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![[Post New]](/s/i/i.gif) 2013/04/22 05:01:19
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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Okay, so I've read about all the nay-saying of the overpriced Tyrannofex and his place in an army.
Despite all of this, and after talking to a Tyranid player who really values them, I decided I am still going to run one in an upcoming tourney for sheer shitz and gigs.
Now the question is whether to take the Acid Spray or Rupture Cannon?
Acid Spray, the S6 Ap 4 Torrent, was recommended by the player. By playing it aggressive and rushing into close range, two templates and large blast could be very damaging to enemy infantry.
Then, of course, the Rupture Cannon is also a viable option, but with a BS of 3, and only two S10 shots at AP4, I'd rather take Zoanthropes in the case of anti-tank.
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![[Post New]](/s/i/i.gif) 2013/04/22 09:21:42
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
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So didn't you answer your own question? You'd rather have Zoey's instead of Rupture Cannon and you're going to run him no matter what... So Acid Spray?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2013/04/22 09:59:45
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Devious Space Marine dedicated to Tzeentch
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I am going to run a Tyrannofex with dual templates too.
If you are using target saturation and moving a wall of Nids (perhaps even with one or two venomthropes) I believe you can even survive a game with only flat terrain in the middle (killing fields)
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2013/04/22 10:54:09
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Tunneling Trygon
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I prefer the lots of shots option - fleshborer hive, stinger salvo and thorax (EG). One template but 24 shots within 12" - getting him into range for 3 templates can be difficult as he's pretty slow and everyone knows it's coming! Also, there is a concern for anyone looking to charge him especially if OA is still up and running.
The rupture cannon can work as well, but it's not a stand back and shoot option. He needs to be moving 6" every turn and starting off on your deployment edge. You need to make use of him having 3 weapons he can shoot in a turn - although in Big Guns there's far worse options to leave on a back objective!!
if you want shooting to work on him then make sure he remains in an OA bubble.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/04/22 13:25:47
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Infiltrating Broodlord
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I personally rather like the Rupture Cannon on mine. It isn't really an anti-tank gun per say, but rather a "I can potentially hurt anything in the game" tool that combined with the secondary weaponry makes the Tyrannofex a generalist that isn't particularly good at any one thing but can be shoe-horned into covering just about any role in a pinch. It can help Zoanthropes in dealing with heavy armor, it can help Hive Guard out with lighter armor, it can help Termagants/Gargoyles against infantry, it can help Tyrants out against fliers (low chance of hitting, but against most fliers the Rupture Cannon will automatically inflict damage and it has the range to track aerial targets with minimal repositioning), and it also has the unique ability to double out increasingly common T5 models from well outside of charge range.
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![[Post New]](/s/i/i.gif) 2013/04/22 13:34:17
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Longtime Dakkanaut
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Can he even fire three weapons?
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/04/22 13:41:47
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Foolproof Falcon Pilot
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Yes, thorax swarm can be fired even after two other weapons, as stated in its rules.
Fleshborer hive is horrid. For the points just get termigaunts.
Rupture cannon is bad. 265 points for 1 S10 hit at AP4 so likely 1 stripped HP. NTY
Acid spray is the only decent one, but at 250 points you are getting only a hellhound, which was pretty mediocre in guard for 130 points. Spend your points elsewhere.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/04/22 14:46:26
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Dour Wolf Priest with Iron Wolf Amulet
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I find Acid Spray more effective generally, taking the Rupture Cannon is generally a waste of all his other weapons.
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This message was edited 1 time. Last update was at 2013/04/22 14:46:33
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![[Post New]](/s/i/i.gif) 2013/04/22 17:11:32
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Tough Tyrant Guard
UK
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zephoid wrote:Yes, thorax swarm can be fired even after two other weapons, as stated in its rules.
Fleshborer hive is horrid. For the points just get termigaunts.
Rupture cannon is bad. 265 points for 1 S10 hit at AP4 so likely 1 stripped HP. NTY
Acid spray is the only decent one, but at 250 points you are getting only a hellhound, which was pretty mediocre in guard for 130 points. Spend your points elsewhere.
To be fair, you're also getting a T6/6W/2+ body that can march forward and push things out of the way. It's great disruption, simply because it is so hard to put down.
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![[Post New]](/s/i/i.gif) 2013/04/22 17:28:52
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Dour Wolf Priest with Iron Wolf Amulet
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Tyrannofexes have more shooting than a Hellhound and are far more survivable to boot. Also, they aren't competing for a slot with Vendettas...
