Switch Theme:

What are the top three units from each codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Lesser Daemon of Chaos





Hampshire, uk

Chaos,

Noise marines
Hell drake
Defiller

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in za
Fixture of Dakka




Temple Prime

Wait..someone called the defiler, the poster boy for an overpriced shizofrenic unit with no idea what it's supposed to be doing...good?

Wut?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Shunting Grey Knight Interceptor




This is far too simplistic.

Certain units that are incredible in one list could be mediocre in another.

Let's take the GK codex for example.

10 Purifiers seem okay at first glance. They're better than Strike Squads, but they don't score.

Now take Crowe. Ok, now that's just bad. 150 points to make 10 guys into troops? No, thanks.

All right, how about Crowe and 30 Purifiers? Now those Purifiers are pretty good. The tax is (relatively speaking) much less.

40? Now they're amazing.

But wait, there's also the Vindicare Assassin. His ability to annihilate Land Raiders and take away invulnerable saves is great. Stick him on an Icarus Lascannon and he becomes even more incredible. Good luck fitting him and an Icarus into a 40 Purifer list without missing out on those Heavy Supports, though.

Speaking of which, let's consider one of the Heavy Supports: the Psyflemen Dreadnought. 4 TL S8 shots at 48" is nothing to sneeze at.

But wait, they compete with the Dreadknight! It can teleport around the field punching things and burning people from a distance! It's so hard to choose!

Hmm...maybe just stick with Strike Squads after all to save points for Heavy Support. In any case, they're certainly no slouch by any stretch of the imagination. Heck, just the sheer discounts they get on power weapons makes them-

Oh wait! Grand Strategy! Grand Masters can make infantry, walkers, and MCs scoring! So you could bring a single unit of Purifiers and those Heavy Supports you want, without needing to load up on lots of troops!

Oh, but you only have 2 HQs under 2000 points, and Coteaz is so useful (even before we consider those wonderful Henchmen he turns into troops). Of course, he's only one HQ, but regular inquisitors are so cheap and give you access to Prescience, which will help out so much against fliers.

But then again, if we're going to be worrying about fliers, perhaps we should go lighter on HQs in order to bring a Stormraven? It can shoot at other fliers, and also at enemy ground forces.

No, wait, what if they meet Heldrakes? Stormravens can't kill those quickly enough! Maybe we should invest in some Paladins or Terminators instead...

...Unless of course the enemy is bringing lots of AP2, which is increasingly common these days. Perhaps a better approach would be lots of troops with lots of psycannons.

Oh, wait. That's what Purifiers do.



See the problem yet?

Not every codex is a one-trick pony. And even among the ones that are, people don't always stick to the monobuild (especially in more casual metagames).

A better approach would be to ask people for the types of lists that are popular for a given army.

Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
Made in us
Douglas Bader






reaper with no name wrote:
See the problem yet?


Not really. The question is what are the best units, not which units would you ever play with. The fact that you can think of reasons to use units X, Y and Z doesn't stop you from recognizing that unit X is overpowered and one of the best units in the game, Y is an average unit that does its job well but doesn't stand out, and Z is a situational metagame-dependent unit.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Lesser Daemon of Chaos





Hampshire, uk

 Kain wrote:
Wait..someone called the defiler, the poster boy for an overpriced shizofrenic unit with no idea what it's supposed to be doing...good?

Wut?


Show me another unit that can sit in the back of your line throwing pie plates out. Or quickly switch to a instant death dealing cc unit if someone has the cheek to deep strike in your table half. It's a great unit for its price. And got even better and cheaper with the new codex. The only people that don't like it are the ones that don't know how to use it.

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in lt
Sneaky Sniper Drone




Lithuania

cerbrus2 wrote:
 Kain wrote:
Wait..someone called the defiler, the poster boy for an overpriced shizofrenic unit with no idea what it's supposed to be doing...good?

Wut?


Show me another unit that can sit in the back of your line throwing pie plates out. Or quickly switch to a instant death dealing cc unit if someone has the cheek to deep strike in your table half. It's a great unit for its price. And got even better and cheaper with the new codex. The only people that don't like it are the ones that don't know how to use it.


Or die when someone sneezes at you. The biggest issue for me is their AV 12 which isn't good at all. But I guess it's meta dependent.

4000
700  
   
Made in se
Ferocious Black Templar Castellan






Sweden

cerbrus2 wrote:
 Kain wrote:
Wait..someone called the defiler, the poster boy for an overpriced shizofrenic unit with no idea what it's supposed to be doing...good?

Wut?


