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Made in us
Violent Space Marine Dedicated to Khorne





Hillsboro, OR

I'm looking to see if I read the new 6th ed Chaos Marine codex correctly when putting this list together. Also looking to see if there are any changes that could make to what I'm looking at as a basic list. I've been playing sense "Medusa V" so I have a rather decent collections, but I do not have any helldrakes or mutilators. The only reason I have the Forge Fiend is that it was a Christmas present.

HQ Kharn 160
Troop Berzerkers 10 man, 3 plasma, chainaxes, gift of mutation, icon, "Long War" 310
Dedicated Transport Rhino destroyer blades 50
Troop Berzerkers 10 man, 3 plasma, chainaxes, gift of mutation, icon, "Long War" 310
Dedicated Transport Rhino destroyer blades 50
Troop Berzerkers 10 man, 3 plasma, chainaxes, gift of mutation, icon, "Long War" 310
Dedicated Transport Rhino destroyer blades 50
Elite Hellbrute Plasma Cannon, Combi-bolter 120
Fast Attack Chaos Bikers 5 man, flamer, plasma gun, power weapon, MoK 160
Heavy Obliterator 2 man 140
Heavy Forge Fiend ectoplasm mouth 200
Heavy Predator las cannon, las sponsons 140
TOTALS 2000
   
Made in us
Regular Dakkanaut





Doesn't look too bad, just one thing to note: Kharn needs some room in a rhino(I assume you're not walking him?). Also, Dirge Casters are a must for any assault army. Cheap as chips and denying overwatch can be really handy.

Plasma Pistols...you spent 135 points on across 3 units...that can get alot of other stuff! I would also say maybe do only 5 chainaxes per squad(unless your local meta is heavily xenos). This gives you 150 points to spend! Can get more obliterators, another predator, another bike squad etc

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Violent Space Marine Dedicated to Khorne





Hillsboro, OR

jathomas2013 wrote:
Doesn't look too bad, just one thing to note: Kharn needs some room in a rhino(I assume you're not walking him?). Also, Dirge Casters are a must for any assault army. Cheap as chips and denying overwatch can be really handy.

Plasma Pistols...you spent 135 points on across 3 units...that can get alot of other stuff! I would also say maybe do only 5 chainaxes per squad(unless your local meta is heavily xenos). This gives you 150 points to spend! Can get more obliterators, another predator, another bike squad etc


DIRGE CASTER: "It has the stench of Slaneesh all over them." Sorry, had to get that out of my system, but I can remember when they where a "Slaneesh only" upgrade.

KHARN: I've been trying to figure out how to do that without having the odd points show up and lose out that way. Just trying to cram as many points as I can on the field.

LOCAL META: YES, the local meta is very heavily infested with the vial taint of the none human.

OBLITERATORS: I only have the two that are in the list. Would like to pick up another one, just have not yet.

PREDATOR: I believe my list is using up all of my Heavy slots unless they got rid of the force org charts.

BIKERS: All my bikes are on the list.
   
Made in us
Painlord Titan Princeps of Slaanesh





I agree with jathomas2013

Take away 1 kb so Kharn can ride with a squad. Play around with the number of chain axes or what ever to even out your points. You also do not need full squads of 10.

I would split teams so it would be

Kharn, KB+4, Champ: plasma pistol, meltabomb, power axe: 2 Plasma pistol, Icon, VoTLW, Rhino, Dirge Caster. (This team kills MEq and tries to kill termi with the plasma and pow axe and shear number of attacks)

KB+5, Champ: meltabomb: 10 Chain Axe, Icon, rhino, dirge caster. (This team kills weak infantry)

KB+5, Champ: Power Fist: 5 Chainaxes, Icon, Rhino, Dirge Caster. (Multipurpose group that can punch trough a tank and maim weak infantry)

Do you actually plan on hurting infantry with the destroyer blades?

If you are not then down grade to dozer blade so you wont get immobolized from difficult terrain. Or give them the dirge casters to prevent enemy overwatch.

Chain axes have ap4 and are good againts necron warriors, guardsmen, guardians, cultists, DE warriors, Orks boyz etc... weak armor saves. However, I feel that it is too expensive. Also if you are fighting Marines, then only scouts are vulnerable to the chain axes, but you will most likely face 3+armor or better which means you will rely on the VoTLW. If you fight non MEq then get all chain axes, but if you are fighting MEq then drop the chain axes for VoTLW. So I would only give half or how ever many wysiwyg in a Take all comers situation.

Drop the gift of mutation and give the champ a meltabomb to complement that Power Axe. You will be relying on your WS5 hoping your enemy challenger misses since a power axe is unwieldly.

Everyone is going to tell you to fill out your fast attack slot with Heldrakes, but if you do not want to spend that money then get Raptors with flamers. Although you wont be carbonizing MEq, you are still roasting guards, gaunts, etc... Otherwise I would get 2 squad of 5 raptors with 2 Meltaguns each for that much needed anti-armor. I do not like the way your bikers are kitted. I think you should take double flamers, meltas, or plasma. I think I would rather buy 6th biker and split into groups of 3 to deliver 2 spec weapons. I would give them MoN instead to give them a ludicrous T6.




This message was edited 5 times. Last update was at 2013/05/09 05:51:23


 
   
Made in gb
Rogue Grot Kannon Gunna





At 2000pts I think you need more to advance with the rhinos and bikes to assault while the beserkers are getting out of the rhinos; to make them less suseptible to gunfire (think vindicator shell or spam plasma). This could be another unit of bikes, spawn or a maulerfiend.

