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Howdy All, please comment and critique. I'm playing in friendly games at my FLGS (Knightware, Inc, Los Angeles) and am considering this army. I haven't played any objective maps yet, we're doing mostly Kill EVERYTHING. Which suits me just fine. My goal is to roar up into melee and let the blood flow. However, this feel like a lot of points for what I've got. Any advice?
Current List Based on Feedback:
HQ: Chaos Lord - 180pts
- Mark of Khorne, Sigil of Corruption, Veteran of the Long War, Axe of Blind Fury, Meltabombs, Juggernaut
TROOP: Berserkers (x7, 1 BC) - 259
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino
Berserkers (x7, 1 BC) - 259
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino
ELITE: Terminators (x7, 1 TC) - 348
- Mark of Khorne, Veterans of the Long War; Champion with Pair of Lightning Claws; 4x Pair of Lightning Claws
FAST: Chaos Bikers (x7, 1 BC) - 219
- Mark of Khorne, Veterans of the Long War; Champion with Meltabombs; Meltaguns x2
TOTAL: 1495
The Lord goes with the Bikes. DS the Terminators. Berserkers to soft targets. Predators advance to good LoS and shoot hard targets and flyers. Unit sizes of 8 are for Khorne's fluffy number.
Newer Old List:
Spoiler:
HQ: Chaos Lord - 180pts
- Mark of Khorne, Sigil of Corruption, Veteran of the Long War, Axe of Blind Fury, Meltabombs, Juggernaut
TROOP: Berserkers (x7, 1 BC) - 264
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino with Dirgecaster
Berserkers (x7, 1 BC) - 264
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino with Dirgecaster
ELITE: Terminators (x7, 1 TC) - 393
- Mark of Khorne, Icon of Vengeance, Veterans of the Long War; Champion with Pair of Lightning Claws; 4x Pair of Lightning Claws, 2x Combi-melta, 1x Heavy Flamer
FAST: Chaos Bikers (x7, 1 BC) - 244
- Mark of Khorne, Icon of Vengeance, Veterans of the Long War; Champion with Meltabombs; Meltaguns x2
The Lord goes with the Bikes, DS the Terminators. Berserkers to soft targets. Predator gets good LoS and shoots hard targets and flyers. Unit sizes of 8 are for Khorne's fluffy number.
Old List:
Spoiler:
HQ Chaos Lord, Mark of Khorne, Juggernaut, Metalbombs, VotLW - 120
ELITE Terminators (x7 + 1 TC), Champion with Lightning Claws, 7 with Paired Lightning Claws, Mark of Khorne, Veterans of the Long War - 369
TROOP Berserkers (x7 + 1 BC) Champion with Lightning Claw, Rhino, Veterans of the Long War - 220
Berserkers (x7 + 1 BC) Champion with Lightning Claw, Rhino, Veterans of the Long War - 220
FAST Chaos Bikes (x7 + 1 BC) Champion with Power Fist and Combi-melta, Meltabombs, 2x Meltaguns, Mark of Khorne, Veterans of the Long War - 254
HEAVY Havocs (x7 + 1 AC) Champion with Power Sword and Combi-melta, Meltabombs, Autocannon x4, Rhino, Mark of Khorne, Veterans of the Long War - 243
Total 1426
The Lord goes with the Bikes, DS the Terminators. Berserkers to soft targets. Havocs to somewhere with good LoS. Unit sizes of 8 are for Khorne's fluffy number.
This message was edited 4 times. Last update was at 2013/04/19 21:54:27
2013/04/16 02:52:38
Subject: Re:1500 Fluffy Khornate Army - competitive?
I'm not sure if it'll be worth the Powersword, combi-melta and meltabombs on the Havoc champion, It it was me I'd just go for melta bombs, a bolt pistol and a ccw and try and stay out of cc, I know sometimes that can't be avoided but if you fighting a shooty army that's quite a few points wasted. Also I don't think they will need the MoK I know you want it for fluff reasons, but if you think about it, what self respecting Kornate Chaos marine would want to stand around and shoot while everyone else got to hack and slash It might save you a few points for something else?
Like you said it doesn't seem like a lot on units for the points
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
2013/04/16 17:55:11
Subject: Re:1500 Fluffy Khornate Army - competitive?
