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![[Post New]](/s/i/i.gif) 2013/05/06 23:26:15
Subject: Dakka Nobz, anyone?
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Bloodthirsty Chaos Knight
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I've been thinking of getting a Nobz box so that I can kit bash some WHFB Black Orcs into 40k Nobz, but I was thinking of turning the other models that came with the Nob box into Dakka Nobz; that is, Nobz with TL Shootas and a few Kombi-weapons.
Has anyone ever ran Nobz like this? Probably not the most combetitive, but even in a casual game how do they perform?
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
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![[Post New]](/s/i/i.gif) 2013/05/06 23:33:26
Subject: Dakka Nobz, anyone?
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Disguised Speculo
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I've thought about it, but haven't tried it.
Flash Gitz are literally DakkaNobz, but much stronger and which will probably end up cheaper as well. Plus they can take one of the coolest characters in the game, Badrukk.
Nobs are pretty much just inefficient boyz who can take kickass gear to make up for it (PK, K-Skor, Big C, cybork, painboy, bikes). You take away that gear by running them as shooty nobs and they've got nothing really going for them.
*Maybe* Kombi-Rokkits with Ammo Runts would be worth it? 8pts for a single twin linked rokkit shot... could actually be ok on a few Nobs if not the whole unit. If you've got points to spare, Big Choppas allow a Nob with a two handed weapon like a shoota to fight as well as a Nob with Slugga/Choppa in CC, as well as pop vehicles.
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![[Post New]](/s/i/i.gif) 2013/05/06 23:46:20
Subject: Dakka Nobz, anyone?
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Fresh-Faced Inquisitorial Acolyte
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Ammo runts and kombi-rokkits are usually a good route if you want shooty nobs. They can still take some klaws or big choppas to focus on CC, but being able to shoot out a few re-roll rokkits is pretty nice too.
That being said, Dakkamite has a point. If you want real shooty just go with flash gitz. I think they are actually pretty superb in 6th since they now ignore cover and given that they roll for AP that means half the time you'll roll low enough to ignore space marine armor. Plus, with the damage bonus to vehicles based on AP 1-2 its means you can (a third of the time) put a little extra hurt on light vehicles.
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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![[Post New]](/s/i/i.gif) 2013/05/07 12:15:17
Subject: Dakka Nobz, anyone?
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Disguised Speculo
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I ran Flash Gitz as a neutral unit in a friendly game that everyone had to try and kill.
They actually shot the living gak out of so much stuff it was unbelievable. That AP d6 is really, really nasty. They can even kill light vehicles especially if they roll a 1 or 2 on the AP. Just don't ever give them Blasta, totally not worth it.
Put them in a Battlewagon or some solid cover or behind some grots or something (they're not all that survivable) and keep them away from stuff like Manticores and they'll actually do a ton of damage.
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![[Post New]](/s/i/i.gif) 2013/05/07 14:04:17
Subject: Dakka Nobz, anyone?
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Been Around the Block
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Dakka Nobs can score though (via Warboss). But with that said Id prob rather have the Flash Gitz.
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![[Post New]](/s/i/i.gif) 2013/05/08 02:25:45
Subject: Dakka Nobz, anyone?
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Growlin' Guntrukk Driver with Killacannon
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BikerNobz are DakkaNobz and scoring (with boss).
Time to Mathhammer: Flash Gitz with all combos of upgrades vs BikerNobz with all combos of upgrades. Ready set go!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/08 03:13:41
Subject: Dakka Nobz, anyone?
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Disguised Speculo
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Heres some awful mathhammer I just did;
Contenders;
Nob Biker
TL Shoota Standard Nob
Flash Git [Naked]
Flash Git [More Dakka]
Flash Git [Shootier, More Dakka]
Flash Git [All Upgrades]
Effectiveness against MEQ:
Nob Biker fires three shots. Each shot is 1/3 to hit, 2/3 to wound, 1/3 to pen = 7.18% per shot x3 shots = 21.54%
TL Shoota Nob fires two shots. Each shot is 1/3 to hit, re-rollable (I did (100*.33)*1.33, is that correct?), 1/2 to wound, 1/3 to pen. 7.24% per shot x2 shots = 14.48%
Naked Git fires one shot. 1/3 to hit, 2/3 to wound, 50% chance of armour bypass, 50% chance of 1/3 armour bypass = 10.926% per shot
More Dakka Git fires twice, or 21.85%
Shootier More Dakka Git has +1 S. Now 5/6 chance to wound. 18.14% per shot, x2 shots = 36.28%
All Upgrades Git is more likely to pen. 21.58% per shot x2 shots = 43.16%
Cost for just the Nob, his gun, and his bike if needed (no cybork etc), is 45/25/25/30/35/40. Points of Marines killed per shooting phase is 3.23/2.17/1.64/3.28/5.44/6.47. Ammo Runts and Gets Hot haven't been included, nor have I taken the Flash Gitz better range or the Bikers better speed into account.
