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Made in us
Tough Tyrant Guard





I guess that's true about Gestalt, the only real bonus then would be if the enemy had abilities that force Ld checks and stuff, they would run off of Ld 10 instead of 6 or 7
   
Made in gb
Morphing Obliterator






That is true, I hadn't thought of that.

I would still increase the range to 18" though.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Chaos Space Marines

1. Powered by Bloodshed- if the warlord wipes out an enemy unit, he gains the furious charge special rule and the hammer of wrath and rampage special rules.

2. Plague Lord- the warlord counts as being armed with defensive grenades and blight grenades, and has the shrouded special rule, in addition if they roll a 6 on their to wound roll, the model they were targeting becomes infected (if any model that does not have the mark of nurgle comes into base contact with become infected as well. infected units must roll a d6 each phase, on a roll of 3 or less they take one wound.


 
   
Made in gb
Morphing Obliterator






CSM already have Warlord Traits. I don't see why they need any more.

Sure they have one or 2 duff ones on the table (Lord of Terror for one), but every army does I think.

On the other hand, Master of Deception is a pretty awesome trait.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





Tacoma, WA

So now GW has announced their craftworld Iyanden codex supplement with it's own warlord traits! So I think we should start looking at additional warlord traits for other subfactions such as Space Marine chapters, and Chaos SM warbands, or even the xenos clans and armies. Anyone have some good ideas?


1500 Blood Angels with Dark Angel allies (IP)
1750 Deathwing (IP)
500pt Space Wolves (IP)
40kangelsofdeath.blogspot.com
 
   
Made in us
Stealthy Kroot Stalker






U.S.

I've got some for Tau
Path of Kauyon
1: A Ghost Who Walks Amongst Us
2: Exemplar of the Selfless Cause
3: A Patient Hunter Lies in Wait - A unit of infantry gains the Infiltrate USR.
4: Swift of Foot, Sure of Fire - Once per game, the Warlord and his unit may choose to shoot and run. They also gain relentless until the end of the phase.
5: Armor of the Unseen - The Warlord gains shrouded.
6: Duty of the Hunter - Warlord and his unit can Overwatch multiple times.

Path of Mont'ka
1: Precision of the Skilled Hunter
2: Through Unity, Devastation
3: An Old Enemy Must be Crushed - Warlord and his unit gain preferred enemy against the opposing army.
4: Hammer of the Agile Hunter - Once per game, Rapid Fire and Heavy weapons of the Warlord and his unit become Assault 2. Reroll if the warlord does not have a heavy or rapid fire weapon.
5: The Prey Must Fall - Warlord and his unit reroll 1s to wound when within 12" of an objective. Reroll if there are no objectives.
6: Not Even in Death Does Duty End - After the Warlord is removed from play, he returns to play with one wound. If in an assault, leave the model where is was before being removed.
   
Made in gb
Morphing Obliterator






 cpyke wrote:
So now GW has announced their craftworld Iyanden codex supplement with it's own warlord traits! So I think we should start looking at additional warlord traits for other subfactions such as Space Marine chapters, and Chaos SM warbands, or even the xenos clans and armies. Anyone have some good ideas?



Hmm, this is a good point. I think I will cook up some Traits for a couple of chaos legions and craftworlds next, most likely word bearers and thousand sons for chaos and ulthwe and biel tan for eldar (they are my favourites for both armies personally). Iyanden are getting their own so won't worry about them.


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Major




Fortress of Solitude

 cpyke wrote:
 Dakkamite wrote:
Da Boys need sum representin' too!

1. Blessed by Gork: Select 1d3 infantry units in your army. These units gain +1 Strength during the WAAAGH, as does your Warlord
2. Blessed by Mork: Select 1d3 infantry units in your army. These units gain +1 Initiative during the WAAAGH, as does your Warlord
3. Da Biggest and da Strongest: Your Warlord randomly gains one of the following: +1 S, +1 T, +1 W. The Warlord must always accept challenges.
4. Sneeky Git: The Warlord, and one other unit that he must be attached to, gain the outflank, infiltrate, or scout special rule - your choice.
5. Weirdboss: Your Warlord gains a limited ability to use weirdboy powers. In any one shooting phase, you may opt to roll on the Weirdboy psychic power table instead of shooting. If your Warlord is already a Weirdboy/Warphead/Zogwart, they get one free re-roll on top of any others they already may get to determine what power is activated.
6. I'm da boss now!: One Nob in your army challenges your Warlord for the title of boss! Unless you have no Nobs in your army, in which case nothing happens, both players pick any one Nob model, and then randomize between the two as to which fights the boss. Resolve a battle to the death between the two characters after deployment, but before the game starts - if your Warlord wins, they roll twice on this table. If another 6 is rolled, immediately resolve another challenge, and gain +2 additional rolls, and so on until you run out of Nobs or don't roll a 6.

All powers on this chart stack. If, due to rolling a six, you end up getting say, two Blessed by Gork results, the selected units gain +2 Strength instead of +1


1. I'm liking it. (maybe all units within 6" to make it a bit more streamlined?)
2. This one too! (same thing here, 6"?)
3. Yep!
4. This doesn't seem like it would fit with most orks. I can't really see Gazghkull sneaking up on anyone.
5. Also doesn't seem like it would fit in alot of armies.
6. Sounds like a cool concept, but it's a bit too much for a warlord trait. Plus it
doesn't really seem like a bonus.

Here are some of mine:
1. Is that all ya got!: Your Warlord, and all friendly models within 6" (maybe 12"?), gain the Feel No Pain 6+ special rule.
2. Rok Drop: Nominate up to D3 Infantry units in your army before deployment. Those units gain the Deep Strike special rule. If they scatter onto enemy units, do not roll for mishap. Instead, both units receive 2D6(roll separately for each) S6 AP- hits.

I really liked the concept of your "I'm da boss now!" warlord trait. I attempted to make it a bit more streamlined, and a little more like a bonus.
Choose a model with the highest S value in your army (besides the warlord) Both the warlord and this model roll a D6 and add their strength to the result. The one with the highest becomes the warlord and gains +1W and +1A. It the warlord wins, the challenger is removed as a casualty, if the challenger wins, the warlord loses 1 wound.
So either you lose a model (most likely a nob) but get a better warlord, or you get a mini warboss for your army.


Ghazzy would have a fixed trait which would not be the snaky one, doubtless "Da Biggest and Da Strongest"

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
 
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