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Made in se
Emboldened Warlock





umea Sweden

So I'm facing my friend on Friday who plays an Ork army with lots of trucks, one Burna truck, a Dakkajet and two looted tanks I think.

Here's the list I'm bringing (I'll post what I have available additionally afterwards)

HQ
Hive Tyrant w/ Wings, Hive Commander, Old Adversary, 2x Twin Linked brainleech devs (Rolling for Biomancy) 310p

Elites
Doom in spod 130p
7 Ymgarl Genestealers 161p
3 Zoans 180p

Troops
20x2 Termagants 200p
20 devilgaunts (possible outflankers) 200pts
30 spinefist Termagaunts with adrenal glands and Toxin sacs (possible outflankers) 240p

Heavy Support
Carnifex with Crushing claws and twin linked brainleech devs 200p
Carnifex with Crushing claws and twin linked brainleech devs 200p
Mawloc 170p

In addition to this I have 2 more Zoans, 2 Venomthropes, a foottyrant with scything talons, hvc and a tyrant guard, 2 Carnifexes with scything talons and stranglethorn cannons. 8 or so Genestealers, 3 Raveners, 3 Warriors with a VC and I think that's it.

I know that Hive Guard and Trygons would've been extremely helpful and I'm a little concerned about the low Synapse count so I'm thinking of dropping 10 of my Termagants and the Ymgarls to try and add the last Zoans and maybe my warriors to add more synaps or possibly even drop a 'fex for another Tyrant. What are your thoughts? Am I completely effed or do I stand a chance?

This message was edited 2 times. Last update was at 2013/05/15 11:18:51


"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Tunneling Trygon






Good news is he's coming towards you ...

Flyrant is always a solid choice as is Doom in a pod. Ymgarl may struggle against orks and zoanthropes are better in pods normally but you may get away with it against orks.

Troops, your list is crying out for tervigons with all those termagant models. I would get another pod for the devilgants so they can drop where you want - a bad outflanking roll and they may never get into the game. For tervigons I would recommend using some carnifex models as proxies - run with catalyst, AG,TS, STalons for 200 pts - once you've tried them you'll never go back. He's a friend so hopefully a proxy will be allowed.

Mawloc is there for the large template attack and not for doing anything once he turns up. Drop the AG and TS and just hope he stays alive for long enough to tunnel again.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in se
Emboldened Warlock





umea Sweden

I only have one spod sadly and I'm not entirely sure wether I should outflank the Devilgants or the Spinegants...

I'll see if I can proxy. Do you think I should drop the Ymgarls? And what about the regular termagants. Drop down to two groups of 10 and the Devilgants? Drop the Spinegaunts all together?

Thanks for your input!

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
So I'm facing my friend on Friday who plays an Ork army with lots of trucks, one Burna truck, a Dakkajet and two looted tanks I think.

Here's the list I'm bringing (I'll post what I have available additionally afterwards)

HQ
Hive Tyrant w/ Wings, Hive Commander, 2x Twin Linked brainleech devs (Rolling for Biomancy) 295p

Elites
Doom in spod 130p
7 Ymgarl Genestealers 161p
3 Zoans 180p

Troops
20x2 Termagants 200p
20 devilgaunts (possible outflankers) 200pts
30 spinefist Termagaunts with adrenal glands and Toxin sacs (possible outflankers) 240p

Heavy Support
Carnifex with Crushing claws and twin linked brainleech devs 200p
Carnifex with Crushing claws and twin linked brainleech devs 200p
Mawloc with AG and TS 190p

In addition to this I have 2 more Zoans, 2 Venomthropes, a foottyrant with scything talons, hvc and a tyrant guard, 2 Carnifexes with scything talons and stranglethorn cannons. 8 or so Genestealers, 3 Raveners, 3 Warriors with a VC and I think that's it.

I know that Hive Guard and Trygons would've been extremely helpful and I'm a little concerned about the low Synapse count so I'm thinking of dropping 10 of my Termagants and the Ymgarls to try and add the last Zoans and maybe my warriors to add more synaps or possibly even drop a 'fex for another Tyrant. What are your thoughts? Am I completely effed or do I stand a chance?


Ok here are a few changes I would make:
- Drop the Devil and Spine gants. Use your 2 ScyTal Carnifex's as proxy Tervigons (the 2 x 20 gant units make them troops). Give them Catalyst, TS, AG and ScyTal or CC to taste (i prefer CC but thats down to each player). Now you have scoring MC's that can give easy FNP, and you can use the Devil/Spine gants as spawns. It also boosts your synapse web

- Drop one CC/Dev Carnifex. Give the other 2 x TL Devourers and a Pod, use as a DISTRACTION CARNIFEX.

