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Made in us
Dakka Veteran




Commander w/ Multi-spectrum Suite, Command and Control Node, Iridium Armour, N. System Jammer, Puretide Chip, and 2 gun drones 186pts

Riptide w/ Ion Accelerator, SMS, EWO, Stim Injector, and 2 missile drones 275pts

Riptide w/ Ion Accelerator, SMS, EWO, Velocity Tracker and 2 missile drones 260pts

9x Fire Warriors 100pts
10x Fire Warriors 100pts

5x Pathfinders 55pts

3x broadsides w, high yield missile pods, and smart missile system, early warning override and 6x missile drones 282pts

Coteaz 100pts

10x Acolytes w/ 3x Melta Guns 70pts

10x Acolytes w/ 3 Plasma Guns 70pts

Storm Raven w/ TL Lascannon and TL Multi Melta 205pts

Dreadknight w/ Heavy Incinerator and Personal Teleporter 235pts

Skyshield Landing Pad 75pts

The skyfire Riptide goes up on the pad with the commander attached right behind the broadside unit, the Firewarriors stay close by with Coteaz and the plasma unit backing them up. The melta acolytes go in the Raven for some late game objective contesting/grabbing while the Raven's job is to counter any AV14.

I went with a stim on the other riptide considering he would be on his own and this might increase his survivability. The Dreadknight acts as a sniper taking out the most valuable unit the enemy has in cover, I have used the dreadknight to amazing success againats scouts/lootaz etc... The skyfire Riptide shouldn't have a problem sniping as well.

I am light on markerlights and my troops are squishy but I think my alpha strike capabilities make up for that.


This message was edited 4 times. Last update was at 2013/04/21 15:57:33


 
   
Made in us
Dakka Veteran




Wow is the list that bad or is it just that Tau are allied with op Grey Knights?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





To be honest it would s a total mess.

Shield drones are pretty bad. Shielded missile drones are however much worse. Commander has no unit that really requires buffing.

Velocity tracker on an Ion Riptide is just throwing 20 points in the bin.

Troops are paper thin. Whilst the Grey Knights are bringing nothing to the party except a Dread knight that is totally unsupported.

I could see Tau making great allies for GK covering their weakness in AA. Or Purifiers helping Tau by adding Fire power anti AV14 at range and counter assault (Paladins would also offer this but ad such a cost you're better having GK as your main army).

As is it just looks like a jumbled mess of units and upgrades with only your Broadsides having a good build.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Longtime Dakkanaut





Troops are too few, IMO. But I think you know how I feel on that subject, lol.

Bee beep boo baap 
   
Made in us
Dakka Veteran




 FlingitNow wrote:
To be honest it would s a total mess.

Shield drones are pretty bad. Shielded missile drones are however much worse. Commander has no unit that really requires buffing.

Velocity tracker on an Ion Riptide is just throwing 20 points in the bin.

Troops are paper thin. Whilst the Grey Knights are bringing nothing to the party except a Dread knight that is totally unsupported.

I could see Tau making great allies for GK covering their weakness in AA. Or Purifiers helping Tau by adding Fire power anti AV14 at range and counter assault (Paladins would also offer this but ad such a cost you're better having GK as your main army).

As is it just looks like a jumbled mess of units and upgrades with only your Broadsides having a good build.


ok ya got me, the shield drones are a waste seeing as how they will be up on a landing pad, cut and pasted the commander from a different list and didn't change them, they should be gun drones. Shielded Missile Drones are bad? First off they allow me to attach the commander to the Riptide giving it tank hunter, ignores cover and makes his Str8 Ap2 large blast twin linked which I would consider to be the most important because if you are spending that much on a Riptide you need it to hit. Secondly what is wrong with two extra wounds and 4 extra 36" range Str7 Ap4 shots for the something as important as a Riptide?

With an attached commander giving him tank hunter how are 3 Str 7 Ap2 shots horrible with interceptor and skyfire? Also seeing as how the Riptide and the Broadsides will be sharing the platform he can switch between the two. I am taking the pathfinders for the 2nd Riptide and to help the Firewarriors.

Yes, as I said I know my troops are paper thin, but really all I need them to do is live.

