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![[Post New]](/s/i/i.gif) 2013/04/23 23:24:42
Subject: new Gw Faqs.
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Storm Trooper with Maglight
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Happygrunt wrote:Why the feth is this in an FAQ?
Q: If an Imperial Guard army includes both Captain Al’Rahem and
Commander Chenkov, and a unit of Conscripts that is part of
Al’Rahem’s Infantry Platoon has purchased Commander Chenkov’s
‘Send in the Next Wave’ upgrade, does it re-enter play using Outflank
as per Captain Al’Rahem’s ‘Stalk the Enemy’ or move on from the
player’s board edge, as per Commander Chenkov’s ‘Send in the Next
Wave’? (p64/65).
A: In this instance, neitherrule takes precedence – therefore
simply roll a dice for which rule applies as per‘The Most
Important Rule’ on page 4 of the Warhammer 40,000
Rulebook.
Translation:
"Thanks for asking, you tell us."
From a purely Fluff stand point it could work. Some times they are with the main army and some times they are with the sneaky guys. From a gaming stand point it sucks.
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3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2013/04/23 23:54:47
Subject: new Gw Faqs.
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Lone Wolf Sentinel Pilot
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Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2013/04/24 01:13:38
Subject: new Gw Faqs.
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Stormin' Stompa
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dkellyj wrote:Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
One should always strive to read a thread to the end before posting.
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-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/04/24 01:36:58
Subject: new Gw Faqs.
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Missionary On A Mission
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They still didn't FAQ when this rule takes effect: P.83 BRB If a Skimmer is forced to end its move over friendly or enemy models, move the Skimmer the minimum distance so that no models are left underneath it. There are only 2 occurrences in the game when this can happen; Deep Strike and Apocalypse Lifta Droppa. I read this as Skimmers being immune to Deep Strike Mishap from landing on friendly or enemy models, allot of people disagree but can't mention when this rule takes effect so simply say no codex in the game takes advantage of this rule yet... or say Deep Strike doesn't count as movement even though units who Deep Strike count as having moved...
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This message was edited 1 time. Last update was at 2013/04/24 01:45:12
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![[Post New]](/s/i/i.gif) 2013/04/24 01:43:19
Subject: new Gw Faqs.
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Purposeful Hammerhead Pilot
Murrieta, CA
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MadCowCrazy wrote:They still didn't FAQ when this rule takes effect:
P.83 BRB
If a Skimmer is forced to end its move over friendly or enemy
models, move the Skimmer the minimum distance so that no
models are left underneath it.
There are only 2 occurrences in the game when this can happen; Deep Strike and Apocalypse Lifta Droppa.
I read this as Skimmers being immune to Deep Strike Mishap from landing on friendly or enemy models, allot of people disagree but can't mention when this rule takes effect so simply say no codex in the game takes advantage of this rule yet...
How about flying over 1 unit to tank shock the unit behind it. The unit being tank shocked immobilizes the skimmer with Death or Glory.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/04/24 01:57:19
Subject: new Gw Faqs.
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Missionary On A Mission
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How about flying over 1 unit to tank shock the unit behind it. The unit being tank shocked immobilizes the skimmer with Death or Glory.
Please quote the page in the rulebook where it says you can do this.
Afaik you can no longer do this as skimmers have no special rules for tank shocking, they use the exact same rules as normal tanks.
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This message was edited 1 time. Last update was at 2013/04/24 01:59:19
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![[Post New]](/s/i/i.gif) 2013/04/24 02:02:47
Subject: new Gw Faqs.
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Purposeful Hammerhead Pilot
Murrieta, CA
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MadCowCrazy wrote:How about flying over 1 unit to tank shock the unit behind it. The unit being tank shocked immobilizes the skimmer with Death or Glory.
Please quote the page in the rulebook where it says you can do this.
Afaik you can no longer do this as skimmers have no special rules for tank shocking, they use the exact same rules as normal tanks.
Doesn't the skimmer rules give the skimmer permission to move over enemy units?
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/04/24 02:35:43
Subject: new Gw Faqs.
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Fixture of Dakka
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Thaylen wrote: MadCowCrazy wrote:How about flying over 1 unit to tank shock the unit behind it. The unit being tank shocked immobilizes the skimmer with Death or Glory.
Please quote the page in the rulebook where it says you can do this.