Show me another unit that can sit in the back of your line throwing pie plates out. Or quickly switch to a instant death dealing cc unit if someone has the cheek to deep strike in your table half. It's a great unit for its price. And got even better and cheaper with the new codex. The only people that don't like it are the ones that don't know how to use it.


Hate to rain on your parade, but 200 points isn't cheaper than 150 points.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in za
Fixture of Dakka




Temple Prime

cerbrus2 wrote:
 Kain wrote:
Wait..someone called the defiler, the poster boy for an overpriced shizofrenic unit with no idea what it's supposed to be doing...good?

Wut?


Show me another unit that can sit in the back of your line throwing pie plates out. Or quickly switch to a instant death dealing cc unit if someone has the cheek to deep strike in your table half. It's a great unit for its price. And got even better and cheaper with the new codex. The only people that don't like it are the ones that don't know how to use it.
At AV12 so termis with assault cannons will glance it into dust. If it fires it's cannon it must snap fire the rest of it's (mediocre) guns. It's WS3 means that it's killing ability is hampered by an inability to hit high WS models (a defiler will lose assault to a naked hive tyrant because it will miss most of it's attacks and then the Tyrant hits with two smashes, almost certainly penetrating the armor and due to the buff to AP2 it has a half chance of killing the walker outright) and being hilariously disadvantaged against monstrous creatures.

Also contemptors with conversion bearers say hi. In a less jam packed with need to takes slot no less.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nl
Freaky Flayed One






Orks:

Lootas
Nob Bikers
Boyz

"He who makes a beast out of himself, gets rid of the pain of being a man." 
   
Made in gb
Freaky Flayed One



London, UK

Ok im a necron and blood angel player who mainly play against nids and ork hordes or a eldar gunline army. these have been the stand out units for me.

Orks

Big mob of shoota boys - scary amount of shots and attacks on the charge.
Lootas in a bastian - long range hvy firepower thats hard to get rid of.
THRAKA THRAKA THRAKA!! the guys been a nightmare to get rid of, infact alot of our heavy hitting tactics are measured against this guy.

Nids

Doom - this was used for the first time the other day with a spore. we left it unchecked and it owned half of a army and kept goin!!

Tervigon - needs no explaining

swarmlord - couple of lucky rolls on biomancy and this dude just doesnt go down.

Eldar

warwalkers - x 3 all with twin linked scatter lasers with fortune just lays waste to even a nid monsterous creature in one go

eldrad - his buffing turns a gd gunline into a scary gunline.

Jetbike seer council - scary movement, scary against vehicles or troops and can be very hard to put down.

Necrons

Annilation barge - so multi purpose, takes down fliers, vehicles and troops very effectively

wraiths - with a dlord because you just should!!

Death and despair - because love seeing my opponents die gurgling the words "f##k you matt ward" lol

Blood angels

Drop pod frag dread - drop it and make a unit go away turn one. also good for holding opponents up for a turn with a chance of surviving aswel.

Dante - purely for the way i play him. Nerf a big baddy, drop and whip out a tank then bounce around bein a pain.

Stormraven - Because in combos well with my other two choices above, i fill it with a blender dread and death company, frag dread and dantes crew pound anti air so it delivers then watch the magic.

These are no means the best units in the game by a long shot but they are the units that stand out in our gaming circle.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Dante:

Good? Yes.

Worth his points? If you say yes here, you're either high or trolling. (Sorry for being harsh)

I mean, yes I like him very much and he can cause some havoc but after all he's a single model with statline equal to Captain and Initiative 1.
His Hit & Run + no scatter on DS are useful but all this with 225 points? Doesn't seem much. Worth using if you like Sang Guard but I wouldn't rank him in top 3

My BA top 3:
1) Sternguard - BA players often overlook shooty units. They shouldn't.

2) Fragnought

3) Sanguinary Priest - 3 5+ saves made and he's already worth his points

4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
Sybarite Swinging an Agonizer






I should best post from my own armies.

Eldar
1. Jetbikes, late game objective stealing better than anybody in the game and if you went first, even if they get shot off the objective, that's fire not directed at your backfield objective holders.
2.Eldrad. Buff. Your. Army. Oh and attach to him an artillery unit for that T7.
3. Spiders. Minimum squad though. 10 S6 shots in the rear can ruin a lot of tanks' days.

Dark Eldar
1. Baron. Bargain points for so many bonuses. Also all the other HQs suck or are way overpriced (cough Lelith, Drazhar)
2. Venoms. Because Venoms.
3. Warriors. Not on foot mind you but, cheap bodies in cheap open topped vehicles = a lot of poisoned shots.