Purifiers and Paladins would be nice but what am I going to cut out for expensive Purifiers or even more expensive Paladins? Also you really think psycannons are reliable AV14 weapons? As for what the Grey Knights bring, is there a Tau Flyer transport that can reliably take down a Land Raider? I will check my codex again, because I must have missed it.


Automatically Appended Next Post:
LValx wrote:
Troops are too few, IMO. But I think you know how I feel on that subject, lol.


Lol, yes most certainly, would you add kroot? I can't really add any of the harder hitting Grey Knight troops without changing the entire list around. I like the idea of a back up Riptide, but I could always drop it.

This message was edited 5 times. Last update was at 2013/04/21 15:59:12


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Right why do the shield drones allow you to attach the commander? You can attach him with or without the shield drones. Also you're paying 186 points for the twin linked Riptide and it doesn't effect his gets hot rule. You can get rid of cover with MLs and up his bs for significantly less points. Also with the drones you are 1 shielded missile drone casualty from making your Riptide T4!

Why are shielded missile drones bad? Where do you put them? Behind him? Well he can't los to them so that's 50 points for 4 S7 Bs2 shots where for 48 points you could get 8 S7 Bs2 shots with normal missile drones... or do you put them in front of him? In which case they eat auto cannon shots and give your Riptide the present of extra morale checks... They are terrible on him. If they had 2+ armour or he could LoS to them they would have a use as is they are pointless.

3 S7 twin linked shots for nearly 450 points you're putting on average less than 1.7 hull points on an AV11 flyer with tank hunter. That is terrible AA. Tumor instance your Missilesides for 282 put over 3 hull points on an AV11 flyer without skyfire! So you're getting double the damage for not much more than half the points...

Yes having a GK army and given a Pyscannon is as good as 2.67 lascannons against AV14 I can confirm that Psycannons are excellent against AV14. Particularly in a big Purified squad carrying 4. As for the SR yes Tau can do everything it does for less points. Also you've taken the lascannon on it which just beggars belief to be honest. Why on earth do you feel you need the extra range given your 2nd weapon is melta and you are a flyer?

SRs like Dreadknights don't work solo.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dakka Veteran




 FlingitNow wrote:
Right why do the shield drones allow you to attach the commander? You can attach him with or without the shield drones. Also you're paying 186 points for the twin linked Riptide and it doesn't effect his gets hot rule. You can get rid of cover with MLs and up his bs for significantly less points. Also with the drones you are 1 shielded missile drone casualty from making your Riptide T4!


Who do you think dies first? The commander will eat anything that comes at them and he will shunt off anything he can't take into the gun drones so no worries about going down to T4, and really only the two gun drones are t4, the commander is t5. Why would I have the shielded missile drones in front of the Riptide? Until he gets worn down a bit they sit back and fire, I can do that seeing as how the darn Riptide is up on the Landing Pad.

FlingitNow wrote: Why are shielded missile drones bad? Where do you put them? Behind him? Well he can't los to them so that's 50 points for 4 S7 Bs2 shots where for 48 points you could get 8 S7 Bs2 shots with normal missile drones... or do you put them in front of him? In which case they eat auto cannon shots and give your Riptide the present of extra morale checks... They are terrible on him. If they had 2+ armour or he could LoS to them they would have a use as is they are pointless.


Where in the codex outside of broadsides can you get 12pt ,missile drones? What part of attached commander do you not get? He is t5, a 2+/4+ save, 4 wounds, and 4 drones willing to eat any bullet he can't take. He won't always be connected to the Riptide, I plan on alternating between the Riptide and the broadsides on the platform.

FlingitNow wrote:3 S7 twin linked shots for nearly 450 points you're putting on average less than 1.7 hull points on an AV11 flyer with tank hunter. That is terrible AA. Tumor instance your Missilesides for 282 put over 3 hull points on an AV11 flyer without skyfire! So you're getting double the damage for not much more than half the points...


No I am spending 20 points on him to make him better AA I am not depending on him shooting everything down.

FlingitNow wrote: Yes having a GK army and given a Pyscannon is as good as 2.67 lascannons against AV14 I can confirm that Psycannons are excellent against AV14. Particularly in a big Purified squad carrying 4. As for the SR yes Tau can do everything it does for less points. Also you've taken the lascannon on it which just beggars belief to be honest. Why on earth do you feel you need the extra range given your 2nd weapon is melta and you are a flyer?


