Lobukia wrote: I give them two
PG and give the AChamp a
PM or
PS with a combi
plas.
This is what my Plague marine squads would be. 2x7 men with 2
PG, champ with combi
plas in a Rhino with Havok launchers. Points to spare might go into a better
CCW for the Champ but Plague Knife isn't bad.
I wouldn't be running regular marines, Cultists with Cult marine and vehicle support is awesomely fluffy and it seems to work really well. (On the tabletop, on my wallet and on Army Builder

)
My noise marines would be totally different, small squad with IoE all
CCW/bolt pistols, champ with dual
LC (One
LC one
PF for specialist weapons and the option to swing first and rape
MEQ or swing last and rape
TEQ?) probably, definitely a doom siren, Lord with Burning Brand of Skallie, in a rhino with dirge caster, combi flamer and dozer blade
The other squad would be kitted for fire support, 5x sonic blasters, one blast master, maybe icon maybe not (depends on playtesting and how bad they get shot up) and some ablative wounds/bolters, in a Rhino with Havoc Launcher and another combi bolter so it can play fire support too after unloading these guys on an objective.
Once I've picked up my two core cult squads and upgraded my two cultist packs to 20x each, I'll be at 1000 points of solidness, then I'll start laying on elites,
FA and
HS to taste