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Made in gb
Rough Rider with Boomstick





England

I've seen a few Deathstar units mentioned on Dakka (Farsight, Loganwing, wraithwing to name a few). But I only see them for certain armies, for example I've yet to see a DE or BT or IG one mentioned. So is there a deathstar set-up for every army, because it seems unfair on those without otherwise

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There is not really a deathstar for -every- army as it stands, nor do they all need one. The imperial guard for instance, completely lack a deathstar setup, but make up for it by having pieplates up the wazzoo.

The orks have Nob Bikers, both flavours of eldar can use the Harlequin/Farseer/Archon star, grey knights have Draigodins or Death cultists.

Why must I always choose beween certain death and probable death. 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






Black Templar can get assault terminators + hq in Land Raider, just like all MEQ can.

For IG, I guess Ogryns+Lord Komissar is kind of a death star, though not a good one.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Part of the problem is that the deathstar needs to be not only powerful, but resilient too. So no, DE (outside of Harlequins) and IG don't really have anything that can cover both.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Hardened Veteran Guardsman





Catachan

 Jidmah wrote:
Black Templar can get assault terminators + hq in Land Raider, just like all MEQ can.

For IG, I guess Ogryns+Lord Komissar is kind of a death star, though not a good one.


also BT termies can still take FC or TH, there's nothing quite like str 5 LC

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 Mitranekh the Omniscient wrote:
I've seen a few Deathstar units mentioned on Dakka (Farsight, Loganwing, wraithwing to name a few). But I only see them for certain armies, for example I've yet to see a DE or BT or IG one mentioned. So is there a deathstar set-up for every army, because it seems unfair on those without otherwise


DE currently have more death stars than anyone in the game (well tied with Eldar), but it's likely they will all go away with the new Eldar codex. Seer Council, Invisizoo, Dark Harliestar, Grotstar, Wraithstar (although there is a version of this one with Tau rather than DE)

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Part of the problem is that the deathstar needs to be not only powerful, but resilient too. So no, DE (outside of Harlequins) and IG don't really have anything that can cover both.


I completely disagree. Dark Eldar/Eldar have a number of deathstar units. IG can put together a nasty blob (with the help of SM or Sisters characters) or an Ogryn-star.

http://rhetorical40k.wordpress.com/2013/02/22/army-building-eldardark-eldar-deathstars/

As to the OP's question, it depends on what you define as a deathstar. If you are talking a 400+ unit, then yes, every army can come up with something. Whether or not it is worth taking is another question entirely.

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tau have none. Eldar had harlequins but we will see how they fare with possible changes to fortune(or putting it on a random table, man that would be stupid) and such.

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McKenzie, TN

 zephoid wrote:
tau have none. Eldar had harlequins but we will see how they fare with possible changes to fortune(or putting it on a random table, man that would be stupid) and such.


Tau have the farsight bomb. Which is definitely a deathstar.
   
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Decrepit Dakkanaut





Vallejo, CA

The imperial guard don't have any. The closest you can get is a squadron of executioners, but that's absurd. There isn't THAT great of firepower, and it's a single dude with a chainfist against being wiped out in a single charge.



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Hellish Haemonculus






Boskydell, IL

I saw an IG player field a huge, gigantic blob of lasgun wielding psychopaths led by Yarrick. Does the death star have to be resilient from saves/toughness/wounds, or could it be resilient from sheer weight of numbers and fearlessness? Because that unit seemed pretty Death Star-ish to me. (Lord knows I thought 'It's a trap!' more than once during that game...)

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 Ailaros wrote:
The imperial guard don't have any. The closest you can get is a squadron of executioners, but that's absurd. There isn't THAT great of firepower, and it's a single dude with a chainfist against being wiped out in a single charge.




How can you not consider a 50 man power blob with 2 or sometimes even 3 HQ's a Deathstar?
   
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Decrepit Dakkanaut





Vallejo, CA

Meh, anything that can be wiped out by a few blasts from a torrent weapon isn't really that deathstarey.

Plus, you're talking about spending a LOT of points on not much killing power. You can't really be a deathstar if your opponent can just ignore it and laugh off what little damage it does.

