Switch Theme:

Kill Team / RP tokens  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




In the Kill Team format, each model becomes their own unit. So would it be correct that Necrons could not use their RP, since each model that takes a wound would also eliminate the "entire" unit of 1?
   
Made in gb
Decrepit Dakkanaut




Thats about right.
   
Made in us
Huge Hierodule





Louisiana

Without a house rule, only ever-living models would get to use RP rolls. Kill team games are usually moderated or just between friends, however, so you can probably come to an agreeable conclusion (perhaps they only get to create RP tokens if they are within 6" of a standing necron, as one possible house rule example).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




Well, I am trying to find a team for a tournament using the Kill Team Event Pack 2013 rules. I am not sure what, if any house rules will be in play so am looking for possible options under RAW.
   
Made in us
Huge Hierodule





Louisiana

Well as RAW states that once an entire unit is dead all RP tokens are lost, and the Kill Team packet states that each model counts as it's own unit...I think you have your answer there.

If you want a competitive kill team using necrons that doesnt' rely on coming back from the dead, I suggest getting a team of 5 wraiths, 1 with a particle caster and 2 with whip coils for a total of exactly 200 points. Each wraith has the speed, armor/invulnerable save, and combat effectiveness to systematically dispatch enemy units one at a time with no trouble. You can gang-up on tougher units you might encounter, such as dreadnoughts and a riptide.

Overall I think wraiths are the best way to go.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Dakka Veteran





The kill team rules have a way of making formerly terrible units really good, and vice versa. For instance, all units with grenades are pretty awesome, since now each model can throw a grenade per turn. Also, models with low morale are now not nearly as big of a deal, and items that are AoE, and normally effect only 1 model from each unit can be devastating in a kill team game in certain circumstances. For instance, grey knights and their psychic brotherhood deal kept powers that kill psykers from killing more than 1. With this system, such a power could wipe every one of them off the map.

The specialist stuff also makes things way different.

Just off the top of my head, the sort of things you could do:

3 Kabalite Trueborn w/ Blasters
1 Kabalite Trueborn w/ Splinter Cannon & Fleshbane
1 Kabalite Trueborn w/ Splinter Cannon w/ Preferred enemy(Everything!)

1 Venom(dedicated transport) with shrouded, splinter cannon, and night shields = 75 pts

TOTAL: 200 points

This list would give you a team with a transport that has 12 4+ splinter shots, 4 rerollable(hit & wound) 4+ splinter shots, 4 2+ splinter shots, a 3+ cover save, a 5++ save, reduces the range of weapons fired at it by 6, and 3 S8 AP2 Lance shots in case your opponent managed to squeeze dreads, termies, or other mech into a 200 point list.

Lots of wierd things you can do with those rules. I personally find them pretty interesting.

Popping Shrouded onto a reaver jetbike ends up giving you a 2+ cover save in open ground, which is nice. With 200 points, you could have 14 wyches w/haywire grenades, plasma grenades, and a Hekatrix with a power weapon and fleshbane. Lots of possibilities.

Oh, I play DE. lol

Other dex's offer up some interesting choices as well. Harpies can actually be pretty good from the CD codex. They're super-cheap, fast, and have good profiles with the exception of leadership. Since they're also basically fearless(daemonic instability), their low leadership will rarely matter. Speaking of CD, pink horrors could be ridiculously effective. For 196 points, you get 19 psykers that all have wychfire powers from the change discipline, 1 of which has greater rewards of chaos. Basically, all of the "Brotherhood of Psykers/Sorcerers" units could be made to break the game with those rules, unless I missed something disallowing them.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
2500
3400
2250
3500
3300 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

I played a Kill Teams game with a split unit of Deathmarks and Scarabs...... pretty terrifying. If you rare using the new IA 12 the scarabs in there will doom most units pretty quickly.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Huge Hierodule





Louisiana

How are scarabs from the Orpheus book different from codec scarabs?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in nz
Disguised Speculo





This is something that has to be house ruled. The Painboy is another example ~ he confers FNP on his unit, but what good is that if he no longer has a unit?