Afaik you can no longer do this as skimmers have no special rules for tank shocking, they use the exact same rules as normal tanks.
Doesn't the skimmer rules give the skimmer permission to move over enemy units?
It doesn't give them the ability to hopshock
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2013/04/24 02:37:39
Subject: new Gw Faqs.
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Plaguelord Titan Princeps of Nurgle
Alabama
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dkellyj wrote:Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
They never did.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2013/04/24 02:43:21
Subject: new Gw Faqs.
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Dakka Veteran
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Desubot wrote:
At least GW is consistent in raising prices.
Only if you ignore inflation. Zing!
pretre wrote:rigeld2 wrote:No, but you're 2 hours from my mother-in-law and I might be making a trip up there this year...
And you're probably right - that's how they resolve issues like this. Unfortunately, they don't take the first roll-off and determine from that how to handle similar issues...
Precedence is a silly concept.
They're trying to establish that now before the CHS case is settled. Double-zing!
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![[Post New]](/s/i/i.gif) 2013/04/24 02:57:30
Subject: Re:new Gw Faqs.
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Hauptmann
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Alright, the Dark Angels one was actually pretty good.
Ravenwing Command Squads can now beef up a bit (only five guys, but that is not too shabby), Asmodai has his pistol back, DWA works exactly like I thought it did (glad I wasn't playing it wrong so I wont have to re-adjust), it ends those thrice forsaken "but what does Boltgun really mean?" threads for all eternity. Some will be sad that the LRC+PFG+SoDev combo no longer works... I am not one of those people. But the PFG is still a great addition to bike squads fearing AP3 ignores cover, among other things. Oh and Stasis Bombs no longer break the logic of the game over their knee.
Overall, a good FAQ from my perspective. I think that nailed most of the major issues with the codex at this point.
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![[Post New]](/s/i/i.gif) 2013/04/24 03:02:42
Subject: Re:WFB Faq for demons is up./new FAQs inbound
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Nurgle Chosen Marine on a Palanquin
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reds8n wrote:Hooray ! a 40k demon FAQ !
Boo as it's pretty pointless and doesn't solve or answer anything at all.
Sasori wrote:Well, they didn't answer any of the important questions in the Chaos Daemons FAQ.
Goat wrote:WoW the GK FAQ gets 2 additions for stuff no one cares about, while still dodging the DtW for Cleansing flame or Heroic Sacrifice.
Quark wrote:The Eldar change is only to mention that you can LoS Mind War. I'm surprised that mattered enough to FAQ at this point.
Good to see that nothing has changed in rules design/rules question resolution in 25 years...
T
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![[Post New]](/s/i/i.gif) 2013/04/24 03:33:39
Subject: new Gw Faqs.
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The Hive Mind
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puma713 wrote:dkellyj wrote:Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
They never did.
They really did.
And now that both irrelevant viewpoints are out there we can drop that tangent. Yay!
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/24 04:11:36
Subject: new Gw Faqs.
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Plaguelord Titan Princeps of Nurgle
Alabama
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rigeld2 wrote: puma713 wrote:dkellyj wrote:Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
They never did.
They really did.
Mmmm, no, they didn't. And GW took a stance to clarify the point for those that needed clarification (those that thought that just because you suffered an immobilized result, meant you lost a hull point, so you lost two hull points on each roll of immobilized, which is idiotic.)
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2013/04/24 04:14:23
Subject: new Gw Faqs.
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The Hive Mind
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puma713 wrote:rigeld2 wrote: puma713 wrote:dkellyj wrote:Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned, Weapon Destroyed or Immobilised result from the Vehicle Damage table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is lost.
So drop pods no longer lose a HP upon landing?
They never did.
They really did.
Mmmm, no, they didn't. And GW took a stance to clarify the point for those that needed clarification (those that thought that just because you suffered an immobilized result, meant you lost a hull point, so you lost two hull points on each roll of immobilized, which is idiotic.)
... And wasn't the actual stance I took at all. Way to misrepresent an irrelevant point! Do you feel complete now? How about this - you won.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/24 04:16:43
Subject: new Gw Faqs.
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Boosting Space Marine Biker
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Disappointed on the Deathwing Assault units counting towards the reserves. Oh well, it was fun to use them old school at Adepticon.
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![[Post New]](/s/i/i.gif) 2013/04/24 15:19:09
Subject: new Gw Faqs.
