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![[Post New]](/s/i/i.gif) 2013/04/25 01:23:39
Subject: Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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Bear with me for a moment here
Markerlights: "Immediately before a unit ... shoots at a target that has one or more markerlight counters..."
Using a markerlight counter allows you to immediately fire a seeker missile.
Now, the seeker missile says "does not need line of sight"
In terms of targeting an enemy unit, "at least one model in the unit must have line of sight"
You have to declare your target first and then use the markerlight immediately before you shoot. Even though the seeker missile does not require line of sight when launched by a markerlight, the vehicle itself needs line of sight to use the markerlight and launch it in the first place. Which means that RAW, this special rule is essentially null.
How would you play this? In a friendly game I would house rule it to follow RAI, especially with how seeker missiles worked with the last codex. But I can see this being a problem.
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This message was edited 1 time. Last update was at 2013/04/25 01:24:00
tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/25 02:41:30
Subject: Re:Seeker missiles, and how they work... or don't
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Hellish Haemonculus
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I think it's clear that the Seeker Missile (when launched via Markerlight) is intended to be able to be fired without Line of Sight. Just my personal take on it.
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![[Post New]](/s/i/i.gif) 2013/04/25 03:47:35
Subject: Re:Seeker missiles, and how they work... or don't
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Im still wondering whether or not a vehicle going flat out can fire a seeker (since it does not count towards the amount of weapons it can fire). That way i have an incentive to put them on stuff like piranhas
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/04/25 03:58:29
Subject: Re:Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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I really wanted to do that (lots of fun last edition). But I think you run into the same issue. You have to choose your target first, and to do that you have to be able to fire... i think. And since if you go flat out it is instead of firing, you don't have to opportunity to spend markerlights. But that's another thread.
Point is, even though it seems clear how they should work, RAW seeker missiles are messed up.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/25 04:48:36
Subject: Re:Seeker missiles, and how they work... or don't
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Resolute Ultramarine Honor Guard
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There seems to be quite a few rules like this now. We think we can tell what they meant, it just doesn't actually say that.
Oh btw:
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/04/25 04:53:31
Subject: Re:Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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Yeah, i guess this is a rules question.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/25 12:23:54
Subject: Seeker missiles, and how they work... or don't
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Regular Dakkanaut
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Since when don't special rules override general rules? The special rules for a seeker missile say that LOS is not required for the seeker missile. I haven't read the new Codex yet, but the intent/purpose of the seeker missile was that the vehicle required a "designator" to fire its seekers. From what I can glean at this point, successful markerlight hits generate counters and you use counters to either make a normal LOS shot easier or to fire a seeker missile. The counters are on the model targeted and can be used my any model in the Tau army, not just the unit firing the markerlight. The Skyray has the ability to mark its own targets, but that doesn't mean that it has to.
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![[Post New]](/s/i/i.gif) 2013/04/25 12:45:49
Subject: Seeker missiles, and how they work... or don't
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Longtime Dakkanaut
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helotaxi wrote:Since when don't special rules override general rules? The special rules for a seeker missile say that LOS is not required for the seeker missile. I haven't read the new Codex yet, but the intent/purpose of the seeker missile was that the vehicle required a "designator" to fire its seekers. From what I can glean at this point, successful markerlight hits generate counters and you use counters to either make a normal LOS shot easier or to fire a seeker missile. The counters are on the model targeted and can be used my any model in the Tau army, not just the unit firing the markerlight. The Skyray has the ability to mark its own targets, but that doesn't mean that it has to.
The problem is both lines are in the special rule, so it can't ignore itself. There has been a rewrite of how the seeker gets fired in the new codex and it is no longer any unit expending the marklight, but a vehicle with a seeker expending the markerlight.
The 2 rules in the seeker that start to cause a headache as written:
"- Does not need line of sight.
- Must be fired at the same target as the vehicle's
other weapons."
And to the piranaha question:
"-Does not reduce the number of weapons a vehicle can
fire at its full Ballistic Skill"
I would say this does look like you can fire one while "flat out", probably needs to go to Yakface's thigns ti FAQ thread.
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![[Post New]](/s/i/i.gif) 2013/04/25 12:50:16
Subject: Seeker missiles, and how they work... or don't
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Big Mek in Kustom Dragster with Soopa-Gun
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There are several things that ignore line of sight, and to my knowledge only the SMS actually has a rule for it the others just say it in the weapons description.
I see no reason why a vehicle moving flat out couldnt fire it, the vehicle is nothing but a carrier for it its another unit that is technically "firing" the missile.
