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Made in us
Fresh-Faced New User




HQ
Typhus

Huron

Elite

10 Terminators
mark of slaanesh
FnP banner
5 combi meltas
2 reaper autocannons
3 chainfists
3 power fists
1 lightning claw
2 axe, 1 sword (power weps)
all vets of the long war
(these are with huron and typhus)

Troops

7 plague marines
2 plasma
(rhino)

7 plague marines
2 plasma
(rhino)

17 plague zombies

17 plague zombies

Fast Attack

1 helldrake
baleflamer

4 spawn
mark of nurgle

Heavy Support

5 havoks
4 auto cannons

5 havoks
4 auto cannons


Tactics= Infiltrate Termys with typhus and huron as close to the enemy as possible (if enemy army isn't melee) and run them at the enemy while shooting reaper autocannons and kicking out 2 nurgle powers and one random power from the squad per turn, if you run into a vehicle or something you don't want to assault without weakening hit it with 5 combi-meltas first then charge.
Plague marines follow in rhinos if your going at a shooty army and you launch out plasma shots as you go and hit an objective to end the game.
Plague zombies sit around on objectives or infilitrate (if you get more than 1 on the d3 for the infiltrate roll)
Spawn follow and get into assault with something you don't want moving or shooting
hell drake comes in and does its cheesy job
auto cannon havoks shoot stuff (DUH)

Id like feedback, although iv won every game so far with this list and am liking the overall concept all though there are obvious improvements to be made, please no comments like MOAR HELLDRAKES, I get it they are op but the one I have does the job fine. Thank you.

   
Made in us
Beast of Nurgle




Well first comment is Typhus can't join those termies. He has MoN and they have MoS, can't mix marks in a unit.

Other than that looks pretty solid to me.

darkcloak wrote:

I don't give a damn about GW, their crap rules, their extortionist prices, hot models, limited edition books, Digital Release and spam in a box armies. I don't care about Forgeworld or their shoddy resin and their wacky unit rules or whether or not they're allowed. I don't care. I don't.

I love Warhammer 40000 and if you want to try to spoil that for me, or impose your own vision of it onto mine, then you can go suck a lemon.
 
   
Made in us
Fresh-Faced New User




I thought it said you cannot add different marks In a unit, didn't think it said anything about IC joining the unit, but I'm not near my codex so il trust you on that,thank you, so il just run the termys Nurgle and no banner, use the extra points for a fist on plague marine champ.thx for reply
   
Made in us
Painlord Titan Princeps of Slaanesh





Must designate huron as warlord to use his warlord trait.
   
Made in us
Regular Dakkanaut





ChaosSmaug wrote:
Well first comment is Typhus can't join those termies. He has MoN and they have MoS, can't mix marks in a unit.

Other than that looks pretty solid to me.


This is true.

Also putting MOS on a unit of termies mostly kitted with unwieldy weapons will not serve you well. Now if you take a small unit of LC termies it works pretty well.
   
Made in gb
Rogue Grot Kannon Gunna





You'll need to roll a 5 or 6 to infiltrate all three. Overall its quite a clever list if you can bring it in for the points.

You would probably do better to split the terminator and infiltrate in two positions to trap the primary targets and stop people drawing their forces away from the terminators (watch those shooty tans reverse away and shoot them sort of thing).

The spawn working alongside the rhinos should do well. A maulerfiend would take more heavy weapons shots and take some pressure off the rhinos so that could be an option instead or as well as the spawn. I like the inclusion of the zombies, presumably Huron or Typhus could use them as a shield to get across the board if needs be (or Huron with some plague marines).

You could do with some better air support and stronger back field weapons. You don't want to rely on the termie for everything.

 
   
Made in ie
Stealthy Grot Snipa




Yeah as stated typhus can't join your terminators and their loadout/mark seem mismatched. If your running Typhus take advantage of the fact that you have access to cheap fearless troops and stock up on plague zombies


Automatically Appended Next Post:
oh and a quad-gun

This message was edited 1 time. Last update was at 2013/05/16 08:10:08


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Tough Traitorous Guardsman






Yeah as others have said, you can't use Typhus's warlord trait at the same time as Huron's.

And you shouldn't stake an army list on the 1/3 chance of rolling high enough to infiltrate your big terminator squad.
I also think that reaper autocannons cost far too much for what they bring to terminators, the only thing CSM termies have going for them is their relative cheapness, something which expensive upgrades ruin.

Trim some upgrades from them, cut them down and stick them in a landraider with Typhus, put Huron in one of the Plague marine rhinos.
   
Made in us
Fresh-Faced New User




I changed the list to Nurgle termies, put a sorc in termy armor with biomancy and a nurgle power in place of huron, and ran the list, ANOTHER WIN FOR THE CHAOS!!!! played a game last night and tabled the opponent on turn 5, was grey knights. thx for the input guys so I could modify the list, (got enfeeble and all the powers I needed, 5 powers a turn out of that badass squad, with plenty of bullets.).

Thank you all for the feedback!



Automatically Appended Next Post:
updated list =



HQ
Typhus

Nurgle Sorc
mark of nurgle
mastery lvl 3
termy armor
gift of mutation (chance at toughness or something like that)
(usually 2 biomancy powers, and 1 nurgle power)

Elite

10 Terminators
mark of Nurgle
5 combi meltas
2 reaper autocannons
3 chainfists
3 power fists
1 lightning claw
2 axe, 1 sword (power weps)
all vets of the long war
(these are with huron and typhus)

Troops

7 plague marines
2 plasma
(rhino)

7 plague marines
2 plasma
(rhino)

17 plague zombies

17 plague zombies

Fast Attack

1 helldrake
baleflamer

4 spawn
mark of nurgle

Heavy Support

5 havoks
4 auto cannons

5 havoks
4 auto cannons

comments= got all the nerf powers yesterday in my game and list tabled knights on turn 5, was awesome.

oh and

This message was edited 4 times. Last update was at 2013/05/16 16:47:38


 
   
Made in au
Sword-Wielding Bloodletter of Khorne




U use the spawn to set up the cc for the termies or are they doing something else? Shutting down a hs or something...?

All csm sorcs need spell familiar imo. Also if its unmarked it can take 3 in bio or tele and can still join any squad.

GoM is a waste of points imo but if you got spare points...

The plague zombies are backfield obj holders (reserve?) or they footslog to midfield?

I like this list as most typhus zombie lists really lack flexibility.
   
Made in us
Fresh-Faced New User




You are spot on with the use of the Spawn, totally for tying up vehicles, or shooty units, or even to clear out small things. As far as the Sorc things are up for debate and changing that is just the build I ran that game so I can could get maximum debuffs and still get the nurgle powers I wanted to have. The zombies are for objective holding on my side or USUALLY to reserve to run on in vanguard games or hammer and anvil to cap objective or add distraction to the mix. I agree with the flexibility that is the part I enjoy about the list. The typhus blob can kick out a lot of firepower and psychic powers for debuffs and a few buffs, but its nice because I can either shoot on objective or move and shoot, or even assault and wipe most units off the board easily with this squad. Thank you for the input and questions, I may tweak the sorc next time I play (I think this sunday).
   
 
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