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![[Post New]](/s/i/i.gif) 2013/04/13 07:55:04
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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So. A day ago someone told me about a hilarious unit that consists of Farsight, 7 bodyguards and shadowsun in a single unit. I then thought, what If i made that most of a 1000 point army? I then built this army list. Keep in mind that I can always change around my crisis suit configurations to be more effective against troops. I'm sure some of you may say that its great against teqs and meqs and vehicles but is weak against swarms of light infantry. To this is say, please recommend alternate crisis suit configurations while also making it so that the unit can take out teqs, meqs and vehicles. What this unit does is you have farsight and his 7 body guards. 1 of them is a support suit that provides the rest of the crisis suits rerolls on misses, ignores enemy cover, hit and run, and choosing between monster hunter or tank hunter. The other 6 are for actually shooting things. Then there is shadowsun and she is for extra shooting power but mainly giving the entire unit stealth and shroud while also giving it the ability to move 3d6 in the assault phase. Is this viable with some tweaking or just a completely terrible idea. Maybe switch out the plasma rifles on the 6 suits with burst cannons for strength against numerous light infantry? So, without further a do here is the list. Total - 996 points [HQ] Farsight Bodyguard Team (with Shadowsun) - 834 pts -Farsight -6 Crisis Bodyguards - -Fusion Blasters - -Plasma Rifles - -Target Locks -1 Crisis Bodyguard - -Command and Control Node - -Puretide Engram Neurochip - -Irridium Armor - -Multi-Spectrum Sensor Suite - -Vectored Retro Thrusters -Shadowsun [Troops] 9x Fire Warrior Team - 91 pts -8 Fire Warriors -1 Firewarrior Shas'ui 9x Fire Warrior Team - 91 pts -8 Fire Warriors -1 Firewarrior Shas'ui Another option would be to replace the plasma rifles with burst cannons and maximize my fire warrior squads. This would give me versatility so i can kill both light infantry and teqs/ meqs/vehicles. Obviously, Fusion Blasters can be replaced with Plasma Rifles without a points change. Total - 996 points [HQ] Farsight Bodyguard Team (with Shadowsun) - 784 pts -Farsight -6 Crisis Bodyguards - -Fusion Blasters - -Burst Cannons - -Target Locks -1 Crisis Bodyguard - -Command and Control Node - -Puretide Engram Neurochip - -Irridium Armor - -Multi-Spectrum Sensor Suite - -Vectored Retro Thrusters -Shadowsun [Troops] 12x Fire Warrior Team - 108 pts 12x Fire Warrior Team - 108 pts
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This message was edited 8 times. Last update was at 2013/04/13 08:19:21
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![[Post New]](/s/i/i.gif) 2013/04/13 07:57:53
Subject: Re:1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Long-Range Land Speeder Pilot
Schofield Barracks Hawaii
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i havent read the new codex yet so i could be wrong but as far as im tracking farsight and shadowsun cant be in the same force, not as allies or even a double force org chart, it may have changed with the new dex though but as far as i know you have to have one or the other
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Into the fires of battle, unto the anvil of war!
DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2013/04/13 07:59:32
Subject: Re:1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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Guilldog wrote:i havent read the new codex yet so i could be wrong but as far as im tracking farsight and shadowsun cant be in the same force, not as allies or even a double force org chart, it may have changed with the new dex though but as far as i know you have to have one or the other I've read the new codex a few times and it says nothing about not being able to have shadowsun and farsight in the same army.
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This message was edited 1 time. Last update was at 2013/04/13 08:02:34
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![[Post New]](/s/i/i.gif) 2013/04/13 08:30:50
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Drone without a Controller
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I think if you want run Farsight bomb list, your game should be at least 1500 pt, not 1000 pt.
Farsight bomb is worth for its no scatter deep strike ability but with your list, in the case you keep the Farsight bomb in reserve, your poor 16~24 fire warriors hold on with themselves turn 1 and if they are gone you will be defeated automatically at start of your turn 2.
Guess you managed to hold turn 1 without annihilated thanks to being night fight, you made fire warriors gone to ground, and so on. Your fate is hung on only 1 reserve roll of 3+. if your opponent got his warlord trait which makes that roll -1, or if you were facing IGs then the roll will be 4+ or even 5+. And imagine you fails reserve roll, well... I think your opponent will not wait for your further reserve roll.
So in 1000 pt game you have to deploy at least shadowsun for avoid being annihilated before your reserve arrives, then your Farsight blob will be without stealth and shrouded and more vulnerable against low AP shooting, not good. And as arrival of your savior is tardy, maybe even shadowsun could not hold on closing enemy.
If you forced to deploy all the crisis suits for avoid being annihilated early in game, then why should you play with Farsight?
in 1500 pt game, you can deploy about 500 pt of your army on table so you are not under threat of being annihilited at turn 1 or turn 2, can gain additional gun or shield drones work as wound pool of your Farsight blob, and most importantly you can get ADL with comm relay, makes your reserve rolling re-roll.
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This message was edited 5 times. Last update was at 2013/04/13 08:42:46
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![[Post New]](/s/i/i.gif) 2013/04/13 08:47:22
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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buo-ong wrote:I think if you want run Farsight bomb list, your game should be at least 1500 pt, not 1000 pt. Farsight bomb is worth for its no scatter deep strike ability but with your list, in the case you keep the Farsight bomb in reserve, your poor 16~24 fire warriors hold on with themselves turn 1 and if they are gone you will be defeated automatically at start of your turn 2. Guess you managed to hold turn 1 without annihilated thanks to being night fight, you made fire warriors gone to ground, and so on. Your fate is hung on only 1 reserve roll of 3+. if your opponent got his warlord trait which makes that roll -1, or if you were facing IGs then the roll will be 4+ or even 5+. And imagine you fails reserve roll, well... I think your opponent will not wait for your further reserve roll. So in 1000 pt game you have to deploy at least shadowsun for avoid being annihilated before your reserve arrives, then your Farsight blob will be without stealth and shrouded and more vulnerable against low AP shooting, not good. And as arrival of your savior is tardy, maybe even shadowsun could not hold on closing enemy. If you forced to deploy all the crisis suits for avoid being annihilated early in game, then why should you play with Farsight? in 1500 pt game, you can deploy about 500 pt of your army on table so you are not under threat of being annihilited at turn 1 or turn 2, can gain additional gun or shield drones work as wound pool of your Farsight blob, and most importantly you can get ADL with comm relay, makes your reserve rolling re-roll. Thanks for your input. Actually the reason why I wanted to run farsight is not because of the deep strike buff but because i get to have a huge ball of crisis suits with crazy abilities. Is it really that necessary that I deepstrike my unit? Why can't I just start with them on the field? I'm inclined to agree that making it a 1500 point list would be more viable. What do you propose I add to the list to make it good? I like crisis suits a lot, so....MORE SUITS?!  Maybe some pathfinders? A third troop choice? (maybe some kroot?)
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This message was edited 2 times. Last update was at 2013/04/13 08:48:21
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![[Post New]](/s/i/i.gif) 2013/04/13 09:15:16
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Been Around the Block
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You could run two fire warrior squads in devilfish and then make as many kroot teams as you can so you effectively have an ambush list
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![[Post New]](/s/i/i.gif) 2013/04/13 10:36:56
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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HeadRipper wrote:You could run two fire warrior squads in devilfish and then make as many kroot teams as you can so you effectively have an ambush list
Interesting but I'm a little confused. Can you tell me how that would work exactly? I know what a devil fish is i just need some elaboration on what i would be doing.
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![[Post New]](/s/i/i.gif) 2013/04/13 10:59:01
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Dakka Veteran
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GyrfalconXV25 wrote:HeadRipper wrote:You could run two fire warrior squads in devilfish and then make as many kroot teams as you can so you effectively have an ambush list
Interesting but I'm a little confused. Can you tell me how that would work exactly? I know what a devil fish is i just need some elaboration on what i would be doing.
Devilfish is right off the bat for 80 points:
12/11/10 AV
have S5 AP5 assault 4 burst cannon
2 drones with TL pulse carbines with assault 2 and pinning
and 5+ coversave if you move
( also a large vehicle to protect your firewarriors )
Can be upgraded to 4+ coversave for 15pts
Can switch drones for SMS that ignores cover, homing ( dont need LOS ) and is S5 AP5 aswell and is 4 shots and is TL for 10pts
Also the Devilfish have BS3 and 3HP
and it can hold 2 seeker missiles
So after all of that what you can do is to protect your firewarriors, be bullet magnets as you hide your warriors behind them, or just run around and shoot with them and just be a distraction for your warriors until your Farsight bomb comes along.
Also: Shadowsun CAN join Farsight, its just fluff that she is "supposely" hunting him, but there is nothing stopping you.
Edit: and with a kroot "line" you can have a long line of kroot for "assault bait" and the line means you can have as many units you can using support fire as long as they are within 6", and if you have a kroot line across your line, everyone can fire.
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This message was edited 1 time. Last update was at 2013/04/13 11:02:21
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![[Post New]](/s/i/i.gif) 2013/04/13 11:22:27
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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Dracoknight wrote: GyrfalconXV25 wrote:HeadRipper wrote:You could run two fire warrior squads in devilfish and then make as many kroot teams as you can so you effectively have an ambush list
Interesting but I'm a little confused. Can you tell me how that would work exactly? I know what a devil fish is i just need some elaboration on what i would be doing.
Devilfish is right off the bat for 80 points:
12/11/10 AV
have S5 AP5 assault 4 burst cannon
2 drones with TL pulse carbines with assault 2 and pinning
and 5+ coversave if you move
( also a large vehicle to protect your firewarriors )
Can be upgraded to 4+ coversave for 15pts
Can switch drones for SMS that ignores cover, homing ( dont need LOS ) and is S5 AP5 aswell and is 4 shots and is TL for 10pts
Also the Devilfish have BS3 and 3HP
and it can hold 2 seeker missiles
So after all of that what you can do is to protect your firewarriors, be bullet magnets as you hide your warriors behind them, or just run around and shoot with them and just be a distraction for your warriors until your Farsight bomb comes along.
Also: Shadowsun CAN join Farsight, its just fluff that she is "supposely" hunting him, but there is nothing stopping you.
Edit: and with a kroot "line" you can have a long line of kroot for "assault bait" and the line means you can have as many units you can using support fire as long as they are within 6", and if you have a kroot line across your line, everyone can fire.
Thanks. WHat is the purpose if waiting to deep strike my "farsight bomb"? Why not just have it on the field turn 1?
Oh man! That kroot idea is hilarious!! Its kind of cheesy but i like it.
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![[Post New]](/s/i/i.gif) 2013/04/13 12:30:51
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Drone without a Controller
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They deep strike for maximize their firepower. you give them plasma rifles and fusion blasters, which have short range of maximum 24" and they can maximize their firepower against unit that a vehicle at 9" range and against unit that not a vehicle at 12" range.
If you deploy the them, you have to move and run till they can shoot, while your opponent would keep firing to them. Most of shooting would be absorbed by cover save granted by shadowsun, but when they are hit by Ignore cover or barrage shooting with AP3 or lower, it would hurts. Even plain flamethrowers are not bad against your farsight and shadowsun because they force to make you to roll 3+ save rather than 2+ cover might be given. Just one unit of sternguard with 2 heavy flamers and 8 combi - flamers can force you to make a horrible amount of armor saves.
In case of your opponent have no firepower to bring your farsight bomb down, it is still worth to deep strike them. By deep strike, you can strike hard your opponent's important point at maximum firepower and get your distance from enemy by doing JSJ. If you deploy your farsight bomb, your opponent can see where they would attack and will use his cheap units like your kroots, blocking your main force to attack his weak point.
But just fielding them is not bad, shadowsun can grant 3D6 thrust move in assault phase in her squad. So they aren't benefit by initial good firing position but have more mobility during game as D6 each turn.
Fielding or keeping in reserve depends on what opponent you face.
Against defending armies like IGs or alpha-stirke armies such as deathwing or space marine using amount of drop pods you have to break their defenses or have to endure initial losses of your important unit by their alpha-stirke, so you will probably want deep strike them to shoot their important squads or vehicles on good position without being fired before you start shooting, while against armies rely on assualt or close ranged weapons and have not much long ranged firepower like orks or ravenwing you can choose just field all of your forces and grant warlord trait to shadowsun to make longer thrust movement for aviod being assualted.
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This message was edited 2 times. Last update was at 2013/04/13 12:32:05
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![[Post New]](/s/i/i.gif) 2013/04/13 16:28:29
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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buo-ong wrote:They deep strike for maximize their firepower. you give them plasma rifles and fusion blasters, which have short range of maximum 24" and they can maximize their firepower against unit that a vehicle at 9" range and against unit that not a vehicle at 12" range.
If you deploy the them, you have to move and run till they can shoot, while your opponent would keep firing to them. Most of shooting would be absorbed by cover save granted by shadowsun, but when they are hit by Ignore cover or barrage shooting with AP3 or lower, it would hurts. Even plain flamethrowers are not bad against your farsight and shadowsun because they force to make you to roll 3+ save rather than 2+ cover might be given. Just one unit of sternguard with 2 heavy flamers and 8 combi - flamers can force you to make a horrible amount of armor saves.
In case of your opponent have no firepower to bring your farsight bomb down, it is still worth to deep strike them. By deep strike, you can strike hard your opponent's important point at maximum firepower and get your distance from enemy by doing JSJ. If you deploy your farsight bomb, your opponent can see where they would attack and will use his cheap units like your kroots, blocking your main force to attack his weak point.
But just fielding them is not bad, shadowsun can grant 3D6 thrust move in assault phase in her squad. So they aren't benefit by initial good firing position but have more mobility during game as D6 each turn.
Fielding or keeping in reserve depends on what opponent you face.
Against defending armies like IGs or alpha-stirke armies such as deathwing or space marine using amount of drop pods you have to break their defenses or have to endure initial losses of your important unit by their alpha-stirke, so you will probably want deep strike them to shoot their important squads or vehicles on good position without being fired before you start shooting, while against armies rely on assualt or close ranged weapons and have not much long ranged firepower like orks or ravenwing you can choose just field all of your forces and grant warlord trait to shadowsun to make longer thrust movement for aviod being assualted.