RAW or not though its obvious its not suppose to require line of sight. Because it straight up says it doesnt. Its the same as the SMS or the Impaler Cannons for nids.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/25 13:41:20
Subject: Seeker missiles, and how they work... or don't
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Dakka Veteran
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The rule says you don't need LoS, so therefore you don't. Even if the timing issue were legitimate (which is at best ambiguous), that wouldn't give you carte blanche to ignore the rule. And it's entirely possible that the vehicle wouldn't be able to fire its other weapons due to LoS (or range) restrictions, and the Seeker could still be fired.
On the other hand, if the vehicle cannot fire at all, such as when moving Flat Out, then it cannot even expend a markerlight token in the first place, nevermind use it to fire. You can't extrapolate "doesn't reduce the number of weapons fired at full BS" to "can fire when not firing".
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![[Post New]](/s/i/i.gif) 2013/04/25 14:24:35
Subject: Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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Pyrian wrote:The rule says you don't need LoS, so therefore you don't. Even if the timing issue were legitimate (which is at best ambiguous), that wouldn't give you carte blanche to ignore the rule. And it's entirely possible that the vehicle wouldn't be able to fire its other weapons due to LoS (or range) restrictions, and the Seeker could still be fired.
How is the timing issue not legitimate? You pick your target, then you expend the markerlight, then the missile fires and ignores LoS. I thought the range thing was an issue as well, but since you can fire the seeker missiles without markerlights, that counts as your weapon with the most range.
Pyrian wrote:On the other hand, if the vehicle cannot fire at all, such as when moving Flat Out, then it cannot even expend a markerlight token in the first place, nevermind use it to fire. You can't extrapolate "doesn't reduce the number of weapons fired at full BS" to "can fire when not firing".
This is the same argument as the above. You have to be able to shoot to use the markerlight.
Also thanks to whoever moved this.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/25 15:08:09
Subject: Seeker missiles, and how they work... or don't
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Dakka Veteran
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The markerlight token is expended before shooting. You're basing your argument on something you inferred, not something that's in the rule. And, in my opinion, a mere inference should never contradict and override direct RaW.
DakkaHammer wrote:Pyrian wrote:On the other hand, if the vehicle cannot fire at all, such as when moving Flat Out, then it cannot even expend a markerlight token in the first place, nevermind use it to fire. You can't extrapolate "doesn't reduce the number of weapons fired at full BS" to "can fire when not firing".
This is the same argument as the above. You have to be able to shoot to use the markerlight.
No, it's entirely distinct. You can't extrapolate "doesn't reduce the number of weapons fired at full BS" to "can fire when not firing"; this is as opposed to "doesn't need LoS" meaning "doesn't need LoS", which is straight RaW your interpretation is directly contradicting.
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![[Post New]](/s/i/i.gif) 2013/04/25 15:18:30
Subject: Seeker missiles, and how they work... or don't
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Stern Iron Priest with Thrall Bodyguard
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You know you don't have to use your own markerlight to shoot the seekers? You just need some markerlight counters on the target.
You do have to be able to shoot to use the markerlight but if my pathfinders lit up a target with N markerlights, where N is the number of seeker missiles left in my army, I can just launch them all at that target without any issues.
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This message was edited 1 time. Last update was at 2013/04/25 15:18:57
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![[Post New]](/s/i/i.gif) 2013/04/26 03:31:45
Subject: Seeker missiles, and how they work... or don't
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Regular Dakkanaut
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liturgies of blood wrote:You know you don't have to use your own markerlight to shoot the seekers? You just need some markerlight counters on the target.
You do have to be able to shoot to use the markerlight but if my pathfinders lit up a target with N markerlights, where N is the number of seeker missiles left in my army, I can just launch them all at that target without any issues.
I figured that still had to be the case, otherwise what would the point of a markerlight be in a unit like Pathfinders. Likewise, the Skyray only has to to fire its markerlight at the same target as the rest of its weapons if it is firing the seeker missiles directly without the benefit of an offboard markerlight. And since the Skyray isn't the only vehicle with seeker missiles, misreading its markerlight rules, which aren't special rules just a reiteration of the basic shooting rules, as applicable and thus somehow restrictive of seeker missiles across the entire army, doesn't make sense.
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![[Post New]](/s/i/i.gif) 2013/04/26 04:34:17
Subject: Re:Seeker missiles, and how they work... or don't
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Fixture of Dakka
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I'm sure someone will inevitably say that you still can't wound anything out of LoS, only hit it.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/04/26 11:01:37
Subject: Seeker missiles, and how they work... or don't
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Stern Iron Priest with Thrall Bodyguard
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Well they would be tools if they did.
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![[Post New]](/s/i/i.gif) 2013/04/26 13:49:34
Subject: Seeker missiles, and how they work... or don't
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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And this wouldnt be warhammer if they didnt!
