at multiple angles) to the entire range of your opponent's AT. A few missiles, a railgun, lootas, etc would butcher it.

Adl with comm relay
Total 1495
I haven't got any models yet but I do have the codex so I'm gonna make a list before buyin
HELP NEEDED



So, to summarize:
1)Your long range AT is non-existent
2)A number of your choices are not efficient for points
3)You have a shortage of effective scoring units
4)You lack the firepower needed to take down most armies at this points level
5)Your list isn't durable- victory and defeat lies in the fates of a trio of units that aren't particularly hard to kill.

To be perfectly honest I wouldn't pick up C:SM until the new Codex release, right now the other Marine Codex's offer far more oppurtunity for fluff and flavour whereas C:SM demands you exploit barely a handful of strategies to be competitive. Dark Angels get a number of things that C:SM have for laughably cheaper prices.

This message was edited 3 times. Last update was at 2013/04/12 19:08:05


 
   
Made in gb
Regular Dakkanaut





That's not really helpful your just saying its crap and giving no help whatsoever

2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in gb
Lone Wolf Sentinel Pilot





UK

That is not true, even where what I am saying isn't a direct suggestion all you have to do is look at what I've said and interpret what I am suggesting:


So, to summarize:
1)Your long range AT is non-existent Take more long range AT
2)A number of your choices are not efficient for points Take more efficient choices
3)You have a shortage of effective scoring units Take more scoring units
4)You lack the firepower needed to take down most armies at this points level Have more firepower
5)Your list isn't durable- victory and defeat lies in the fates of a trio of units that aren't particularly hard to kill. Give the list a tougher framework
.


When you put a thread up in a forum called "40k Army Lists" and ask for help you are knowingly subjecting your list to scrutiny- if you're not willing to accept criticism then there was no point creating this thread.

This message was edited 3 times. Last update was at 2013/04/12 19:15:51


 
   
Made in gb
Wondering Why the Emperor Left




United Kingdom

As you only have one vindicator it shall be wiped off the board quickly, have you thought about a stormtalon? Especially with the Comm Relay I should defiantly be coming in and it's a flyer which is also good anti flyer.

Recommend dropping the drop pod on the dread and with those points giving combi weapons to the stern guard, as you are buying so many stern guard have you though about Pedro Kantor to make them scoring units?

This message was edited 1 time. Last update was at 2013/04/12 19:15:42


 
   
Made in gb
Regular Dakkanaut





Vulcan 190
Libby the avenger gate of infinity 100
10 sternguard 3 combi plasma 265
Rifleman 125
5 scouts with snipers and camp cloaks 90
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Vindicator with siege shield 125
Vindicator with siege shield 125
Total1480
That's my new list what's you think

This message was edited 1 time. Last update was at 2013/04/12 20:05:42


2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in gb
Cowboy Wannabe



London

Certainly stronger and more organised.

I would still drop the epistolary status on the librarian, and exchange gate for null zone. Using drop pods gate is of less use, and null zone is very good.

Combi-melta is better than plasma on the sternguard. It meshs with Vulkan, and in a lot of cases their special ammo works just as well as plasma (or good enough), whereas melta hits the unit types they can't. i.e. tanks.

2 vindicators is certainly stronger than 1, makes it more likely you'll get to fire at least one of them.
   
Made in au
Fresh-Faced New User




Jangustus wrote:
Certainly stronger and more organised.

I would still drop the epistolary status on the librarian, and exchange gate for null zone. Using drop pods gate is of less use, and null zone is very good.

Combi-melta is better than plasma on the sternguard. It meshs with Vulkan, and in a lot of cases their special ammo works just as well as plasma (or good enough), whereas melta hits the unit types they can't. i.e. tanks.

2 vindicators is certainly stronger than 1, makes it more likely you'll get to fire at least one of them.


I agree with you except with the gate of infinity. It's always useful jumping a squad of sternguard around, even if it's just back 10 inches to avoid being charged or to quickly get them to a new target once they kill something.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Vulcan 190
Libby the avenger gate of infinity 100
10 sternguard 3 combi plasma 265
Rifleman 125
5 scouts with snipers and camp cloaks 90
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Tac squad combi melta, mm, Elat drop pod with locator beacon 230
Vindicator with siege shield 125
Vindicator with siege shield 125
Total1480

While I like the list, I think it is still a bit disjointed... 2 drop pods, 2 vindicators do not make sense to me... you are going the vulkan route with drop pods... we want 3 or 5 drop pods so that you are at least dropping two out there not one to hang in the breeze. We have an up-close and personal army style and then a dreadnought that sits back...
Just a suggestion...

Vulkan 190
Libby 100
Sternguard: 10 2 combi-flamer, 2 combi-melta, 2 combi-plasma 270
Another option is to lose the two combi-meltas and switch to 2 with multi-meltas.. still going to be great for anti-infantry and not one shot like combi-meltas.. of course you are going to be moving alot so you will be counting on TL snap fires alot.
Tac: Combi-flamer, Melta, MM, Drop Pod w Locator Beacon 230
Tac: SAME 230
Ironclad Dread: Melta, Heavy Flamer Drop Pod w Locator Beacon 185
Ironclad Dread: Melta, Heavy Flamer Drop Pod w Locator Beacon 185
Either 1 Squadron of 2 MM Attack bikes or 2 Squadrons of 1 MM Attack Bikes 100

1. No problem with Vulkan or Libby.
2. Added combi-flamers and combi-meltas to sternguard. Combi-flamer just to overwatch anyone who charges the sternguard. Plasma for anti-terminator. Melta for vehicles. Otherwise you are going to use your super bolter ammo.
3. Switched the sgt to combi-flamer again on the principle of overwatch fire.
4, I switched the rifleman and vindicators for two Ironclad dreads in drop pods... A. AV 13 puts the fear of God into opponents..krak grenades cannot do anything to them. Instead of 2 pieplates that have to work to get into range, you have two heavy flamer templates that will be right in the face of the enemy.
5. Instead of scouts I switched to MM attack bikes. The disadvantage is nothing to camp on objectives but to me a fair trade for potetial of vehicle killing with MM.

Now for some hoard control I would love to pay for some deathwind missile launchers on two drop pods but no points for it. Unless you like a MM dreadnought with heavy flamer better than an Ironclad... then you could add two of them.... Now that you have four drop pods, you are dropping in two of them... depending on the opponent, either 2 tacticals or 2 ironclads in the opponent's face on turn 1.

This message was edited 1 time. Last update was at 2013/04/13 03:22:03


2000
2000
WIP
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Made in gb
Regular Dakkanaut





cos i have so many sternguard im gonna use this to my advantage by taking pedro
Pedro 175
Libby The avenger GoI 100
Rifleman 125
10 Sternguard with 4 combi Plasma 270
5 Scouts with sniper rifles and camo cloaks 90
Tactical squad combi plasma, PC, plasma gun and Drop pod 230
Tactical squad with combi melta,MM, melta drop pod 220
Ironclad with DCCW and chainfist and heavy flamer and melta gun and drop pod with locator beacon 190
TFC 100
So thats 3 troops 4scoring units plent anti mc light tanks can kill av 14 with 3 weapons in 2 different units

This message was edited 1 time. Last update was at 2013/04/13 10:34:25


2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Oooo... Pedro vs Vulkan, Pedro really likes to hold opponent's at range and doesn't have the auto-kill melta/flamers... I like the changes to your troops... The only thing is you should not be dropping the tacs on top of your opponent with this setup. I like the TFC and would love to squeeze the points to go to deathwind launchers... will be nice if facing guard, tyranids or orcs...

2000
2000
WIP
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8000 
   
 
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