Really needs to have the proverbial planet-killing laser, it it doesn't really count.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Executing Exarch





McKenzie, TN

You cannot do a pure IG deathstar worth anything. You can definitely sink points into single unit but that is not really deathstar like.

DA+IG can deathstar pretty well with a 50 man blobb(Power axes/lascannons/plasma)+Azzy+primaris+DA libby (infravisor) you can get ~30 ablative wounds, prescienced, 5 lascannons, 5 plasma guns, and the unit is pretty nasty in CC with Azzy+5 power axe sarges. With some luck they will either be relentless or 5+ FnP. The best part is the whole unit gets a 4++ invulnerable save and nightvision.

The bad part is if there is a vindicare assassins and barrage sniping make this thing fail hard.
   
Made in us
Boom! Leman Russ Commander





Ohio

 Ailaros wrote:
Meh, anything that can be wiped out by a few blasts from a torrent weapon isn't really that deathstarey.

Plus, you're talking about spending a LOT of points on not much killing power. You can't really be a deathstar if your opponent can just ignore it and laugh off what little damage it does.

Really needs to have the proverbial planet-killing laser, it it doesn't really count.




I agree, Just because theres the power blob doesnt mean its effective. That many models takes up a lot of space(unless you bunch up and let blast weapon have a field day with the blob) which means a lot of things will have range and will be able to fire at the blob without it having a crap ton of lasguns firing at once. I find it hard for all the lasguns to get in range before my opponent assaults. I play chaos marines very often and they challenge A LOT. Well if you have a commissar you are forced to have a sergeant accept that challenge because if you decline your opponent should have your commissar sit out of the fight which means your blob loses the leadership bonus iirc? which means that giant blob will most likely get over run and all those guys will DIE lol But if you choose to keep excepting challenges then thats great your super expensive giant blob managed to tie up a space marine squad for the entire game.

Also on a side note I believe lasguns cant wound anything T8 or above, or is it 7?

The ogryn death star has a miraculous save of 5+ I dont see that lasting long, yes t5 is nice and 3 wounds is great but anything causing ID will drop the squad easily.

This message was edited 1 time. Last update was at 2013/05/28 04:12:06


 
   
Made in za
Fixture of Dakka




Temple Prime

 Ailaros wrote:
Meh, anything that can be wiped out by a few blasts from a torrent weapon isn't really that deathstarey.

Plus, you're talking about spending a LOT of points on not much killing power. You can't really be a deathstar if your opponent can just ignore it and laugh off what little damage it does.

Really needs to have the proverbial planet-killing laser, it it doesn't really count.


Take azrael for invulnerable save cheese and fearlessness, camp that objective like a god.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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Decrepit Dakkanaut





Vallejo, CA

Kain wrote:camp that objective like a god.

Yeah, that's not exactly my definition of a deathstar...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Longtime Dakkanaut




 Ailaros wrote:
Meh, anything that can be wiped out by a few blasts from a torrent weapon isn't really that deathstarey.

Plus, you're talking about spending a LOT of points on not much killing power. You can't really be a deathstar if your opponent can just ignore it and laugh off what little damage it does.

Really needs to have the proverbial planet-killing laser, it it doesn't really count.




Man, it's a staple in some of the most competitive lists around today. I don't know much more you can say for it then that. It kills plenty, but more importantly, it's extremely hard to kill and scores.


Automatically Appended Next Post:
 Ailaros wrote:
Kain wrote:camp that objective like a god.

Yeah, that's not exactly my definition of a deathstar...




I think most people would consider 10 TH/SS Terms+HQ as a Deathstar. Try running 10 TH/SS Terms up against an Azrael Power Blob sometime. See which "star" ends up putting out more death.

This message was edited 1 time. Last update was at 2013/05/28 07:54:24


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Spending several hundred points for a few power axes and a couple of meltaguns hardly "kills plenty". Plus, I'd question how "competitive" of an environment they're really being played in if their opponents can't figure out how to kill a few dozen guardsmen. The opponents at my local store could run through over a hundred guardsmen in a single game without much extra effort, much less a few dozen thrown into one of the game's biggest points sinks.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Tyranids? Maybe swarmy+guards, or carnifexes... but not really a true deathstar.

