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Made in gb
Focused Fire Warrior




Norwich,UK

I thought i would have a go at a competitive far sight bomb list i think the list can deal with most problems though it may struggle with hordes.

HQ

Farsight [165] (849)

Crisis support XV8 bodyguard 1 [126]
Bonding knife ritual
Flamer
Command and control node
Puretude Engram Neurochip
Multi-spectrum sensor suit
Drone Controler
Vectorised retro thrusters
2 sheild drones

Crisis XV8 bodyguard 2 [93]
Bonding knife ritual
Plasma rifle
Fusion Gun
Target lock
2 Sheild drones

Crisis XV8 bodyguard 3 [93]
Bonding knife ritual
Plasma rifle
Fusion Gun
Target lock
2 Gun drones

Crisis XV8 bodyguard 4 [93]
Bonding knife ritual
Plasma rifle
Fusion Gun
Flamer
2 Gun drones

Crisis XV8 bodyguard 5 [93]
Bonding knife ritual
Plasma rifle
Fusion Gun
Flamer
2 Gun drones

Crisis XV8 bodyguard 6 [93]
Bonding knife ritual
Plasma rifle
Missile pods
Target lock
2 Gun drones

Crisis XV8 bodyguard 7 [93]
Bonding knife ritual
Plasma rifle
Missile pods
Target lock
2 Gun drones

Shadowsun (135)


TROOPS

12 Fire warriors (133)
shas ui
markerlight/targetlock

12 Fire warriors (133)
shas ui
markerlight/targetlock

20 kroot 140
-snipers

HEAVY

Skyray Missile Defence Gunship 136
SMS
Blacksun
Disruption Pods
Sensor spines

Skyray Missile Defence Gunship 136
SMS
Blacksun
Disruption Pods
Sensor spines

FORTIFICATION

Agis Defence line Comms relay 75

Shadowsun joins either the kroot to give them a 2+ cover or the farsight unit giving them the cover.

This message was edited 2 times. Last update was at 2013/04/18 13:47:24


Tac Ticz, Whatz Dat?  
   
Made in us
Stalwart Veteran Guard Sergeant




United States

I like seeing comp farsight lists as I am trying to figure one out myself. I would like to say that 2x2 broadsides would be better AA than the skyray, although I can see thier value as skyfiring markerlights after they fire all thier missiles.

I personally hate shadowsun and makes no sense fluffwise to have them both in a list but hey, just my opinion, not to say that she wouldnt be useful.
Im not crazy about flamers but I can see it working sometimes.

I like the support XV8, better than spending the points on another HQ.

For the points I would drop a suit or two as its too much. In a 2000+ list 7 would be fine. Would give you points for a riptide.



3000 Pts Astra Militarum
1800pts mess of Blood Angels
?? pts Mechanicus 
   
Made in us
Wicked Canoptek Wraith





A few things.

1. Unfortunately, on bodyguards signature systems take up a weapon slot, it is only on commanders that you can put unlimited signature systems.
2. The consensus seems to be that shield drones kind of suck now. Consider marker drones or more gun drones as an alternative.
3. One fun thing I want to try out is adding in a commander with iridium armor. You put the commander at the front to make all the armor saves, and then use look out sir to put all the unsaved wounds on drones. Since the unit has sworn brother, the drones pass look out sir automatically.

Here's my proposed farsighted list ( sorry for the bad formatting working off a phone app)
Farsight Commander (Tau_Empire 6th) - 1,849 points
HQ
Commander farsight XV8 Crisis Battlesuit; hard-wired target lock; shield generator; bonding knife; plasma rifle; dawn blade. Infantry (Jetpack, Character); Special Character (1500 points); Ork Fighter; Breakaway Faction; Blood Brothers; Independent Character; Bodyguard; XV8 Battlesuit.
• 7 Crisis shar'vre plasma rifle; plasma rifle; plasma rifle; plasma rifle; plasma rifle; plasma rifle; fusion blaster; fusion blaster; fusion blaster; fusion blaster; fusion blaster; target lock; target lock; target lock; target lock; target lock; target lock; vectored retro-thrusters; Multispectrum Sensor Suite; command & control node; XV8 Crisis Battlesuit. Infantry (Jetpack); XV8 Battlesuit.
14× Gun Drone WS2·BS2·S3·T3·W1·I4·A1·Ld–·Sv4+ twin-linked pulse carbine.
Commander Shas'o
WS4·BS5·S5·T4·W4·I3·A4·Ld10·Sv3+ fusion blaster; cyclic ion blaster, drone controller; target lock; Repulsor Impact Field; Puretide Engram Neurochip; Onager Gauntlet; XV8 Crisis Battlesuit. Infantry (Jetpack, Character); Independent Character; XV8 Battlesuit.
2× Gun Drone WS2·BS2·S3·T3·W1·I4·A1·Ld–·Sv4+ twin-linked pulse carbine.
Troops
10 Shas'la Fire Warriors x4

Fast Attack
5 Shas'la Pathfinders x 2
Heavy Support
3 Broadside Shas'ui + 6× missle drone;
2 Broadside Shas'ui + 4× missle drone;

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Longtime Dakkanaut





I think the deathstar isnt good enough for competitive play, honestly.

Bee beep boo baap 
   
Made in us
Wicked Canoptek Wraith





LValx wrote:
I think the deathstar isnt good enough for competitive play, honestly.


How come? it has some distinct advantages, letting you spread the unit wide signature war gear effects amongst more suits, letting you allocate wounds more effectively, and target locks let you negate the biggest disadvantage. I'm not saying the farsight Death Star is competitive, I'm just interested in your reasons.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Drone without a Controller




 NinjaStars wrote:
1. Unfortunately, on bodyguards signature systems take up a weapon slot, it is only on commanders that you can put unlimited signature systems.


This statement is false. Bodyguards are written the same as the commander; check their entry. This statement is true however for elite Crisis Shas'vre's for no discernible reason.
   
Made in us
Longtime Dakkanaut





 NinjaStars wrote:
LValx wrote:
I think the deathstar isnt good enough for competitive play, honestly.


How come? it has some distinct advantages, letting you spread the unit wide signature war gear effects amongst more suits, letting you allocate wounds more effectively, and target locks let you negate the biggest disadvantage. I'm not saying the farsight Death Star is competitive, I'm just interested in your reasons.

It can be easily swept in assault. This is a pretty big weakness. Fast moving units from the Daemons codex and Tyranid codex can give you lots of trouble, as can massed Wraiths. Armies with very large footprints such as foot hordes can make it difficult to deep strike and have good targets. I think it'd be better to attach a Termie Librarian from the SM codex for gate of infinity and the ability to not be swept in combat.

Bee beep boo baap 
   
Made in us
Wicked Canoptek Wraith






XLIMil wrote:
 NinjaStars wrote:
1. Unfortunately, on bodyguards signature systems take up a weapon slot, it is only on commanders that you can put unlimited signature systems.


This statement is false. Bodyguards are written the same as the commander; check their entry. This statement is true however for elite Crisis Shas'vre's for no discernible reason.


Oh yeah you're right, thanks for pointing that out.


LValx wrote:
 NinjaStars wrote:
LValx wrote:
I think the deathstar isnt good enough for competitive play, honestly.


How come? it has some distinct advantages, letting you spread the unit wide signature war gear effects amongst more suits, letting you allocate wounds more effectively, and target locks let you negate the biggest disadvantage. I'm not saying the farsight Death Star is competitive, I'm just interested in your reasons.

It can be easily swept in assault. This is a pretty big weakness. Fast moving units from the Daemons codex and Tyranid codex can give you lots of trouble, as can massed Wraiths. Armies with very large footprints such as foot hordes can make it difficult to deep strike and have good targets. I think it'd be better to attach a Termie Librarian from the SM codex for gate of infinity and the ability to not be swept in combat.


I feel like farsight specifically avoids the issues with deathstafs you mention. if you give anyone in his unit vectored retro thrusters the unit gets hit and run at initiative five, so they can almost always get out of assault. Farsight himself is no cc slouch, so the trick becomes shoot a unit to weaken it, charge it, ride out the opponents shooting phase in assault, then either finish off the unit you are assaulting or use hit and run to escape. rince and repeat. With farsight, assault is a viable method to avoid enemy shooting. Furthermore, since he doesn't have scatter while deep striking, placing him for an effective deep strike becomes much easier.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Reserve anything the Skyray can get first blood on.

The Kroot should be charged dead if the enemy can get there at all.

The FW's should be hit with artillery and killed.

That way no matter WHAT Farsight does, you lose. that is how I would approach it as the enemy.

Far sight will eventually get close enough to kill units at a time with shooting. but without troops, his army loses anyways.

Artillery is the key! barrages don't care about those silly Aegis lines at all. Even the worst artillery can kill most 4+ armor. Manticore would be my choice. Thats what I add to my sistrs of Battle to handle stuff i dont like.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





 NinjaStars wrote:

XLIMil wrote:
 NinjaStars wrote:
1. Unfortunately, on bodyguards signature systems take up a weapon slot, it is only on commanders that you can put unlimited signature systems.


This statement is false. Bodyguards are written the same as the commander; check their entry. This statement is true however for elite Crisis Shas'vre's for no discernible reason.


Oh yeah you're right, thanks for pointing that out.


LValx wrote:
 NinjaStars wrote:
LValx wrote:
I think the deathstar isnt good enough for competitive play, honestly.


How come? it has some distinct advantages, letting you spread the unit wide signature war gear effects amongst more suits, letting you allocate wounds more effectively, and target locks let you negate the biggest disadvantage. I'm not saying the farsight Death Star is competitive, I'm just interested in your reasons.

It can be easily swept in assault. This is a pretty big weakness. Fast moving units from the Daemons codex and Tyranid codex can give you lots of trouble, as can massed Wraiths. Armies with very large footprints such as foot hordes can make it difficult to deep strike and have good targets. I think it'd be better to attach a Termie Librarian from the SM codex for gate of infinity and the ability to not be swept in combat.


I feel like farsight specifically avoids the issues with deathstafs you mention. if you give anyone in his unit vectored retro thrusters the unit gets hit and run at initiative five, so they can almost always get out of assault. Farsight himself is no cc slouch, so the trick becomes shoot a unit to weaken it, charge it, ride out the opponents shooting phase in assault, then either finish off the unit you are assaulting or use hit and run to escape. rince and repeat. With farsight, assault is a viable method to avoid enemy shooting. Furthermore, since he doesn't have scatter while deep striking, placing him for an effective deep strike becomes much easier.

A lot of premier assault units can hit you really hard and possibly sweep.
I'm just not a fan of this type of list, seen the Farsight bomb in action and have come away thoroughly unimpressed. I think it can be used to some good effect, but it'll never be as balanced as a list that doesnt invest half it's points into one unit.

Bee beep boo baap 
   
Made in gb
Focused Fire Warrior




Norwich,UK

Thanks for the input

The only reason I put a few sheild drones is because s playing aganced a farsight bomb list previous to wanting to try one out with my dual riptide list and I took out the bomb with 2 interceptor large blasts, didn't want that happening to me.

I know the farsight bomb might not be the most competitve list but its not to bad and cover s most bases.

As for the unit being wiped in assult, its not likely with an i5 char not only that the squad has quite a few attacks in overwatch and assault the nurochip will prob give counter attack if there are not tanks or MCs that need killing so that's 3/4 attacks each per suit at str 5, not to bad even at ws 2 as most units are ws 4 anyway. With hit and run only failing on a 6 ill be likely able to jump out of combat and do some moRe shootings.

As for barrage weapons you can say that for any 4+ save army I have a decent amount of troops what more can I do, the bomb when it lands turn 2 will make light work of a few manticores.

This message was edited 3 times. Last update was at 2013/04/19 01:05:33


Tac Ticz, Whatz Dat?  
   
 
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