Points of Marines killed per shooting phase as % of total cost of the model;
Nob Biker 7.18%
TL Shoota Nob 8.68% (May have calculated this wrong. Could be a little higher)
Naked Git 6.56%
MD Git 10.93%
S MD Git 15.54%
All Ups Git 16.17%
I have a feeling I've mucked this up though. I imagine a Git firing twice as many shots would get double the kills. And I imagine a Git with just +1S would not get 50% more kills...
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![[Post New]](/s/i/i.gif) 2013/05/08 03:34:32
Subject: Dakka Nobz, anyone?
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Growlin' Guntrukk Driver with Killacannon
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Bikes are twin linked so 10/27ths dead marine per shooting phase.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/08 03:42:52
Subject: Dakka Nobz, anyone?
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Insect-Infested Nurgle Chaos Lord
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I've run shoota-skorcha nobz in a BW before.
Player asks what's in the BW.
I tell him nobz, and he writes them off as a CC only unit.
10 overlapping Skorcha templates later a smoking, charred Deathstar that couldn't quite reach the BW in their turn slumps to the ground...
It was fun. Not terribly points-efficient, but fun !
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/08 03:50:56
Subject: Dakka Nobz, anyone?
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Disguised Speculo
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They're twin linked? Damn, that is pretty good.
Nowhere near as killy against MEQ as an upgraded Git though.
I didn't bother doing the math for Termies before but Gits can kill them pretty damn well.
1/3rd to hit, 5/6 to wound, 50% of 5+ saves and 50% of 2+ saves; roughly 12% chance of a kill with each shot, so 24% of killing an equal cost Terminator @ two shots.
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![[Post New]](/s/i/i.gif) 2013/05/08 10:27:02
Subject: Dakka Nobz, anyone?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Dakkamite wrote:I didn't bother doing the math for Termies before but Gits can kill them pretty damn well.
1/3rd to hit, 5/6 to wound, 50% of 5+ saves and 50% of 2+ saves; roughly 12% chance of a kill with each shot, so 24% of killing an equal cost Terminator @ two shots.
That's wrong math, by the way. A shot form a full upgrade flash git has a 33.33% chance to hit, 27.77% chance to wound, 4.63% chance to get past TDA or 18.52% chance to get past the 5++ save, for a total average of 11.57% chance to cause an unsaved wound, or .1157 unsaved wounds per shot. So far you are correct.
However, to kill a terminator with two shots, you either need:
First wounds, second wounds = .1157 * .1157 = 1.34%
First fails, second wounds = .8842 * .1157 = 10.23%
First wounds, second fails = .1157 * .8842 = 10.23%
For a total chance of 22.00% to kill at least one terminator with a fully upgraded flash git, or .2334 wounds per git. In comparison, the flash git has a 15.97% chance of wounding itself at least once due to "Get's Hot!".
In terms of efficiency, that's .0058 wounds per point.
A boy with a shoota causes 0.0568 wounds to terminators when shooting, that is .0091 wounds per point, 1.5 times as much as the flash git.
So, sadly, flash gits aren't exactly good at shooting terminators, and the AP upgrad is one that should never be bought for them. Rather invest in Badruk if terminators are a problem for you. Or boyz.
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This message was edited 1 time. Last update was at 2013/05/08 10:28:16
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/05/08 12:17:59
Subject: Dakka Nobz, anyone?
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Resentful Grot With a Plan
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If you skip the Klaws on the nob squads you are better off just bringing more shoota boys. Yes you will lose out on a combi weapon here or there, but if you don't bring in 2-3 klaws then you are paying for about 4 shoota boys per nob which would be twice as many shots and wounds.
On the other hand, a few kombi skorchas and klaws and you are in business. You could even go up to 10, but it would be very bad if you couldn't get your nobs stuck in some combat where they will wipe out a few squads for the investment. Even with the scorcha route, you could still get 10 burna boys for 6 nobs (assuming a nob is about 25 points, which is undercosting cybork etc). (now the skorcha is better than the burna though)
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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