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![[Post New]](/s/i/i.gif) 2013/04/22 21:58:25
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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So it seems like the best way to maximize the efficiency of the Tyrannofex's three weapons per turn is to give it Acid Spray and march it right up into enemy infantry so it can unleash hell with two templates and a large blast, while at the same time being incredibly difficult to bring down. Although, I can understand the viability of having the rupture cannon and making it a generalist to assist other units. In my list, I'm going to need some close-up field presence for target saturation so I will take Acid Spray and make hime a Anti-Infantry nightmare. I included two Zoanthropes and 3 HIve Guard into my list, so I'm going to leave the anti-armor responsibilities for them, since they seem better equipped to handle that than the T-fex.
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This message was edited 1 time. Last update was at 2013/04/22 22:06:40
Hive Fleet Hydra 3500 |
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![[Post New]](/s/i/i.gif) 2013/04/23 12:55:46
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Tea-Kettle of Blood
Adelaide, South Australia
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Go with Acid Spray, do a mediocre amount of damage, and try to trick your opponent into shooting at the most durable MC in the codex. Tyrannofexes are only as good as the firepower they soak up, so give it a nasty paint job, talk it up before the game, and put it right at the front of your army.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/04/25 07:52:15
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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So I played some other Tyranids with the Tyrannofex and was a little blown away when his Doom dropped and one bad leadership roll on 3D6 smoked the most durable MC in the codex... WOMP
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![[Post New]](/s/i/i.gif) 2013/04/25 16:13:27
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Tough Tyrant Guard
UK
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Adamantium wrote:So I played some other Tyranids with the Tyrannofex and was a little blown away when his Doom dropped and one bad leadership roll on 3D6 smoked the most durable MC in the codex... WOMP
The Doom isn't really a fair test though, as there isn't much (anything?) without an AV that can honestly say "I have nothing to fear from the soul-sucking xeno-vampire"...
Unfortunate to lost a T-fex like that though. Did you win?
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![[Post New]](/s/i/i.gif) 2013/04/25 16:21:59
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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Unfortunately we didn't get to finish the game because I had to run to class, but it was a good game none the less. I believe we were in the lead when it ended. We were playing a TL game of 1000 points - my Nids w/ CSM - vs. 2000 points of Nids. Besides the Tyrannofex, Zoanthropes, and Hive Guard, I didn't suffer many other losses.
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![[Post New]](/s/i/i.gif) 2013/04/25 16:25:18
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Sneaky Lictor
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Xyptc wrote: Adamantium wrote:So I played some other Tyranids with the Tyrannofex and was a little blown away when his Doom dropped and one bad leadership roll on 3D6 smoked the most durable MC in the codex... WOMP
The Doom isn't really a fair test though, as there isn't much (anything?) without an AV that can honestly say "I have nothing to fear from the soul-sucking xeno-vampire"...
Unfortunate to lost a T-fex like that though. Did you win?
He's right, the Doom will wreck any IC who fails a leadership roll a bad day. I understand that fielding a 250+pt model is no small feat, but don't count them out completly. This guy is one tough puppy, realistically he doesn't have to kill to much to make his points up, just soaking up a turn or two of fire is all you can ask sometimes. And if he goes ignored, all the better, but don't let the Doom get you down, we all have bad rolls.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/04/25 17:33:45
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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Oh I definitely won't let one bad mishap deter me from using him. I really want to try out a tyrannofex or two more often and see how they fair, and see what kinds of list I can build with them as well. I plan to try out the Rupture Cannon sometime as well. I really hope these guys get buffed in the next Nid codex.
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![[Post New]](/s/i/i.gif) 2013/04/25 19:04:43
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Tough Tyrant Guard
UK
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Adamantium wrote:Oh I definitely won't let one bad mishap deter me from using him. I really want to try out a tyrannofex or two more often and see how they fair, and see what kinds of list I can build with them as well. I plan to try out the Rupture Cannon sometime as well. I really hope these guys get buffed in the next Nid codex.
Based on the way the Rupture Cannon is described (one projectile that splashes the target vehicle, and then a second that reacts with the remains of the first to cause a brutal chain reaction), I've often thought that a cool way to make it much more dangerous and yet not overpowered would be that if both shots hit the target, then they cause a third automatic penetrating hit to represent the massive, destructive reaction. While you've only got a 1/4 chance of this happening per turn, it's still pretty darn brutal and would make the Rupture Cannon into a real heavy-armour hunter.
The Acid Spray is more or less where it should be. Making it AP3 would be delicious, but it's not really that necessary I don't think.