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Heroic Senior Officer
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Wow the IG one makes no sense.
Scout was removed from fliers (already happened)
Camo Cloaks only add +1 to cover save (already happened)
PBS is mastery one (pretty sure that already happened)
And then the Al'Rahem vs Chenkov on respawning conscripts bit, which was ALREADY ANSWERED IN THE CODEX! Seriously! It tells you to respawn them from your board edge. How can people, especially GW, not see that? And then they tell you to just roll off, in the FAQ? Isn't the purpose of a FAQ to, you know, answer these questions so we DONT need to roll off?
The blast weapons being able to officially kill things out of site does more for us than our entire codex FAQ does for petes sake. Automatically Appended Next Post: White Ninja wrote: Happygrunt wrote:Why the feth is this in an FAQ?
Q: If an Imperial Guard army includes both Captain Al’Rahem and
Commander Chenkov, and a unit of Conscripts that is part of
Al’Rahem’s Infantry Platoon has purchased Commander Chenkov’s
‘Send in the Next Wave’ upgrade, does it re-enter play using Outflank
as per Captain Al’Rahem’s ‘Stalk the Enemy’ or move on from the
player’s board edge, as per Commander Chenkov’s ‘Send in the Next
Wave’? (p64/65).
A: In this instance, neitherrule takes precedence – therefore
simply roll a dice for which rule applies as per‘The Most
Important Rule’ on page 4 of the Warhammer 40,000
Rulebook.
Translation:
"Thanks for asking, you tell us."
From a purely Fluff stand point it could work. Some times they are with the main army and some times they are with the sneaky guys. From a gaming stand point it sucks.
So you're telling me Al'Rahem is such a master of scouting that he can sneak hundreds of unruly conscripts around enemy lines to attack their flank, when most barely understand which end of the lasgun goes bang?
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This message was edited 1 time. Last update was at 2013/04/24 15:28:18
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/04/24 15:43:08
Subject: new Gw Faqs.
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Dakka Veteran
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MrMoustaffa wrote:
So you're telling me Al'Rahem is such a master of scouting that he can sneak hundreds of unruly conscripts around enemy lines to attack their flank, when most barely understand which end of the lasgun goes bang?
If their lasguns are going bang, you're going to need new conscripts. I think they're supposed to go zzzot.
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![[Post New]](/s/i/i.gif) 2013/04/24 16:02:45
Subject: new Gw Faqs.
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Savage Khorne Berserker Biker
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At least they sort of admitted that going Daemon Prince is usually a big loss for your HQs, though they limited the change to Abbie.
Ideally they'd emulate the Fantasy version of the rule in which you can try and resist Spawndom and Princedom with a LD roll. Hell, I'd even accept a LD roll on 3d6 for the chance to keep my Lord on a bike the way I set him up instead of a dumb slow solo beatstick without grenades.
But that's dreaming too high.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2013/04/24 16:38:01
Subject: new Gw Faqs.
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Stalwart Veteran Guard Sergeant
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MadCowCrazy wrote:They still didn't FAQ when this rule takes effect:
P.83 BRB
If a Skimmer is forced to end its move over friendly or enemy
models, move the Skimmer the minimum distance so that no
models are left underneath it.
There are only 2 occurrences in the game when this can happen; Deep Strike and Apocalypse Lifta Droppa.
I read this as Skimmers being immune to Deep Strike Mishap from landing on friendly or enemy models, allot of people disagree but can't mention when this rule takes effect so simply say no codex in the game takes advantage of this rule yet... or say Deep Strike doesn't count as movement even though units who Deep Strike count as having moved...
Does anyone have any clarification of this? Because I've always been 'mishapping' my Monolith when it ends up over another unit, which is pretty common with a footprint that big. If I can just move it a bit and then use the portal of exile, well thats a lot more fun (for me).
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CLACKAVOID (n.) Technical BBC term for a page of dialogue from Blake's Seven.
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![[Post New]](/s/i/i.gif) 2013/04/24 17:02:50
Subject: new Gw Faqs.
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The Hive Mind
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No, Skimmers don't protect from Deep Strikes - there's multiple threads in YMDC talking about it.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/24 17:16:46
Subject: new Gw Faqs.
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Beautiful and Deadly Keeper of Secrets
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Sephyr wrote:At least they sort of admitted that going Daemon Prince is usually a big loss for your HQs, though they limited the change to Abbie.
