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![[Post New]](/s/i/i.gif) 2013/04/14 06:48:22
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Not sure if there was ever a thread for this, but with the recent codex not having a named KoS, it simply feels unfinished to me. Poor ol' Slaanesh is without a nice named greater daemon. Anyway this was my attempt at rectifying that. I used N'Kari as the named daemon as it seems to be at least known and more relevant to other fluff (though the name could always be changed). N'Kari the Silver-tongued ------------ 250 WS: 9 BS: 6 S: 6 T: 6 W: 5 I: 10 A: 7 Ld: 9 Sv: - Monstrous Creature (Character) 1 (Unique) Warlord Trait - Destroyer of Mortals Hellforged Artifacts - Spear of Destiny (both ranged and close combat weapon) Special Rules - Daemon of Slaanesh - Daemonic Instability - Deep Strike - Psyker (Mastery Level 2) - Preferred Enemy (Eldar and Dark Eldar) - Lord of Secrets (Daemon Princes of Slaanesh are Heavy choices) - Whispers of Promise Spear of Destiny (Melee): Range: - Str: User AP: 2 Melee, Rending, Shred, Specialist Weapon Spear of Destiny (Ranged): Range: 24" Str: User AP: 2 Assault 1, Armorbane, Lance N'Kari the Silver-tongued generates his powers from the Excess discipline. Whispers of Promise: N'Kari the Silver-tongued is constantly surrounded by an aura of whispering voices pleasing to the ear of any listener; so pleasing in fact that the listener is placed into a deep trance, with a sudden urge to follow the mysterious voices to their source. - At the start of each of your turns, select a single (non-vehicle) unengaged enemy unit within 18" of N'Kari the Silver-tongued. That unit must make a leadership test. If the test is passed the unit has resisted the voices. If the test is failed, the unit makes a normal full movement towards N'Kari in the shortest possible route. This may take the unit through difficult and/or dangerous terrain. In addition to this, any units falling back who fail this test automatically regroup. So what do you think? Any suggestions to improve or change? Too expensive/cheap?
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This message was edited 9 times. Last update was at 2013/04/14 22:54:39
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![[Post New]](/s/i/i.gif) 2013/04/14 07:38:26
Subject: A Named Keeper of Secrets
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Boom! Leman Russ Commander
New Zealand
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It looks pretty good to start, seems weird that Slaanesh got left out in the new dex. The only thing that looks a bit OP is the 18" range on his whispers
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![[Post New]](/s/i/i.gif) 2013/04/14 12:43:13
Subject: A Named Keeper of Secrets
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Boom! Leman Russ Commander
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Isn't KOS his title? :S
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![[Post New]](/s/i/i.gif) 2013/04/14 18:02:50
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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MarsNZ wrote:It looks pretty good to start, seems weird that Slaanesh got left out in the new dex. The only thing that looks a bit OP is the 18" range on his whispers
Thanks, yeah I was trying to figure out how to make his aura reasonable. I think since it's based of a normal leadership test the actual 18in range isn't that bad. I wouldn't expect everyone to be falling for it. But it certainly helps this KoS get into combat quicker if it goes off, which seems to be one of the problems of the basic KoS. It would mean the difference between a 12" charge and anything between a 6" charge and 11" (depending on terrain) charge after N'Kari's movement. I don't think that is too bad considering they need to fail their leadership. A 12" aura just didn't make sense for the purposes of it as he would have then a 6" charge range after movement anyway, and a 24" charge just seemed a tad overkill, so I found the happy medium between the two. Maybe bump his price up a little bit more? 260pts perhaps?
N'Kari's? From what I was reading on the wikis and lexicanum site he doesn't have anything after his name like most special greater daemons. You have Skarbrand the exiled one, Kugath plague father, etc. Figured I'd add some flare and kinda tie it in with his special aura. I also picked N'Kari since he had an interesting weapon (i.e. the spear) he used against the GKs. Felt I could build off that and name it the spear of destiny (a.k.a the lance of longinus) seeing as the 40k fluff sometimes likes to put things taken from our own earthly lore into their universe.
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![[Post New]](/s/i/i.gif) 2013/04/14 20:38:14
Subject: A Named Keeper of Secrets
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Boom! Leman Russ Commander
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I more meant, are ther multiple KOS, or is it not a unique position?
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![[Post New]](/s/i/i.gif) 2013/04/14 21:07:32
Subject: A Named Keeper of Secrets
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Executing Exarch
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According to the 2nd ed chaos dex, it was 'N'kari, Demon Prince of Slaanesh'. But then, M'kachen, Doombreed and Foulspawn were also daemon princes. Although there was a KoS called 'Heartslayer' in one of the demon codex's, So I'd take it as there are more than one.