The only thing that really needs work is the Fleshborer Hive. I'm not sure what I would do with it though. Maybe try and make it into some sort of AA flak battery?
The idea behind the Tyrannofex is pretty cool. It harkens back to the old days of Malefactors, Haruspexes and Exocrines. It just needs a bit more oomph...
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![[Post New]](/s/i/i.gif) 2013/04/25 21:56:19
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Longtime Dakkanaut
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Xyptc wrote: Adamantium wrote:Oh I definitely won't let one bad mishap deter me from using him. I really want to try out a tyrannofex or two more often and see how they fair, and see what kinds of list I can build with them as well. I plan to try out the Rupture Cannon sometime as well. I really hope these guys get buffed in the next Nid codex.
Based on the way the Rupture Cannon is described (one projectile that splashes the target vehicle, and then a second that reacts with the remains of the first to cause a brutal chain reaction), I've often thought that a cool way to make it much more dangerous and yet not overpowered would be that if both shots hit the target, then they cause a third automatic penetrating hit to represent the massive, destructive reaction. While you've only got a 1/4 chance of this happening per turn, it's still pretty darn brutal and would make the Rupture Cannon into a real heavy-armour hunter.
The Acid Spray is more or less where it should be. Making it AP3 would be delicious, but it's not really that necessary I don't think.
The only thing that really needs work is the Fleshborer Hive. I'm not sure what I would do with it though. Maybe try and make it into some sort of AA flak battery?
The idea behind the Tyrannofex is pretty cool. It harkens back to the old days of Malefactors, Haruspexes and Exocrines. It just needs a bit more oomph...
Fleshbore Hive could use a range bump to 18", but that is really it.
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![[Post New]](/s/i/i.gif) 2013/04/25 22:35:41
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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Xyptc wrote:Based on the way the Rupture Cannon is described (one projectile that splashes the target vehicle, and then a second that reacts with the remains of the first to cause a brutal chain reaction), I've often thought that a cool way to make it much more dangerous and yet not overpowered would be that if both shots hit the target, then they cause a third automatic penetrating hit to represent the massive, destructive reaction. While you've only got a 1/4 chance of this happening per turn, it's still pretty darn brutal and would make the Rupture Cannon into a real heavy-armour hunter.
That... sounds... AWESOME!!!
Man, i really think GW needs to read these forums and take some hints or two.
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![[Post New]](/s/i/i.gif) 2013/04/26 09:49:21
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
Temple Prime
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Adamantium wrote:Okay, so I've read about all the nay-saying of the overpriced Tyrannofex and his place in an army.
Despite all of this, and after talking to a Tyranid player who really values them, I decided I am still going to run one in an upcoming tourney for sheer shitz and gigs.
Now the question is whether to take the Acid Spray or Rupture Cannon?
Acid Spray, the S6 Ap 4 Torrent, was recommended by the player. By playing it aggressive and rushing into close range, two templates and large blast could be very damaging to enemy infantry.
Then, of course, the Rupture Cannon is also a viable option, but with a BS of 3, and only two S10 shots at AP4, I'd rather take Zoanthropes in the case of anti-tank.
Rupture cannon, no contest. Tyranids don't need more anti-infantry at all, if anything they have too god damn much anti-infantry, they desperately need more long ranged anti-tank and the Rupture cannon is literally the only thing in the entire tyranid army that does this reliably outside of apocalypse. And acid spray doesn't even kill MEQs all that well and there are much better ways to kill squishier squads in cover than to waltz up the single most expensive unit in the codex up to them, namely swamping them in hormagaunts. The Rupture cannon isn't great, but it's the only thing that fills the LRAT niche in the entire army until you hit apoc.
Honestly Tfexes should have a higher BS, the Rupture cannon and acid spray should be AP 3-2, with the rupture cannon having lance rules to the acid spray's fleshbane.
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This message was edited 1 time. Last update was at 2013/04/26 09:50:55
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/04/27 04:22:45
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Longtime Dakkanaut
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Honestly Tfexes should have a higher BS, the Rupture cannon and acid spray should be AP 3-2, with the rupture cannon having lance rules to the acid spray's fleshbane.
So your solution to a border line competitive unit is to break the crap out of it  ?
Acid Spray brutalizes FNP power blobs better then just about anything in the Codex. The name of the game in 6th is FNP power blobs, not MeQ, or Mech, so it's inefficiency against those units is really quite irrelevant. And Power blobs laugh whole heatedly at gaunts. Not sure what you meant by that.
