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Made in nz
Disguised Speculo





Ok, so we all know about Dakkajets and that Lootas are also pretty effective against air, but do the Orks have any other units that can efficiently take that gak down?

I'm worried about those nasty AV 12 fliers, the Hellturkeys and Vendettas, in particular. I need some AA for a list I'm making, but don't want to use Dakkajets because I need the Fast Attack for Grot Megatanks...

Also, how much AA is really needed to deal with the heavy flier spam armies? I imagine just an Aegis Quad Gun won't cut it.

This message was edited 1 time. Last update was at 2013/05/06 01:25:06


 
   
Made in us
Hungry Little Ripper




If you don't mind using forgeworld, there are ork flak trakks with flakka dakka guns.

The rules are in Imperial Armour Aeronautica if you're interested. I think the gun is a multishot s7 twin linked weapon, though I'm not entirely sure.
   
Made in nz
Disguised Speculo





Now that looks right up my alleyway Cyaneye. Trust forgeworld to patch a glaring weakness in the Ork codex so damn well.
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

The Dakkajet is the by far and away the best way to deal with flyers. when upgraded with (what is now called) flyboss you hit planes on 4+ w/ re-rolls, and for that crucial turn you have 18 shots. it's not even close when comparing the best ork anti-air.

i thought that the white dwarf Ork Flyer was a great and very fluffy add on to the codex (for once) giving the orks a 2nd unit (along with lootaz) that reliably opened light armour (AV10~11) at range for the boyz to assault.

I'd say a couple of flyers for a take all comers list is a good starting point. sure, necrons will eat you but they would anyway, and with a little target priority, a couple of Dakkajets can make the necron player's job a lot harder.

vs AV12, you need 2 dakkajets to strip enough hull points to actually kill something reliably (36 shots becomes 24 hits becomes 4 glances with jink/5++ demon save stopping 1)

given their cost, how cool they look (huge number of build and conversion options), and how effective they are, it's really hard for me to make a list that doesn't include them.

is there really no way to include 2 with a single Grot Mega tank?
   
Made in nz
Disguised Speculo





is there really no way to include 2 with a single Grot Mega tank?


Depends how cool those conversion options are man. I'm all for scratch building stuff myself, if I can build some cool Dakkajets then the Grot Tank can take a hike!

This message was edited 1 time. Last update was at 2013/05/06 19:13:23


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

 chelsea_hollywood wrote:

vs AV12, you need 2 dakkajets to strip enough hull points to actually kill something reliably (36 shots becomes 24 hits becomes 4 glances with jink/5++ demon save stopping 1)



Correct me if I'm wrong but 36 hits = 50% on 4+ so that's 18. Plus re-roll give you another 9 hits. Total 27 hits.

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Made in us
Bounding Assault Marine




Nocturne

 Dakkamite wrote:
Now that looks right up my alleyway Cyaneye. Trust forgeworld to patch a glaring weakness in the Ork codex so damn well.


Only problem is those Flakka Dakka Trukks are also Fast Attack, if I remember correctly.

Sun Tzu "All warfare is based on deception"

Into the Fires of Battle! Unto The Anvil of War!

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Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Is there anything wrong with taking a Aegis Defence line with a Quad Gun and manning it with a unit of gretchin? I still don't own a copy of the rulebook, so I wouldn't know

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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Take an allied Imperial Guard Platoon loaded up with Sabre Guns. They fill the roll of ranged Anti-Tank that Orks really lack and give a pretty solid source of Anti-Air as well. It also allows you to take a Vendetta and a Barrage Weapon as well.
   
Made in us
Twisted Trueborn with Blaster





North Denver

Lootas on a skyshield landing pad. Hellchickens don't get to make them disappear before they blast the snot out of that hunk of flying firegarbage.
   
Made in nz
Disguised Speculo





 alienvalentine wrote:
 Dakkamite wrote:
Now that looks right up my alleyway Cyaneye. Trust forgeworld to patch a glaring weakness in the Ork codex so damn well.


Only problem is those Flakka Dakka Trukks are also Fast Attack, if I remember correctly.


They're heavy support in IAA:2E. By all means correct me if I'm wrong, because far as I see it, they should be Fast Attack

 The Shadow wrote:
Is there anything wrong with taking a Aegis Defence line with a Quad Gun and manning it with a unit of gretchin? I still don't own a copy of the rulebook, so I wouldn't know


Nope, but I don't think one Quad Gun is enough. Though it would get like... 3 interceptor S7 hits on average... meaning on average 3 glances on most fliers as well as a few pens and bounces.

Ok, forget what I said. Thats plenty - for anything *but* those AV12 monstrosities. The problem is, one of my main opponents brings double hellturkeys to every single game and cackles with glee at his 'mad skills' whenever he wins with them.

katfude wrote:
Lootas on a skyshield landing pad. Hellchickens don't get to make them disappear before they blast the snot out of that hunk of flying firegarbage.


My meta often bans Skyshield and FoR at tournaments, so that wouldn't work for me though that would work for others I imagine.

That said, for non-tournament games... I think my little hellchicken friend is going to get a nasty surprise in our next game.

Sinji wrote:
Take an allied Imperial Guard Platoon loaded up with Sabre Guns. They fill the roll of ranged Anti-Tank that Orks really lack and give a pretty solid source of Anti-Air as well. It also allows you to take a Vendetta and a Barrage Weapon as well.


Whats a Sabre gun? Never heard of it before. I hear you on the "Barrage Weapon" though if I ever took a Vendetta I'd probably swap out the Lascannons for the missiles to make it less OP, or just straight up swap it for the Valks.

Just a random question, as Vendettas are squads, do they come on the board all at once and do I resolve multiple hits from one attack against multiple Vendettas as per normal vehicle squads? I've only ever faced one at a time.

This message was edited 1 time. Last update was at 2013/05/07 01:16:57


 
   
Made in us
Fresh-Faced New User



Gaming Wasteland, OHIO

To your original question Dakkamite, in my personal opinion, no, there are no other ork units that are great at being anti-air. From my personal experience, Lootas are the only reliable anti-air in the Ork codex. I started putting two full squads of Lootas on the Skyshield platform for the 4+ invulnerable save once my opponents starting bringing 2 or 3 of those hellturkeys (in a green tide list). With more people bringing Tau and getting rid of cover saves, I don't see myself using the Aegis Defense Line anytime soon. Not a perfect solution but if you're dice are rolling well, those Lootas are fairly robust when on that platform.

Again, from my personal experience, DakkaJets are not that great at being anti-air either. I stopped using them because they are so easy to bring down. My opponents need six's to hit but they are AV 10, so even bolters can glance them down. Personally, I see them as easy kill points for my opponent.

I replaced the DakkaJets because you can get a Vendetta gun ship for the same price. Why would I pay for a Dakkajet with a flyboy when i can pay the same for a Vendetta gunship with three TL lascannons that is AV12? The Vendetta gunship is way underpriced for what it brings to the board. Yes, you can bring them in a squadron. I bring two of them and both of them come on at the same time.

Those flakka-wagonz, I don't see them in Imperial Armor Apocalypse 2nd edition. I do see Flakka-Gunz upgrades in the Imperial Armor 8 book. I don't have any experience with them but they seem way overpriced. A Big-Trakk (AV 12, open topped) can bring one Flakka-gun and the one vehicle costs as much as six space marines. Sure, it's twin-linked but you'll need 5's to hit and 5's to glance. You can bring 3 of them in one heavy support choice, maybe that will work. I don't know. I don't use vehicles much in 6th edition as I hate the hull point system.

My meta often bans Skyshield and FoR at tournaments

What do you mean that your meta bans them? Just a question. I can see the Fortress being restricted but the skyshield? Are you part of a league?
   
Made in za
Fixture of Dakka




Temple Prime

The thing about flakkadakkas is that they can move flat out and STILL shoot at full B.S. as long as the target is a flier, let's you chase around hellturkeys and surprise enemies expecting a largely stationary vehicle. And unlike those 'umie gits and their hydras I believe they have interceptor so you can still shoot at ground targets without snap firing and chase away the ever worrisome threat of an avenger strike fighter zooming in and dumping seven s6 ap3 shots and dual TL lascannons into something important.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in eu
Fresh-Faced New User




That Flakka Trakk sounds interesting. Sad it's not a twin linked weapon like the quad cannon, but the moving vehicle is much cooler and better than a stationary wall. Also, the trakk does have room for 6 boys! Loading them up with 6 lootas sounds cool.
   
Made in za
Fixture of Dakka




Temple Prime

ivalde wrote:
That Flakka Trakk sounds interesting. Sad it's not a twin linked weapon like the quad cannon, but the moving vehicle is much cooler and better than a stationary wall. Also, the trakk does have room for 6 boys! Loading them up with 6 lootas sounds cool.
It has a coaxial grot fired gun, use it to get twin linkage.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dakkamite wrote:
They're heavy support in IAA:2E. By all means correct me if I'm wrong, because far as I see it, they should be Fast Attack

They are basically gun trukks (big gun + trukk), so they are fine at heavy support. Big trakks and the completely redundant half-trakk can also mount flakka gunz, all heavy support choices - as long as you play with W40k aproved and/or Dread Mob allies.

Currently, the best bet to ruin a flyer-spammer's day is probalby IG allies. For about 600 points you can add three hydras and a vendetta to your dakkajets, lootaz and quad gun.

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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
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Made in eu
Fresh-Faced New User




 Kain wrote:
ivalde wrote:
That Flakka Trakk sounds interesting. Sad it's not a twin linked weapon like the quad cannon, but the moving vehicle is much cooler and better than a stationary wall. Also, the trakk does have room for 6 boys! Loading them up with 6 lootas sounds cool.
It has a coaxial grot fired gun, use it to get twin linkage.


Twin linkage? The Grot Sponsons? Aren't they just BS3 Big Shootas? Can't really do much against those fliers where the flakk gun can... or am I missing some rule somewhere?
   
Made in us
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Made in za
Fixture of Dakka




Temple Prime

ivalde wrote:
 Kain wrote:
ivalde wrote:
That Flakka Trakk sounds interesting. Sad it's not a twin linked weapon like the quad cannon, but the moving vehicle is much cooler and better than a stationary wall. Also, the trakk does have room for 6 boys! Loading them up with 6 lootas sounds cool.
It has a coaxial grot fired gun, use it to get twin linkage.


Twin linkage? The Grot Sponsons? Aren't they just BS3 Big Shootas? Can't really do much against those fliers where the flakk gun can... or am I missing some rule somewhere?

If a coaxial gun hits, the gun it's attatched to gets to fire as if it were twin linked.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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