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Made in us
Boom! Leman Russ Commander





Ohio

IG main force

CCS 105pts
Lascannon
standard
officer with power weapon/pistol

Troops

PCS 50pts
lascannon

x3 infantry squads 210 (rune priest will be here)
x3 lascannons


PCS 50pts (vendetta)
x4 flamers

Infantry squad 85pts
lascannon
plasma gun

Infantry squad 85pts
lascannon
plasma gun


Fast attack

Vendetta 130pts

Heavy support

Leman russ eradicator 170pts (I want to try and give this guy a go because theres a lot of tau and other fragile armies that have been using a lot of cover and figured I might surprise them with this tank )
LRBT 150pts
LRBT 150pts

SW's allies

Rune priest 100pts
Divination

Troops

Grey hunters 215pts
x10
melta gun
MotW
Standard
Drop pod

Grey hunters 220
Same as above squad but with plasma guns instead.

Heavy support

Long fangs 175pts
x5 fangs and 1 squad leader
x5 missile launchers
drop pod

Fortification 100pts
Aegis defense line
quad gun

Alright so my only concern is my IG is very light on troops. I am contemplating dropping 1 LRBT to add in more infantry squads with lascannons.

Overall strategy is to have lascannons and LR's sit back and shoot as much as possible.

The rune priest will try to buff what he can.

The 2 hunter squads will come down in pods on turn 1, meltas hopefully pop a transport and plasma fry whatever is inside. The long fangs will start behind the line and add more fire support to the IG and their pod will be empty so the 2 hunters come in turn 1.

Vendetta will fly around and drop the PCS when necessary.

So as mentioned low on IG troops but at this point there doesnt seem to be much I can do to help that. The SW's will be a big threat for my opponent and will give me line breaker and maybe contest an opponents objective (if they live). I plan to have the hunter squads stay together and focus on one side. Then have the guard focus a lot of shooting on the opposite side so that I can hopefully bottle neck and cram my opponent in the center.

Comments are welcome!

This message was edited 3 times. Last update was at 2013/05/09 20:56:16


 
   
Made in us
Beast Lord





Are you planning to stick your Rune Priest blob more than 24 inches away at all times? Seems like a waste not to throw in some Plasma Guns in there
   
Made in us
Boom! Leman Russ Commander





Ohio

The blob and other infantry squads plan on holding home field objectives so they are going to try and stay as far back as possible. I could switch some things around and throw some plasma guns in there.

But im going to mainly rely on the space wolves to stay on the opposite side of the board which means if my opponent leaves them there they will get easy points off of my opponent. If my opponent splits his force or even focuses on the wolves or just the guard it will give me an advantage to flank and pick off units more easily

 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

As far as I'm concerned, Blood Claws are one of the main reasons I took Space Wolves, you can't quite beat a nice mob of BCs in a Land Raider, either as a little surprise for your enemies (as they expect you to take a gunline) or just a big, bad distraction. I know it's not too cheap, but you can always whack them in a Rhino and they do essentially the same job. Aside from this, you can never take too many Imperial Guardsmen, sure the tanks are strong, but they're nothing if you can't get a cosy cover save from the guys in front of it.

Also, why are you mounting your PCS in a Vendetta? Surely that's where you want your more expensive CCS, plus, your CCS is your Warlord, and you don't want to lose that vital Slay The Warlord, because it can be a real game changer, especially in a 2000pt game. I usually take a stock CCS with a medic, put them in a vendetta/valkyrie and use them as a denial unit to get Linebreaker, and snipe tanks and enemy fliers, it also stops your CCS being killed for possibly the whole game if you put them in a stock valkyrie and leave them in reserve Just a few tips from a long-time IG player.

And, Long Fangs in a Drop Pod?? They're just going to get mullered the turn they come in, because nobody wants a nasty squad of split-fire Devvys sat in their lines, I personally think you're better off putting them in a Rhino and using them to camp and contest objectives, stick them in a nice piece of cover, or even use the Rhino to block incoming fire, a bit of a horrible tactic, but it works

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

BrotherOfBone wrote:
As far as I'm concerned, Blood Claws are one of the main reasons I took Space Wolves, you can't quite beat a nice mob of BCs in a Land Raider, either as a little surprise for your enemies (as they expect you to take a gunline) or just a big, bad distraction. I know it's not too cheap, but you can always whack them in a Rhino and they do essentially the same job. Aside from this, you can never take too many Imperial Guardsmen, sure the tanks are strong, but they're nothing if you can't get a cosy cover save from the guys in front of it.