- Lose the TS/AG on the Mawloc as its best used for hit and run pie plating against blobs.

- Your Flyrant is only 285pts, not 295. Rejoice at having 10 more points!

- With the points saved from the fex and the mawlocs upgrades, and the 10 from the flyrant, and maybe, if needed, losing a few of the fleshborer gants, add a second flyrant with the same setup as your other, only with Old Adversary, not Hive Commander (proxy with your Footrant).

-If you lose an Ymgarl you might be able to squeeze Old Adversary onto your existing Flyrant too. Preferred Enemy on Flyrants with TL devs is NASTY.

This message was edited 1 time. Last update was at 2013/05/15 11:06:58


I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
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200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
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Made in se
Emboldened Warlock





umea Sweden

Ah I can see that now, thanks! I've edited the list and dropped TS and AG from the Mawloc to add OA.

I really don't wanna proxy more than what is necessary (Hence why I named the specific equipments on what I have, I was too stupid to magnetise the weapon options for fexes). So I like alot of your changes but I can't do all of them, for example change the one fex to double twin devs in spod (not built that way and I lack a spod). Though with what I have I could make theese changes

HQ
Hive Tyrant w/ Wings, Hive Commander, Old Adversary, 2x Twin Linked brainleech devs (Rolling for Biomancy) 310p
Hive Tyrant w/ Armoured Shell, Old Adversary, HVC, ScyTal Tyrant Guard (ScyTal) (rolling for Biomancy) 320p

Elites
Doom in spod 130p
7 Ymgarl Genestealers 161p
3 Zoans 180p

Troops
10x2 Termagants 100p
Tervigon w/ Catalyst, ScyTals, AG, TS, Cluster Spines 200p
Tervigon w/ Catalyst, ScyTals, AG, TS, Cluster Spines 200p

Heavy Support
Carnifex with Crushing claws and twin linked brainleech devs 200p
Mawloc 170p

The second Tyrant would be there to march up the field with the Tervigons acting as a beatstick, taking potshots at vehicles with his HVC (since they're all opentopped). Also being able to tank alot due to his 2+ save. Any thoughts on this change? Too much?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
Ah I can see that now, thanks! I've edited the list and dropped TS and AG from the Mawloc to add OA.

I really don't wanna proxy more than what is necessary (Hence why I named the specific equipments on what I have, I was too stupid to magnetise the weapon options for fexes). So I like alot of your changes but I can't do all of them, for example change the one fex to double twin devs in spod (not built that way and I lack a spod). Though with what I have I could make theese changes

HQ
Hive Tyrant w/ Wings, Hive Commander, Old Adversary, 2x Twin Linked brainleech devs (Rolling for Biomancy) 310p
Hive Tyrant w/ Armoured Shell, Old Adversary, HVC, ScyTal Tyrant Guard (ScyTal) (rolling for Biomancy) 320p

Elites
Doom in spod 130p
7 Ymgarl Genestealers 161p
3 Zoans 180p

Troops
10x2 Termagants 100p
Tervigon w/ Catalyst, ScyTals, AG, TS, Cluster Spines 200p
Tervigon w/ Catalyst, ScyTals, AG, TS, Cluster Spines 200p

Heavy Support
Carnifex with Crushing claws and twin linked brainleech devs 200p
Mawloc 170p

The second Tyrant would be there to march up the field with the Tervigons acting as a beatstick, taking potshots at vehicles with his HVC (since they're all opentopped). Also being able to tank alot due to his 2+ save. Any thoughts on this change? Too much?


Understandable to not want to many proxies

This list I like more. Be wary though, The HVC isnt very reliable with a small blast and only BS3.
Also, that single fex will struggle with only range 18" guns. They are fire magnets alone, and risk not doing anything if not in a pod. You could drop it and use your warriors as Hive Guard? I know its proxies but theyre the right size. And Hive Guard will have a field day against flimsy Trukks.

I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in se
Emboldened Warlock





umea Sweden

I'll see how I do. Though he has yet to tell me his opinion on proxies.

Thanks for all your input! Any tactical advice with theese lists against Orks would also be appreciated.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
I'll see how I do. Though he has yet to tell me his opinion on proxies.

Thanks for all your input! Any tactical advice with theese lists against Orks would also be appreciated.


If he has no anti-air, your flyrant is laughing (watch out for grounding though), especially if it gets Iron Arm. Use it to break as many trukks as you can as quick as you can to make the boyz slog it.
Be careful with the Doom. As I understand it, boyz mobs use their model count as their LD above 11, making the Doom almost useless. Focus on smaller blobs with him.
Your Footrant and Tervi's are the core, but be careful about getting tarpitted. Use gants as a screen against assaults.
Zoans need to pop trukks when they get close. They also need to take on the looted vehicles as your Tyrants will have their hands full I reckon.
When the Jet comes on, thats your Flyrants first priority, its your only AntiAir and will wreck a Jet in one turn.
You have solid antiAV10-12, but anything higher and you will struggle unless you can reach it in CC.
Take down that Burna Trukk ASAP. DONT let it get anywhere near you, and kill the burna's off too. With shooting, dont charge them.

I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in se
Emboldened Warlock





umea Sweden

Thanks again for the tips! Though I just noticed that I only own 6 ymgarls so with one removed I now have 52 points left to spend, any suggestions?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Boys are fearless at 11 and above; however, when they take leadership tests they use the the number of boys in the unit up to 10. I'm pretty sure you can never take a leadership test higher than 10 so DoM still does his thing even if the boys mob is 30 or 10. They always use ten in that case
Correct me if I'm wrong but I've been playing like this with my group for some time.

Even if you aren't giving your walking tyrant wings I'd still go with devourers vs orks. HVC is pretty weak. and with volume of fire you want to kill lots of orks at a time. Devourers do this well. Plus he will be rolling towards you so let him come.

This message was edited 1 time. Last update was at 2013/05/15 14:11:32


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in se
Emboldened Warlock





umea Sweden

I'm considering dropping the Ymgarls to still be able to have my 20 devilgants in the front, I still think they would do some damage with 60 s4 shots at 18" range, assuming I manage to pop something out of it's damn truck.

This message was edited 1 time. Last update was at 2013/05/15 14:20:31


"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
I'm considering dropping the Ymgarls to still be able to have my 20 devilgants in the front, I still think they would do some damage with 60 s4 shots at 18" range, assuming I manage to pop something out of it's damn truck.


Do you know how big the mobs are in the Trukks? Do Trukks have a capacity of 20 or 10?
I still think the Hive Guard will serve you well if you can find a way to take them. Against Orks id take a big Ymgarl unit and Hive Guard over Zoans, personally.




Automatically Appended Next Post:
 skycapt44 wrote:
Boys are fearless at 11 and above; however, when they take leadership tests they use the the number of boys in the unit up to 10. I'm pretty sure you can never take a leadership test higher than 10 so DoM still does his thing even if the boys mob is 30 or 10. They always use ten in that case
Correct me if I'm wrong but I've been playing like this with my group for some time.

Even if you aren't giving your walking tyrant wings I'd still go with devourers vs orks. HVC is pretty weak. and with volume of fire you want to kill lots of orks at a time. Devourers do this well. Plus he will be rolling towards you so let him come.


I agree about the Tyrants weapons.

And thats what I though about Ork LD stats. I thought no stat could ever go above 10. I shall have to find out.

This message was edited 1 time. Last update was at 2013/05/15 14:28:25


I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in se
Emboldened Warlock





umea Sweden

 HerbaciousT wrote:

Do you know how big the mobs are in the Trukks? Do Trukks have a capacity of 20 or 10?


I think he runs 3 Trukks with 20 boys each and one with a warboss with some nobs.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in se
Emboldened Warlock





umea Sweden

How would this list do as a TAC list?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
 HerbaciousT wrote:

Do you know how big the mobs are in the Trukks? Do Trukks have a capacity of 20 or 10?


I think he runs 3 Trukks with 20 boys each and one with a warboss with some nobs.


Yeah I still think you could do with some Hive Guard against so much light armour. If youre thinking about dropping the Ymgarls, then take the Hive Guard, and maybe juggle some things around to fit in the Devilgaunts if you want them too.


I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Allow me to toss in some info about orks

Their mob rule only lets the boyz get to ld 10 and anymore past that is fearless

Their trukks can carry 12 and battlewagons can carry 20

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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2k
500 
   
Made in se
Emboldened Warlock





umea Sweden

Thanks for the input! Then it's 12 he runs, because he doesn't use battlewagons.

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Twisted Trueborn with Blaster






 Gar'Ang wrote:
Thanks for the input! Then it's 12 he runs, because he doesn't use battlewagons.


Im still not sold on the HVC Tyrant. I reckon 2x TL Devourers are the way to go to ruin the light armour and Boyz. If the HVC wasnt blast it would be much better.

This message was edited 1 time. Last update was at 2013/05/16 14:18:31


I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
 
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