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Made in us
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I'm having some trouble with the Scout rule. I've heard a few different interpretations and i don't quite understand it. The way i've been told is thus; You can, after deploying your units, plant them anywhere on the board as long as it is within 12" of your deployment zone. Is there a turn restriction on this? Can you literally stick a Leman Russ at the back of your DZ and then on a subsequent turn plonk it right in the middle of a horde of 'nids and flame the bejeezus out of them? It's a vague rule and it strikes me as odd that such an important tactic could be so poorly described. Thanks in advance

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Maybe read the Scout special rule in the rulebook. Its pretty clear how it works.

Self-proclaimed evil Cat-person. Dues Ex Felines

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Buffalo, NY

The Scout USR is rather specific on where you can place models, and when you can place the models. I suggest re-reading the rule, and if you are still confused ask about what specifically is confusing.

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Lord Commander in a Plush Chair






Every mission that allows scout moves specify when you make the scout moves, you make them after deployment, and after Infiltrators are deployed, but before the first turn.

It is also not a redeployment, but a normal move.

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Stop looking for buzz words and start reading the whole sentences.



 
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Indeed, we can't tell you how the entire rule works or post the actual rule, but we can clarify something that is confusing.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Tilter at Windmills






Manchester, NH

 Kommissar Kel wrote:
It is also not a redeployment, but a normal move.
No, you're thinking of 5th edition.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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 Mannahnin wrote:
 Kommissar Kel wrote:
It is also not a redeployment, but a normal move.
No, you're thinking of 5th edition.


Indeed I was.

But the the redeployment is still limited to a specific range based on the unit type redeploying(so no redeploying a leman russ clear across the board).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
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Well, I guess what I'm trying to say is this, after you deploy your units within your zone, but before the game starts, you may move them up to 12" away from where you originally put them, as long as it's at least the same distance away from any enemy models or their DZ. So what I'm basically asking is, what is the point of it? It seems to me that if you don't like where you deployed your unit, so long as the game has not yet begun, you can move them wherever you like. I don't understand the real USE of it is I guess my point. Or am I misinterpreting the rule? Bear in mind I haven't attended a tourney or any games where there is someone standing by with a rulebook to challenge every move you make.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They can move forward out of your deployment zone, they can be repositioned to react to how your opponent deployed(assuming you deployed first with no knowledge of the enemy deployment), they can get into a specific piece of cover before the game starts, etc...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
The Hive Mind





You deploy. They deploy. You can then redeploy units and they can't.

You deploy. They deploy. You redeploy closer to their line.

Both of those are advantages. That said, its more a Tactics question - pinging a mod.

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Buffalo, NY

 nickron wrote:
Well, I guess what I'm trying to say is this, after you deploy your units within your zone, but before the game starts, you may move them up to 12" away from where you originally put them, as long as it's at least the same distance away from any enemy models or their DZ.So what I'm basically asking is, what is the point of it? It seems to me that if you don't like where you deployed your unit, so long as the game has not yet begun, you can move them wherever you like. I don't understand the real USE of it is I guess my point. Or am I misinterpreting the rule? Bear in mind I haven't attended a tourney or any games where there is someone standing by with a rulebook to challenge every move you make.


First you are misunderstanding the rule. Re-read the rule. If you are still not sure what is going on, PM me I'll lay it out in a slightly simpler way, with some examples of why you would use it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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 nickron wrote:
Well, I guess what I'm trying to say is this, after you deploy your units within your zone, but before the game starts, you may move them up to 12" away from where you originally put them, as long as it's at least the same distance away from any enemy models or their DZ. So what I'm basically asking is, what is the point of it? It seems to me that if you don't like where you deployed your unit, so long as the game has not yet begun, you can move them wherever you like. I don't understand the real USE of it is I guess my point. Or am I misinterpreting the rule? Bear in mind I haven't attended a tourney or any games where there is someone standing by with a rulebook to challenge every move you make.


It's use? Deception, as with all redeployments. You deploy in one area, influencing your opponent's deployment decisions, then redeploy in another area after they've deployed so that they cannot react to your deployment. Scout redeployments aren't the best for this due to the restriction on how far away they can redeploy, but they still have similar potential to other types of redeployment.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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Manchester, NH

Keeping the thread here, since the fundamental question seems to be about how the rule works. Tactical digressions are fine, too.

 nickron wrote:
Well, I guess what I'm trying to say is this, after you deploy your units within your zone, but before the game starts, you may move them up to 12" away from where you originally put them, as long as it's at least the same distance away from any enemy models or their DZ.

At least two of the statements you've made here are not true, or only partially true. I seriously recommend re-reading the rule.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in us
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 BetrayTheWorld wrote:
 nickron wrote:
Well, I guess what I'm trying to say is this, after you deploy your units within your zone, but before the game starts, you may move them up to 12" away from where you originally put them, as long as it's at least the same distance away from any enemy models or their DZ. So what I'm basically asking is, what is the point of it? It seems to me that if you don't like where you deployed your unit, so long as the game has not yet begun, you can move them wherever you like. I don't understand the real USE of it is I guess my point. Or am I misinterpreting the rule? Bear in mind I haven't attended a tourney or any games where there is someone standing by with a rulebook to challenge every move you make.


It's use? Deception, as with all redeployments. You deploy in one area, influencing your opponent's deployment decisions, then redeploy in another area after they've deployed so that they cannot react to your deployment. Scout redeployments aren't the best for this due to the restriction on how far away they can redeploy, but they still have similar potential to other types of redeployment.


ok that actually makes sense. Thanks for the help

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