Also, why are you mounting your PCS in a Vendetta? Surely that's where you want your more expensive CCS, plus, your CCS is your Warlord, and you don't want to lose that vital Slay The Warlord, because it can be a real game changer, especially in a 2000pt game. I usually take a stock CCS with a medic, put them in a vendetta/valkyrie and use them as a denial unit to get Linebreaker, and snipe tanks and enemy fliers, it also stops your CCS being killed for possibly the whole game if you put them in a stock valkyrie and leave them in reserve Just a few tips from a long-time IG player.

And, Long Fangs in a Drop Pod?? They're just going to get mullered the turn they come in, because nobody wants a nasty squad of split-fire Devvys sat in their lines, I personally think you're better off putting them in a Rhino and using them to camp and contest objectives, stick them in a nice piece of cover, or even use the Rhino to block incoming fire, a bit of a horrible tactic, but it works


Well for blood claws I usually find grey hunters to be better but I might think about getting a couple and a redeemer and try that out. But essentially all the guardsmen and IG stuff is going to sit behind the lines.

The PCS is for line breaker and kicking my opponent off of objectives and trying to contest or grab their objectives. My CCS doesnt usually go into the vendetta because I like to have that extra firepower he can give Bring it down and fire on my target for. The vendetta isnt bad for keep the CCS alive but I also use the lascannon as backed up firepower and the regimental standard is key to keeping my troops from running off the table. A nice plasam or melta death unit would be nice late game but Im not so sure I would want to take those chances.

You also might have missed where I said the long fangs are meant to start on the board with the guard gunline and provide fire support lol. The pod comes in empty to block my opponents movement path and just pick guys off with the storm bolter. This tactic is so that I have the 2 hunter squads come in on turn 1 so that one doesnt get completly smashed and then the second one has the same fate. 2 squads would have a better chance at killing something and giving me first blood and will pose a greater threat.

Thanks for the reply!


Automatically Appended Next Post:
Updated the above list, seems as if I forgot to mention I have an aegis line.

I also took the melta bombs off the Blob and added plasma guns to the lone infantry squads.

5pts left

This message was edited 1 time. Last update was at 2013/05/09 20:55:08


 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

 tankboy145 wrote:
BrotherOfBone wrote:
As far as I'm concerned, Blood Claws are one of the main reasons I took Space Wolves, you can't quite beat a nice mob of BCs in a Land Raider, either as a little surprise for your enemies (as they expect you to take a gunline) or just a big, bad distraction. I know it's not too cheap, but you can always whack them in a Rhino and they do essentially the same job. Aside from this, you can never take too many Imperial Guardsmen, sure the tanks are strong, but they're nothing if you can't get a cosy cover save from the guys in front of it.

Also, why are you mounting your PCS in a Vendetta? Surely that's where you want your more expensive CCS, plus, your CCS is your Warlord, and you don't want to lose that vital Slay The Warlord, because it can be a real game changer, especially in a 2000pt game. I usually take a stock CCS with a medic, put them in a vendetta/valkyrie and use them as a denial unit to get Linebreaker, and snipe tanks and enemy fliers, it also stops your CCS being killed for possibly the whole game if you put them in a stock valkyrie and leave them in reserve Just a few tips from a long-time IG player.

And, Long Fangs in a Drop Pod?? They're just going to get mullered the turn they come in, because nobody wants a nasty squad of split-fire Devvys sat in their lines, I personally think you're better off putting them in a Rhino and using them to camp and contest objectives, stick them in a nice piece of cover, or even use the Rhino to block incoming fire, a bit of a horrible tactic, but it works


Well for blood claws I usually find grey hunters to be better but I might think about getting a couple and a redeemer and try that out. But essentially all the guardsmen and IG stuff is going to sit behind the lines.

The PCS is for line breaker and kicking my opponent off of objectives and trying to contest or grab their objectives. My CCS doesnt usually go into the vendetta because I like to have that extra firepower he can give Bring it down and fire on my target for. The vendetta isnt bad for keep the CCS alive but I also use the lascannon as backed up firepower and the regimental standard is key to keeping my troops from running off the table. A nice plasam or melta death unit would be nice late game but Im not so sure I would want to take those chances.