Ideally they'd emulate the Fantasy version of the rule in which you can try and resist Spawndom and Princedom with a LD roll. Hell, I'd even accept a LD roll on 3d6 for the chance to keep my Lord on a bike the way I set him up instead of a dumb slow solo beatstick without grenades.
But that's dreaming too high.
That's dreaming to low, my dream was that they get the  they  got when they roll it on the chart, and keep the wargear they  started with! The chaos daemon one in fantasy is at least an upgrade because you KEPT everything should you have succeeded on that LD test.
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This message was edited 1 time. Last update was at 2013/04/24 17:17:27
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![[Post New]](/s/i/i.gif) 2013/04/24 17:23:03
Subject: new Gw Faqs.
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Tunneling Trygon
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Q: Do attacks, wargear and special rules that automatically affect
enemy units, such as Imotekh’s ‘Lord of the Storm’ special rule,
affect Allies of Convenience? (p112).
A: Yes.
Me Likey  !
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/04/24 19:09:43
Subject: new Gw Faqs.
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Decrepit Dakkanaut
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Bloodhorror wrote:Q: Do attacks, wargear and special rules that automatically affect
enemy units, such as Imotekh’s ‘Lord of the Storm’ special rule,
affect Allies of Convenience? (p112).
A: Yes.
Me Likey  !
Even less reasons to field Imotekh
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![[Post New]](/s/i/i.gif) 2013/04/24 19:39:08
Subject: new Gw Faqs.
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Tunneling Trygon
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I'll be fair.
I play Nids. Allies of Convinience...
da fuq's that  ?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/04/24 19:50:39
Subject: new Gw Faqs.
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Executing Exarch
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shamikebab wrote: Drunkspleen wrote:The Errata letting Ravenwing Command Squads buy 2 extra models is huge, I never expected to see something like that.
One of the strangest FAQS I've seen, makes you wonder how much they tested the original codex to suddenly allow a bigger squad like that.
What is annoying about it more so is that they can freely change point values and core rules on things, which makes you wonder why there are units that suck total ass for being over pointed.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/04/25 05:07:54
Subject: New Gw FAQs
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Alluring Mounted Daemonette
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Page 95 – Herald of Tzeentch, Options
Change the second sub-point of the final bullet point to
“Burning Chariot of Tzeentch as a Dedicated Transport (pg40
– the Herald replaces the Exalted Flamer)”.
SOOOO totally the answer i needed for the burning chariot!!! THANK YOU GW!!! I now know that I STILL DONT WANT TO BUY THIS RULE BROKEN MODEL!!!
   
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![[Post New]](/s/i/i.gif) 2013/04/25 05:25:21
Subject: New Gw FAQs
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Decrepit Dakkanaut
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keltikhoa wrote:Page 95 – Herald of Tzeentch, Options
Change the second sub-point of the final bullet point to
“Burning Chariot of Tzeentch as a Dedicated Transport (pg40
– the Herald replaces the Exalted Flamer)”.
SOOOO totally the answer i needed for the burning chariot!!! THANK YOU GW!!! I now know that I STILL DONT WANT TO BUY THIS RULE BROKEN MODEL!!!
    
What was the question you did need answering?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/04/25 08:48:23
Subject: new Gw Faqs.
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Daemonic Dreadnought
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Bloodhorror wrote:Q: Do attacks, wargear and special rules that automatically affect
enemy units, such as Imotekh’s ‘Lord of the Storm’ special rule,
affect Allies of Convenience? (p112).
A: Yes.
Me Likey  !
2 steps can be taken to mitigate losses from friendly hits.
#1 Ally with orks.
#2 Laugh with evil glee every time you fry greenskins.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/04/25 09:20:07
Subject: new Gw Faqs.
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Executing Exarch
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pretre wrote: insaniak wrote:This. Would have made much more sense to just pick a direction on this and stick with it back when they FAQd the dangerous terrain thing in the first place. Surely someone in the studio must have thought 'Hey, what about other situations where vehicles are immobilised without a roll?'
You missed the obvious answer to why GW is sometimes inconsistent in FAQ rulings. Two design guys each argue the case for each FAQ question, are unable to come to an agreement so then 4+ ( Everytime the question is asked!)it to see who gets to write that answer.
You missed a bit - Fix'd...
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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