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Made in us
Dakka Veteran




Is it ok to build my sm army the way i want. it seems from my research on my sm codex that many thing i use are not good. It seems that there's only a few type of builds i should be useing. Like i should no longerd use my dreads our attack bike squads. Also why are sterngaurd only good in a drop pod tooled up with combo weapons. i like to run my six man squad in a razor back. just any opinions on how to run my sm is much walcomed. as of now i run s defense type of army with some fast hard hitting counter attack units
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Well, the internet tends to talk in extremes and absolutes, so take everything with a grain of salt.

There are as many valid builds for C:SM as there are players of the army. While some are more competitive then others, there are many that work. Unless you are the kind of guy who wants to squeeze every last drop of power from your list to play in top level competitive events, you should be able to field something you like and win your share of games. Unless you are doing something against the rules, there is no "wrong" way to play. That said, there are some things your army should be able to do. If you don't have any anti-tank weapons, you are going to have some big problems versus some lists, as an example.

I still field dreads, they still work. There is a time and place for them in your list, but that can be said for any unit. I normally go with an assault cannon/DCCW(SB) walking across the table, a TLLC/ML sitting behind a wall shooting, or an ironclad in a drop pod. There are those who will say that anything but a 2xTLAC is a waste of points. Rifleman dreads are nice, but not the only one out there. With the variety of weapon options, they can be kitted out to fill any role.

Attack bike squads are actually well thought of. I think they are the default preference for fast melta delivery these days. I still like speeders myself. HB attack bikes are not as popular as MM, but for 120 points they put out a good deal of dakka in a squad of 3.

Sternguard get a lot of discussion. They are one of the better units in our codex, and there are a number of ways to use them. I think the max-combi approach takes away from the special ammo, which is the unique thing they bring. But with loads of combi weapons they put out a massive alpha strike, and it's hard to argue with that. Particularly in a drop pod army, where you need to land HARD and make an impact. Back before I had the minis for a full 10 man squad, I ran 5 guys. I found they just couldn't put out the weight of fire to affect the battle. Bolters, even with special ammo, need mass to work. YMMV.

And if things work for you, let us know! It's always good to hear other opinions besides the majority held one.


   
Made in us
Bounding Dark Angels Assault Marine




New Jersey

You are going to want a thunderfire cannon. Man I love that thing, it puts out a lot of shots per turn and can take on many different situations.

The addition of the storm raven to your codex is nice, just remember it is a gunship. I never put anything in it, just guns on it. I run mine in my gk army heavy bolter, hurricane bolters, assault cannon, and missiles. It always makes its points back and with a stormtalon or two with it you could do a lot of damage.
   
Made in us
Dakka Veteran




Flyers just aren't my cup of tea. Thunderfire nice but you need los to use it not a big fan of sticking in the open .
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Just play with your armt the way you want to. If you don't do a certain (very competetive) build, there really won't be TH/SS terminators teleporting to your house.

   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Unless you're determined to build the most effective tabletop army possible, don't go out of your way to avoid 'bad' units. While some are more effective than others, a good player can always find a use for something.

I'm currently building a very niche Space Marine army, effectively avoiding 90% of the units in the codex. While it's probably not the most competitive army out there, it's a lot of fun to play, and when I do win it's even more satisfying

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Steadfast Ultramarine Sergeant





Liverpool, England

I build my army around units I like, not what's 'good'. Almost everyone will tell you that LotD are a waste of points, I never leave them out of any list I build. It's all about learning to use the units you like, not learning to like the units you use.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

zilka86 wrote:
Flyers just aren't my cup of tea. Thunderfire nice but you need los to use it not a big fan of sticking in the open .


You don't need flyers to play, as powerful as they are. In fact, there are certain advantages to going without. You will have more of your army on the table at the start of the game, theoretically outgunning your opponent.

6th ed did kind things to the TFC, but there are other ways to do what it does. It just kills troops, lots of ways to do that. It just does it very point effectively...

   
Made in us
Dakka Veteran




So runing 4tac squads 2dreads 1sternguard 6attack bikes and 2dev squads one dakka perd 2rhinos one razor back wlth assualt cannon and adl. Does this make my list bad. i know you should have th/ss in a landrider but ever sm player i see does that. For the list i run i win about 80% of time. against comptive list i do about 70%. It seems i no how to work my list very good. lot of players dont seen to know how to run ther internet comptive list and get mad when i stomp them with a weaker lust
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

zilka86 wrote:
So runing 4tac squads 2dreads 1sternguard 6attack bikes and 2dev squads one dakka perd 2rhinos one razor back wlth assualt cannon and adl. Does this make my list bad. i know you should have th/ss in a landrider but ever sm player i see does that. For the list i run i win about 80% of time. against comptive list i do about 70%. It seems i no how to work my list very good. lot of players dont seen to know how to run ther internet comptive list and get mad when i stomp them with a weaker lust

Dakka Dakka requires the use of proper English and Grammar when making posts. It is both a requirement and a courtesy to the other dakkamites as it makes it easier for us to understand you. Now little breaches and such are ok and most times nobody really cares but I figured id point it out as you're new and I had to reread this 3 or 4 times before I really understood what you were trying to get across and depending on the moderator some can be really strict about such things. (Although the worst you will get is a warning)'

As for your list its got the potential to be a strong list (as you've stated) but until we know more details (what the squads are armed with, point level and such) we wont be able to really help much. In my opinion, you have enough troops to be tactically flexible which I like, cant comment on the dreads but they are excellent in pairs (especially with TLAC's) Im not too sure how you run the stern but they are always a good choice. The bike squads I really like and I think I need to buy more, although people say they're weak I like them. I don't care for the dakka pred so much and depending on the composition of the devvies they might just be a point sink. What kind of HQ are you using as well?
If you wanted us to critique your list id suggest making a post in the army list section tht looks something like:
Spoiler:

1500 Space Marine
Vulkan Hestan
Warlord
190

MOTF
Conversion Beamer
120

Tactical Squad
10 men
MM/MG
Sgt has Power Sword
Rhino
225

Tactical Squad
10 men
MM/MG
Sgt has Power Sword
Rhino
225

Tactical Squad
10 men
MM/MG
Sgt has Power Sword
Rhino
225

Tactical Squad
10 men
MM/MG
Sgt has Power Sword
Rhino
225

Rifleman
125

Rifleman
125

Total: 1460, any ideas what to do with the last 40 points?

Just the way most army lists are presented. Often enough people do a brief tactic description as well:
Spoiler:
Two squads sit back in cover while the other two push foreword, hidden behind the empty rhinos. MOTF sits in with one squad while Vulkan moves up in an empty rhino to support the other squads. Rifleman focus on transports while the two foreword squads set up and pop off shots at heavier vehicles.


That's the best way to ensure C&C on lists from the people here at Dakka.

This message was edited 1 time. Last update was at 2013/05/11 17:33:39


 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
 
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