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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Agree on the firstborn thing. There's a reason I haven't gone and gotten a Vindicator or three for my Dark Angels even though they are the hotness now, as I kind of expect them to go to Legends next edition.

I did paint some Centurions waaaay back in 7th, and I did them in a Blood Ravens scheme (back then DA couldn't take them and grav Cents were the hotness). They weren't awful to paint, but the models are pretty goofy. I actually like the T-shirt launcher guys better (Desolation Marines), and they're kind of silly too.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 29 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Tanks like vindis at least have a home in 30k. The specialized non-30k firstborn stuff is in a perilous space. Especially when they didn’t have a role to start with. Thematically cents filled a similar space to terminators. (My personal headcannon is they were developed to fill a similar role that didn’t require the rare and hard to make TDA suits). But now they also have to compete with gravis units in the “slow, tough, loaded with guns” niche.
The only reason they exist was to sell old SM players new models. And it was their rules that did that, not the models. I’d honestly be fine with them getting the axe to help trim some of the bloat out of the codex. But still need to paint the ones I have.

Speaking of which, got some more basecoats down on the one on the bench. Silver and some purity seals, then onto the drybrush/wash steps.

Based and finished the neurogaunts, off to the YTD shelf for them.

Edit: did the highlights on the coms trooper over lunch. He should just need decals and to be based.

Got the purple on one swarm. Cent just needs his red basecoat.


Automatically Appended Next Post:
So, a the phobos KT box showed up today. Been trying to think of how I want to assemble things.

Let’s start with what we have:



I got 10 new bodies, and one spare body from before. Some extra reiver arms/bits.

And what we need:

1 PHOBOS STRIKE TEAM from the following list:
operative selected
• INFILTRATORSERGEANT
• INCURSORSERGEANT
• REIVER SERGEANT with one of the
following options:
○ Special issue bolt pistol; combat knife
○ Bolt carbine; fists

5 PHOBOS STRIKE TEAM operatives selected from the following list:
• INFILTRATOR COMMSMAN
• INFILTRATOR HELIXADEPT
• INFILTRATOR SABOTEUR
• INFILTRATOR VETERAN
• INFILTRATOR VOXBREAKER
• INFILTRATOR WARRIOR

• INCURSOR MARKSMAN
• INCURSOR MINELAYER
• INCURSOR WARRIOR

• REIVER WARRIOR with one of the
following options:
○ Special issue bolt pistol; combat knife
○ Bolt carbine; fists
Full team rules on WarCom

The dad I played last week was fielding this KT, and advocated an infiltrator heavy team. I think the only incursor he had was the marksman, and no reivers. I think he was medic/coms/vet/sarge from the infiltrators. Not sure what his last guy was.

One question is if I want to try to get some 40k units out of this. To which the answer is yes. But will I have enough bodies? I’d also like to flesh out the 40k squads I have now with more options.

Each 40k Infiltrator squad can have one medic, one coms, one sarge, and 2-7 warriors
Each 40k Incursor squad can have one minelayer, one sarge, and 3-8 warriors.

While I acknowledge that they most likely are going to hit the field in 5 man MSU squads, I like them as full 10s on the shelf. This is flexable.

Preliminary thoughts:
5 Man Incursor squad. Sarge, Mine, Marksmen, 2 mooks. This gives me the specialist I want for the KT, plus another full squad for 40k.
5 Man Infiltrator squad. Sarge, Medic, Coms, Vet, Voxbreaker
Spare body - Reiver Warror.

This leaves me without the saboteur. Alternatively, I could skip the sarge. I have an existing one, and the vet could step up as needed for 40k. I could even mag a shoulderpad with the correct marking if I felt frisky. Because frankly the saboteur looks pretty cool.

While I was warned off about the reiver, I still want one. The mobility tricks seem like they would help get around the map, even if he’s not particularly effective once he gets there. Probably knife/pistol, as I like a little CC in my forces.

Part of me also wants to kit together a phobos captain.

This message was edited 2 times. Last update was at 2025/09/17 23:07:07


   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



Both the cent and random marine should be ready for their clean up blue.

Rippers are good for their flesh wash.

Continue to build the gladiator. Turret needs the launchers, but main gun is maged. Next is to do the front guns. Last time I made it so I could use either stormbolters or MMs. IIRC the MMs and tempest bolters shared a bit, and I did not think it was worth it/possible to mag for all 3 options. I’ll swap it up this time, so it will be both storm/tempest bolters. So I can do one fully WYSWYG reaper/valiant, and will be good for 2 lancer/impulsors.

   
 
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