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in gb
Freaky Flayed One



London, UK

To be honest given the choice i wouldnt take any blood angel hq's but dante fits the tactics i use.

I dont use librarians due to playing eldar and nids making it stupid.

With his hitting on step 1 thats with his axe, he can hit at his full step with his pistol unless thats been faq'd which would be a shame because i pistol whipped a whole bunch of boys my last game.
   
Made in us
Longtime Dakkanaut




Marines - Thunderfire Cannon, Attack Bikes, Null Zone Librarian

Chaos - lv. 3 Sorcerer, Heldrake, Nurgle Spawn

Tyranids - Doom, Flyrants w/ devourers, Tervigon

Grey Knights - Strike Squads, Coteaz, Dreadknight

Blood Angels - Vindicators, Assault Squads, Furioso's

Necrons - A. Barge, D-Lord, Nightscythe

IG - Vendetta, Manticore, Platoon Blob


   
Made in us
Locked in the Tower of Amareo




Sigh.

Top 3 BA units:

1) Attack bikes w/MM

2) Fragnought

3) Level 1 libby b/c w/o this unit, the BA has no HQs.

Dante is almost the inverse of what the OP was looking for. Dante is flat out terrible for his price. The answer is also not Vindicators or ASM. And *definitely* not the Stormraven.
   
Made in gb
Cowboy Wannabe



London

Tyranids:

Tervigon
Gargoyles
Ymargl genestealers


Imperial Guard:

CCS
Infantry Platoon
Vendetta
   
Made in us
Shunting Grey Knight Interceptor




 Peregrine wrote:
reaper with no name wrote:
See the problem yet?


Not really. The question is what are the best units, not which units would you ever play with. The fact that you can think of reasons to use units X, Y and Z doesn't stop you from recognizing that unit X is overpowered and one of the best units in the game, Y is an average unit that does its job well but doesn't stand out, and Z is a situational metagame-dependent unit.


And yet, sometimes, the best units vary depending on the rest of the your list. Both Strike Squads and Purifiers are overpowered, but you generally wouldn't want to run both at once. Purifiers do the same job as Strike Squads, only better, but are only worth the cost if you have Crowe and a large number of Purifiers to negate the effect of the Crowe tax.

Sure, some codexes have their Heldrake (a unit that almost singlehandedly props up the whole codex and can be expected in every competitive list), but not all of them do.

Simply asking "what are the top X units in each codex" doesn't tell you much that is useful, because half the units that make any such list are going to be situational, metagame-dependent, or list-dependent.

Therefore, it's better to ask for types of lists (which, in cases like the Heldrake, will come down to "Heldrakes + X") than for top units.

Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

From the armies I'm very familiar with:

Eldar:
War Walkers, Fire Dragons and Farseers

Dark Angels:
Deathwing Knights, Azrael and Ravenwing Knights

Grek Knights:
Strike Squad, Dreadknight and Driago

Necrons:
Anni Barge, Nightsythes and Lord

Orks:
Nob Bikers, Lootas and Big Mek

Dark Eldar:
Venoms, Warriors and Razorwing


Automatically Appended Next Post:
I forgot Chaos!!

Chaos:
Helldrake
Cultists
Another Helldrake

This message was edited 1 time. Last update was at 2013/05/29 19:41:57


Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Imperial Guard:
-Vendetta (great unit and the only really good AT in IG codex)
-Chimera (dont understand why people forget this little beast)
-Company Command Squad (this really is great unit)

Space Wolves:
-Grey Hunters
-Runepriest
-Longfangs

Chaos Marines:
-Helldrake
-Obliterators
-Autocannon Havocs

Marines:
-Stormtalon
-Thunderfire cannon
-...

Eldars (old codex):
-War Walkers
-Wave Serpents
-Fire dragons





For everyone who voted for Forge World units: Have you read the name of this thread? Units from CODEX!


This message was edited 1 time. Last update was at 2013/05/29 19:58:04


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Lothar wrote:

For everyone who voted for Forge World units: Have you read the name of this thread? Units from CODEX!


It actually says in the Forge World books to add the relevant unit to the Codex.
   
Made in us
Battlewagon Driver with Charged Engine





Orks:
Shoota Boyz
Nob Bikers
Lootas

This message was edited 1 time. Last update was at 2013/05/29 23:28:57


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ca
Terrifying Wraith





Canada

I'm just a casual player, but for the SM, the three best unit I used is:

Ironclad dreadnought
Sternguard
Classic SM with Plasma weapon. Those no brainers keep the ground and doesn't flee.