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/04/26 13:56:53
Subject: Seeker missiles, and how they work... or don't
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Scuttling Genestealer
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They would also be correct.
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![[Post New]](/s/i/i.gif) 2013/04/26 13:58:01
Subject: Seeker missiles, and how they work... or don't
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Regular Dakkanaut
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Can't really blame em for it. It's the 3rd 6th edition codex, you'd think they would mention being able to allocate wounds without los. I wouldn't force this on someone, but it is funny to bring up during a tournament.
Caboose
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![[Post New]](/s/i/i.gif) 2013/04/26 14:10:03
Subject: Re:Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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Well, technically since the seeker doesn't require Los, you could wound people as long as your Devilfish or whatever was a able to fire it.
It's just that you can't fire it.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/26 14:15:22
Subject: Re:Seeker missiles, and how they work... or don't
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The Hive Mind
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DakkaHammer wrote:Well, technically since the seeker doesn't require Los, you could wound people as long as your Devilfish or whatever was a able to fire it.
It's just that you can't fire it.
For the other part of the argument, read Out of Sight on page 16.
No, I don't know anyone that would actually try and apply that.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/26 14:20:53
Subject: Re:Seeker missiles, and how they work... or don't
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Smokin' Skorcha Driver
Canada
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rigeld2 wrote:For the other part of the argument, read Out of Sight on page 16.
No, I don't know anyone that would actually try and apply that.
But the seeker would ignore that rule, because you don't need Los, and codex trumps rulebook in direct confrontation
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/04/26 14:46:03
Subject: Re:Seeker missiles, and how they work... or don't
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The Hive Mind
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DakkaHammer wrote:rigeld2 wrote:For the other part of the argument, read Out of Sight on page 16.
No, I don't know anyone that would actually try and apply that.
But the seeker would ignore that rule, because you don't need Los, and codex trumps rulebook in direct confrontation
There isn't direct confrontation. Nothing in the seeker rule allows it to ignore Out of Sight - it just allows targeting a unit you can't see.
just like Impaler Cannons, etc.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/26 15:06:02
Subject: Re:Seeker missiles, and how they work... or don't
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Dakka Veteran
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rigeld2 wrote:Nothing in the seeker rule allows it to ignore Out of Sight - it just allows targeting a unit you can't see.
Funny, my copy of the codex simply says it doesn't need LoS, not that it doesn't need LoS solely for the specific purpose of targeting.
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![[Post New]](/s/i/i.gif) 2013/04/26 15:44:24
Subject: Re:Seeker missiles, and how they work... or don't
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The Hive Mind
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Pyrian wrote:rigeld2 wrote:Nothing in the seeker rule allows it to ignore Out of Sight - it just allows targeting a unit you can't see.
Funny, my copy of the codex simply says it doesn't need LoS, not that it doesn't need LoS solely for the specific purpose of targeting.
No read the second sentence of the Out of Sight rule. I'll wait.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/26 16:08:02
Subject: Re:Seeker missiles, and how they work... or don't
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Fixture of Dakka
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I'm ashamed to have made that prediction.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/04/26 16:34:50
Subject: Seeker missiles, and how they work... or don't
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Been Around the Block
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What circumstance would arise that would NOT require line of sight for shooting at or wounding models? I can't come to think of any, so why would it be specified that LOS would not be required if not to ignore that fact completely?
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This message was edited 1 time. Last update was at 2013/04/26 16:35:16
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![[Post New]](/s/i/i.gif) 2013/04/26 16:39:04
Subject: Seeker missiles, and how they work... or don't
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Regular Dakkanaut
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Barrage.
Caboose
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![[Post New]](/s/i/i.gif) 2013/04/26 16:41:23
Subject: Re:Seeker missiles, and how they work... or don't
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The Hive Mind
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DarknessEternal wrote:I'm ashamed to have made that prediction.
I only bothered posting because someone made an absolute statement that is factually incorrect.
Self fulfilling prophesies are.
Cmdr Hindsight wrote:What circumstance would arise that would NOT require line of sight for shooting at or wounding models? I can't come to think of any, so why would it be specified that LOS would not be required if not to ignore that fact completely?
Yes, I agree that's the intent. If you'll notice, I actually said that I don't think anyone plays this way.
That doesn't change the fact that the actual rules require you to empty the wound pool if you do not have line of sight.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/04/26 16:41:56
Subject: Re:Seeker missiles, and how they work... or don't
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Been Around the Block
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Hmm there ya go, but again barrage much like the seeker missile says it does not require line of sight. So does that mean barrage also falls under the same problem the seeker missile is having?
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