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 tankboy145 wrote:
Also on a side note I believe lasguns cant wound anything T8 or above, or is it 7?

The can't wound T7. You would be hard pressed to find anything above T8 besides tyranid biomancers.

The ogryn death star has a miraculous save of 5+ I dont see that lasting long, yes t5 is nice and 3 wounds is great but anything causing ID will drop the squad easily.

Which is also true for nobz(5++/FNP), who are pretty much the very definition of a death star. When accompanied by independent characters, ogryns have a decent chance to beat most units in combat. Neither they nor the characters are very point efficient though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in za
Fixture of Dakka




Temple Prime

 Ailaros wrote:
Spending several hundred points for a few power axes and a couple of meltaguns hardly "kills plenty". Plus, I'd question how "competitive" of an environment they're really being played in if their opponents can't figure out how to kill a few dozen guardsmen. The opponents at my local store could run through over a hundred guardsmen in a single game without much extra effort, much less a few dozen thrown into one of the game's biggest points sinks.

With a four plus invulnerable save and fearlessness you could eat your way through a wall faster than you can get through an azrael blob.. These SOBs can walk off a deathstrike missile or volcano cannon.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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CSM doesn't really have a viable true deathstar. A good mini star, yes. But not a true ball of death kind of deathstar.
   
Made in za
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Temple Prime

Eldenfirefly wrote:
CSM doesn't really have a viable true deathstar. A good mini star, yes. But not a true ball of death kind of deathstar.
Abaddon+A full squad of tzeentch or nurgle termies makes for a damn good wrecking ball. Albeit hideously expensive.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Rough Rider with Boomstick





England

 JGrand wrote:
Part of the problem is that the deathstar needs to be not only powerful, but resilient too. So no, DE (outside of Harlequins) and IG don't really have anything that can cover both.


I completely disagree. Dark Eldar/Eldar have a number of deathstar units. IG can put together a nasty blob (with the help of SM or Sisters characters) or an Ogryn-star.

http://rhetorical40k.wordpress.com/2013/02/22/army-building-eldardark-eldar-deathstars/

As to the OP's question, it depends on what you define as a deathstar. If you are talking a 400+ unit, then yes, every army can come up with something. Whether or not it is worth taking is another question entirely.


What I mean is a unit that will be able to massacre anything it gets in range of e.g. Farsight bomb shooting down stuff, Loganwing in combat, and be able to take it usually too, usually with a high points outlay (I don't know them all but circa 4-500+pts


Automatically Appended Next Post:
The azrael blob is a new one on me, does require allies but I wouldnt like to get too close I've seen Azrael kill a Carnifex in one round of combat more than once. IG could possibly call Ogryns and lord commisar a star but its not that amazing in all honesty because of low initiative and no inv saves, though its a credible threat. As for CSM Kain is right the Abbadon+termis is scary as hell, but it is probably too expensive for anything below 2000 or 2500pts

This message was edited 1 time. Last update was at 2013/05/28 09:00:36


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 JGrand wrote:
I completely disagree. Dark Eldar/Eldar have a number of deathstar units.


Not to single this one particular comment out, it was suggested a few times - but I don't class the Harliestar as a deathstar. It's too easy to take out with template weapons which ignore the all important cover saves. When 6th first hit this was devastating as template weapons weren't all that popular, but now that we have Heldrakes, people who rushed in and bought tons of Daemon Flamers, Tau suits that can take 3 templates each... you get the idea.

Are there any other DE deathstars I'm missing?

This message was edited 1 time. Last update was at 2013/05/28 09:33:09


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in de
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Being nigh-invincible is not a quality a deathstar unit has to have. Most good death stars have that quality, but a lot of them have some sort of weakness. They are mostly defined by high damage output combined with high cost. Even paladins die in droves when hit by high-strengt AP2 weapons from an angle where Draigo isn't standing.

After all, the real death star had a fatal weakness, too.

This message was edited 1 time. Last update was at 2013/05/28 11:47:19


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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...
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no

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
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 Super Ready wrote:
...Tau suits that can take 3 templates each... you get the idea.

Tau can take 3 template weapons on a crisis suit, but you can only ever fire 2 of them.

This message was edited 1 time. Last update was at 2013/05/28 12:13:29


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