Power of the machine spirit anyone? Where do I get the extra points for Crowe and a bunch of Purifiers? If I don't take Crowe, I get one unit of non scoring Purifiers and some other troop choice. One 10 man squad of purifiers with 4 psycannons is 280 points, so I cut the Dk I still have to come up with 45 points.

FlingitNow wrote:SRs like Dreadknights don't work solo.


I have seen otherwise

This message was edited 1 time. Last update was at 2013/04/21 17:50:30


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Well you have missile drones on both Riptides and only 1 commander and you don't have control of where shots come from.

The Velocity tracker on the Riptide is stopping him getting FnP and is wasted. On a commander with MP and fusion it would make sense on Broadsides it is painful on the Riptide it is diluting his effectiveness to make him horrendously inefficient at AA. Not a good spend of points.

As for Solo SRs and LRs they are only effective against poor players. In a competent environment (let alone competitive) there are a big no no.


Automatically Appended Next Post:
As for how to fit in the Purifiers you have 2 choices. Drop your entire I'll conceived GK contingent for an effective one including Purifiers or just drop them entirely for more Tau. The fact you haven't filled your HS slots means your Tau contingent is lacking.

This message was edited 1 time. Last update was at 2013/04/21 18:16:45


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dakka Veteran




 FlingitNow wrote:
Well you have missile drones on both Riptides and only 1 commander and you don't have control of where shots come from.


So a Riptide raining down Str8 Ap2 templates on target while ignoring cover, you would ignore that one and concentrate on the one with the one with FNP?

FlingitNow wrote:The Velocity tracker on the Riptide is stopping him getting FnP and is wasted. On a commander with MP and fusion it would make sense on Broadsides it is painful on the Riptide it is diluting his effectiveness to make him horrendously inefficient at AA. Not a good spend of points.


so you actually like paying 35 points to give a bullet magnet FnP? But paying 20 points to get 3 more good shots at flyers is a bad thing. You do realize the commander is twin linking the Riptide's shots and giving them ignore cover right?

FlingitNow wrote: As for Solo SRs and LRs they are only effective against poor players. In a competent environment (let alone competitive) there are a big no no.


i will have to remember that so, paying 250 points for a Land Raider is a waste, but spending 500 points for 2 is a great strategy.

ok good to know.

FlingitNow wrote: As for how to fit in the Purifiers you have 2 choices. Drop your entire I'll conceived GK contingent for an effective one including Purifiers or just drop them entirely for more Tau. The fact you haven't filled your HS slots means your Tau contingent is lacking.


come to dakka and basically get insulted. I love Dakka sometimes.

Ok I have committed 680 points to the Knights here goes...

Crowe 150pts
10x Purifiers w/ 4x Psycannons 280pts
9x Purifiers w/ 2x Psycannons 212pts

Now what happens when I run across 2-3 heldrakes and am not able to knock them down (because you have had me give FnP to a unit that doesn't really need it). because you know that it will... what happens?

dead expensive Purifiers. Oh wait lose the platform and add an A line.... dead purifiers.

an actually I can only take 8 purifers in that 2nd squad because I dropped the velocity tracker and added FnP to the 2nd Riptide.

Or just drop the knights and change the whole army to look like this...

ethereal
fire warriors
fire warriors
fire warriors
firewarriors
riptide
riptide
pathfinders
pathfinders
broadsides
broadsides

yep isn't that the way its supposed to work?

reminds me of

Rune Priest
Rune Priest
Grey Hunters
Grey Hunters
Grey Hunters
Grey Hunters
Grey Hunters
Long Fangs
Long Fangs
Long Fangs
A Line.

So much imagination
   
Made in gb
Ultramarine Chaplain with Hate to Spare





So the FnP Riptide isn't raining down S8 Ap2 blasts that ignore cover?

Also the Velocity Tracker Riptide has no impact. On that Helldrake. It still toasts what it wants to toast because that Riptide still sucks at AA. Whereas the Broadsides could cause it problems.

Just because I've advocated you dropping a bad AA option doesn't mean I'm advocating not having AA in your list.

In your proposed GK detachment I wouldn't bother with the 2nd Purifier squad. But get the first 5 Halberds and a Hammer. These would dovetail well with the landing pad as its save is invunerable.

Just because you want to try something different doesn't mean taking bad options is a great idea.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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