HQ Chaos Lord, Mark of Khorne, Juggernaut, Metalbombs, VotLW - 120
ELITE
Terminators (x7 + 1 TC), Champion with Lightning Claws, 7 with Paired Lightning Claws, Mark of Khorne, Veterans of the Long War - 369
TROOP
Berserkers (x7 + 1 BC) Champion with Lightning Claw, Rhino, Veterans of the Long War - 220
Berserkers (x7 + 1 BC) Champion with Lightning Claw, Rhino, Veterans of the Long War - 220
FAST
Chaos Bikes (x7 + 1 BC) Champion with Power Fist and Combi-melta, Meltabombs, 2x Meltaguns, Mark of Khorne, Veterans of the Long War - 254
HEAVY
Havocs (x7 + 1 AC) Champion with Power Sword and Combi-melta, Meltabombs, Autocannon x4, Rhino, Mark of Khorne, Veterans of the Long War - 243
I think it will work as is but Khorne loves to get into HTH... The bikes are awesome but rhinos suck as does the havocs... As stated, what self-respecting Khorne Lover wants to sit back and shoot?
To that end, how about skip the terminators, go two landraiders and then a second lord to lead on of the squads?
Landraiders to fulfull your need for ranged combat but bigger still delivery systems for your berzerkers.
Other than that, perhaps helbrutes or defilers... they also can fit the ranged combat needs while being awesome close combat.
So:
Lord on Juggie: 120 (No axe of fury???)
2nd Lord: MoK, VotLW, Axe of Fury, Sigil of Corruption 140
7 Berzerkers:220
7 Berzerkers:220
Landraider: 230
Landraider: 230
7 Bikes: 254
1514
No terminators but a 2nd buff lord. All are in assault vehicles so they can disembark and charge. The easy to get the 15 points is switch your first lord to a bike instead of a Juggie... the advantage would be you could turboboost them anywhere on the board.
Plus I would lose a Melta Bomb and downgrade the bike champion to having a power axe... you really should put some power weapon on the juggie lord...
This message was edited 1 time. Last update was at 2013/04/16 18:50:23
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2013/04/17 01:04:26
Subject: Re:1500 Fluffy Khornate Army - competitive?
A question though... can you start Berserkers loaded into Land Raiders? I didn't think Berserkers could take them as a dedicated transport? Did I miss that, because that would be awesome. If not, would that mean I spend a turn loading up then steaming over? Assaulting out of the LR might be worth it... Hmmm. Bah. I still don't have 2 Land Raiders.
2013/04/17 01:27:49
Subject: Re:1500 Fluffy Khornate Army - competitive?
You can embark the zerkers in any transport they fit in during deployment, even if that transport is not dedicated to them. A "Dedicated Transport" simply means the transport doesn't take up any FoC slots, as it is considered part of the unit it is dedicated to.
Unless you are playing a lot of space marine armies VotLW doesn't really help your fearless 'zerkers and the Lord, you could make two lists for space marines and non-space marines, it wont free up a lot of points but it might be able to fit some war gear here and there.
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Yeah, I have to also say go two LC Sponson Preds over the Havocs... but I will guess you don't have two Preds.
If your going to do Havocs, give them a Icon of Vengence to keep them from running. I would also go 4 Lascannons over the ACs. The ACs are nice, but you need the Anti-Tank and can fire on Flyers via snap shots... if you roll that 6 and hit, your probably blowing up the Flyer due to the bonus to AP alone. Fire 4 LCs on Terminators or MCs does a good job of really putting damage on them as well. I like the MoK, it means if someone gets up in their face, they can do something about it. I do agree in stripping down the champ to save points. If you have extra points, a Melta bomb or even Combi-plasma (for DSing Terminators) would be my suggestions.
Love the Terminators, but if they are DSing in, I suggest you pack some vanilla ones to take hits and place on the outer ring closest to the enemy so they die first. If you really want to spend some points on them, give 3 combi-meltas or combi-plasma and drop them either next to a vehicle to blow it up or infantry/MEQ you want to kill. Leave the Mauls, as +2 Str isn't terrible. Having an extra Lord in Terminator armor to ride with them (and then maybe dropping them down to 7?) and giving him a melta bomb and/or a LC/CF combo with a Sigil of Corruption (your Jugger Lord needs this as well) can be pretty brutal. Axe of Blind Fury is indeed pretty brutal... and expensive. I can understand not taking it.