Regarding the chain axes, I'm not a huge fan of them, but you could consider taking enough to fit out a full unit and then when you write your list for a specific battle decide how you distribute them through the three units. Agree you have too much plasma in the units. You could conisder a combi-flamer on the rhinos to burn out fortifications and have less bodies attacking if you first (when you assault the cover).

Get over the dirgecaster thing, call it something else if you want and model it as something else. But you do need it against some opponents - flamer heavy or tau.

 
   
Made in us
Violent Space Marine Dedicated to Khorne





Hillsboro, OR

Filch wrote:I agree with jathomas2013

Take away 1 kb so Kharn can ride with a squad. Play around with the number of chain axes or what ever to even out your points. You also do not need full squads of 10.

I would split teams so it would be

Kharn, KB+4, Champ: plasma pistol, meltabomb, power axe: 2 Plasma pistol, Icon, VoTLW, Rhino, Dirge Caster. (This team kills MEq and tries to kill termi with the plasma and pow axe and shear number of attacks)

KB+5, Champ: meltabomb: 10 Chain Axe, Icon, rhino, dirge caster. (This team kills weak infantry)

KB+5, Champ: Power Fist: 5 Chainaxes, Icon, Rhino, Dirge Caster. (Multipurpose group that can punch trough a tank and maim weak infantry)

Do you actually plan on hurting infantry with the destroyer blades?

If you are not then down grade to dozer blade so you wont get immobolized from difficult terrain. Or give them the dirge casters to prevent enemy overwatch.

Chain axes have ap4 and are good againts necron warriors, guardsmen, guardians, cultists, DE warriors, Orks boyz etc... weak armor saves. However, I feel that it is too expensive. Also if you are fighting Marines, then only scouts are vulnerable to the chain axes, but you will most likely face 3+armor or better which means you will rely on the VoTLW. If you fight non MEq then get all chain axes, but if you are fighting MEq then drop the chain axes for VoTLW. So I would only give half or how ever many wysiwyg in a Take all comers situation.

Drop the gift of mutation and give the champ a meltabomb to complement that Power Axe. You will be relying on your WS5 hoping your enemy challenger misses since a power axe is unwieldly.

Everyone is going to tell you to fill out your fast attack slot with Heldrakes, but if you do not want to spend that money then get Raptors with flamers. Although you wont be carbonizing MEq, you are still roasting guards, gaunts, etc... Otherwise I would get 2 squad of 5 raptors with 2 Meltaguns each for that much needed anti-armor. I do not like the way your bikers are kitted. I think you should take double flamers, meltas, or plasma. I think I would rather buy 6th biker and split into groups of 3 to deliver 2 spec weapons. I would give them MoN instead to give them a ludicrous T6.


I thought that only Imperial Space Marines could split up squads or are you telling me to drop the number of troops in each squad?

I am looking at using the "Destroyer Blades" for troop hunting/hurting. But you might have a good point in downgrading the points to move those around.

As for the "Dirge Casters." I'm probably going to be adding them. The only thing I can say is that I have to figure out where to place them on the Rhinos without making them permanent as I also use my Rhino's for both my Chaos and regular Marines.

Thank you for the information about Veterans of the Long War VS. Chain Axes. I cannot remember if I had bought both of them for the Berzerkers or not as I write this. I would love it they would give us back the "Second Edition Khornite Chainaxes" as those where great. Destroys stronger arm so that instead of a 2+ or 3+ you would only get an Armor Save of 4+. But that would probably make them to strong but they where 3 points a model. So I think they where trying to bring them back, but also keep them a little leveled out for 6th Edition.

I'm liking how they brought back the "Gift of Mutation" so that is why I bought it. But your probably right in needing a little something stronger for man units to take down Armor.

I do have a Raptor Squad put together. Plasma Pistols & 1 Flamer. The Champ has a Plasma Pistol as well. Thou I am also looking at picking up a "Warp Talons" Box as the Squad sounds very good. Team them up on the Deep Strike with the Oblits so that their "Warmflame Strike" can help protect the Oblits who would be providing cover fire for them as well.


Jasper wrote:At 2000pts I think you need more to advance with the rhinos and bikes to assault while the beserkers are getting out of the rhinos; to make them less suseptible to gunfire (think vindicator shell or spam plasma). This could be another unit of bikes, spawn or a maulerfiend.

Regarding the chain axes, I'm not a huge fan of them, but you could consider taking enough to fit out a full unit and then when you write your list for a specific battle decide how you distribute them through the three units. Agree you have too much plasma in the units. You could conisder a combi-flamer on the rhinos to burn out fortifications and have less bodies attacking if you first (when you assault the cover).

Get over the dirgecaster thing, call it something else if you want and model it as something else. But you do need it against some opponents - flamer heavy or tau.


I've been thinking of getting a Vindicator. But just could never justify it as a solo item. As for the cover fire, I thought I had a decent amount with the Forgefiend & Las Pred.

Interesting that you think I have "to much plasma" in my units. I would think that having the amount I do would be good for trying to eliminate Armor with my troops while I'm still able to deal with troops.


Well, thank you both Filch & Jasper for your input. I'm just trying to get something going if I every get back into a tourny. But I'm more likely to just play a friendly with a few buddies or use them for the RPG's.
   
 
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