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![[Post New]](/s/i/i.gif) 2013/08/08 05:12:28
Subject: Aetherverse 2nd Edition - 1.05 (Balance Update) and draft Magic Rules now Available!
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Posts with Authority
I'm from the future. The future of space
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I made the mistake of setting their stats where I wanted them and then took traits that put them even higher. I should have gone back and reduced the stats.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2013/08/08 05:42:02
Subject: Aetherverse 2nd Edition - 1.05 (Balance Update) and draft Magic Rules now Available!
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Speed Drybrushing
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frozenwastes wrote:I made the mistake of setting their stats where I wanted them and then took traits that put them even higher. I should have gone back and reduced the stats.
Ah! Yeah, the key is to decide where you want them and then use a combination of the profile and traits to get them to that point.
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![[Post New]](/s/i/i.gif) 2013/08/08 13:20:49
Subject: Aetherverse 2nd Edition - 1.05 (Balance Update) and draft Magic Rules now Available!
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Longtime Dakkanaut
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This conversation has the makings for a good article about building armies in Aetherverse. I'm not sure if you have anything like that right now, but it might be worth considering.
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![[Post New]](/s/i/i.gif) 2013/08/08 19:28:11
Subject: Aetherverse 2nd Edition - 1.05 (Balance Update) and draft Magic Rules now Available!
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Speed Drybrushing
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bbb wrote:This conversation has the makings for a good article about building armies in Aetherverse. I'm not sure if you have anything like that right now, but it might be worth considering.
I have a basic demo, but yeah, I'm definitely going to at least incorporate that tech description onto the main website as well as covering some of the other points brought up.
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2013/08/22 02:16:21
Subject: Aetherverse 2nd Edition - 1.05 (Balance Update) and draft Magic Rules now Available!
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Speed Drybrushing
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Magc8Ball wrote: frozenwastes wrote:Also: "Matter/Antimatter: ... If two personalities whose six primary stats are identical and are the same size ever come into base-to-base contact in a melee and one is killed, a dimension storm occurs. All models within 3” of the killed personality immediately suffer a hit with DAM equal to the dead personality’s PRE" (p 19).
No thank you. You should label setting specific rules in specific call out boxes or side bars. I'm not interested in playing Aetherverse in the fictional universe described therein, but in using the rules to represent what I want. Setting specific rules should probably be labeled as optional or otherwise separated from the main rules text.
This is the first instance of setting specific rules I've noticed. Are there any others?
You're welcome to ignore that rule if you want.
I'm in the process of finalizing the 1.06 release and I have added a line that indeed makes that rule optional (though as an opt-out rather than an opt-in):
The Aetherverse v1.06 Rulebook wrote:Setting Note: If you are using the Aetherverse rules to represent armies within a specific setting and you and your opponent agree, feel free to ignore the Matter/Anti-Matter rule. Automatically Appended Next Post: The latest update to the free Aetherverse 2nd Edition Rulebook has been released. Version 1.06, the Magic and Mutation update, can be downloaded here. This update adds rules for magic (or technology sufficiently advanced as to be indistinguishable from the same), a new Army Characteristic supporting the creation of entirely organic armies (such as alien species that grow their weapons from their bodies) and a number of new unit and weapon traits and vehicle upgrades.
This update essentially completes all of the planned rules sections for the initial release of Aetherverse 2nd Edition. The next planned update is a revision of the Cover and Terrain rules, followed by another balance pass.
The change log for v1.06 is as follows:
Aetherverse 2nd Edition v1.06 wrote:Additions:
-Schools of Magic system added
-Minor Magic abilities added
-Several new characteristics, traits, and upgrades have been added
Changes:
-Number of hits Blast weapons cause is now limited to the number of models in the target unit. Multiple weapons are each limited to this number (individually, not cumulatively).
-Excess wounds from non-ordinance blast weapons will now “overflow” to nearby units (enemy or friendly). Artillery weapons do not get this rule because they already hit more than one unit.
-Mob trait cannot be taken by unit with Phalanx trait
-Reserve: Standard is no longer a purchasable trait. Instead, any unit may be deployed into reserves by default and enters play using this method. The other forms of Reserves are unchanged and may still be purchased. A unit that has purchased a specific form of Reserves may either enter play using their chosen method or by standard reserves (walking on from their table edge).
-Additional wording in the Unit Coherency rules intended to prevent units from becoming “interlaced”, where two units are effectively occupying the same battlefield area to gain defensive line of sight advantages.
-Players may agree to ignore the Matter/Anti-Matter rule if they are playing armies from within a specific setting.
-Hits that equal (but do not exceed) a vehicle’s armor value have a 50% chance of still reducing its armor by 1. I thought this was already in the rulebook (as it is the intent) but it wasn’t present in the damage table. It has now been added.
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This message was edited 1 time. Last update was at 2013/08/22 03:33:36
Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2013/08/22 23:09:37
Subject: Re:Aetherverse 2nd Edition - 1.06 (Magic and Mutation Update) Now Released - Plus FB/Twit Contest
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Speed Drybrushing
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With today's release of v1.06, I'm launching a short contest on both Facebook and Twitter:
If you'd like to help design an army to appear in the Aetherverse rulebook, do one (or both!) of the following:
-Retweet this tweet, or
-Share this Facebook post.
At the end of the day on Friday 22 August, I'll pick one person from each feed. These two winners will get to create an army using the Aetherverse Army Design System, which I'll then include in the next version of the rulebook (due out in October). Simple as that!
In addition to this, I'd appreciate any sort of sharing with bloggers and news sites that you might know about (other than Dakka, of course!) as with the game being "Feature Complete", it's time to start putting the word out about the great rules system. Thanks, Dakka!
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2013/09/01 06:40:40
Subject: Aetherverse 2nd Edition - 1.07 (Cover and Terrain Update) Released - Game COMPLETE!
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Speed Drybrushing
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Aetherverse v1.07, the Cover and Terrain Revision Update, is now available for download. This update improves the cover and terrain rules, adding additional detail and information to better support the use of various types of terrain on your battlefields. The update also features a change to the melee combat rules, intended to increase the survivability of troops in close combat, based on player and playtesting feedback.
The Change Log for the new update can be viewed here. This update is actually one month ahead of schedule (it was originally planned for an October release) but the desire to get the melee combat change out to players overrode the wish to keep the releases somewhat spread out.
With this update, Aetherverse 2nd Edition is essentially complete. There are no more planned updates or revisions at this time, though I expect that there will still be monthly updates as we tweak rules and add new traits to the game. The plan going forward is to organize some additional playtesting, start getting the word out about the game, and begin the long drive towards beginning the Kickstarter!
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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