 
   
Made in us
Longtime Dakkanaut





Daemons - Lord of Change, Daemonettes, Fleshhounds.

This message was edited 1 time. Last update was at 2013/05/30 02:51:55


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

For Tau my best units are in order:
Pathfinders
Marker Drone Swarms.
Riptide Battlesuits

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Lothar wrote:-Vendetta (great unit and the only really good AT in IG codex)

Wait, what? I've killed an awful lot of vehicles in 6th edition so far, and not a single one has been killed using a vendetta.

There's a LOT of anti-tank in the guard codex, if you're willing to believe that the codex is a book with lots of stuff in it, rather than a one-page pamphlet comprised of what you find on page 101.




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Douglas Bader






 Ailaros wrote:
Wait, what? I've killed an awful lot of vehicles in 6th edition so far, and not a single one has been killed using a vendetta.


For once I have to agree with you on a Vendetta-related topic. I don't know how anyone could possibly look at the IG codex and think that the Vendetta is the only good anti-tank unit in the codex. It isn't even the best pure anti-tank unit, it just comes with so many other advantages (AA, transport, durability) that you can accept less than perfect anti-tank ability.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in za
Fixture of Dakka




Temple Prime

 Lothar wrote:
Imperial Guard:
-Vendetta (great unit and the only really good AT in IG codex)
-Chimera (dont understand why people forget this little beast)
-Company Command Squad (this really is great unit)





Wut?

No seriously, wut?

Medusas with bastion breachers, Vanquishers (especially Pask vanquishers kitted out for AT), Lascannon spam blobs, Meltaspam blobs, Surprise Lascannon/Multimelta sentinels, even LRDs, LRAs, and LRBTs, Dakka vultures, and Dakka punishers/exterminator can take out vehicles (get to the rear of a tank with a dakkavulture or punisher/exterminator, watch those hull points do a disappearing act) quite well. The IG not only has some of the best vehicles, it also has some of the best vehicle killing capacity in the game.

Especially with forgeworld thrown into the mix and especially in apocalypse, the IG is THE army to beat in mechanized warfare.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

 Ailaros wrote:
Lothar wrote:-Vendetta (great unit and the only really good AT in IG codex)

Wait, what? I've killed an awful lot of vehicles in 6th edition so far, and not a single one has been killed using a vendetta.

There's a LOT of anti-tank in the guard codex, if you're willing to believe that the codex is a book with lots of stuff in it, rather than a one-page pamphlet comprised of what you find on page 101.


I have also killed a lot of vehicles with something else than Vendetta. For example with deep striking Stormies. That does not mean they are a really good AT unit...

 
   
Made in za
Fixture of Dakka




Temple Prime

 Lothar wrote:
 Ailaros wrote:
Lothar wrote:-Vendetta (great unit and the only really good AT in IG codex)

Wait, what? I've killed an awful lot of vehicles in 6th edition so far, and not a single one has been killed using a vendetta.

There's a LOT of anti-tank in the guard codex, if you're willing to believe that the codex is a book with lots of stuff in it, rather than a one-page pamphlet comprised of what you find on page 101.


I have also killed a lot of vehicles with something else than Vendetta. For example with deep striking Stormies. That does not mean they are a really good AT unit...

My maximum anti-tank Pask Vanquisher for my Valhallans has sniped away more vehicles than I can count. Some games have been decided by it turn one killing a Land Raider. CREEEEEEDing in some LRDs up the other guy's tailpipe has often turned their parking lots inside out. My Medusa bastion breachers whenever I bring them out make everyone scared to bring their vehicles out of cover because the moment they do, BAM S10 Armorbane shots. With three firing at one target that is virtually a guaranteed vehicle kill. Perfect for blasting that Baneblade or Titan.

This message was edited 1 time. Last update was at 2013/05/30 07:20:33


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

For tau, in my mind it is:

1. Riptide
2. Pathfinders
3. XV8 battle suits.


Automatically Appended Next Post:
 Peregrine wrote:
 Ailaros wrote:
Wait, what? I've killed an awful lot of vehicles in 6th edition so far, and not a single one has been killed using a vendetta.


For once I have to agree with you on a Vendetta-related topic. I don't know how anyone could possibly look at the IG codex and think that the Vendetta is the only good anti-tank unit in the codex. It isn't even the best pure anti-tank unit, it just comes with so many other advantages (AA, transport, durability) that you can accept less than perfect anti-tank ability.


I approve of this assessment.

This message was edited 1 time. Last update was at 2013/05/30 07:35:27


 
   
 
Forum Index » 40K General Discussion
Go to: