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Made in us
Longtime Dakkanaut





Ohh and I forgot the Challenge mechanic. That really helps blobs vs big nasty mean characters or MCs.

Bee beep boo baap 
   
Made in us
Terminator with Assault Cannon





LValx wrote:
I disagree with your assessment of Blobs. Significantly better with ATSKNF, Prescience and Axes that give them +1 Str.


Those things don't seem to matter that much to me. Back in 5th edition, blobs had leadership 9 or 10, stubborn, and rerolls. They basically never broke and ran. ATSKNF doesn't help that much. Prescience is nice, but you already had rerolls against big targets via Orders. Axes are nice, but they don't make up for the increased rate at which you lose Sergeants thanks to challenges and Precision Shots/Strikes. In early 6th edition, I would have agreed with you, but over time I've come to agree with DakkaDakka's own Ailaros, who has a lot of experience with using blobs in both 5th and 6th edition.

The fact that every Codex to come out in 6th edition has been harsher and harsher on blobs is just the final straw.
   
Made in us
Longtime Dakkanaut





ATSKNF is significantly better than Stubborn because you can leave combat and go back into it. Prescience is big because it works against everything and in combat. Challenges are generally better for the blob, IMO. Also, Kopachs success today at Adepticon supports the idea that blobs work very well in 6th.

Bee beep boo baap 
   
Made in us
Terminator with Assault Cannon





LValx wrote:
ATSKNF is significantly better than Stubborn because you can leave combat and go back into it. Prescience is big because it works against everything and in combat. Challenges are generally better for the blob, IMO. Also, Kopachs success today at Adepticon supports the idea that blobs work very well in 6th.


Well, if you want to do that you can just ally Kor'Sarro Khan for Hit and Run (or maybe St. Celestine? can't remember if she has it or the Seraphim do)-- in any case this is a little off-topic for this thread.

It's important to note that the HRR is much better than the HYMP against other Tau armies. Broadsides and Crisis suits are very vulnerable to HRR, though this can be mitigated with an Iridium commander.
   
Made in us
Honored Helliarch on Hypex




The thing is, ATSKNF also gives immunity to being swept. This is very, very important if you lack Stubborn.
   
Made in us
Terminator with Assault Cannon





Corollax wrote:
The thing is, ATSKNF also gives immunity to being swept. This is very, very important if you lack Stubborn.


Again, though, blobs essentially never got swept in 5th edition, and they can take Stubborn via a Commissar, though this is much less effective in 6th edition than 5th edition. The odds of failing leadership 9 twice in a row are minimal-- less than 3%-- and the odds of failing leadership 10 twice in a row are less than 1%.
   
Made in us
Honored Helliarch on Hypex




Right. But as we previously established, Stubborn blobs can't get out of combat unless they have Hit & Run. So now you need either Stubborn or Fearless and Hit & Run to match ATSKNF.
   
Made in us
Terminator with Assault Cannon





Corollax wrote:
Right. But as we previously established, Stubborn blobs can't get out of combat unless they have Hit & Run. So now you need either Stubborn or Fearless and Hit & Run to match ATSKNF.


At this point I think we're just going to have to agree to disagree-- this discussion seems unlikely to get anywhere and is also becoming increasingly off topic for the thread.
   
Made in us
Honored Helliarch on Hypex




Alright. But if you do find that 100 point IG Battle Brother Independent Character with 2 excellent codex powers, access to Divination, a force weapon, ability to negate enemy pysker powers within 24" on a 4+, Fearless, and Hit & Run? Call me.
   
Made in us
Fireknife Shas'el





United States

What about using the Railsides as snipers? If you were to give a unit of 3 the Advanced Targeting Systems, then boost them to BS4, they could still mess up TEQ units. The aren't BS5 because they need the 6's to precision shot, and BS5 eliminates many of the re-rolls, though with twin-linked, the Railsides would almost never miss.
   
Made in gb
Focused Fire Warrior




Norwich,UK

I have been using HYMP in my lists and they have been amazing the amount of fire-power they put out especially with markerlight support removing cover if vs 4+ saves or upping the bs vs every one else.

I also have had no problems with the range on them if your facing guard with lascannons you feild them as far out as you can as they wont be trying to assault you nor does they firepower increase greatly at shorter ranges (unless your within rapid fire range and you cant deploy that far forward) and deploy my missile drones to soak up wounds, i also normaly deploy them in cover so i will be getting a save of 5+ or 4+ in ruins.

the damage output on railheads is so poor even if their range is better. HYMP put out more wounds on pretty much everything and you have your averages but you also have to consider potential damage in most cases railsides are limited to 3 wounds missiles can get 12 both are unlikely but you have to factor in a good round of rolls and a bad round from your opponents.

I also don't agree that rail sides are better vs tau as with 2 markerlights to stip cover they can destroy any unit of our troops and do a good amount of damage to anyone else, any tau list worth its salt isnt going to allow to ID their suits with railsides without having to take out a few drones.

This message was edited 1 time. Last update was at 2013/04/20 17:03:28


Tac Ticz, Whatz Dat?  
   
Made in us
Locked in the Tower of Amareo




Coming from a marine player, and my experiences with krak missiles, I don't much care for the HRR. AP 1 is great, but the pedestrian STR 8 will make it difficult to get the pens to get to use that AP 1. Don't get me wrong, it's way better than the krak missile, but I feel that it doesn't give enough back to make up for the raw firepower of the missile spam.

It looks to me that a flier can indeed enter in hover mode, but the occupants can never assault, due to reserve rules on assaulting. Stormraven still sucks in that respect.

In all this talk about heavy armor, it's not like Tau don't have 18" meltaguns or anything like that. Oh, wait.....they do.


Automatically Appended Next Post:
I'd also like to point out that the missile spam approach is torrent-based, and doesn't need cover removed as often. Meqs? Torrent them with S7 missiles! Torrent is the ticket vs teqs and meqs. Save the markerlights for other stuff. Like negating cover and increasing BS on fusion blaster shots vs high AV.

This message was edited 2 times. Last update was at 2013/04/20 17:36:33


 
   
 
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