Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/04/25 12:19:18
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Stealthy Grot Snipa
|
Hey all,
Been away for ages from playing(read years), I am buying the 6th ed this week (as I now have a force large enough to warrant painting and fielding), but i have been using the power of the tinterweb to bring myself upto date with 6th ed stuff such as snap fire, overwatch etc..
I am scratchbuilding a battlewagon and am just working out how i want to utilise it.
Basically, I was informed of a tactic where a squad of burna boys is mounted into a battlewagon and the BW is used basically a massive flame turret, getting close and just allowing burna boys to incinerate stuff (or atleast that is how i interpreted the tactic). But where I am confused is: I am not 100% how this tactic workstemplate weapons are not able to utilise snap fire (when the battlewagon moves only 6" -combat speed), or is this only heavy template weapons? Even if they can snapfire surely the enemy can simply keep away as you can only move 6" and fire? does open topped allow all the burna boys to fire? So should I take 20/19 with big mek and KFF, or 12 with kill kannon?
If anyone could shed some light I would be very grateful
Also: Surely 20 boys in a BW with snapfire is more viable? in terms of killiness for the points cost?
|
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 13:04:05
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Araqiel
London, UK
|
I don't have the book with me, however, when you shoot with the flamer unit you maximise the number of hits from the template and then multiply by the number of burnas, so rocking upto a terminator unit (or a blob) is going to be fun.
Flamers and templates can't snap fire, so you need to be careful how you position it/move it.
20 boys would throw out 40 shots of which only 1/3 would hit, you would then need to roll to wound.....
I've seen 15 flamers cause 135 hits against a Marine unit at a tournament!
with regards to the damage output the Burna Boys are hugely more effective, but requires a bit of skill/luck
15 Lootas in a battlewagon is almost as much fun, but you aren't getting the auto hits in volume
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 13:12:42
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Solar Shock wrote:template weapons are not able to utilise snap fire (when the battlewagon moves only 6" -combat speed), or is this only heavy template weapons?
Moving faster than 6" makes you unable to fire templates of any kind. Unsure of how wall of death exactly interacts with movement speed, since I haven't been playing for about half a year. Even if they can snapfire surely the enemy can simply keep away as you can only move 6" and fire? Correct. However, a flamer template is about 8" long, plus the 3x6" battlewagon makes a hell of an area which your opponents may not enter. In addition they may not want to move in the first place, because they are carrying heavy weapons, would have to leave cover/a mission objective/good shooting position to do so. Not to forget that some units are completely unable to dodge a battlewagon. 40 Imperial guardsmen will have a hard time getting every single model out of the way. does open topped allow all the burna boys to fire? So should I take 20/19 with big mek and KFF, or 12 with kill kannon? Yes, all of them are able to fire, that's the whole point. You place down one template, and multiply the hits by the number of burnaz, as you can (and must) place all the templates on top of each other, each hitting as many models as possible. If you hit four marines, their unit takes 4x15 = 60 wounds. Burnaz have a maximum unit size of 15 (+any ICs) though. Never, ever take a killkannon. It's too bad of a gun for too many points. If anyone could shed some light I would be very grateful Also: Surely 20 boys in a BW with snapfire is more viable? in terms of killiness for the points cost?
[x] All of the above. When I field battlewagons, I never take less than three, two containing boyz, one burnaz. It's not as great a strategy as it used to be in 5th though.
|
This message was edited 1 time. Last update was at 2013/04/25 13:13:33
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 13:19:31
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Savage Khorne Berserker Biker
|
you can move combat speed, 6", and fire th templates just fine. agree, dont take the kill cannon, take a couple big shootas, no more than 3 i would say, i would take 2.
deffrolla, redpaint, big shootas is all i would put on a wagon.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 13:37:01
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Mekboy on Kustom Deth Kopta
|
Pg 52 explains the wall of death rule for flamers to overwatch.
You are correct flamers can not fire snap shots, however that said the new faq about not wounding past the range of the unit really hurt burna wagons. You'll want to make 1 burna a mek with a big shoota to wounds models past 8"ish.
definitely take red paint for the wagon with the burnas.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 14:28:06
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Stealthy Grot Snipa
|
Thanks for the amazingly informative replies guys, cleared that up very nicely  i'll keep it all in mind. I was planning deff rola, zzap gun, red paint and 4x big shootas.
But you all seem to suggest a lower spec (to save points i imagine), so il think il try some magnet work and give myself the option
But again thanks for the info  I won't be playing competitvely but I do love flamers in any situation
|
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 14:54:54
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Growlin' Guntrukk Driver with Killacannon
|
BW's used to be able to take 3 Skorchas, those were the days. Of course back then you could only take a max of 4 Burnas (2D6 AP in CC) in a Skarboyz unit and only take a single BW in your whole army. Trade-offs.
|
Fighting crime in a future time! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/25 16:17:34
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Longtime Dakkanaut
|
sirlynchmob wrote:Pg 52 explains the wall of death rule for flamers to overwatch.
You are correct flamers can not fire snap shots, however that said the new faq about not wounding past the range of the unit really hurt burna wagons. You'll want to make 1 burna a mek with a big shoota to wounds models past 8"ish.
definitely take red paint for the wagon with the burnas.
Sort of true, if you have one gun that can wound past max range. Take 14 burnas and a Mekboy with a big shoota, you burnas can kill stuff out to 36 inches.
With red paintjob you can move 7 inches and still fire.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 08:57:15
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
A bigmek with a combi-skorcha would also increase the range to 18" if needed.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/26 12:37:33
Subject: Ork - Burna boyz in a BW - Confusion
|
 |
Growlin' Guntrukk Driver with Killacannon
|
PipeAlley wrote:BW's used to be able to take 3 Skorchas, those were the days. Of course back then you could only take a max of 4 Burnas ( 2D6 AP in CC) in a Skarboyz unit and only take a single BW in your whole army. Trade-offs.
Don't forget though that the burna boyz were troops and the mek could take a KFF for 20pts. If you played Klan rules and ran Bad Moonz the 0-1 for Battlewagons was removed. So you could take 2x Small squads of Flash Gitz (as troops) with 4x Shootas throw them in 2 wagons then the KFF burnas in the 3rd and make an almost imortal wall of defence for the trukk boyz and the Cyborks cruising along behind.
The Battle wagon only had AV13 on the front though as well in those days. Lets hope Matt Ward doesn't botch the orks when he does them next year.
|
|
 |
 |
|