Oh wow this is all really useful information it'll take a moment for that to really sink in. Sorry if I don't respond to all the great advice you're giving me, I just dont know how to contribute more to that part of the conversation.
Anyways, on making my 1500 pt list I'm thinking of adding 2 devilfish to keep my fire warriors alive and then... what do you think.... add 6 gun drones and 6 marker light drones or just make it 12 gun drones for some serious dakka? I figure I'll add a full squad of kroot, sniper rounds and 3 hounds just to even out the points. I would take at least 1 hound anyway for the acute senses buff.
Check this 1500 point list out. Tell me what you think.
Total - 1497 pts
[HQ]
Farsight Bodyguard Team (with Shadowsun) - 966 pts
-Farsight
-6 Crisis Bodyguards
- -Fusion Blasters
- -Plasma Rifles
- -Target Locks
-1 Crisis Bodyguard
- -Command and Control Node
- -Puretide Engram Neurochip
- -Irridium Armor
- -Multi-Spectrum Sensor Suite
- -Vectored Retro Thrusters
- -Drone Controller
-12 Gun Drones (Or 6 gun/6 mark)
-Shadowsun
[Troops]
Fire Warriors - 188 pts
-12 Fire Warriors
-Dedicated Devilfish
Fire Warriors - 188 pts
-12 Fire Warriors
-Dedicated Devilfish
Kroot Unit - 155 pts
-20x Kroot Carnivores
- -Sniper Rounds
-3 Kroot Hounds
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![[Post New]](/s/i/i.gif) 2013/04/14 04:51:05
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Drone without a Controller
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What about give disruption pods to devilfishes?
By sacrificing 2 drones and a hound your fishes increases their cover by +1, actually makes them having 4+ cover in the open becuase they have jink.
You might feel cost of devilfish gets too high but I think changing AV12 vehicle's save value 5+ to 4+ by 15pt makes sense.
Anyway, I like your list and hope you have fun with it.
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This message was edited 2 times. Last update was at 2013/04/14 04:56:01
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![[Post New]](/s/i/i.gif) 2013/04/14 18:10:32
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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buo-ong wrote:What about give disruption pods to devilfishes?
By sacrificing 2 drones and a hound your fishes increases their cover by +1, actually makes them having 4+ cover in the open becuase they have jink.
You might feel cost of devilfish gets too high but I think changing AV12 vehicle's save value 5+ to 4+ by 15pt makes sense.
Anyway, I like your list and hope you have fun with it.
Hm, that sounds like a good idea. Better to play it safe with my devilfish when i'm carrying troops.
I'm pretty sure i'm going to have fun. Thanks a lot.
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![[Post New]](/s/i/i.gif) 2013/04/14 19:09:48
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Stalwart Space Marine
Silver Spring, MD
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Remember that Shadowsun gives the unit Infiltrate, so you can start 18-24" away from their army in terrain so you're shooting first turn with a 2+ cover save.
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![[Post New]](/s/i/i.gif) 2013/04/15 01:19:34
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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Pretzalcoatl wrote:Remember that Shadowsun gives the unit Infiltrate, so you can start 18-24" away from their army in terrain so you're shooting first turn with a 2+ cover save.
LMFAO!! I totally forgot about that! I might not even need to deepstrike now.
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![[Post New]](/s/i/i.gif) 2013/04/15 16:36:02
Subject: Re:1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Regular Dakkanaut
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at 1000pts it should rock just about any list in my opinion.....however farsight blobs work best with some markerlight support
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7000pts
(In Progress)
"I don't need to hold a single objective to win any of the missions" -FlingitNow |
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![[Post New]](/s/i/i.gif) 2013/04/15 17:00:35
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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The only thing I could see giving this real pause is dedicated assault units getting your deathstar in melee, where they're next to helpless.
Granted, they have hit and run, so that helps some.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/04/15 17:11:23
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Haemonculi Flesh Apprentice
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GyrfalconXV25 wrote:Pretzalcoatl wrote:Remember that Shadowsun gives the unit Infiltrate, so you can start 18-24" away from their army in terrain so you're shooting first turn with a 2+ cover save.
LMFAO!! I totally forgot about that! I might not even need to deepstrike now.
Shadowsun does not grant the unit infiltrate. It amazes me how so many people get this wrong
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![[Post New]](/s/i/i.gif) 2013/04/16 02:36:03
Subject: 1000 pt Farsight + Shadowsun Army. Awesome or crap?
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Human Auxiliary to the Empire
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EDIT: nvm i'm dumb, you're right it doesn't give infiltrate
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This message was edited 3 times. Last update was at 2013/04/16 02:50:30
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