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This message was edited 2 times. Last update was at 2013/04/14 21:32:47
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/04/14 21:34:10
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Yeah, I noticed that, but for whatever reason they had N'Kari under the KoS portal as a unique KoS. Wondering if they altered him in the recent GK fluff to be a greater daemon rather than a prince?
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![[Post New]](/s/i/i.gif) 2013/04/14 21:37:40
Subject: A Named Keeper of Secrets
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Executing Exarch
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WhiteWolf01 wrote:Yeah, I noticed that, but for whatever reason they had N'Kari under the KoS portal as a unique KoS. Wondering if they altered him in the recent GK fluff to be a greater daemon rather than a prince?
M'kachen became a Lord of Change. So I think they probably changed N'kari too.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/04/14 22:05:04
Subject: A Named Keeper of Secrets
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Pete Haines
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There are many KOS. KOS is merely the name for greater daemons of slaanesh
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![[Post New]](/s/i/i.gif) 2013/04/14 22:21:19
Subject: A Named Keeper of Secrets
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Tunneling Trygon
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Intiative 10... 7 attacks at ap2 that cause Instant Death...
Well Luckily you didn't give him Assualt Grenades as well because this would have been even more crazy....
Make it something like, the target must pass a Leadership test if he takes a wound. If he fails it. Instant Death. Passes it. Nothing Happens.
I despise weapons that cause instant death flatout and even then they have major drawbacks...
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/04/14 22:38:15
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Bloodhorror wrote:Intiative 10... 7 attacks at ap2 that cause Instant Death...
Well Luckily you didn't give him Assualt Grenades as well because this would have been even more crazy....
Make it something like, the target must pass a Leadership test if he takes a wound. If he fails it. Instant Death. Passes it. Nothing Happens.
I despise weapons that cause instant death flatout and even then they have major drawbacks...
Good point. What about making it Instant Death on a failed Initiative test? Make it kind of like a souped-up witstealer? Though on second thought it might be better if I dropped that altogether and just replace Instant Death with the Shred special rule. So basically he will be guaranteed to be making many hits and many wounds in c.c.
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This message was edited 1 time. Last update was at 2013/04/14 22:45:54
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![[Post New]](/s/i/i.gif) 2013/04/14 22:46:27
Subject: A Named Keeper of Secrets
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Gavin Thorpe
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You could always make the ID his Warlord trait in the same vein as Skarbrand, thus placing a slight limit on it.
In fact the whole profile is similar to Skarbrand, essentially trading his Rage/Hate aura for a different ranged weapon, some Psyker levels and his Whispers rule.
In terms of actual criticism, I agree that perhaps his Whispers rule is too powerful as it stands. I would consider either reducing the range to 6/12" or make it a targetted ability against a single enemy.
Bloodhorror: I'm assuming you haven't had a read of the new Daemons Codex because those sorts of abilities are what you'll find on the basic HQ choices. Greater Daemons are beefy now.
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This message was edited 1 time. Last update was at 2013/04/14 22:46:43
WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company. |
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![[Post New]](/s/i/i.gif) 2013/04/14 22:53:16
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Mozzamanx wrote:You could always make the ID his Warlord trait in the same vein as Skarbrand, thus placing a slight limit on it.
In fact the whole profile is similar to Skarbrand, essentially trading his Rage/Hate aura for a different ranged weapon, some Psyker levels and his Whispers rule.
In terms of actual criticism, I agree that perhaps his Whispers rule is too powerful as it stands. I would consider either reducing the range to 6/12" or make it a targetted ability against a single enemy.
Bloodhorror: I'm assuming you haven't had a read of the new Daemons Codex because those sorts of abilities are what you'll find on the basic HQ choices. Greater Daemons are beefy now.
Yeah, I could see making it a targeted ability and keep the 18" range. I will keep him at the 250pt range then. As far as the warlord special rule I was honestly considering the warp-beacon one, though I wasn't sure if that would be too OP? Maybe not, since he's not a FMC, that would set him apart from Scarbrand a bit.
Going to make edits to the spear and whispers rule in first post.
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![[Post New]](/s/i/i.gif) 2013/04/14 23:36:05
Subject: A Named Keeper of Secrets
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Warp-Screaming Noise Marine
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I like the Whispers rule, but could totally understand making it something he has to target. Almost like a free Psychic power that doesn't count as a Psychic power... Although, some SM characters come with their own personal Psychic powers, so perhaps it should count as one of his?
I'm not sure why the Spear has Armourbane and Lance. What's behind that decision?
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![[Post New]](/s/i/i.gif) 2013/04/15 00:23:24
Subject: A Named Keeper of Secrets
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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So as far as the spear goes, I wanted to kind of make it unique in and of itself, the melee part was pretty obvious. This is a spear after all and a very special one. Something that can pierce even the toughest of armor due to its properties whatever they may be.
With that in mind, I gave the spear the armorbane special rule to represent its ability to pierce any armor, but I felt the strength of the spear should only be as strong as the wielder, thus the str 6.
Now with armorbane alone it just didn't seem like it would be all that useful especially as an assault 1 weapon at str 6, so I added onto it with the lance rule. It gives it a chance to take out AV13-14 at range, something the codex seems lacking in outside of the tzeentch powers. I don't think that is too bad especially as an assault 1 weapon when you figure the average on a 2d6 for the armorbane is 7 , I believe. It just seemed to fit the idea of a very powerful spear that when thrown will return to the wielder.
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![[Post New]](/s/i/i.gif) 2013/04/15 00:33:55
Subject: A Named Keeper of Secrets
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Longtime Dakkanaut
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The special ability seems a little odd. Fit's the fluff but, it\s still a really odd power.
I'd love to see N'kari as almost a normal keeper of secret's, only with attacks like a furioso dread's blood talons. Would fit the theme of the character, being so quick he can slay dozen's of infantry in the blink of an eye.
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![[Post New]](/s/i/i.gif) 2013/04/15 20:16:44
Subject: A Named Keeper of Secrets
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Warp-Screaming Noise Marine
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No, I think attraction and mental trickery is much more suitable to a Keeper of Secrets. Being fast and killing people with claws is much more of a Khorne idea.
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![[Post New]](/s/i/i.gif) 2013/04/16 15:06:38
Subject: A Named Keeper of Secrets
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Hurr! Ogryn Bone 'Ead!
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Am I the only one who feels that this character is somewhat... very... over powered?
I know 250 points isn't cheap for a character, but in close combat this dude will pretty much wreck anything. With Ws 9, average units will have a really hard time hitting him, as will even more dedicated close combat units. I10, S6 with ap 2 rending and what not, all of that with 7 base attacks, that's pretty insane if you ask me.
Adding the assault weapon with lance and armorbane comes down to saying "Seeing as my character already wrecks every infantry unit in the game in CC, why not just add a ranged attack that has a good chance of destroying vehicles as well?"
Although he is not great on survivability, he still stands with pretty much every other MC in the game on that point. But I would not consider that a drawback compared to what he brings to the field.
Maybe this is now the norm for daemons in close combat and I'm simply out of touch, but I must say that I feel this character is simply OP.
Edit: I just realized I didn't actually leave any recommendation on what I would change. To be honest, I feel kinda stupid for not knowing the average KoS profile, but maybe reducing the attacks a bit, changing to ap 3 and/or getting rid of the ranged attack might make for a more balanced character.
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This message was edited 1 time. Last update was at 2013/04/16 15:19:52
"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.
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![[Post New]](/s/i/i.gif) 2013/04/16 16:36:49
Subject: A Named Keeper of Secrets
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Gavin Thorpe
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Methinks you should grab a copy of Codex: Daemons then, because this is actually pretty much in line with the new profiles.
All of those without:
For reference, a 'standard' Kipper is very similar to the proposed rules for N'Kari. These proposed rules include +1 Attack and an extra Psyker Mastery Level, along with Hatred as a guaranteed Warlord Trait. The Spear and Whispers are then an additional add-on.
However a standard Kipper is also 80pts cheaper than the above. You can also upgrade the standard to have Psyker 2 and a 7th attack, plus you can recreate the shooting spear with a lucky Gift roll. I would say that the proposed rules are very much in line with the standard HQ provided that Whispers is appropriately balanced.
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WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company. |
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![[Post New]](/s/i/i.gif) 2013/04/16 16:46:17
Subject: A Named Keeper of Secrets
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Hurr! Ogryn Bone 'Ead!
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Mozzamanx wrote:Methinks you should grab a copy of Codex: Daemons then, because this is actually pretty much in line with the new profiles.
All of those without:
For reference, a 'standard' Kipper is very similar to the proposed rules for N'Kari. These proposed rules include +1 Attack and an extra Psyker Mastery Level, along with Hatred as a guaranteed Warlord Trait. The Spear and Whispers are then an additional add-on.
However a standard Kipper is also 80pts cheaper than the above. You can also upgrade the standard to have Psyker 2 and a 7th attack, plus you can recreate the shooting spear with a lucky Gift roll. I would say that the proposed rules are very much in line with the standard HQ provided that Whispers is appropriately balanced.
In that case I apologize for my remarks and take them back. I should have done my research before criticizing
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"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.
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