Why do your Zerkers/Terminators/Bikers not have Icons of Wrath? You really do want that +1 Str and re-roll-able charge range... so totally worth it. Why do you not have Dirge Casters on your Rhinos? I can honestly see getting a 3rd Rhino from your Havocs and running it empty with a Dirge Caster and Combi-Melta with your Zerker Rhinos (which also should have Dirge Casters and combi-meltas) and running your Zerkers behind them, using them as a Rhino - wall to cover them. If they waste shots on your Rhinos...fantastic. Heck, I would move 12" Turn 1 and not even pop smoke (well, to pop smoke you can only move 6" as it is a shooting act), just get up as fast as you can to get into their face.
Anyone who plans on getting into melee with CSMs should take VotLW. You plan on doing just that, so I agree you should take it. But for every unit that is not Fearless, you need a IoV to make them Fearless.
I will also point out your Terminators are under pointed. Your Terminator Champion has to pay 22pts for dual LCs. Chaos Terminators pay less. He is not a Chaos Terminator, he is a Terminator Champion...different name, different list. Only good thing is you can do something wonkie like a Chain Fist and Lightining Claw (for 32pts). Yay.
Lord - 145pts
MoK, Juggernaut, Melta bombs, VotLW, Sigil of Corruption
Had to drop 2 bikes and the 3rd Rhino, but every unit is Fearless, has MoK, and will do the best given IMO. I would love to see you go up to 1850 and toss in a ADL for the Havocs and AA, add in your last two Bikers, and get a Heldrake and get gear for your champs/Lord. I really wanted to give your Bikes a Icon of Wrath, but having them run and take your Lord with them makes it to important. Same for your Terminators. I know they are going to take a lot of fire, so them running off the board is not an option, specially when they are probably going to DS in your opponent's deployment zone (and thus be within 12" of the edge of the board). Remember that they can not do a sweeping advance either. To bad you can't take more than one Icon.
Good luck...
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.
2013/04/19 01:29:40
Subject: Re:1500 Fluffy Khornate Army - competitive?
This is great feedback folks. I've decked out the Lord. I've got a soft spot in my head for Terminators with Lightning Claws, so I want to keep those, but modified them based on feedback.
I actually do have Predators. I have a mess of stuff not mentioned. Raptors. Dreadnaughts (Helbrutes). CSM out the wazoo. A Bloodthirster. Just no Land Raiders, sadly.
Can you just BUY a Rhino? I only found it under Dedicated Transport. If you can, where does it fit in the Force Org Chart?
SO. This is where I'm at currently. The New Hotness:
HQ: Chaos Lord - 180pts
- Mark of Khorne, Sigil of Corruption, Veteran of the Long War, Axe of Blind Fury, Meltabombs, Juggernaut
TROOP: Berserkers (x7, 1 BC) - 264
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino with Dirgecaster
Berserkers (x7, 1 BC) - 264
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino with Dirgecaster
ELITE: Terminators (x7, 1 TC) - 393
- Mark of Khorne, Icon of Vengeance, Veterans of the Long War; Champion with Pair of Lightning Claws; 4x Pair of Lightning Claws, 2x Combi-melta, 1x Heavy Flamer
FAST: Chaos Bikers (x7, 1 BC) - 244
- Mark of Khorne, Icon of Vengeance, Veterans of the Long War; Champion with Meltabombs; Meltaguns x2
I honestly feel the best bang for your buck on Preds are LC Sponsons and nothing else. This gives you 2 AC shots and 2 LC shots at 115pts. I would try to get two of them, but I do not see it happening. But notice how cheap that is for AV 13, BS 4 firepower and what your getting.
Now, the question is this... do you want your Preds moving up with your stuff or do you want them sitting back and shooting? Because if your moving up, the LC Sponsons are not worth it for snap firing one or both of them, If you want your Pred moving up and still being your AT, you probably want to choose the TLed LC Turret. I would not take sponsons then, as the points are not worth the snap-fire shots. I would rather have by Preds sitting back and firing all of their weapons, thus making sponsons useful. I feel the TLed LC turret is otherwise to expensive for a 3rd LC shot.
What is on your Terminators? Any points saved (say 35pts with a LC Sponson pred) could get you a Icon...
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.
2013/04/19 05:38:23
Subject: Re:1500 Fluffy Khornate Army - competitive?
Heavy flamer is an interesting choice... what are your thoughts on getting it?
Oh yeah... no, you can not buy a Rhino by itself. It is a upgrade for a unit. LRs, on the other hand, can be bought as transports for Terminators and as Heavy slots, allowing you to field 6 of them.
This message was edited 1 time. Last update was at 2013/04/19 06:18:51
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.
2013/04/19 14:43:21
Subject: Re:1500 Fluffy Khornate Army - competitive?
Anyone who plans on getting into melee with CSMs should take VotLW. You plan on doing just that, so I agree you should take it. But for every unit that is not Fearless, you need a IoV to make them Fearless.
It's pointless taking it on his Berzerkers or Lord unless they are always fighting Space Marines, if he's fighting Tau, Elder, Imperial guard etc. It's completely wasted points as they are fearless so don't really need to be LD10. If you are taking Icon's of Vengeance then this counts for all your troops
Against Space marines: Great Against anything else: waste
Also, I'm not a big fan of Rhino's with Dirge casters, all your opponent has do it shoot the Rhino after the Zerkers get out (or before, which will probably something he'll try and do), So much better on a land raider.
If your lord is traveling with your Bikes they don't need the Icon of Vengeance as he is fearless already, unless you plan to split them up when they get to the enemy. You can then give them an Icon of Wrath to boost your bikes and lords combat power!
This message was edited 5 times. Last update was at 2013/04/19 15:02:26
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
I agree with BikTom about the AC and sponson LC predator, its cheaper and the auto cannon works well against most light vehicles.
My main concern is the rhinos, having a close-combat unit that has to get out of a transport then wait a turn to charge means both the rhino and the bezerkers will get shot up. Personally, I havent played with assault troops in a rhino and maybe it works better than I imagine, but I would either just go with a (larger) unit in a LR, although they are expensive, or you can have them march forward with some cultists that act as cannon fodder for them. Just a thought.
Spitty Dakka Klan 2000 30k Alpha Legion Imperial Guard 2500 Ostland of the Empire 2500
2013/04/19 20:53:24
Subject: Re:1500 Fluffy Khornate Army - competitive?
Anyone who plans on getting into melee with CSMs should take VotLW. You plan on doing just that, so I agree you should take it. But for every unit that is not Fearless, you need a IoV to make them Fearless.
It's pointless taking it on his Berzerkers or Lord unless they are always fighting Space Marines, if he's fighting Tau, Elder, Imperial guard etc. It's completely wasted points as they are fearless so don't really need to be LD10. If you are taking Icon's of Vengeance then this counts for all your troops
Against Space marines: Great
Against anything else: waste
I have to disagree with both of you... VotLW can be good against all opponents... +1 Ld is not to be sniffed at. While the obviouse benefit of hatred versus marines is the primary benefit, you may find the better leadership worthwhile when the Doom of Malantai comes to visit.
I however do not ascribe to adding the fearless icon to every unit... That is nice but I am a conceded CSM, I don't plan on losing many combats so I don't need to be fearless... Fearless is for those who plan on failing and when I give up 60 to 100 points to add icons, that is 4 to 6 plasma guns that I can't afford to field... That is the definition of failure.
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2013/04/19 21:53:58
Subject: Re:1500 Fluffy Khornate Army - competitive?
Berserkers: Dropped Dirgecasters on Rhinos. Savings:
Terminators: Dropped of Vengeance. Dropped non Lightning-claw weapons.
Bikers: Dropped Icon of Vengeance on both squads. Savings:
Predator: Dropped lascannon turret and destroyer blades.
Saved enough points to add in another Predator.
