Desubot wrote:take some redundant emps in case your hammer line fail's
I'm probably an idiot, but what does emps mean?
I had Ethereals in earlier versions of this list but they only give an extra shot while within 1/2 range. I like the Fireblades ability to always add an additional shot and the
BS 5 Markerlight with Splitfire. I don't feel that choosing between
FnP of 6+ and one more shot at 1/2 range is worth giving all that up for. Specially since I'd be giving away an additional
VP for every Ethereal killed.
As far as Longstrike goes, I think he's awesome and I really want to put him in here but I'm not sure what to drop. I figure I'd see how effective the Pathfinders with Rail Rifles and the Sniper Drones were and probably pull out what doesn't work for him.
Automatically Appended Next Post: To clarify, the Ethereal thing:
An Ethereal will give you
FnP of 6+ or one extra shot at 1/2 range. He also gives up an extra Victory Point. He has no armor save and is geared out for
CC.
A Fireblade gives you an extra shot at full range. He also has a
BS 5 Markerlight with Splitfire. A better armor save, a ranged weapon, an addition Wound, and only 1 less Leadership.
When working with a large group of Firewarriors I think he's the better chioce.