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Made in us
Sergeant Major




Fort Worthless, TX

HQ
Fireblade - 60pts
Fireblade - 60pts
Fireblade - 60pts
Fireblade - 60pts

Troops
12x Fire Warriors - 108pts
12x Fire Warriors - 108pts
12x Fire Warriors - 108pts
12x Fire Warriors - 108pts
12x Fire Warriors - 108pts
12x Fire Warriors - 108pts

Fast Attack
5x Pathfinders w/ 3 Rail Rifles - 89pts
5x Pathfinders w/ 3 Rail Rifles - 89pts

Heavy Support
Hammerhead w/ SMS, Black Sun Filter (BSF), and Submunitions (Sub) - 131pts
Hammerhead w/ SMS, BSF and Sub - 131pt
Hammerhead w/ SMS, BSF and Sub - 131pt
Hammerhead w/ SMS, BSF and Sub - 131pt
Sky Ray w/ SMS, and BSF - 116pts
9 Sniper Drones w/ 3 Firesights - 174pts

Fortification
ADL w/ Quad-gun - 100pts


I'm 2 points over, not a big deal when playing with friends and I want to play this list a few times to make tweeks which will affect the points. This army has 13 Markerlights (4 at BS 5 and Split Fire, 3 at BS 5, and 2 are Networked at BS 4).

The purpose of this list is to produce a staggering amount of firepower that will effectively nuetralize most opponents before they make it into close combat with my army. My 6 FW squads (4 with Fireblades) can produce 120 Str 5 shots at 30" and 192 str 5 shots at 15". With marker light usage these shots can be taken at BS 4 or better. I also have 4 Str 10 AP 1 shots or Str 6 AP 4 Large Blasts at 72". 6 Str 8 Ap 3 missiles at BS 4 or BS 5. The Sky Ray and Quad-gun have Skyfire. The Sniper Drones can fire 9 shots at 48" (or 18 at 24") with a BS of 5 and the Sniper special rule. I want to see how effective they are in killing special characters, anti-infantry, and anti-MC roles. 6 Rail Rifles gives me Anti-MC and Anti-TEQ/MEQ shots. Everything in my list performs one of two roles: provide firepower or markerlights. And I feel that I have not just a lot of firepower, but a lot of different types of firepower that can face almost any type of army. Demons and a heavy deepstrike/outflank army will give me fits. But I think I can handle pretty much anything else.

Each Fireblade joins a FW squad. One will stay next to the Quad-gun so the Fireblade can fire it using BS 5. The BSF are to garuntee that I get to kill stuff with my heavy hitters round 1 (figureing that there is a 50% chance of night fighting). The anti-air falls to the Sky Ray and Quad-gun. The Quad-gun will also pull double duty making sure I get at least 1 shot at anything deepstriking/outflanking close to me. Please provide C&C and thank you in advance.

This message was edited 2 times. Last update was at 2013/04/22 21:05:07


GW - If it ain't broke, fix it until it is. 
   
Made in us
Legendary Master of the Chapter






Looks like a boat load of dakka and fun.
Maybe switch one of the fire cadre into a ethereal, that way your FW can have FNP till the enemy is at double tap range, at which point you have another shot.

other CC im thinking of is maybe take some redundant emps in case your hammer line fail's, and if your able to squeeze some points perhaps a long strike to take advantage of tank hunter and a ok chance at first blood.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sergeant Major




Fort Worthless, TX

 Desubot wrote:
take some redundant emps in case your hammer line fail's

I'm probably an idiot, but what does emps mean?

I had Ethereals in earlier versions of this list but they only give an extra shot while within 1/2 range. I like the Fireblades ability to always add an additional shot and the BS 5 Markerlight with Splitfire. I don't feel that choosing between FnP of 6+ and one more shot at 1/2 range is worth giving all that up for. Specially since I'd be giving away an additional VP for every Ethereal killed.

As far as Longstrike goes, I think he's awesome and I really want to put him in here but I'm not sure what to drop. I figure I'd see how effective the Pathfinders with Rail Rifles and the Sniper Drones were and probably pull out what doesn't work for him.


Automatically Appended Next Post:
To clarify, the Ethereal thing:

An Ethereal will give you FnP of 6+ or one extra shot at 1/2 range. He also gives up an extra Victory Point. He has no armor save and is geared out for CC.

A Fireblade gives you an extra shot at full range. He also has a BS 5 Markerlight with Splitfire. A better armor save, a ranged weapon, an addition Wound, and only 1 less Leadership.

When working with a large group of Firewarriors I think he's the better chioce.

This message was edited 2 times. Last update was at 2013/04/22 21:27:43


GW - If it ain't broke, fix it until it is. 
   
Made in us
Legendary Master of the Chapter






 Davespil wrote:
 Desubot wrote:
take some redundant emps in case your hammer line fail's

I'm probably an idiot, but what does emps mean?

I had Ethereals in earlier versions of this list but they only give an extra shot while within 1/2 range. I like the Fireblades ability to always add an additional shot and the BS 5 Markerlight with Splitfire. I don't feel that choosing between FnP of 6+ and one more shot at 1/2 range is worth giving all that up for. Specially since I'd be giving away an additional VP for every Ethereal killed.

As far as Longstrike goes, I think he's awesome and I really want to put him in here but I'm not sure what to drop. I figure I'd see how effective the Pathfinders with Rail Rifles and the Sniper Drones were and probably pull out what doesn't work for him.



EMP grenades on your fire warriors. you don't need a lot but having them is nice. also you can marker light targets and pinpoint throw them .

only reason i like the ethereal is that is that all of his benefits are an AOE, not a single squad. + they stack with Fire blades. and some good use of terrain and intervening models can help out alot.


Edit to your edit: the Ethereal is a bit cheaper, and in most cases 1 single victory point shouldn't matter if your capturing the majority of the field anyway, but it is something to consider.
on big groups of fire warriors alone yes a single fire cadre is better, but when you take massive amounts of fire warriors as you are doing now, and AOE bonus helps out a bit too, just conga line into 12" range.
as another benefit. ALL friendly models within 12" gain his LD and other benefits .

This message was edited 1 time. Last update was at 2013/04/22 21:32:25


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sergeant Major




Fort Worthless, TX

For the reasons I stated above, I think that the Fireblade is a better chioce. I don't care about 6+ FnP and the extra shots I get from the Etheral are only at 15". Plus, the Etheral does not come with a BS 5 Markerlight and Splitfire and gives up an extra VP. I'd have to take at least 2 Ethereals so that could be 2 VP. And I assume that a lot of Tau games might come down to a VP or two. I like my 4 Fireblades for the extra shot at 30" and 15" and the BS 5 Markerlight.

GW - If it ain't broke, fix it until it is. 
   
 
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