You also might have missed where I said the long fangs are meant to start on the board with the guard gunline and provide fire support lol. The pod comes in empty to block my opponents movement path and just pick guys off with the storm bolter. This tactic is so that I have the 2 hunter squads come in on turn 1 so that one doesnt get completly smashed and then the second one has the same fate. 2 squads would have a better chance at killing something and giving me first blood and will pose a greater threat.

Thanks for the reply!


Automatically Appended Next Post:
Updated the above list, seems as if I forgot to mention I have an aegis line.

I also took the melta bombs off the Blob and added plasma guns to the lone infantry squads.

5pts left


Aha, the Great Wolf would not be proud, Space Wolves are made for the thrill of combat, m'boy! And, why waste points on a drop pod when you can add sponsons to one of your LRs? Aside from this, never underestimate Melta Grenades, I took a unit of Wyches and my friend thought 'Ooh, my Chimera will be fine from that Wych assault'.. Then: *BLAM* HAYWIRE GRENADE TO THE NUTS, Chimera dead, Veterans get assaulted next turn and are mullered.. And, definitely take some Blood Claws or maybe even some Wolf Guard, they are a big, scary unit, and it really helps draw attention away from all the stuff that you've got *COWERING COUGH* behind cover in your deployment zone

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

I will think of the blood claws and maybe build another list with them in a land raider or something. Also before you mention much about blood claws, my space wolves are being modeled after the 13th company, so theres technically not supposed to be blood claws as the 13th is mainly composed of veterans such as grey hunters...but then again technically they dont really have access to pods either and im going against that lol. Bit the main reason I take 2 hunter squads in pods is because i love the bs4 and with the special weapons and what not I get a great advantage of getting first blood turn 1.

Also for my Leman russ I only put sponsons on the eradicator because it isnt ordnance, with the LRBT having an ordnance cannon I would have to snap fire the rest of the guns if the cannon fired. Also the barebones LRBT gives me cheap av 14 armor that my opponents always waste time firing at. I play against mainly marine armies which is why I prefer the ap3 cannon.

I usually prefer my gunline and have been contemplating building a foot list that would foot slodge up the board with LR's firing away, only problem is it would get gunned down before anything lol and I would have to swap all the HWT's for special weapons such as melta guns to keep my anti armor up.

 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Before commenting on the list:

BrotherOfBone wrote:As far as I'm concerned, Blood Claws are one of the main reasons I took Space Wolves, you can't quite beat a nice mob of BCs in a Land Raider, either as a little surprise for your enemies (as they expect you to take a gunline) or just a big, bad distraction. I know it's not too cheap, but you can always whack them in a Rhino and they do essentially the same job.


Blood Claws haven't been that great since 3rd edition. In 5th and 6th they are definitely sub-par to Grey Hunters. Blood Claws may get one more attack than the Grey Hunters, but the options the Grey Hunters can bring (namely the Wolf Standard and Mark of the Wulfen) mean they still do worse damage output in Combat than the Grey Hunters. Plus with WS3 they are taking a lot more hits from MEQ, which translates to more wounds.

Really, Blood Claws are only 'good' in a large unit of 15, with a Wolf Priest and Wolf Guard tacked on for good measure. Either its a slow scoring blob that takes forever to die on foot, or you are spending 475 points on putting them in a Land Raider before you even count the Wolf Guard and Wolf Priest.

And they still won't be much more effective than a 10 man Grey Hunter pack.

BrotherOfBone wrote:Also, why are you mounting your PCS in a Vendetta? Surely that's where you want your more expensive CCS, plus, your CCS is your Warlord, and you don't want to lose that vital Slay The Warlord, because it can be a real game changer, especially in a 2000pt game. I usually take a stock CCS with a medic, put them in a vendetta/valkyrie and use them as a denial unit to get Linebreaker, and snipe tanks and enemy fliers, it also stops your CCS being killed for possibly the whole game if you put them in a stock valkyrie and leave them in reserve Just a few tips from a long-time IG player.


The CCS can issue Orders that the PCS can't. Bring It Down! and Get Back In The Fight! are fairly important orders to be able to throw out to your blob. Besides, the CCS will have to be in on top of your blob, so the enemy isn't going to knock them out tha teasy.

Medics are never worth the points, and why you would spend 200+ points and two limited FOC slots for a unit you apparently are hoping will never contribute to the fight because you might lose a single VP is confusing to me...