I imagine a compromise would be that any models within x" count as being one unit for the purposes of stuff like this.
   
Made in ca
Mekboy on Kustom Deth Kopta




according to the kill team GW is sponsoring in June, everyone with RP counts as having EL.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_%286%29.pdf

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170054a_Kill_Team_Update_April_2013.pdf

 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Better at CC loose entropic strike gain shred and rending.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Huge Hierodule





Louisiana

Has anybody scanned a copy of a blank Leader Record Sheet from this event anywhere? I really could use something like that for the local group of 40K players I organize.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Necrons get their RP but things that confer special rules to his unit like painboys no longer work. (If you use RAW)

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Decrepit Dakkanaut




 A GumyBear wrote:
Necrons get their RP but things that confer special rules to his unit like painboys no longer work. (If you use RAW)

Wrong, please see the rest of this thread as to why you are wrong

A unit cannot make ANY RP rolls if the unit is awaiting RP rolls entire. A unit of one, when down, cannot make a RP roll.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

nosferatu1001 wrote:
 A GumyBear wrote:
Necrons get their RP but things that confer special rules to his unit like painboys no longer work. (If you use RAW)

Wrong, please see the rest of this thread as to why you are wrong

A unit cannot make ANY RP rolls if the unit is awaiting RP rolls entire. A unit of one, when down, cannot make a RP roll.


Except the GW FAQ for 2013 Kill Teams rules state that models with RP also have EL.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

nosferatu1001 wrote:
 A GumyBear wrote:
Necrons get their RP but things that confer special rules to his unit like painboys no longer work. (If you use RAW)

Wrong, please see the rest of this thread as to why you are wrong

A unit cannot make ANY RP rolls if the unit is awaiting RP rolls entire. A unit of one, when down, cannot make a RP roll.


Wrong, please see the faq as to why you are wrong

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170054a_Kill_Team_Update_April_2013.pdf

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

nosferatu1001 wrote:

Wrong, please see the rest of this thread as to why you are wrong

A unit cannot make ANY RP rolls if the unit is awaiting RP rolls entire. A unit of one, when down, cannot make a RP roll.


Wrong, please see the rest of this thread as to why you are wrong

Read the thread and follow the linked provided....

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Jeez all the responses to that one quote

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Decrepit Dakkanaut




So in this specific event they get EL?

Or is that a general change? The way i read the links (being blocked at work from accessing GW...) is that this is an event specific FAQ
   
Made in us
Huge Hierodule





Louisiana

It's rare to catch nosferatu in a mistake...

edit to add: The OP was referring to a specific variant using the Kill Team Packet -- as the FAQ applies to that packet, then in this particular instance (where to be honest you'll only find squads of 1 model using the RP rule) the necrons gain the ever living rule.

This message was edited 1 time. Last update was at 2013/05/23 15:35:43


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Decrepit Dakkanaut




Also not really that rare
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

It is an official update to the events pack in which the Kill Teams Rules are drawn from.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

nosferatu1001 wrote:
So in this specific event they get EL?

Or is that a general change? The way i read the links (being blocked at work from accessing GW...) is that this is an event specific FAQ


The event specific rules deals with how the Kill Team rules work in accordance with 6th edition. This covers things such as which special rules can be taken by Specialists, and how to deal with things that have to start in reseves (such as Flyers and Drop Pods). If I were to play Kill Teams I would use the rules from the event as the older rules lead to some issues (for example a model being a "Specialist Daemon").

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Decrepit Dakkanaut




So, it IS an event specific update, and not an update to the generally released rules?
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

The rules as presented are an event specific set of rules. There have been no updates to the Kill Teams rules since Battle Missions if you do not use those rules.

Edit: Not entirely true there have been other events but the ones linked above solve some major issues that the combination of Kill Teams and 6th create.

This message was edited 1 time. Last update was at 2013/05/23 15:46:28


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Correct. It is rules for an event based off the (partially defunct) rules from Battle Missions. IMO the rules work better as they are updated for 6th edition including a list of special rules models can take as well as clarifying certain things.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
Forum Index » 40K You Make Da Call
Go to: