Gravmyr wrote:Beyond the two simultaneous things as pointed out there is a bigger question. What can happen in a phase after morale checks? Can you inflict more wounds after your opponent has rolled Morale checks? Similar to many things it comes down to
RAW vs
RAI. I'm thinking everyone already knows which is which.
All 'end of phase' things can be resolved in the order chosen by the player whose turn it is, and that can include casualties after a unit has taken its morale check.
But note, if a unit hasn't lost 25% of its strength in the phase and it comes to the 'end of phase' you can't somehow 'skip over' that unit's 'chance' to take a morale check...if you then resolve some 'end of phase' damage that ends up then causing the unit in total to have lost 25% that phase, since you're still in the 'end of the phase', you'd still have to take a morale check for the unit.
Of course, this is not a perfect science since
GW's codexes were written before this rule was in place and even the newer codexes don't seem to grasp what this sometimes entails.
So, for example,
RP has to be resolved after morale checks and falling back...so you could have a situation where a Necron unit suffers Vector Strikes from multiple units. The opposing player chooses to resolve one Vector Strike first, killing some Necron models (
RP tokens are placed) and then the opposing player can choose to resolve the
RP rolls for the unit next (a few models get back up), then he could choose to resolve further Vector Strikes, which can result in the unit now losing 25% casualties, which should result in a morale check being taken, but doing so would break the rules for
RP (as
RP has to go after any morale checks and you've already rolled for
RP).
Certainly the easiest way to play would be to 'force'
RP to be the very last 'end of phase' thing performed (as has been suggested). The only problem of course is that's not what the
RAW say...however playing it any other way does seem to lead to some complicated scenarios, so for the sake of sanity that is probably the best way to choose to play.