New List (also in the first post):
HQ: Chaos Lord - 180pts
- Mark of Khorne, Sigil of Corruption, Veteran of the Long War, Axe of Blind Fury, Meltabombs, Juggernaut
TROOP: Berserkers (x7, 1 BC) - 259
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino
Berserkers (x7, 1 BC) - 259
- Icon of Wrath, Veterans of the Long War; Champion with Chainaxe, Combi-melta; Chainaxe x7, Rhino
ELITE: Terminators (x7, 1 TC) - 348
- Mark of Khorne, Veterans of the Long War; Champion with Pair of Lightning Claws; 4x Pair of Lightning Claws
FAST: Chaos Bikers (x7, 1 BC) - 219
- Mark of Khorne, Veterans of the Long War; Champion with Meltabombs; Meltaguns x2
TOTAL: 1495 The Lord goes with the Bikes. DS the Terminators. Berserkers to soft targets. Predators advance to good LoS and shoot hard targets and flyers. Unit sizes of 8 are for Khorne's fluffy number.
@Dancingwolf91 - Thanks for the tips on the Havocs. My Khornate Heavy Support are uh... intellectuals savoring the terror and carnage inflicted from afar. Yeah, that's it. Folks have made good cases that they're not worth it, so they're out. RE: Veterans of the Long War, I fight Space Marines a good bit. Plus, if I can build a list I'm excited about with it, I can drop it and add some bells and whistles. Also... it's her army. Yeah, yeah, I know. Girls don't play Warhammer.
@DAddict - I liked the idea of having another buff Lord and I even statted one up (he was grossly over-geared for the limitations I've put on myself, but I like him so he'll show up somewhere. Thanks for the suggestion). I love Land Raiders. I keep my eyes out for cheap Land Raiders and I sorta want the old OOP Land Raiders because my entire army is OOP except for a few things. If you get a line on any, let me know! I like your moxy DAddict "Hey, I don't plan on losing, why get gear that helps me if I do?"
@Eboncrow - thanks for the clarification on embarking and Rhinos as they relate to the FOC. That Lord is what I'm running with. He's a beast. I haven't played with him yet, but I'll let you know how it goes.
@Filch - Land Raiders are great if nothing else for the terror that they inflict. That's a danger in itself though. To the units inside, anyway.
@BlkTom - Predators instead of Havocs, done. Had to strip good stuff off of many units, but, got that second Predator. Added couple meat shield Terminators. Oh, about the Heavy Flamer... I saw the diagrams in the rulebook and thought, "That seems rad." I also had a notion that it makes them even scarier to their intended targets. Probably it should have been another combi-melta for vehicles, but that wasn't as fun sounding.
@djdutton - It's a crap shoot packing assault troops into Rhinos. Terrain has a lot to do with if they make it to their targets or not. I don't have Land Raiders, so this is my best option for the time being.
2013/04/20 03:01:10
Subject: Re:1500 Fluffy Khornate Army - competitive?
@Dancingwolf91 - Thanks for the tips on the Havocs. My Khornate Heavy Support are uh... intellectuals savoring the terror and carnage inflicted from afar. Yeah, that's it. Folks have made good cases that they're not worth it, so they're out. RE: Veterans of the Long War, I fight Space Marines a good bit. Plus, if I can build a list I'm excited about with it, I can drop it and add some bells and whistles. Also... it's her army. Yeah, yeah, I know. Girls don't play Warhammer.
< the first bit :')
Just didn't want someone to take something that might not do anything, but if you play against a lot of marines then I'll shut up.
Sorry about the last bit too, just expect it you know.
2013/04/20 09:11:38
Subject: Re:1500 Fluffy Khornate Army - competitive?
Anyone who plans on getting into melee with CSMs should take VotLW. You plan on doing just that, so I agree you should take it. But for every unit that is not Fearless, you need a IoV to make them Fearless.
It's pointless taking it on his Berzerkers or Lord unless they are always fighting Space Marines, if he's fighting Tau, Elder, Imperial guard etc. It's completely wasted points as they are fearless so don't really need to be LD10. If you are taking Icon's of Vengeance then this counts for all your troops
Against Space marines: Great Against anything else: waste
Also, I'm not a big fan of Rhino's with Dirge casters, all your opponent has do it shoot the Rhino after the Zerkers get out (or before, which will probably something he'll try and do), So much better on a land raider.
