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![[Post New]](/s/i/i.gif) 2013/05/12 23:16:47
Subject: Mixing space marine armor, new forgeworld bits
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Death-Dealing Devastator
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Hello, similar to another question I posted earlier about mixing space marine armor Mk's. I was able to get 10 mark IV's, 15 Mk V's, and 10 Mk III Ieg bits, and hopefully the rest of the bits for the Mk III's. So fluff wise what are some major no-no's when mixing armor? This is not for a heresy army, but the veterans and tactical marines for my 40k army. I am thinking so keeping 5 of each Mk intact, and divide up the rest with my space bits and if any money is left another tactical squad box. Thank you for your time. Oh and i am a recent convert to ebay forgeworld...so fingers crossed in the quality the castes.
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![[Post New]](/s/i/i.gif) 2013/05/12 23:35:07
Subject: Mixing space marine armor, new forgeworld bits
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Norn Queen
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Mixing armour is actually better representative of fluff. Power armour suits tend to be handed down from deceased Marines to new recruits, with older suits with hand crafted additions being more prized. Most suits would also be very mixed, with, for example, the torso, helmet and shoulders from one set, but legs and arms from another simply to patch it back into working order. Very few chapters have the luxury of equipping all of their recruits with brand new marks VII and VIII armour. So go and mix and match! It'll make your Marines stand out a bit more on the table, and will actually be more fluffy as well.
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This message was edited 3 times. Last update was at 2013/05/12 23:36:33
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![[Post New]](/s/i/i.gif) 2013/05/13 01:44:35
Subject: Mixing space marine armor, new forgeworld bits
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Death-Dealing Devastator
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Perfect thank you for the quick response. I
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![[Post New]](/s/i/i.gif) 2013/05/13 01:46:02
Subject: Mixing space marine armor, new forgeworld bits
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Steadfast Ultramarine Sergeant
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The only really big no no is that you should try to avoid Mk.III armour on Assault squads, who favour lighter armour, such as Mk.VI.
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![[Post New]](/s/i/i.gif) 2013/05/13 01:52:57
Subject: Mixing space marine armor, new forgeworld bits
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Norn Queen
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Sir Samuel Buca wrote:The only really big no no is that you should try to avoid Mk.III armour on Assault squads, who favour lighter armour, such as Mk. VI.
Not true at all. In fact, they'd want to reinforce their armour considering they're hurtling into assault at high speed strapped to an acme rocket.
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![[Post New]](/s/i/i.gif) 2013/05/13 03:08:01
Subject: Mixing space marine armor, new forgeworld bits
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Steadfast Ultramarine Sergeant
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-Loki- wrote: Sir Samuel Buca wrote:The only really big no no is that you should try to avoid Mk.III armour on Assault squads, who favour lighter armour, such as Mk. VI.
Not true at all. In fact, they'd want to reinforce their armour considering they're hurtling into assault at high speed strapped to an acme rocket.
Mk.III was heavier and only intended for boarding actions and such, whilst it had a very heavily armoured front, it wasn't any big deal at the back.
I know I read somewhere about Assault squads preferring lighter armour though, I just need to find the source, and I'm 100% on Mk. VI being the lightest armour, and the stealthiest.
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![[Post New]](/s/i/i.gif) 2013/05/13 03:24:14
Subject: Mixing space marine armor, new forgeworld bits
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Mutilatin' Mad Dok
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I hadn't heard about in-fluff preferences, but I like Mk. VI helmets on an assault squad just because they look aerodynamic. I like to pair it with a Mk. V torso because it looks like a harness securing the jump pack.
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![[Post New]](/s/i/i.gif) 2013/05/13 11:05:22
Subject: Mixing space marine armor, new forgeworld bits
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Death-Dealing Devastator
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All great suggestions thank you again. My next question would be mixing torso armor and different backpacks...could a Mk.III back pack work with a Mk.VII torso? I assumed that each backpack had a specific function to was related to whatever the rest of the armor was lacking? As in the earlier versions of the armor were more sophisticated than the newer Mk.'s, so could/would mixing armor not work correctly? It is nit-picky but thank you again for your replies.
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![[Post New]](/s/i/i.gif) 2013/05/13 11:11:51
Subject: Mixing space marine armor, new forgeworld bits
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Norn Queen
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Again, yes. The backpacks are basically power packs for the armour. Even if it had something in it the old armour lacked and new armour has, or vice versa, there's no reason a Techmarine couldn't fit it to a different type of armour and turn off the redundant system or add the system needed.
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This message was edited 1 time. Last update was at 2013/05/13 11:12:18
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![[Post New]](/s/i/i.gif) 2013/05/13 17:48:13
Subject: Mixing space marine armor, new forgeworld bits
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Death-Dealing Devastator
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Perfect. Now we play the waiting game...
When it comes to rarity of armor , i assume the older the Mk. the more valued. But the best, in performance is the Mk. IV Maximus armor correct? That way I know what to give my commanders/IC and then what is left for my tactical squads.
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![[Post New]](/s/i/i.gif) 2013/05/13 18:02:15
Subject: Mixing space marine armor, new forgeworld bits
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Decrepit Dakkanaut
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According to this Lexicanum article, yes.
"Mark IV armour was envisioned at the time to be the ultimate and final type of Space Marine armour, able to offer the best protection in a variety of conditions."
I haven't read much on the various Marks, so I can't really comment on it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/05/13 18:16:34
Subject: Re:Mixing space marine armor, new forgeworld bits
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Regular Dakkanaut
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Its a great way to get some very cool looking models. I did something similar with my astral claw chaos marines by taking the bits for chaos marines, assault, tactical and berzerkers and mixing and matching the end result was quite a cool look
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![[Post New]](/s/i/i.gif) 2013/05/14 01:25:17
Subject: Mixing space marine armor, new forgeworld bits
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Death-Dealing Devastator
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Damn I bet those Astral Claws look awesome! I love the chain axes and chains words in the bezerker kits. So in regards to the Maximus armor...give those to my characters/commanders/sergeants, and the Mk III armor should go to my forward assualt units, but not assualt marines? So mostly on my tactical marines, sternguard, and devastators? I mostly have the Mk V armor, and from what I read that was already a collection of leftover parts during the heresy. If I can get a better camera than my ipad I will hopefully post some pics. I want to avoid a complete kit bash, with one piece of armor from each mark or something, not ork/space marines.
Thank you all again for the replies, and if anyone has any pics of some good kitbashed armor please let me know, always enjoy to see others work.
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This message was edited 1 time. Last update was at 2013/05/14 01:28:21
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