BrotherOfBone wrote:And, Long Fangs in a Drop Pod?? They're just going to get mullered the turn they come in, because nobody wants a nasty squad of split-fire Devvys sat in their lines, I personally think you're better off putting them in a Rhino and using them to camp and contest objectives, stick them in a nice piece of cover, or even use the Rhino to block incoming fire, a bit of a horrible tactic, but it works

Drop Pods can come in empty, so you deploy the Long Fangs and bring in the two Grey Hunter Drop Pods on Turn 1. If you don't take the third Drop Pod you only get one Grey Hunter pack on Turn 1.

If you were having to deploy them via Drop Pod (happens sometimes; not often) you screen them with your Grey Hunters.

As for the list:
tankboy145 wrote:CCS 105pts
Lascannon
standard
officer with power weapon/pistol

PCS 50pts
lascannon

x3 infantry squads 210 (rune priest will be here)
x3 lascannons


PCS 50pts (vendetta)
x4 flamers

Infantry squad 85pts
lascannon
plasma gun

Infantry squad 85pts
lascannon
plasma gun


Vendetta 130pts


Leman russ eradicator 170pts (I want to try and give this guy a go because theres a lot of tau and other fragile armies that have been using a lot of cover and figured I might surprise them with this tank )
LRBT 150pts
LRBT 150pts


I wouldn't want to put Plasma Guns on normal Guardsmen. It is expensive. Three times the worth of the Guardsman carrying it. That's a lot of points for a 50% chance to hit. If it were me, I'd put the Plasma Guns on the CCS and I'd also ditch the Lascannon on the CCS for more Plasma.

Flamers would be much better on your regular Guardsmen. Other than ignoring their BS, it lets you do mean things with Wall of Death when the enemy comes to charge you. An automatic D3 hits on Overwatch for each Flamer can really make or break some fights.

I wouldn't put the Rune Priest with the Blob however, at least until the enemy gets closer. For one, your CCS can issue Bring It Down! to the blob and twin-link your Lascannons for you. For two, sometimes you need to issue Incoming! and Go To Ground with the blob for the likely-to-be 2+ cover save that gives you. And lastly, 5 twin-linked BS 4 Missile Launchers that can split fire at two different targets is a much nastier combo and more likely to do damage (short: its more effective).

Now, when the enemy starts to get closer you can consider moving your Rune Priest over to the blob. Re-rolls to hit on Overwatch, especially with ~30 Guardsmen is nice. Re-rolls to hit with FRFSRF! is also nice, but none of that matters until the enemy is very close.

I'd try to find the points for a more traditional blob, but mostly what you have already is pretty solid. For the Vendetta I'd find 10 points to give it Heavy Bolter door guns. Adding a third Infantry Squad to the second Platoon is not a bad idea, and the PCS Flamer Death Squad in the Vendetta is a solid plan.

tankboy145 wrote:
Rune priest 100pts
Divination

Troops

Grey hunters 215pts
x10
melta gun
MotW
Standard
Drop pod

Grey hunters 220
Same as above squad but with plasma guns instead.

Heavy support

Long fangs 175pts
x5 fangs and 1 squad leader
x5 missile launchers
drop pod

Fortification 100pts
Aegis defense line
quad gun


I'd try to double up on the Plasma myself. Even in 5th edition I ran more Plasma than Melta, since the side armor of most vehicles is 12 or less. Not much else to say here. It is a solid core of units that gives you some heavy infantry you can place where you need it.

I would keep a blob in the ADL. I don't believe the Quad Gun has to be anywhere near it by the way, but in any event I would use the CCS to fire the Quad Gun. The Long Fang Pack Leader can't fire if he is having you split fire, and you don't want to have to choose between splitting fire and firing the Quad Gun. Since the CCS won't be doing much besides Orders until the enemy is close, even if you insist on keeping a Lascannon on them, it doesn't hurt to have them manning the Quad.

   
Made in us
Boom! Leman Russ Commander





Ohio

A lot here to consider and thanks for the replies! Only problem though is my list is seriously lacking anti armor, especially heavy armor. I started spaces wolves as allies because ive had land raiders roll up an unleash Khorn berserkers or termies that walked through my lines so i used the melta drop to hammer that down. Then last week i ran into an army with 2 soul grinders and my lascannons were bouncing off them and they walked into my lines and my infantry ran got smited or ran off the table as they were basically next to it.

The long fangs worked great but they were assaulted by demonettes andnit was over lol.

I might switch a russ to a vanquished with pask and a lascannon for increased armor.

But i will consider running double plasma hunter squads.

 
   
 
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