If your lord is traveling with your Bikes they don't need the Icon of Vengeance as he is fearless already, unless you plan to split them up when they get to the enemy. You can then give them an Icon of Wrath to boost your bikes and lords combat power!
Grey Knights, Blood Angles, Dark Angels, Space Wolves, Vanilla Marines, Black Templar, Chaos Space Marines... I count 7 out of 16 codexs are Marine codexs. That alone is reason enough to take it, specially in a melee list.
Rhinos are suppose to be shot first, because he needs to keep his troops alive as long as possible. If they ignore the rhinos, they will lose Overwatch fire. Overwatch is so... important now... that a lot of players use it as a crutch. "No one will charge my Dire Avengers, IG Blob, Slugga Boyz, ect because I get Overwatch fire on them." Will it hurt...maybe, maybe not.
Good call on the Lord being Fearless. I missed that.
@DAaddict
I don't pay points incase I fail, I pay points so I don't fail. When you remove chance from the formula, you make it a certain thing. You now know they have to kill every last guy to beat you. And when your a melee list, and you have to survive getting into position, you can not afford a bad leadership roll before you even get into melee. Failure is seeing a problem and not fixing it.
@heysparky
I would still try to get Melta bombs on the Champs. Here is the reasoning behind it... a melta bomb gives you an option incase you go against a walker/mc in CC (as in he charges you to spoil your charge) and allows you to still deal with vehicles (you want to get within 6" anyways, so at that point you might as well charge it). Also you can't charge anything inside the vehicle if you shoot the vehicle anyways, this is why I like to put the Combi-Meltas on the Rhino and said have your troops out on foot behind following. Have the Rhino shoot the vehicle and then have the Zerkers assault anything in it. This 6" range means they are not getting Overwatch because of the Dirge Casters... that is why I had that combo set up like that, as all you need is one guy from the unit in range, measuring from the hull, to be effected. The Combi-Melta is measured from the hatch, so the match is pretty much done for you.
You have enough points now to give one MB to a squad. Drop a Chain Axe from each squad (place that guy up front) and you can get a second Melta Bomb and be at 1499pts. As an option, you can always drop a few more chain axes (3) to get the Dirge Casters. You can drop more if you want to get Combi-meltas on the champs and have both (just in case), but it depends on how much you love the Chain Axes... to me, it is not worth it for AP 4, but maybe it is to you (or you love the models).
I think your list is pretty much done. I am starting to feel it is becoming more of a opinion on finer tweaks than fixing glaring holes.
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.
2013/04/20 13:30:41
Subject: Re:1500 Fluffy Khornate Army - competitive?
Grey Knights, Blood Angles, Dark Angels, Space Wolves, Vanilla Marines, Black Templar, Chaos Space Marines... I count 7 out of 16 codexs are Marine codexs. That alone is reason enough to take it, specially in a melee list.
Chaos space marines don't count in the list so that's only 6 out of 16, so against 10 armies it's going to be a waste of points completely on fearless troops, I'm not saying it won't wreck space marine's in CC because it will.
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
2013/04/21 12:33:14
Subject: Re:1500 Fluffy Khornate Army - competitive?
Grey Knights, Blood Angles, Dark Angels, Space Wolves, Vanilla Marines, Black Templar, Chaos Space Marines... I count 7 out of 16 codexs are Marine codexs. That alone is reason enough to take it, specially in a melee list.
Chaos space marines don't count in the list so that's only 6 out of 16, so against 10 armies it's going to be a waste of points completely on fearless troops, I'm not saying it won't wreck space marine's in CC because it will.
I guess so, didn't see the designer's note on page 28 that lists the codexes. Still worth it, IMO.
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.
2013/04/23 17:56:48
Subject: Re:1500 Fluffy Khornate Army - competitive?
I don't pay points incase I fail, I pay points so I don't fail. When you remove chance from the formula, you make it a certain thing. You now know they have to kill every last guy to beat you. And when your a melee list, and you have to survive getting into position, you can not afford a bad leadership roll before you even get into melee. Failure is seeing a problem and not fixing it.
A base CSM has Ld 9 so 17% chance of blowing morale...
VotLWCSM has Ld 10 so 8% chance of blowing morale...
Icon of Vengence makes them fearless...
So let's assume 3 units of 10 CSM.... 420 points...
with VotLW.... 450 points
with IoV.... 495 points...
I will live with the 8% chance of failure for the 45 points I saved...
The problem with the Icons for me is they are subject to being singled out... sure the sergeant can be singled out but I still have Ld 9 instead of 8. Plus against 1/3 of the codexes I have hatred...
If I am going for CC, I am going to take the CCW so if I go with IoV, I am spending a minimum of 185...
Why not just go khorne berzerkers for 200 points and have fearless as well as rage and WS 5?
This message was edited 1 time. Last update was at 2013/04/23 17:58:49
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2013/06/25 05:46:39
Subject: Re:1500 Fluffy Khornate Army - competitive?
First, thanks to everyone for the feedback on this army. I made a couple changes to the Terminator squads, dropped VOTLW (facing IG) and added a Lascannon turret to one Predator. It was the easiest swap I could think of to do (and a recommendation of my opponent). We helped each other. It was a friendly game.
Sunday I played my first ever complete game of 40k. It was really fun. My opponent fielded the store army (Imperial Guard). We set up diagonally on a 6' x 4' table. I probably should have objected to this - given that my army is so CC oriented - but there was a good amount of terrain and I figured I could dart from cover to cover and hopefully avoid the worst his crazy tanks could dish out. Plus it gave me a larger area to spread my army out to come at him from many angles.
I knew it would be a mad dash to close with his tanks and troops holed up behind an Aegis Defense Line and hoped I could get in his face fast enough to do the damage that I would inevitably do in CC. He deployed 2 Leman Russ battle tanks in a Squadron on one side and a Leman Russ with a Demolisher cannon (pardon the incorrect jargon, I don't know IG). His troops were snipers and some HQ folks and a Basilisk.
He dropped pie plates on me all game but got really unlucky with the scattering. He also got unlucky bringing in guardsman Marbo (a mean sob) who came in on Turn 4. My Terminators came in on the first try and scattered towards the Aegis Defense Line (I put their target equidistant between the Leman Russ squadron and the ADL).
Early on my opponent was targeting the Predators because until the Bikes, Lord or Rhinos got close, they were the only danger to him. I think he spent too long (in hindsight) trying to whittle those two tanks down and gave my other forces time to get close enough to do damage. I did bait him a little by leaving one of the Predators in easy LOS. Sadly for him, he never did destroy that Predator.
The Bikes were totally destroyed by Round 3 (or 4) and took out the Demolisher tank. Not a good trade on points. Though they did scare him enough to pull focus off of the Predators.
The left set of Berserkers got their Rhinos asploded and they spent the rest of the battle footslogging towards the ADL.
The right set of Berserkers piled out of their Rhino mid-field in preparation to storm the Leman Russ squadron.
The Lord charged up and did some damage to one of the Leman Russ battle tanks. At this point my Terminators were doing damage in the backfield and that pulled focus from the front line. This allowed me to reposition my Predators to attack side armor on the battle tanks and my valiant 1 Hull Point Predator did in the tank the Lord had damaged.
The right set of Berserkers surrounded the remaining tank and blew it to smithereens.
At this point the Terminators had stormed over the wall and devoured nearly 2 and a half squads when Marbo finally comes in. He uses his demolition charge to obliterate half of the Terminators. Ouch. But it was too late really. His tanks were gone and the Terminators were tearing into the HQ.
The Basilisk was the last to go - it fell to the Predator (I don't recall if it was my valiant 1 Hull Point Predator or not).
My opponent was tabled in Round 7.
BLOOD FOR THE BLOOD GOD!
The only squad completely destroyed were the Bikes. The Terminators lost 6 of 8. We discussed things that went well and poorly for both of us - what we'll both do differently in the future and next time I don't think it'll go so smoothly. I'm not sure how it would have gone if I hadn't gotten my Terminators up in his grill so early. I am going to try more and smaller squads with meltabombs. My Terminators had nothing for vehicles really, will need to address that.
And can someone give me a page number on where it says what unlocks Berserkers as a troop choice? I couldn't find it to save my life.