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![[Post New]](/s/i/i.gif) 2013/04/27 06:36:36
Subject: Re:Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
Temple Prime
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ShadarLogoth wrote:Honestly Tfexes should have a higher BS, the Rupture cannon and acid spray should be AP 3-2, with the rupture cannon having lance rules to the acid spray's fleshbane.
So your solution to a border line competitive unit is to break the crap out of it  ?
Acid Spray brutalizes FNP power blobs better then just about anything in the Codex. The name of the game in 6th is FNP power blobs, not MeQ, or Mech, so it's inefficiency against those units is really quite irrelevant. And Power blobs laugh whole heatedly at gaunts. Not sure what you meant by that.
Overall the Tfex is a disappointing unit that only has a place because it fulfills a role the Tyranids desperately need, LRAT. Without it, you have no real way to stop those tanks from getting uncomfortably close. As for power blobs, thank you for wasting your power sword wielders on hormagaunts while my actual killy arm does something important. Also, the Rupture cannon not being able to break marine armor when it can crack Tanks makes no sense at all.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/05 16:15:36
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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So I tried the Rupture Cannon for the first time: what a waste! After missing more than half of the T-fex's shots, I immediately regretted taking them. I think Acid Spray is the only way to go. But I don't think I will be spending 250 points for it's Torrent flamer anytime soon.
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![[Post New]](/s/i/i.gif) 2013/05/05 16:28:25
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
Temple Prime
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Adamantium wrote:So I tried the Rupture Cannon for the first time: what a waste! After missing more than half of the T-fex's shots, I immediately regretted taking them. I think Acid Spray is the only way to go. But I don't think I will be spending 250 points for it's Torrent flamer anytime soon.
Acid Spray fills a role that the Tyranids don't need filled, which is anti-infantry. If you want to mulch infantry in the heavy support slot, Biovores will do that job better due to not needing to be in the enemy's face.
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This message was edited 1 time. Last update was at 2013/05/05 16:28:43
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/05 16:47:18
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Lurking Gaunt
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True, but I do see the value of having two hulking 2+ MC's storming the frontlines dishing out templates upon templates to enemy infantry.
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![[Post New]](/s/i/i.gif) 2013/05/05 17:16:33
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
Temple Prime
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Adamantium wrote:True, but I do see the value of having two hulking 2+ MC's storming the frontlines dishing out templates upon templates to enemy infantry.
Templates which can't kill MEQs and biovores can kill GEQs in cover from a safe distance.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/06 11:31:24
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Dakka Veteran
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zephoid wrote:
Fleshborer hive is horrid. For the points just get termigaunts.
Rupture cannon is bad. 265 points for 1 S10 hit at AP4 so likely 1 stripped HP. NTY
Acid spray is the only decent one, but at 250 points you are getting only a hellhound, which was pretty mediocre in guard for 130 points. Spend your points elsewhere.
This. Buff in the next codex or stays on the shelf.
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![[Post New]](/s/i/i.gif) 2013/05/06 12:05:04
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Fixture of Dakka
Temple Prime
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The Tyranid codex's internal balance is easily the worst in the game. In the same book as amazing autotakes as flyrants, trygons, zoanthropes, and tervigons you have units that range from meh (warriors, shrikes), extremely situational (harpies, raveners), overcosted and mediocre (carnifexes, lictors, and tyrannofexes) and ungodly inconceivably all consumingly bad (pyrovores, rippers). Much of the tyranid Codex never sees competetive play, pretty much these are the only good choices.
Tyrant (very occasionally a guard) Prime, Swarmlord (tervi is always troops all the time)
Hive guard, Zoanthrope, Doom.
Termagaunts with Tervigons, devilgaunts in a pod, hormies are exceedingly vulnerable to OW and random charge ranges suck, as is no longer being able to run and charge. Stealers have pretty much become overpriced BL guards. Warriors cost too much and go splat too easily.
Gargoyles are the only non situational FA choice.
Trygons, Biovores, or Stonecrushers are the good HS choices, everything else costs too much for what it does.
Nearly half the damn codex is not suitable for competitive play.
Let's hope the new book is kinder to us. We have so many nice models and so many of them are attatched to bad units. Automatically Appended Next Post: Derp, forgot ymgarls, which are also really good.
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This message was edited 1 time. Last update was at 2013/05/06 12:53:11
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/06 13:35:06
Subject: Tyrannofex Acid Spray vs Rupture Cannon
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Locked in the Tower of Amareo
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I'd say the Eldar are in the same boat as the Tyranids. It might be even worse for them. They are my poster chikd for "peak and valley" codex.
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